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Automated stats update via wiki pipeline
Added pros and cons, armor values; corrected ruddershift times, main battery arrangement, torpedoes, and number of bombs per charge
 
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===Pros===
===Pros===
* Pro 1
* High firing accuracy
* Pro 2
* AP shells have high armour penetration and deal heavy damage
* Large HP pool
* High level of armor protection
 


===Cons===
===Cons===
* Con 1
* Low damage per minute
* Con 2
* Poor maneuverability
 




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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" |
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 25
|-
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" |
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 25
|-
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" |
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 10
|-
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" |
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 16
|}
|}
</div>
</div>
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 670 || style="color:inherit;" | 670
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 670 || style="color:inherit;" | 670
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 8.2 || style="color:inherit;" | 5.4
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 6.3 || style="color:inherit;" | 4.2
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | FKS Typ 7 Mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | FKS Typ 7 Mod. 2
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | FKS Typ 7 Mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | FKS Typ 7 Mod. 2
|-
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 3×2 150mm
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 2x1 + 1x2 150mm
|-
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 10.47 || style="color:inherit;" | 11.52
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 10.47 || style="color:inherit;" | 11.52
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 2x4 533mm
|-
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PGPT039
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | G7 T1 Ausf.A
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 120.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 120.0
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| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 38100
| style="color:inherit;" | • Damage || style="color:inherit;" | 13700
|-
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 10
|-
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 50
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 50
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.2
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.2
|-
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.27%
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 227%
|}
|}
</div>
</div>
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| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 10
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
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<gallery>
<gallery>
File:Z-31_in_Hamburg.png
</gallery>
</gallery>
</div></div></div>
</div></div></div>

Latest revision as of 14:52, 5 July 2026


VII
5,700,000

Z-31 — Germany Tech Tree Tier VII Destroyer.

In 1940 and 1941, several Type 1936B destroyers were laid down again. The new Type 1936A(Mob) was equipped with 150 mm guns. Z-31, the lead ship, entered service in April 1942. The destroyer participated in the Battle of the Barents Sea against the JW-51B convoy. In 1943, she participated in the raid on Spitsbergen, and in 1944, she was involved in the transportation of German troops from Finland to Norway. In January 1945, the ship was heavily damaged in a battle with British cruisers. After the war, she was transferred to France and renamed Marceau.

Pros

  • High firing accuracy
  • AP shells have high armour penetration and deal heavy damage
  • Large HP pool
  • High level of armor protection


Cons

  • Low damage per minute
  • Poor maneuverability


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1


Consumables