Ship:Nicholas
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ||
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| style="color:inherit;" | 1 || style="color:inherit;" | | | style="color:inherit;" | 1 || style="color:inherit;" | 1120 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.8 | ||
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Latest revision as of 21:27, 9 July 2026
Nicholas — U.S.A. Tech Tree Tier V Destroyer.
The construction of a large number of destroyers in the absence of cruisers raised a discussion in the U.S. Navy about the need to produce destroyer leaders. Some officers suggested creating an intermediate ship type that would combine the features of a cruiser and a destroyer. After a series of sketches, a project for the destroyer leader with a displacement of 2,200 tons and equipped with five 127 mm guns was proposed. The beginning of the construction of the Omaha-class cruisers eventually eliminated the need for a destroyer leader, and it was decided to abandon the construction of this class.
Pros
- Large torpedo count per salvo
- Enhanced Smoke Generator consumable available (increased smoke screen dispersion time)
Cons
- Shooting accurately over long ranges is challenging
- Short-range torpedoes
Ship Stats
Hull Information
Main Battery
Torpedoes
AA Defense
Depth Charges
Compatible Upgrades
| Slot 1 |
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|---|---|---|---|---|---|
| Slot 2 |
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| Slot 3 |
Consumables
- Slot 1: Damage Control Party
(5.0s action, 40.0s cooldown) - Slot 2: Smoke Generator
(3 charges, 30.0s action, 160.0s cooldown) - Slot 3: Defensive AA Fire
(4 charges, 40.0s action, 80.0s cooldown) or Engine Boost
(3 charges, 120.0s action, 120.0s cooldown)
