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Automated stats update via wiki pipeline
Added pros/cons and adjusted some parameters
 
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===Pros===
===Pros===
* Pro 1
* High survivability
* Pro 2
* High rate of fire
* High secondary battery gun efficiency
* Enhanced Hydroacoustic Search consumable


===Cons===
===Cons===
* Con 1
* High detectability
* Con 2
* Low maneuverability




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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 64500 || style="color:inherit;" | 69200
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 64500 || style="color:inherit;" | 69200
|-
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" |
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 22%
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" |
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 320mm
|-
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" |
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 50mm
|-
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" |
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 19mm
|-
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" |
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 32mm
|}
|}
</div>
</div>
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 850 || style="color:inherit;" | 850
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 850 || style="color:inherit;" | 850
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 29.2 || style="color:inherit;" | 20.9
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 22.4 || style="color:inherit;" | 16.0
|}
|}
</div>
</div>
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| style="color:inherit;" | • Name || style="color:inherit;" | 150 mm Spr.Gr. L/4.5
| style="color:inherit;" | • Name || style="color:inherit;" | 150 mm Spr.Gr. L/4.5
|-
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x150mm
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 6x2 150mm
|-
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 8.0
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 48.0
|-
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700
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| style="color:inherit;" | • Name || style="color:inherit;" | 105 mm Spr.Gr. Kz.
| style="color:inherit;" | • Name || style="color:inherit;" | 105 mm Spr.Gr. Kz.
|-
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x105mm
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 8x2 105mm
|-
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 17.9
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 143.3
|-
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1200
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1200
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</div>
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 3 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | PGGS003_105_mm_SKC_33
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x105mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 17.9
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1200
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 900
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 26
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 4 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | PGGS002_150mm_SKC_28_RF
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x150mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 8.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 875
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 38
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|}
</div>
</div></div></div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
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==Gallery==
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div>[[File:World of Warships Screenshot 2026.07.06 - 04.11.44.67.png|left|thumb]]<div class="b-popup_content" style="display: none;"><div>


<gallery>
<gallery>

Latest revision as of 21:12, 5 July 2026


VIII
11,000,000

Bismarck — Germany Tech Tree Tier VIII Battleship.

The original plan was for the new ship to be armed with eight 330 mm guns; however, their caliber was increased to 380 mm when France and Italy started building battleships with such armament. In May 1941, battleship Bismarck and battlecruiser Prinz Eugen set off on a hunt for convoys in the Atlantic Ocean. On their way, they were intercepted by British ships Prince of Wales and Hood. After taking several hits, Hood exploded, and the German raiders headed for the Atlantic. The British fleet pursued their enemy. On May 26, rudder damage rendered Bismarck uncontrollable. In the battle that followed, the battleship was sunk.

Pros

  • High survivability
  • High rate of fire
  • High secondary battery gun efficiency
  • Enhanced Hydroacoustic Search consumable

Cons

  • High detectability
  • Low maneuverability


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1


Consumables