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Ship:Niord

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===Pros===
===Pros===
* Pro 1
* High rate of fire
* Pro 2
* Strong torpedo armament
* Low detectability


===Cons===
===Cons===
* Con 1
* Small HP pool
* Con 2
* Low damage per salvo




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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 63900
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 63900
|-
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" |
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 23
|}
|}
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" |
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 220
|-
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" |
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 32
|-
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" |
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 19
|-
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" |
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 32
|}
|}
</div>
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 840
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 840
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 20.1
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 15.4
|}
|}
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 4×5 533mm
|-
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PWPT022
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | Torped M1947 mod 1
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 110.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 110.0
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| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 29400
| style="color:inherit;" | • Damage || style="color:inherit;" | 10700
|-
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.5
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 15
|-
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 86
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 86
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.8
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.8
|-
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 1.73%
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 173%
|}
|}
</div>
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| style="color:inherit;" | • Name || style="color:inherit;" | 120 mm HE M1942
| style="color:inherit;" | • Name || style="color:inherit;" | 120 mm HE M1942
|-
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x120mm
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 6x2 120mm
|-
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 20.0
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 20.0
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 591.5 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
| style="color:inherit;" | Mid-range || style="color:inherit;" | 444 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 164.5 || style="color:inherit;" | 75% || style="color:inherit;" | 6.0
| style="color:inherit;" | Long-range || style="color:inherit;" | 123 || style="color:inherit;" | 75% || style="color:inherit;" | 6.0
|}
|}


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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
|-
| style="color:inherit;" | 7 || style="color:inherit;" | 1840 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–6.0
| style="color:inherit;" | 7 || style="color:inherit;" | 1610 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–6.0
|}
|}
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</div>

Revision as of 06:44, 2 July 2026


IX
28,500 doubloons

Niord — Europe Premium Tier IX Battleship.

A fast battleship with a similar layout to World War I-era German battlecruiser designs. Had history taken a different course, she might have been laid down in Germany by 1918, bought by Sweden in the 1920s, and gradually completed by the end of the 1930s. The battleship's artillery armament is supplemented by four quintuple-tube torpedo launchers.

Pros

  • High rate of fire
  • Strong torpedo armament
  • Low detectability

Cons

  • Small HP pool
  • Low damage per salvo


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables