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===Pros===
===Pros===
* Pro 1
* Excellent torpedo speed for its tier
* Pro 2
* Access to Repair Party and Defensive AA Fire in separate slots


===Cons===
===Cons===
* Con 1
* Poor base HP pool
* Con 2
* Significant torpedo reload time and low torpedo damage
* No Smoke Generator consumable
* Poor speed and maneuverability




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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 14100 || style="color:inherit;" | 15800
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 14100 || style="color:inherit;" | 15800
|-
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" |
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 0
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" |
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 19
|-
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" |
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 19
|-
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" |
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" |
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19
|}
|}
</div>
</div>
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 610 || style="color:inherit;" | 610
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 610 || style="color:inherit;" | 610
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 6.7 || style="color:inherit;" | 4.8
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 5.1 || style="color:inherit;" | 3.7
|}
|}
</div>
</div>
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<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PWPT006 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PWPT007
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Torped M1943 mod1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Torped M1947
|-
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1 || style="color:inherit;" | 1
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 2x4 533mm || style="color:inherit;" | 2x4 533mm
|-
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PWPT006 || style="color:inherit;" | PWPT007
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | Torped M1943 mod1 || style="color:inherit;" | Torped M1947
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 100.0 || style="color:inherit;" | 100.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 100.0 || style="color:inherit;" | 100.0
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| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2
|-
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 29400 || style="color:inherit;" | 29400
| style="color:inherit;" | • Damage || style="color:inherit;" | 10700 || style="color:inherit;" | 10700
|-
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.4 || style="color:inherit;" | 0.5
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 12 || style="color:inherit;" | 13.5
|-
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 76 || style="color:inherit;" | 86
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 76 || style="color:inherit;" | 86
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.6 || style="color:inherit;" | 1.8
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.6 || style="color:inherit;" | 1.8
|-
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 1.73% || style="color:inherit;" | 1.73%
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 173% || style="color:inherit;" | 1.73%
|}
|}
</div>
</div>
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|-
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 7 × 1
| style="color:inherit;" | 40 mm || style="color:inherit;" | 7 × 1
|-
|120 mm
|2 × 2
|}
|}


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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 108.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
| style="color:inherit;" | Mid-range || style="color:inherit;" | 109 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|-
|Long-range
|70
|100%
|6.0
|}
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 4 || style="color:inherit;" | 1610 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–6.0
|}
|}


'''Östergötland (B)'''
'''Östergötland (B)'''
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|-
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 7 × 1
| style="color:inherit;" | 40 mm || style="color:inherit;" | 7 × 1
|-
|120 mm
|2 × 2
|}
|}


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|-
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 329 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
| style="color:inherit;" | Mid-range || style="color:inherit;" | 329 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|-
|Long-range
|70
|100%
|6.0
|}
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 4 || style="color:inherit;" | 1610 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–6.0
|}
|}
</div>
</div>
</div></div></div>
</div></div></div>
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| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 4
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 16
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0

Latest revision as of 19:18, 3 July 2026


IX
13,000,000

Östergötland — Europe Tech Tree Tier IX Destroyer.

Built between 1951 and 1956, the Halland-class destroyers proved to be too large and expensive. Therefore, to complete the two planned destroyer flotillas, a cheaper project based on the previous Öland class was chosen. The lead ship, Östergötland, was built in Gothenburg. In 1961, together with destroyer Öland, she made a long trip through European waters, stopping at nine ports. In 1965, the destroyer was equipped with Robot-07 anti-aircraft missiles (the Swedish version of the British-made "Sea Cats").

Pros

  • Excellent torpedo speed for its tier
  • Access to Repair Party and Defensive AA Fire in separate slots

Cons

  • Poor base HP pool
  • Significant torpedo reload time and low torpedo damage
  • No Smoke Generator consumable
  • Poor speed and maneuverability


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables