Ship:Weimar
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
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| style="color:inherit;" | • Number of launchers || style="color:inherit;" | | | style="color:inherit;" | • Number of launchers || style="color:inherit;" | 4 | ||
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| style="color:inherit;" | • Torpedo name || style="color:inherit;" | | | style="color:inherit;" | • Torpedo name || style="color:inherit;" | G7a T1 | ||
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| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 68.0 | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 68.0 | ||
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[[File:Weimar.png|thumb]] | |||
[[Category:Ships of Germany]] | [[Category:Ships of Germany]] | ||
Latest revision as of 18:00, 9 July 2026
Weimar — Germany Premium Tier VII Cruiser.
German engineers considered several weaponry options when developing 10,000-ton ships. The lightest of the projects under consideration was the I/10 project, with eight 210 mm guns housed in four turrets. At the same time, the first modern German light cruisers carried 150 mm triple-gun turrets. The size and layout of the I/10 project allowed for the use of four such turrets in place of 210 mm gun mounts.
Pros
- High damage per minute
- Large torpedo salvo
- Good selection of consumables available
Cons
- High detectability
- Weak armor
- Short-range torpedoes
Ship Stats
Hull Information
Main Battery
Torpedoes
Secondary Battery
Airstrike
AA Defense
Compatible Upgrades
| Slot 1 |
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|---|---|---|---|---|---|
| Slot 2 |
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| Slot 3 |
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| Slot 4 |
Consumables
- Slot 1: Damage Control Party
(5.0s action, 60.0s cooldown) - Slot 2: Repair Party
(2 charges, 28.0s action, 80.0s cooldown, 160 hp/s) - Slot 3: Hydroacoustic Search
(3 charges, 110.0s action, 120.0s cooldown) or Defensive AA Fire
(3 charges, 40.0s action, 80.0s cooldown) - Slot 4: Engine Boost
(3 charges, 180.0s action, 90.0s cooldown) - Slot 5: Spotting Aircraft
(4 charges, 60.0s action, 240.0s cooldown) or Patrol Fighter
(3 charges, 60.0s action, 90.0s cooldown)

