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<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PRPT029 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PRPT039
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | 53-49M !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | 53-39 mod. 4
|-
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1 || style="color:inherit;" | 1
| style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 3 × 5 || style="color:inherit;" | 3 × 5
|-
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PRPT029 || style="color:inherit;" | PRPT039
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | 53-49M || style="color:inherit;" | 53-39 mod. 4
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 77.0 || style="color:inherit;" | 77.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 134 || style="color:inherit;" | 134
|-
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2
|-
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 40800 || style="color:inherit;" | 42000
| style="color:inherit;" | • Damage || style="color:inherit;" | 14,600 || style="color:inherit;" | 15,100
|-
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3 || style="color:inherit;" | 0.3
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8.0 || style="color:inherit;" | 10.0
|-
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 66 || style="color:inherit;" | 60
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 66 || style="color:inherit;" | 60
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.4 || style="color:inherit;" | 1.2
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.4 || style="color:inherit;" | 1.2
|-
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.44% || style="color:inherit;" | 2.5%
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 244 || style="color:inherit;" | 250
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 2 × 2
| style="color:inherit;" | 130 mm || style="color:inherit;" | 2 × 2
|-
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 7 × 2
| style="color:inherit;" | 76 mm || style="color:inherit;" | 1 × 2
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 6 × 2 + 4 × 1
|}
|}


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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 98 || style="color:inherit;" | 95% || style="color:inherit;" | 1.5
| style="color:inherit;" | Short-range || style="color:inherit;" | 140 || style="color:inherit;" | 95% || style="color:inherit;" | 1.5
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 7 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|-
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 38.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
| style="color:inherit;" | Long-range || style="color:inherit;" | 45.5 || style="color:inherit;" | 100% || style="color:inherit;" | 6.0
|}
|}


'''Udaloi (B)'''
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 1 || style="color:inherit;" | 210 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–6.0
|}
 
'''Ognevoi (B)'''


{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 2 × 4
| style="color:inherit;" | 130 mm || style="color:inherit;" | 2 × 2
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 6 × 1
|-
| style="color:inherit;" | 76 mm || style="color:inherit;" | 1 × 2
|-
|-
| style="color:inherit;" | 25 mm || style="color:inherit;" | 7 × 2
| style="color:inherit;" | 13 mm || style="color:inherit;" | 4 × 1
|}
|}


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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 105 || style="color:inherit;" | 95% || style="color:inherit;" | 2.5
| style="color:inherit;" | Short-range || style="color:inherit;" | 38.5 || style="color:inherit;" | 95% || style="color:inherit;" | 1.5
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 84 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|-
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 52.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
| style="color:inherit;" | Long-range || style="color:inherit;" | 45.5 || style="color:inherit;" | 100% || style="color:inherit;" | 6.0
|}
|}
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 1 || style="color:inherit;" | 210 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–6.0
|}
</div>
</div>
</div></div></div>
</div></div></div>

Latest revision as of 23:13, 8 July 2026


IX
13,000,000

Udaloi — U.S.S.R. Tech Tree Tier IX Destroyer.

The Soviet Navy development program involved building large destroyers with ocean-going capabilities. Having decided to draw on foreign experience, the Soviet Union sent a delegation to the U.S. in 1939. A firm called Gibbs & Cox proposed a destroyer design that was based on the Mahan class, but the U.S. government forbade certain technology to be shared with the U.S.S.R. The firm's proposal laid the foundation for Project 35, under which two vessels should have been laid down in 1941; however, the outbreak of war disrupted the construction process.

Pros

  • Strong main battery firepower.
  • Access to both Smoke Generator consumable and    Repair Party consumable at the same time.
  • Defensive AA Fire consumable available.

Cons

  • High detectability.
  • Torpedoes are an auxiliary weapon.
  • Short-range torpedoes.


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Auxiliary Armaments Modification 2


Consumables