Ship:Hermelin
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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 4500 | | style="color:inherit;" | • Hit Points || style="color:inherit;" | 4500 | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
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| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | | | style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 35 | ||
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| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | | | style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 9 | ||
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| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | | | style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 6 | ||
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| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | | | style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 6 | ||
|} | |} | ||
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 360 | | style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 360 | ||
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| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | | | style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 3.3 | ||
|} | |} | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ||
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| style="color:inherit;" | Short-range || style="color:inherit;" | | | style="color:inherit;" | Short-range || style="color:inherit;" | 4 || style="color:inherit;" | 85% || style="color:inherit;" | 1.5 | ||
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| style="color:inherit;" | Mid-range || style="color:inherit;" | | | style="color:inherit;" | Mid-range || style="color:inherit;" | 4 || style="color:inherit;" | 90% || style="color:inherit;" | 2.5 | ||
|} | |} | ||
</div> | </div> | ||
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[[File:Hermelin.png|thumb]] | |||
[[Category:Ships of Germany]] | [[Category:Ships of Germany]] | ||
Revision as of 13:54, 19 July 2026
Hermelin — Germany Premium Tier I Cruiser.
German engineers designed a "colonial gunboat" project under an order from the Netherlands. The Dutch planned to build a series of seven ships and laid down three of them under a simplified design. During the occupation of the Netherlands, these ships fell into German hands and were completed for the German Navy. The original design outmatched Dutch ships in terms of size and armament. There is a presumption that the German Admiralty intended to construct ships based on the original design for future German outlying bases during the post-war era.
Pros
- High top speed
- High damage per minute
- Long main battery firing range
Cons
- Low HP pool
- High detectability
- Low fire-starting capability
Ship Stats
Hull Information
Main Battery
AA Defense
Compatible Upgrades
| Slot 1 |
|---|
Consumables
- Slot 1: Damage Control Party
(5.0s action, 25.0s cooldown)

