Ship:Split
Automated stats update via wiki pipeline |
Pockington (talk | contribs) added missing information on launch day |
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===Pros=== | ===Pros=== | ||
* | * High maneuverability | ||
* | * High damage per minute | ||
* Surveillance Radar consumable available | |||
===Cons=== | ===Cons=== | ||
* | * Only HE shells available | ||
* | * Low Torpedo damage | ||
* High detectability | |||
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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 13400 || style="color:inherit;" | 16600 | | style="color:inherit;" | • Hit Points || style="color:inherit;" | 13400 || style="color:inherit;" | 16600 | ||
|- | |- | ||
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | | | style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 0 | ||
|} | |} | ||
</div> | </div> | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
|- | |- | ||
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | | | style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 19 | ||
|- | |- | ||
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | | | style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 19 | ||
|- | |- | ||
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | | | style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13 | ||
|- | |- | ||
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | | | style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19 | ||
|} | |} | ||
</div> | </div> | ||
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 640 || style="color:inherit;" | 640 | | style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 640 || style="color:inherit;" | 640 | ||
|- | |- | ||
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | | | style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 5.5 || style="color:inherit;" | 3.9 | ||
|} | |} | ||
</div> | </div> | ||
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<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | {| class="wikitable" style="margin:0; color:inherit; width:100%" | ||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Torped M1943 mod 0 | ||
|- | |- | ||
| style="color:inherit;" | • | | style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 2 × 3 | ||
|- | |- | ||
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | | | style="color:inherit;" | • Torpedo name || style="color:inherit;" | Torped M1943 mod 0 | ||
|- | |- | ||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 60 | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 60 | ||
|- | |- | ||
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 | | style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 | ||
|- | |- | ||
| style="color:inherit;" | • Damage || style="color:inherit;" | | | style="color:inherit;" | • Damage || style="color:inherit;" | 10,700 | ||
|- | |- | ||
| style="color:inherit;" | • Range (km) || style="color:inherit;" | | | style="color:inherit;" | • Range (km) || style="color:inherit;" | 8.5 | ||
|- | |- | ||
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 76 | | style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 76 | ||
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.6 | | style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.6 | ||
|- | |- | ||
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | | | style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 173 | ||
|} | |} | ||
</div> | </div> | ||
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| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2 | | style="color:inherit;" | • Number of charges || style="color:inherit;" | 2 | ||
|- | |- | ||
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | | | style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 10 | ||
|- | |- | ||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0 | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0 | ||
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* '''Slot 2:''' {{Smoke Generator}} (3 charges, 20.0s action, 160.0s cooldown) | * '''Slot 2:''' {{Smoke Generator}} (3 charges, 20.0s action, 160.0s cooldown) | ||
* '''Slot 3:''' {{Engine Boost}} (4 charges, 90.0s action, 90.0s cooldown) | * '''Slot 3:''' {{Engine Boost}} (4 charges, 90.0s action, 90.0s cooldown) | ||
* '''Slot 4:''' {{Surveillance Radar}} (9km, 4 charges, 10.0s action, 60.0s cooldown) | |||
}} | }} | ||
==Gallery== | ==Gallery== | ||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>[[File:Splitinport.png|thumb]]<gallery> | ||
<gallery> | |||
</gallery> | </gallery> | ||
</div></div></div> | </div></div></div> | ||
Latest revision as of 16:23, 11 July 2026
Split — Europe Tech Tree Tier VIII Destroyer.
In the 1930s, by order of the Yugoslav Navy, French specialists designed a large destroyer based on Le Fantasque. The boiler-and-turbine plant and gun fire-control system were purchased in the U.K. and France, respectively. Split, a ship named after the city where she was built, was laid down in 1939 and was to be armed with five Czechoslovak-produced 140 mm guns. In 1941, the city of Split was captured by the Italians, who decided to complete the construction of the ship. In 1943, the destroyer was renamed Spalato and launched. After the capitulation of Italy, the ship was grounded in the port. In 1948, Yugoslavia resumed work on the ship, but receiving weapons from Czechoslovakia was no longer possible, and Split was eventually completed with British-American weapons instead. The ship entered service in 1958, immediately becoming the navy's flagship.
Pros
- High maneuverability
- High damage per minute
- Surveillance Radar consumable available
Cons
- Only HE shells available
- Low Torpedo damage
- High detectability
Ship Stats
Hull Information
Main Battery
Torpedoes
AA Defense
Depth Charges
Compatible Upgrades
| Slot 1 |
|||||
|---|---|---|---|---|---|
| Slot 2 |
|||||
| Slot 3 |
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| Slot 4 |
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| Slot 5 |
Consumables
- Slot 1: Damage Control Party
(5.0s action, 40.0s cooldown) - Slot 2: Smoke Generator
(3 charges, 20.0s action, 160.0s cooldown) - Slot 3: Engine Boost
(4 charges, 90.0s action, 90.0s cooldown) - Slot 4: Surveillance Radar
(9km, 4 charges, 10.0s action, 60.0s cooldown)

