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| <!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
| | #REDIRECT [[Ship:Shōkaku]] |
| -->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. -->
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| |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
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| The notorious heavy aircraft carrier whose design stemmed from the experience gained in building the ''Hiryu''-class carriers. Compared to her predecessor, ''Shōkaku'' came with reinforced anti-aircraft armament, a larger air group and somewhat improved armor. During the course of World War II, the ship's AA capabilities were significantly enhanced. <br><br>{{Model3DViewer|0f0a58e666614c6dba1c1d9d2a32385b}}
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| |Performance=
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| {{AA Sidebar Warning Insert}}
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| '''Attack Aircraft:'''
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| The attack aircraft have very good speed that can be used to chase down destroyers more effectively than other nation's attack aircraft. When attacking a target they have a very tight aiming circle providing good accuracy and is useful for targeting all ship types. They are also dropped in large amounts providing better chances of hitting a target. The stock planes has 8 planes with a total of 4 attack runs and 2 planes in a attack run. The researchable attack aircraft has 9 planes with a total of 3 attack runs with 3 planes in a attack run.<br />
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| '''Torpedo Bombers:'''
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| When fully upgraded, player can attack 5 times with double torpedoes per time. The torpedo range, speed and damage is excellent. With a full concealment build, players could drop their payload almost the instance the planes are spotted. The downside is that the planes are one of the weakest of all tier VIII carriers, and players need to utilize the long range of the torpedoes for longer duration of its usage. The stock torpedo bombers has 10 planes with a total of 5 attack runs and 2 planes in a attack run. The researchable torpedo bombers has the same numbers but with faster plane speed and better health.<br />
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| '''Dive Bombers:'''
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| Unlike most carriers, Shokaku uses AP dive bombers. German battleships, cruisers; French battleships; Soviet battleships; American cruisers are good candidates for citadel hits. But keep in mind that these planes are very weak and using against the aforementioned targets may not be viable from early on in the match. Use islands and target HE saturated ships for finishing or devastating blows. As the AP fuse need time to arm, using against destroyers are quite ineffective. The aiming mechanism is different from USN dive bombers as the aiming circle initially dip backward slightly before moving forward at the very last minute. This can be useful if the player overshoot the target's momentum, but with less possibility of a citadel hit. The stock dive bombers has 9 planes with a total of 3 attack runs and 3 planes in a attack run. The researchable dive bombers has the same numbers but with faster plane speed and better health.
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| '''Overall:'''
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| Shokaku is more of a anti-BB, cruiser carrier in its role as it lacks HE bombs of the Americans or the fast rockets of the British. Also it has one of the weakest planes with low health pools. This is a serious disadvantage compared to the Lexington or the Implacable as tier 8~10 battles intoduce cruisers and battleships with stong AA. Concealment of planes, use of islands to block AA are essential to keep up the air attacks till late in the game. Any vital mistakes that leads to annhiliation of squadrons will leave playes with only 1 or 2 planes per squadron. Furthermore, the ship lacks a powerful AA defense, so it is best to take advantage of her concealment and remain unspotted for as long as possible. <br />
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| |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
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| * Fast planes and combining her high potential damage for all plane types, she can helps support teammates often and effectively.
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| * Attack aircraft carry accurate rockets and are drop in large amounts per attack run that can be very effective even to battleships.
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| * Best aerial torpedoes in tier - high speed, good damage and long range.
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| * Torpedo bombers can drop 5 times in a row, assuming that no planes are lost.
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| * AP bombs can deal significant damage to cruisers and battleships, assuming that they hit the citadel.
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| * Well protected citadel and improved armor compared to her predecessor ''[[Ryujo]]''
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| * Fastest tier VIII carrier speed of 34 knots allows for quick relocation when needed
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| * Good ship and torpedo bomber concealment.
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| |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
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| * Planes have low healthpool, careful use of planes and using tactics such as dodging flaks and careful target selection will keep her fighting.
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| * Rockets are not as accurate as ''[[Ryujo]]'', although this is offset by larger payload and damage.
