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Added Pros and Cons, TP and armor values, an image. Deleted Historical Gallery.
Pockington (talk | contribs)
corrected info
 
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 720 || style="color:inherit;" | 720
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 720 || style="color:inherit;" | 720
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 18.4 || style="color:inherit;" | 13.1
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 14.1 || style="color:inherit;" | 10.1
|}
|}
</div>
</div>
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<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | 533 mm Mk IX**
|-
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
| style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 2 × 4
|-
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PUPT011
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | 533 mm Mk IX**
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 96.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 96
|-
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 47000
| style="color:inherit;" | • Damage || style="color:inherit;" | 16,767
|-
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.4
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 12.0
|-
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 62
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 62
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
|-
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.82%
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 282
|}
|}
</div>
</div>
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| style="color:inherit;" | • Name || style="color:inherit;" | 102 mm HE 35 lb
| style="color:inherit;" | • Name || style="color:inherit;" | 102 mm HE 35 lb
|-
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x102mm
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 6x2 102mm
|-
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 20.0
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 20.0
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
|-
| style="color:inherit;" | 4 || style="color:inherit;" | 900 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
| style="color:inherit;" | 4 || style="color:inherit;" | 1260 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
|}
|}


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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
|-
| style="color:inherit;" | 4 || style="color:inherit;" | 900 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
| style="color:inherit;" | 4 || style="color:inherit;" | 1260 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
|}
|}
</div>
</div>

Latest revision as of 22:56, 10 July 2026


VIII
9,000,000

Auckland — Commonwealth Tech Tree Tier VIII Cruiser.

A heavy cruiser armed with nine 203 mm guns. The ship was based on a project developed in Great Britain at the beginning of World War II. She had significant advantages over the County-class heavy cruisers, including stronger armor and more powerful main battery guns arranged in triple-gun turrets. However, the project went nowhere—lighter ships were prioritized amid the war.

Pros

  • Access to long-range Submarine Surveillance consumable and long-range Depth Charge Airstrike
  • Access to Crawling Smoke Generator and Hydroacoustic Search consumables
  • High damage per minute with HE shells

Cons

  • Weak armor
  • Low gun traverse speed
  • Low AA defense efficiency


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
Submarine Surveillance Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1


Consumables