Ship:AL Kearsarge
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===Pros=== | ===Pros=== | ||
* | * Great damage per salvo | ||
* | * High AA defence efficiency | ||
* American Damage control Party | |||
* Hybrid ship, attack aircraft available | |||
===Cons=== | ===Cons=== | ||
* | * Shooting accurately over long ranges is challenging | ||
* | * Low maneuverability | ||
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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 84300 | | style="color:inherit;" | • Hit Points || style="color:inherit;" | 84300 | ||
|- | |- | ||
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | | | style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 24 | ||
|} | |} | ||
</div> | </div> | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
|- | |- | ||
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | | | style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 330 | ||
|- | |- | ||
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | | | style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 38 | ||
|- | |- | ||
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | | | style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 19 | ||
|- | |- | ||
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | | | style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 32 | ||
|} | |} | ||
</div> | </div> | ||
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| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32 | | style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32 | ||
|- | |- | ||
| style="color:inherit;" | • Arrangement || style="color:inherit;" | | | style="color:inherit;" | • Arrangement || style="color:inherit;" | 14x2 127mm | ||
|- | |- | ||
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0 | | style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0 | ||
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| style="color:inherit;" | • Plane regeneration time (sec) || style="color:inherit;" | 120.0 | | style="color:inherit;" | • Plane regeneration time (sec) || style="color:inherit;" | 120.0 | ||
|- | |- | ||
| style="color:inherit;" | • Ammo name || style="color:inherit;" | | | style="color:inherit;" | • Ammo name || style="color:inherit;" | Tiny Tim | ||
|- | |- | ||
| style="color:inherit;" | • Ammo type || style="color:inherit;" | | | style="color:inherit;" | • Ammo type || style="color:inherit;" | High-Explosive (HE) Rocket | ||
|- | |- | ||
| style="color:inherit;" | • Rockets in payload || style="color:inherit;" | 3 | | style="color:inherit;" | • Rockets in payload || style="color:inherit;" | 3 | ||
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<!-- Add the ship code here to populate the upgrade table --> | <!-- Add the ship code here to populate the upgrade table --> | ||
{{Ship Upgrades Section|code= | {{Ship Upgrades Section|code=PASB519_Kearsarge}} | ||
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[[File:ALKearsarge.png|thumb]] | |||
[[Category:Ships of U.S.A.]] | [[Category:Ships of U.S.A.]] | ||
Revision as of 15:51, 9 July 2026
AL Kearsarge — U.S.A. Premium Tier IX Battleship.
An Eagle Union hybrid battleship and a manifestation of the ideal of versatility, with each seemingly mechanical action serving a definite purpose. While she initially gives off an expressionless impression, the more one gets to know her, the more her kind and somewhat lonely nature becomes apparent. From the Azur Lane game.
Pros
- Great damage per salvo
- High AA defence efficiency
- American Damage control Party
- Hybrid ship, attack aircraft available
Cons
- Shooting accurately over long ranges is challenging
- Low maneuverability
Ship Stats
Hull Information
Main Battery
Secondary Battery
Airstrike
AA Defense
Aircraft
Compatible Upgrades
| Slot 1 |
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|---|---|---|---|---|---|
| Slot 2 |
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| Slot 3 |
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| Slot 4 |
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| Slot 5 |
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| Slot 6 |
Consumables
- Slot 1: Damage Control Party
(20.0s action, 80.0s cooldown) - Slot 2: Repair Party
(4 charges, 28.0s action, 80.0s cooldown, 421.5 hp/s)

