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Replaced content with " <!-- Add the ship code here to populate the upgrade table --> {{Ship Upgrades Section|code=PISD104_Turbine}} <!-- Consumables have to be tagged individually on a slot by slot basis --> {{Ship Consumables Section|consumables= * '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown) * '''Slot 2:''' {{Smoke Generator}} (3 charges, 25.0s action, 90.0s cooldown) * '''Slot 3:''' {{Engine Boost}} (3 charges, 15.0s action, 160.0s cooldown) }}"
Tag: Replaced
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{{#vardefine:ship_name|Turbine}}
__NOTOC____NOEDITSECTION__


<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_italy.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Tech Tree"></span><span class="b-description-img_class">IV</span></div><div class="b-description-img_vehicle">[[File:Ship_PISD104_Turbine.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">700,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Italy Tech Tree Tier&nbsp;IV [[Ship:Destroyer|Destroyer]].</p><p>The Turbine-class destroyers were a further development of the previous Sauro class—more powerful mechanisms allowed for an increase in speed and range. In 1936 and 1937, the lead ship served in the Spanish Civil War. During World War II, she participated in patrol and escort missions, escorting convoys to Africa. In 1943, Turbine was captured by Germany and became part of the Kriegsmarine as "TA-14." On September 16, 1944, the destroyer was sunk by American bombers.</p><p> </p></div>
===Pros===
* Access to exhaust smoke generator
* High top speed
* Access to SAP shells
===Cons===
* High detectability
* Main battery has a long reload
* No AP armament
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Turbine (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Turbine (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 8300 || style="color:inherit;" | 10900
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 0
|}
</div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 10
|}
</div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Turbine (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Turbine (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 33.0 || style="color:inherit;" | 33.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 510 || style="color:inherit;" | 510
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 5.2 || style="color:inherit;" | 3.7
|}
</div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Turbine (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Turbine (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 6.34 || style="color:inherit;" | 6.34
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 2.64 || style="color:inherit;" | 2.64
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 2.33
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 2.64 || style="color:inherit;" | 2.64
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SDT 4 mod.1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SDT 4 mod.2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 2×2 120mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 5.7 || style="color:inherit;" | 6.27
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 5.5
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 10.9
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 18.0
|}
</div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 57
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52
|-
| style="color:inherit;" | • Dispersion at 5.7 km || style="color:inherit;" | 58
|}
</div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 120 mm proiettili HE 1926
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 850
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 22
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 20
|}
</div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SAP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | PIPA070
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2600
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 850
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 22
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 34.2
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.03
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 75
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PIPT012
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 75.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 19900
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 51
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.1
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 1.15%
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Turbine (A)'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 2 × 1
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 1 × 2
|}
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 17.5 || style="color:inherit;" | 95% || style="color:inherit;" | 1.5
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 38.5 || style="color:inherit;" | 100% || style="color:inherit;" | 2.5
|}
'''Turbine (B)'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 3 × 1
|}
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 56 || style="color:inherit;" | 100% || style="color:inherit;" | 2.5
|}
</div>
</div></div></div>




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* '''Slot 3:''' {{Engine Boost}} (3 charges, 15.0s action, 160.0s cooldown)
* '''Slot 3:''' {{Engine Boost}} (3 charges, 15.0s action, 160.0s cooldown)
}}
}}
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<gallery>
</gallery>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<gallery>
</gallery>
</div></div></div>
{{To Do}}
[[Category:Ships of Italy]]
[[Category:Destroyers]]
[[Category:Tier IV ships]]
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 18:27, 11 July 2026


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection


Consumables