Ship:Barfleur
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===Pros=== | ===Pros=== | ||
* | * Short torpedo tube reload time | ||
* | * Low detectability | ||
===Altered=== | |||
* Torpedo launchers reload in successive order | |||
===Cons=== | ===Cons=== | ||
* | * Few main battery guns | ||
* | * Low ship speed | ||
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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 18400 | | style="color:inherit;" | • Hit Points || style="color:inherit;" | 18400 | ||
|- | |- | ||
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | | | style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 0% | ||
|} | |} | ||
</div> | </div> | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
|- | |- | ||
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | | | style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 19 | ||
|- | |- | ||
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | | | style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 19 | ||
|- | |- | ||
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | | | style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13 | ||
|- | |- | ||
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | | | style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19 | ||
|} | |} | ||
</div> | </div> | ||
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 610 | | style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 610 | ||
|- | |- | ||
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | | | style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 4.2 | ||
|} | |} | ||
</div> | </div> | ||
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| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1 | | style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1 | ||
|- | |- | ||
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | | | style="color:inherit;" | • Torpedo name || style="color:inherit;" | 533 mm Mk IXM | ||
|- | |- | ||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 57.0 | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 57.0 | ||
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| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 5.1 | | style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 5.1 | ||
|- | |- | ||
| style="color:inherit;" | • Damage || style="color:inherit;" | | | style="color:inherit;" | • Damage || style="color:inherit;" | 16767 | ||
|- | |- | ||
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0 | | style="color:inherit;" | • Range (km) || style="color:inherit;" | 12.0 | ||
|- | |- | ||
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 62 | | style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 62 | ||
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3 | | style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3 | ||
|- | |- | ||
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | | | style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 282% | ||
|} | |} | ||
</div> | </div> | ||
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| style="color:inherit;" | • Name || style="color:inherit;" | 102 mm HE 35 lb | | style="color:inherit;" | • Name || style="color:inherit;" | 102 mm HE 35 lb | ||
|- | |- | ||
| style="color:inherit;" | • Arrangement || style="color:inherit;" | | | style="color:inherit;" | • Arrangement || style="color:inherit;" | 1x 1 102mm | ||
|- | |- | ||
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 20.0 | | style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 20.0 | ||
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{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | {| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | ||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS | ||
|- | |||
| style="color:inherit;" | 113 mm || style="color:inherit;" | 2 × 2 | |||
|- | |- | ||
| style="color:inherit;" | 102 mm || style="color:inherit;" | 1 × 1 | | style="color:inherit;" | 102 mm || style="color:inherit;" | 1 × 1 | ||
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| style="color:inherit;" | Mid-range || style="color:inherit;" | 199.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5 | | style="color:inherit;" | Mid-range || style="color:inherit;" | 199.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5 | ||
|- | |- | ||
| style="color:inherit;" | Long-range || style="color:inherit;" | | | style="color:inherit;" | Long-range || style="color:inherit;" | 56 || style="color:inherit;" | 100% || style="color:inherit;" | 5.8 | ||
|} | |} | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ||
|- | |- | ||
| style="color:inherit;" | | | style="color:inherit;" | 3 || style="color:inherit;" | 1470 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.8 | ||
|} | |} | ||
</div> | </div> | ||
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| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2 | | style="color:inherit;" | • Number of charges || style="color:inherit;" | 2 | ||
|- | |- | ||
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | | | style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 12 | ||
|- | |- | ||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0 | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0 | ||
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==Gallery== | ==Gallery== | ||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | ||
[[File:Barfleur_ingame_2026.png|400px]] | |||
<gallery> | <gallery> | ||
</gallery> | </gallery> | ||
Latest revision as of 23:15, 5 July 2026
Barfleur — U.K. Premium Tier IX Destroyer.
A Battle-class destroyer designed with the experience of World War II in mind. The main advantage of these ships over their predecessors was their fully dual-purpose main battery, represented by 113 mm guns. HMS Barfleur was the only Battle-class destroyer to take part in World War II events. In 1945, she joined the British Pacific Fleet and was present in Tokyo Bay at the ceremony of Japan's surrender.
Pros
- Short torpedo tube reload time
- Low detectability
Altered
- Torpedo launchers reload in successive order
Cons
- Few main battery guns
- Low ship speed
Ship Stats
Hull Information
Main Battery
Torpedoes
Secondary Battery
AA Defense
Depth Charges
Compatible Upgrades
| Slot 1 |
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|---|---|---|---|---|---|
| Slot 2 |
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| Slot 3 |
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| Slot 4 |
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| Slot 5 |
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| Slot 6 |
Consumables
- Slot 1: Damage Control Party
(5.0s action, 40.0s cooldown) - Slot 2: Repair Party
(2 charges, 10.0s action, 80.0s cooldown, 184 hp/s) - Slot 3: Smoke Generator
(4 charges, 30.0s action, 100.0s cooldown) - Slot 4: Engine Boost
(3 charges, 120.0s action, 120.0s cooldown)