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| * AP bombs are only effective against select targets, and nigh-useless against destroyers
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| * AP bombs often deal poor amount of damage when they don't hit the citadel of a ship.
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| * AP bombs can bounce, dealing no damage on target.
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| * Torpedo bombers only drop 2 torpedos per attack run compare to other same tier CVs.
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| * Enormous turn radius, loses a lot of speed during turns.
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| * lacks a powerful AA defense
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| |Research=<!-- write text about priority sequence of research below -->
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| This is a suggested research path:
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| # B7A Ryusei (Torpedo bombers)
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| # N1K2-J Shiden-Kai
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| # B7A Ryusei (Dive bombers)
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| # Hull(B) for better resistance against CV sniping.
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| |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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| |Upgrades=<!-- write text about best upgrades below -->
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| The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
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| *'''Slot 1''': {{Air Groups Modification 1}}
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| *'''Slot 2''': {{Aircraft Engines Modification 1}}
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| *'''Slot 3''': {{Torpedo Bombers Modification 1}}
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| *'''Slot 4''': {{Torpedo Bombers Modification 2}} or {{Bombers Modification 2}}
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| *'''Slot 5''': {{Concealment System Modification 1}} or {{Flight Control Modification 1}}.
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| '''Upgrade Slot 5''' offers players {{Concealment System Modification 1}} to bring ''{{#var:ship_name}}''`s torpedo bombers' concealment down to 6.7km. This means players can start their drop well beyond the detection range of the planes and surprise ships with 5.4k range torpedoes. However, if players are losing planes faster then they anticipate, they should go for {{Flight Control Modification 1}}.
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| |CommanderSkills=<!-- write text about best set of Commander Skills below -->
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| Any skills that are related to an enemy vessel firing on your carrier are not useful, as the cost-benefit of investing in survivability skills is not worth the minimal benefit they offer. ''{{#var:ship_name}}'' is large and unarmored, and will not survive an attack by any ship larger than a destroyer. ''{{#var:ship_name}}'' captains must position their ship near friendlies or behind islands, away from enemy fire.
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| {{Commander Skills 3 CV
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| <!-- Ratings 1,2,3 are legit. Others are ignored.-->
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| | rating11 = 1 <!-- Last Gasp -->
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| | rating12 = 1 <!-- Improved Engine Boost -->
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| | rating13 = <!-- Engine Techie -->
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| | rating14 = 3 <!-- Air Supremacy -->
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| | rating15 = <!-- Direction Center for Fighters -->
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| | rating16 = <!-- Search and Destroy -->
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| | rating21 = 2 <!-- Torpedo Bomber -->
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| | rating22 = 2 <!-- Swift Fish -->
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| | rating23 = 3 <!-- Improved Engines -->
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| | rating24 = 2 <!-- Repair Specialist -->
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| | rating25 = <!-- Secondary Armament Expert -->
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| | rating26 = <!-- Patrol Group Leader -->
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| | rating31 = 1 <!-- Sight Stabilization -->
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| | rating32 = 1 <!-- Enhanced Armor-Piercing Ammunition -->
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| | rating33 = <!-- Demolition Expert -->
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| | rating34 = 3 <!-- Aircraft Armor -->
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| | rating35 = 3 <!-- Survivability Expert -->
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| | rating36 = <!-- Interceptor -->
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| | rating41 = 2 <!-- Bomber Flight Control -->
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| | rating42 = 3 <!-- Proximity Fuse -->
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| | rating43 = <!-- Close Quarters Expert -->
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| | rating44 = 2 <!-- Enhanced Aircraft Armor -->
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| | rating45 = <!-- Hidden Menace -->
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| | rating46 = <!-- Enhanced Reactions -->
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| }}
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| |Consumables=<!-- write text about selection of Consumables below -->
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| ''{{#var:ship_name}}'' has access to the following consumables:
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| * '''Slot 1:''' {{Damage Control Party}}
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| * '''Slot 2:''' {{CAP Fighter}} (4 squadrons of 4 Shiden Kie)
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| All aircraft carrier consumables are automatically activated.<br />
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|
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| '''Attack Aircraft:'''
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| * '''Slot 1:''' {{Engine Cooling}} (2 charges)
