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Ship:ZF-6 Golden

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===Pros===
===Pros===
* Pro 1
* High damage per minute with AP shells
* Pro 2
* Main Battery Reload Booster consumable available


===Cons===
===Cons===
* Con 1
* Low damage per minute with HE shells
* Con 2
* Low ship speed




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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 17000
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 17000
|-
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" |
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 0%
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" |
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 19
|-
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" |
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 19
|-
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" |
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" |
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19
|}
|}
</div>
</div>
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 670
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 670
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 5.1
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 3.9
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×2 128mm
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×1 + 1×2 128mm
|-
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 11.86
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 11.86
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 2×4 533 mm
|-
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PGPT037
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | G7a T1 Ausf. B
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 90.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 90.0
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| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 51600
| style="color:inherit;" | • Damage || style="color:inherit;" | 18400
|-
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8.0
|-
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 75
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 75
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.8
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.8
|-
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 3.11%
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 311%
|}
|}
</div>
</div>


</div></div></div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
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|-
|-
| style="color:inherit;" | 30 mm || style="color:inherit;" | 2 × 4 + 2 × 2
| style="color:inherit;" | 30 mm || style="color:inherit;" | 2 × 4 + 2 × 2
|-
| style="color:inherit;" | 128 mm || style="color:inherit;" | 3 × 1 + 1 × 2
|}
|}


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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 115.5 || style="color:inherit;" | 95% || style="color:inherit;" | 3.0
| style="color:inherit;" | Short-range || style="color:inherit;" | 110 || style="color:inherit;" | 95% || style="color:inherit;" | 3.0
|-
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 70 || style="color:inherit;" | 100% || style="color:inherit;" | 4.0
| style="color:inherit;" | Mid-range || style="color:inherit;" | 70 || style="color:inherit;" | 100% || style="color:inherit;" | 4.0
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 53 || style="color:inherit;" | 100% || style="color:inherit;" | 6.0
|}
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 3 || style="color:inherit;" | 1540 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–6.0
|}
|}
</div>
</div>
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| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 3
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 12
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
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</div>
</div>
</div></div></div>
</div></div></div>




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<gallery>
<gallery>
File:ZF-6_Alpha.png
File:ZF-6_Bravo.png
</gallery>
</gallery>
</div></div></div>
</div></div></div>


<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<gallery>
</gallery>
</div></div></div>


[[Category:Ships of Germany]]
[[Category:Ships of Germany]]

Latest revision as of 15:35, 7 July 2026


IX
28,500 doubloons

ZF-6 Golden — Germany Premium Tier IX Destroyer.

After conquering France in 1940, the German Navy captured a small number of unfinished French ships. Among them were four Le Hardi-class destroyers, two of which were in the initial stages of construction, L'Opiniâtre and L'Aventurier. The German High Command planned to complete them with German weapons and use them for their own needs; however, the ships were not even launched until the end of the war.

Pros

  • High damage per minute with AP shells
  • Main Battery Reload Booster consumable available

Cons

  • Low damage per minute with HE shells
  • Low ship speed


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables