Ship:Kansas
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 700 || style="color:inherit;" | 700 | | style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 700 || style="color:inherit;" | 700 | ||
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| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | | | style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 22.0 || style="color:inherit;" | 15.7 | ||
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| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32 | | style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32 | ||
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| style="color:inherit;" | • Arrangement || style="color:inherit;" | | | style="color:inherit;" | • Arrangement || style="color:inherit;" | 8x2 127mm | ||
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| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0 | | style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0 | ||
Latest revision as of 22:03, 10 July 2026
Kansas — U.S.A. Tech Tree Tier VIII Battleship.
From the very start of World War I, the General Board of the Navy intended to build battleships capable of reaching a speed of 23 knots and equipped with twelve 406 mm guns. By the summer of 1918, a conceptual design had been developed for a battleship with a significantly larger displacement compared to previous classes. It was essentially an enlarged version of the Colorado class but featuring triple-gun turrets. The construction of battleships faced delays due to the adoption of an emergency program focused on expanding the anti-submarine warfare component. Eventually, the construction was canceled entirely per the agreements made during the Washington Naval Conference.
Pros
- Great damage per salvo
- High ship acceleration
- Enhanced Repair Party consumable available (reduced cooldown time)
Cons
- Low speed
- Low rate of fire
- Unable to mount Artillery Plotting Room Modification 2
Ship Stats
Hull Information
Main Battery
Secondary Battery
Airstrike
AA Defense
Compatible Upgrades
| Slot 1 |
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|---|---|---|---|---|
| Slot 2 |
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| Slot 3 |
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| Slot 4 |
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| Slot 5 |
Consumables
- Slot 1: Damage Control Party
(20.0s action, 80.0s cooldown) - Slot 2: Repair Party
(4 charges, 28.0s action, 40.0s cooldown, 306.5 hp/s) - Slot 3: Defensive AA Fire
(4 charges, 40.0s action, 80.0s cooldown) - Slot 4: Patrol Fighter
(3 charges, 60.0s action, 90.0s cooldown) or Spotting Aircraft
(4 charges, 100.0s action, 240.0s cooldown)