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| * '''Slot 2:''' {{Patrol Fighter}} (3 squadrons of 5 Shiden Kie)
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| '''Torpedo Bombers:'''
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| * '''Slot 1:''' {{Engine Cooling}} (2 charges)
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| * '''Slot 2:''' {{Patrol Fighter}} (3 squadrons of 5 Shiden Kie)
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| * '''Slot 3:''' {{In-flight Repair}} (4 charges)
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| '''Bombers:'''
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| * '''Slot 1:''' {{Engine Cooling}} (2 charges)
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| * '''Slot 2:''' {{Patrol Fighter}} (3 squadrons of 5 Shiden Kie)
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| |Camouflage=<!-- write text about useful camouflage below -->
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| {{TT Ship Camo Insert|shiptier=8}}
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| |Signals=<!-- write text about best set of signals below -->
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| As a carrier, ''{{#var:ship_name}}'' should mount Equal Speed Charlie London ({{Equal Speed Charlie London|Size=18px}}), Zulu Hotel ({{Zulu Hotel|Size=18px}}), November Echo Setteseven ({{November Echo Setteseven|Size=18px}}), and Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}), and possibly others.
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| {{Signal Flags
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| | November Echo Setteseven = 3
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| | Mike Yankee Soxisix =
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| | India X-Ray = 1
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| | Juliet Yankee Bissotwo =
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| | Victor Lima = 3
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| | Hotel Yankee =
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| | November Foxtrot =
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| | Sierra Mike = 1
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| | India Delta = 1
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| | Juliet Whiskey Unaone = 3
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| | India Yankee =
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| | Juliet Charlie =
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| }}
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| |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
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| File:ShokStart.jpg|The flight deck is packed with aircraft prepared to sortie.
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| File:FighterDeparts.jpg|A fighter departs ''Shōkaku''.
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| File:ShokAblaze.jpg|Fire alarm.
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| File:ShokAA.png|Attack aircraft.
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| </gallery>
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| |History=<!-- write text below -->
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| ===Construction===
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| :Yokosuka Naval Yard; Yokosuka, Japan
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| :Laid down: 12 December 1937
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| :Launched: 1 June 1939
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| :Commissioned: 8 August 1941
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| ===Specifications===
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| :25,675 tons displacement, standard
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| :257.5m length
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| :26.0m beam
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| :8.8m draft
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| ====Machinery====
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| :8 boilers, 4 turbines
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| ====Performance====
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| :34 knots at 160,000 shaft horsepower
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| :9,700nm at 18 knots
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| ====Armor====
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| :Main belt: 215mm
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| :Bulkheads: 165mm
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| :Flight deck: 19mm
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| :Conning tower: 38mm
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| ====Armament====
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| =====Anti-Aircraft=====
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| :Sixteen (8x2) 127mm guns
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| :Thirty-six (36x1) 25 mm guns
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| ====Aircraft====
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| =====Fighters=====
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| :Eighteen (18) Mitsubishi A6M2 "Zero"
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| =====Torpedo Bombers=====
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| :Twenty-seven (27) Aichi D3A1 "Val"
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| =====Dive Bombers=====
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| :Twenty-seven (27) Nakajima B5N1/2 "Kate"
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| ===History===
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| ====Design====
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| ''Shōkaku'' (Japanese: 翔鶴 "Soaring Crane") was an aircraft carrier of the Imperial Japanese Navy, the lead ship of her class. Along with her sister ship ''Zuikaku'', she took part in several key naval battles during the Pacific War, including the attack on Pearl Harbor, the Battle of the Coral Sea and the Battle of the Santa Cruz Islands before being torpedoed and sunk by a U.S. submarine at the Battle of the Philippine Sea.
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| ===Historical Inaccuracies===
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| * ''Shōkaku''’s overall dark gray paint scheme is missing.
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| * Light and dark green camouflage was applied to aircraft carriers in mid-1944 after the battle of the Philippine Sea; ''Shokaku'' was sunk during the battle of the Philippine Sea.
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| * ''Shōkaku''’s actual aircraft complement consisted of 27 Mitsubishi A6M5 "Zeros", 30 Yokosuka D4Y "Suiseis" and 18 Nakajima B6N "Tenzans" prior to the Battle of the Philippine Sea. Her sister ship, ''Zuikaku'', carried 16 Mitsubishi A6M2s, 28 Mitsubishi A6M5s, 7 Yokosuka D4Ys & 15 Nakajima B6Ns at Leyte Gulf in October 1944.
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| * Development of the Yokosuka D4Y2 began in October 1944; the last surviving ''Shōkaku''-class aircraft carrier, ''Zuikaku'', was sunk that same month.
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| * The B7A Ryūsei torpedo dive bomber was too large and heavy to serve on any Japanese carrier except Shinano and ''[[Taiho]]''
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| * Carrier-based versions of the Kawanishi N1K only existed as prototypes of which only three were built in total.
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| |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
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| File:Shokaku_pre-launch.jpg|The twenty-eight chief shipbuilders of ''Shōkaku'' pose at the ship's prow prior to launching, 30 May 1939.
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| File:Shokaku_launch.jpg|The launching of ''Shōkaku'' is shrouded in rain and fog, 1 June 1939.
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| File:Ijn_cav_shokaku.jpeg|''Shōkaku'' at Yokosuka on 23 August 1941, shortly after she was completed.
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| File:Zuikaku_(1939).jpg|''Zuikaku'' at Kobe on 25 September 1941 after launching, awaiting delivery to the Imperial Japanese Navy.
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| File:A2e3ea7a.jpg|''Zuikaku'' (foreground) and ''[[Kaga]]'' (background) on their way to rendezvous with the Japanese fleet at Hitokappu Bay, Iturup, November 1941. The fleet would leave the Kuriles on 25 November to commence Operation AI, the attack on the American naval base at Pearl Harbor, Hawaii.
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| File:Авиагруппа_Shokaku.jpeg|Members of ''Shōkaku''’s air group pose on deck for a photo, 6 December 1941.
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| File:Carrier shokaku.jpg|Planes from ''Shōkaku'' preparing for the attack on Pearl Harbor, 7 December 1941.
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| File:Shokaku_взлёт_торпедоносца.jpg|A Nakajima B5N2 "Kate" torpedo bomber departs ''Shōkaku''’s flight deck for Pearl Harbor, 7 December 1941.
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| File:Zuikaku_zero.jpg|An A6M "Zero" fighter lands on the deck of ''Zuikaku'' after the attack on Pearl Harbor, 7 December 1941.
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| File:Fig of japanese aircraft carrier Shokaku in 1942.gif|Right elevation and plan view of ''Shōkaku'' in 1942.
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| File:Shokaku_под_атакой_бомбардировщиков,_бой_в_Коралловом_море.jpg|''Shōkaku'' under attack by planes from USS ''Yorktown'' during the Battle of the Coral Sea, 8 May 1942.
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| File:Сёкаку повреждения в бою в коралловом море.jpg|Bow damage suffered by ''Shōkaku'' during the Battle of the Coral Sea, 8 May 1942.
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| File:Shokaku Santa Cruz fire.jpg|''Shōkaku'' crew members fight fires on the flight deck during the Battle of the Santa Cruz Islands, 26 October 1942.
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| File:Shokaku_zero_взлёт.jpg|A6M2 Model 21 "Zero" fighter of Lieutenant Hideki Shingo preparing to take off from carrier ''Shokaku'' during the Battle of the Santa Cruz Islands, 26 October 1942.
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| File:Ijn_cav_shokaku2.jpeg|''Zuikaku'' under attack off of Cape Engaño, 25 October 1944.
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| File:Ijn_cav_zuikakudeath.jpeg|''Zuikaku''’s crew salute as the Japanese flag is lowered just minutes before she sinks, 25 October 1944.
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| </gallery>
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| |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
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| |Ref= <!-- write below -->
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| # [https://en.wikipedia.org/wiki/Japanese_aircraft_carrier_Sh%C5%8Dkaku Japanese aircraft carrier ''Shōkaku'' - Wikipedia]
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| # [https://en.wikipedia.org/wiki/Sh%C5%8Dkaku-class_aircraft_carrier ''Shōkaku-class'' aircraft carrier - Wikipedia]
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| {{WoWS Ship Changelog Insert| 1=
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| *Added to the game in Alpha under the name Zuikaku.
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| *Returned to the game in Update 0.3.1.
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| *Between Updates 0.3.1 and 0.3.1.4, the name was changed to Shokaku.
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| *Update 0.3.1.4:
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| **The maximum damage value of torpedoes for torpedo bombers was decreased from 10,700 to 8,567.
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| *Update 0.4.1:
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| **The characteristics of the Flight Control modules and the corresponding squadron compositions were changed:
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| *** Flight control Type 8 mod 2: 3 torpedo bomber, 3 bomber and 0 fighter squadrons to 2 torpedo bomber, 2 bomber and 2 fighter squadrons.
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| *** Flight control Type 8 mod 3: 2 torpedo bomber, 2 bomber and 1 fighter squadrons to 1 torpedo bomber, 2 bomber and 3 fighter squadrons.
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| **The credit and experience earnings were reduced by a value between 5 and 10%.
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| *Update 0.5.2:
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| **Credit earnings were decreased by 6%.
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| *Update 0.5.3:
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| **Fighter planes A6M2 changed to Mitsubishi A6M5-C.
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| **Fighter planes Mitsubishi A7M1 changed to Kawanishi N1K5-A.
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| *Update 0.5.3.2:
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| **The Type 7 camouflage was renamed to Type 10.
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| *Update 0.5.5:
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| **Added Defensive AA Fire.
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| *** Active for 120 seconds, 25mm AA is enhanced by 1.75x. Reload Time for regular consumable (enhanced in parentheses): 360 (240) seconds; number of uses: 1 (2).
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| *Update 0.5.10:
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| **The display of some decorative items were fixed on low settings.
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| *Update 0.5.11:
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| **Armor model of the hull was updated.
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| *Update 0.6.6:
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| **Improved appearance of the ship using a special technology for high-quality rendering of thin elements (mainly rigging).
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| *Update 0.6.8:
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| **The thickness of the bow and stern plating was reduced from 21 to 19 mm.
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| *Update 0.6.11:
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| **Fixed a bug with a double layer of aft transverse armor.
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| *Update 0.6.14:
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| **The duration of the Damage Control Party was increased from 5 to 30 s.
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| **The fire resistance coefficient was increased to 0.8 on the top hull.
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| *Update 0.7.2:
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| **Players who collected the ships sub-collection of the Yamomoto Isoroku collection were given the opportunity to use an additional permanent camouflage color.
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| *Update 0.7.6:
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| **Improved the display of thin elements of the exterior customizations.
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| *Update 0.8.0:
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| **The Fighter squadron was changed to an Attack squadron:
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| *** Attack Aircraft per squadron: 10; Attack Aircraft per attack group: 2; Amount of rockets per aircraft: 6.
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| **The Dive Bombers were changed:
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| *** Dive Bomber aircraft per squadron: 9; Dive Bomber aircraft per attack group: 3; Amount of bombs per aircraft: 1.
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| **The Torpedo Bombers were changed:
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| *** Torpedo Bomber aircraft per squadron: 8; Torpedo Bomber aircraft per attack group: 2; Amount of torpedoes per aircraft: 1
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| **For replacement and compensation due to the carrier rework, refer to <span class="plainlinks">[https://worldofwarships.com/en/news/game-updates/cv8-which-nation-to-choose/#exchange-rules this page]</span>.
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| **For consumables mounted by squadrons, refer to <span class="plainlinks">[https://wiki.wargaming.net/en/Ship:Consumables#Engine_Cooling this page]</span>.
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| **For consumables mounted by Shokaku, refer to <span class="plainlinks">[https://wiki.wargaming.net/en/Ship:Consumables#Aircraft_Carriers this page]</span>.
