Welcome to Wargaming.net Wiki!
Variants
Navigation

Ship:Sharqi

Jump to: navigation, search
Automated stats update via wiki pipeline
 
No edit summary
 
Line 5: Line 5:


===Pros===
===Pros===
* Pro 1
* HE shells have high armor penetration capabilities
* Pro 2
* High AP shell damage
* Hydroacoustic search consumable available
* Rapid torpedo reload


===Cons===
===Cons===
* Con 1
* Low HE shell damage
* Con 2
* Low torpedo damage




Line 29: Line 31:
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" |
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 19
|-
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" |
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 19
|-
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" |
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" |
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19
|}
|}
</div>
</div>
Line 47: Line 49:
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 700
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 700
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 5.9
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 4.5
|}
|}
</div>
</div>
Line 148: Line 150:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PGPT012 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PGPT013
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | G7 Steinwal !!
|-
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1 || style="color:inherit;" | 1
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 2x4 533mm ||
|-
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PGPT012 || style="color:inherit;" | PGPT013
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | G7 Steinwal ||
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 90.0 || style="color:inherit;" | 90.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 90.0 ||
|-
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 ||  
|-
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 40200 || style="color:inherit;" | 40200
| style="color:inherit;" | • Damage || style="color:inherit;" | 14400 ||
|-
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3 || style="color:inherit;" | 0.3
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 10.5 ||
|-
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 67 || style="color:inherit;" | 69
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 69 ||  
|-
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.4 || style="color:inherit;" | 1.4
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.4 ||
|-
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.4% || style="color:inherit;" | 2.4%
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 240% ||
|}
|}
</div>
</div>
Line 175: Line 177:
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 128 mm || style="color:inherit;" | 3 × 2
|-
|-
| style="color:inherit;" | 55 mm || style="color:inherit;" | 3 × 1
| style="color:inherit;" | 55 mm || style="color:inherit;" | 3 × 1
Line 185: Line 189:
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 133 || style="color:inherit;" | 100% || style="color:inherit;" | 4.0
| style="color:inherit;" | Mid-range || style="color:inherit;" | 228 || style="color:inherit;" | 100% || style="color:inherit;" | 4.0
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 60 || style="color:inherit;" | 100% || style="color:inherit;" | 5.8
|}
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 94.5 || style="color:inherit;" | 100% || style="color:inherit;" | 4.0
| style="color:inherit;" | 3 || style="color:inherit;" | 1680 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.8
|}
|}
</div>
</div>
Line 200: Line 210:
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 4
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 16
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
Line 225: Line 235:


<gallery>
<gallery>
File:Sharqi_in_Hamburg.png
</gallery>
</gallery>
</div></div></div>
</div></div></div>


<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<gallery>
</gallery>
</div></div></div>


[[Category:Ships of Germany]]
[[Category:Ships of Germany]]

Latest revision as of 19:47, 5 July 2026


X
31,000 doubloons

Sharqi — Germany Special Tier X Destroyer.

This ship's look is inspired by traditional Eastern motifs.

Pros

  • HE shells have high armor penetration capabilities
  • High AP shell damage
  • Hydroacoustic search consumable available
  • Rapid torpedo reload

Cons

  • Low HE shell damage
  • Low torpedo damage


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Torpedo Fire Control System
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables