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===Pros===
===Pros===
* Pro 1
* Torpedo armament available
* Pro 2
* High rate of fire
* High secondary battery gun efficiency


===Cons===
===Cons===
* Con 1
* AP shells with low armor penetration capabilities
* Con 2
* Small HP pool




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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 58800
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 58800
|-
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" |
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 23%
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" |
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 350
|-
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" |
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 50
|-
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" |
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 19
|-
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" |
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 32
|}
|}
</div>
</div>
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 820
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 820
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 20.5
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 15.7
|}
|}
</div>
</div>
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| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PGPT035
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | G7a T1
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 90.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 90.0
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| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 38100
| style="color:inherit;" | • Damage || style="color:inherit;" | 13700
|-
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.2
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 6.0
|-
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 64
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 64
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
|-
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.27%
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 227%
|}
|}
</div>
</div>
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| style="color:inherit;" | • Name || style="color:inherit;" | 150 mm Spr.Gr. L/4.5
| style="color:inherit;" | • Name || style="color:inherit;" | 150 mm Spr.Gr. L/4.5
|-
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x150mm
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 6x 2 150mm
|-
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 8.0
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 8.0
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| style="color:inherit;" | • Name || style="color:inherit;" | 105 mm Spr.Gr. Kz.
| style="color:inherit;" | • Name || style="color:inherit;" | 105 mm Spr.Gr. Kz.
|-
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x105mm
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 10x 2 105mm
|-
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 17.9
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 17.9
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|-
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 3 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | PGGS002_150mm_SKC_28_RF
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x150mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 8.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 875
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 38
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
|-
| style="color:inherit;" | 8 || style="color:inherit;" | 2000 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.2
| style="color:inherit;" | 8 || style="color:inherit;" | 1400 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.2
|}
|}
</div>
</div>
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</gallery>
</gallery>
</div></div></div>
</div></div></div>
 
[[File:Brandenburg_ingame_2026.png|400px]]
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<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>



Revision as of 22:46, 5 July 2026


VIII
11,000 doubloons

Brandenburg — Germany Premium Tier VIII Battleship.

In 1932, Germany began research for a 35,000-ton battleship project. It was based on the design of World War I battlecruiser Ersatz Yorck. At this time, Britain was inclined to reduce the limit of her battleships' main caliber to 305 mm, viewing this caliber as the main one. Moreover, this caliber implied utilizing a balanced armor scheme for that displacement. However, the project to build a battleship carrying 305 mm guns was eventually abandoned after France laid down her Dunkerque battlecruiser armed with 330 mm guns.

Pros

  • Torpedo armament available
  • High rate of fire
  • High secondary battery gun efficiency

Cons

  • AP shells with low armor penetration capabilities
  • Small HP pool


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1


Consumables