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| **Defensive AA Fire was removed.
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| *Update 0.8.0.1:
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| **The Attack Aircraft were changed:
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| *** Attack Aircraft per squadron was changed from 10 to 9; the Attack Aircraft per attack group was changed from 2 to 3.
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| **The Torpedo Bombers were changed:
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| *** If during the preparation for the attack, the attack group maneuvers, your aim will not stabilize (aiming cone stops narrowing). And if maneuvering during an attack run, it begins to widen.
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| *** Torpedo flooding chance reduced by one-third.
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| *** Fixed a bug where the minimum speed of stock bombers exceeded the minimum speed of researchable bombers.
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| *Update 0.8.0.3:
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| **The Attack Aircraft were changed:
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| *** The preparation time was increased.
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| *** Changing direction while during an attack now introduces a aiming penalty.
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| *** Maneuverability during the preparation for the attack and during the attack run was reduced.
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| *** The attack time was reduced.
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| *Update 0.8.1.1:
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| **The Torpedo Bombers were changed:
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| *** The speed of aim reduction while attacking was increased on the Torpedo Bombers B6N Tenzan and B7A Ryusei.
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| *** The preparation time at the beginning of the attack was reduced from 5 to 4 s on the Torpedo Bombers B6N Tenzan and B7A Ryusei.
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| *** The number of Torpedo Bombers on the deck at the beginning of the game was increased to two full squadrons.
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| *** Cooldown of the Repair consumable on the Torpedo Bombers was reduced from 180 to 120 s, and the number of charges increased from 3 to 4.
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| ** The hitpoints of all stock aircraft were increased to be within 5% of the hitpoints of the researchable aircraft.
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| *Update 0.8.2:
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| **Fixed incorrect names of aircraft.
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| *Update 0.8.7:
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| **The Torpedo Bombers were changed:
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| *** The number of stock torpedo bombers in a squadron was increased from 6 to 8.
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| *** The number of researchable torpedo bombers in a squadron was increased from 8 to 10.
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| *** The number of stock bombers in a squadron was increased from 6 to 9.
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| *** The size of the attacking flight of stock bombers was increased from 2 to 3.
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| *** The number of researchable torpedo bombers on the deck was decreased from 16 to 15.
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| *** The number of stock bombers on the deck was increased from 9 to 14.
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| *Update 0.8.10:
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| ** The experience earnings were reduced by 10% for battles ending in Defeats.
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| *Update 0.9.2:
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| **The Dive Bombers were changed:
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| *** Time between attacks was increased from 5 to 8.5 s.
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| *Update 0.9.6:
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| **The Dive Bombers were changed:
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| *** The damage on the stock Dive Bombers was reduced from 6100 to 5100.
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| *** The damage on the researchable Dive Bombers was reduced from 7600 to 6200.
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| *** The armor penetration of the bombs on the researchable Dive Bombers was increased by 8%.
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| **The geometry and textures were improved.
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| *Update 0.9.7:
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| **The Attack Aircraft were changed:
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| *** The reticle of the Attack Aircraft was rotated 90 degrees.
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| **The research cost of the ship was increased from 158,000 to 161,000 experience.
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| *Update 0.10.0:
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| **The Patrol Fighters were changed:
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| *** The speed of the Patrol Fighters on the researchable hull was increased to 235 knots.
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| *** The detectability of the Patrol Fighters was increased to 7.5 km.
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| *Update 0.10.5:
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| **The Attack Aircraft were changed:
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| *** Added a delay before launching rockets, displayed by machine gun fire.
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| *** Length of delay: 3.9 s.
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| *Update 0.11.5:
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| **Minor fixes to geometry and textures of the ship.
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| *Update 0.11.6:
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| **Minor fixes to the model and textures of the ship.
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| *Update 12.9:
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| **Fixed camera issues when viewing the ship.
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| *Update 12.10:
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| **Improved the visual details of the armor layout for the ship.
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| **Added fixes to the textures and other visuals of the ship.
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| *Update 12.11:
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| **Improved geometry and textures of the ship.
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| }}
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| }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
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