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Ship:Zao

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#REDIRECT [[Ship:Zaō]]
-->{{WoWs_Ship
|Promo=
|Anno=<!-- you can write below short description for the ship. it will replace default one. -->
<!-- <br><br>{{Model3DViewer|3fac0c10b59a42adbfdfcf9ae4b2274a}}-->
|Performance={{AA Sidebar Warning Insert}}
The ninja among Tier X cruisers, ''Zao'' specializes in striking with a single massive salvo, then slipping away before the enemy can retaliate.
 
Japanese cruiser captains will be delighted to know that ''Zao'' finally gets an entire new model of gun, replacing the venerable 3rd Year Type that has been the trademark of the line since the ''[[Furutaka]]'' all the way back in Tier V. And what an upgrade it is! The HE and especially AP shells gain considerable potency, and ''{{#var:ship_name}}'' delivers them with an accuracy and velocity unprecedented in the line. To further sweeten the deal, ''{{#var:ship_name}}'' also gains two barrels for a total of twelve, and they are mounted in a friendlier setup of four triple turrets. The one downside is that the turret traverse---already a drawback of the line---suffers a further setback. This makes it especially important that ''{{#var:ship_name}}'' is doing the ambushing rather than the reverse.
 
Fortunately this is not difficult to ensure: ''{{#var:ship_name}}'' can reach a detectability radius of 9.90 km with a (highly recommended) stealth build, which is the best among all Tier X heavy cruisers and nearly as good as the light cruisers. This stealth combines well with her high-alpha, low-rate-of-fire main battery: she can fire a punishing salvo, then go dark before the enemy can effectively return fire.
 
Her upgraded torpedoes offer another opportunity to use her stealth: with a 12 km range, she can launch these from beyond her detection radius, and even from beyond the range of radar. With two quintuple launchers on each side they can easily devastate unwary victims, and can serve as a good area denial tool. However, their poor firing angles and extremely long reload means they must be used judiciously, with their poor usefulness in brawls being worth a special mention because of their poor firing angles. (The stock torpedoes offer ludicrous speed and a faster reload, but their much shorter range renders them useless in most situations.)
 
''{{#var:ship_name}}'s'' survivability is on the lower side of Tier X cruisers, and can sometimes be a mixed bag. She has the smallest health pool of all Tier X cruisers, even counting the light cruisers (with the exception of ''Smolensk'' and ''Colbert''), and her armor is mediocre. Her turret angles are horrible. Her anti-aircraft suite and consumable toolkit are unremarkable. However, she does have a few factors working in her favor. She is relatively fast and has a good rudder shift (albeit with a lackluster turning circle), giving her decent ability to reposition and dodge incoming fire. Her citadel is quite hard to hit, is protected by a small but steeply angled turtleback, and her hull is rather narrow allowing her to seem to cheat death by the virtue of avoiding taking citadel hits and yielding over penetrations against large caliber AP when broadside. Still, taking ''{{#var:ship_name}}'' into a stand-up fight is not advisable, as her low HP pool can prove to be her undoing in fights against enemy BBs with large caliber (431mm+) guns due to overmatch, as well as against some cruisers.
 
|Pros=<!-- write a list of positive points below. use * as in ordinary wiki-list. -->
* Best accuracy of all cruisers (uses DD dispersion formula)
* Good ballistics performance with fast flight time at all ranges
* Good HE firepower with high alpha damage and fire starting ability
* Good AP performance with high damage per volley and decent penetration
* Fast, powerful torpedoes, with two quintuple launchers on each side of the ship
* High base speed of 34.5 knots
* Good maneuverability (7.7 seconds rudder shift)
* Excellent concealment with all relevant upgrades
 
|Cons=<!-- write a list of negative points below. use * as in ordinary wiki-list. -->
* One of the lowest health pools among Tier 10 cruisers
* Poor main battery firing angles - bringing all guns to bear can be dangerous
* Subpar turret traverse speed
* Poor torpedo firing arcs, with the launchers being located in the aft section
* Because of their exposed position, her torpedo launchers are prone to incapacitations and destruction
* Has the longest torpedo reload in the game
 
|Research=<!-- write text about priority sequence of research below -->
The only research to be done is the torpedoes, which are highly recommended, as unlike the stock torpedoes they can be launched from beyond detection range.
 
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
''{{#var:ship_name}}'' is most effective with a stealth build. With already-good accuracy, non-accuracy buffs may benefit the ship more.
 
|Upgrades=<!-- write text about best upgrades below -->
 
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
* '''Slot 1''': {{Main Armaments Modification 1}} ''or'' {{Spotting Aircraft Modification 1}}
* '''Slot 2''': {{Engine Room Protection}}
* '''Slot 3''': {{Aiming Systems Modification 1}} gives her guns more accuracy. Captains who plan to take {{Main Battery Modification 3}} in Upgrade Slot 6 may wish to take {{Main Battery Modification 2}} here instead to improve her turret traverse.
* '''Slot 4''': {{Steering Gears Modification 1}} ''or'' {{Propulsion Modification 1}}
* '''Slot 5''': {{Concealment System Modification 1}}
* '''Slot 6''': {{Gun Fire Control System Modification 2}} ''or'' {{UU Zao}} 
 
|CommanderSkills=<!-- write text about best set of Commander Skills below -->
Sitting at the top of the tech tree, the suggested skill selections for ''Zao'' continue to focus on her stealth aspects.  Key skills include <u>Gun Feeder</u> at Level 1, <u>Priority Target</u> at Level 2, <u>Superintendent</u> at Level 3, and <u>Concealment Expert</u> at Level 4.  Captains who chose to take {{Main Battery Modification 3}} in Upgrade Slot 6 and {{Aiming Systems Modification 1}} in Upgrade Slot 3 may wish to take <u>Grease the Gears</u> as their Level 1 skill to improve her turret traverse.
 
{{Commander Skills 3 CR
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
| rating11 = 2 <!-- Grease the Gears -->
| rating12 = 1 <!-- Swift Fish -->
| rating13 =  <!-- Consumables Specialist -->
| rating14 = 3 <!-- Gun Feeder -->
| rating15 = 2 <!-- Incoming Fire Alert -->
| rating16 = 1 <!-- Last Stand -->
 
| rating21 = 2 <!-- Pyrotechnician -->
| rating22 =  <!-- Fill the Tubes -->
| rating23 =  <!-- Consumables Enhancements -->
| rating24 = 2 <!-- Eye in the Sky -->
| rating25 = 2 <!-- Priority Target -->
| rating26 =  <!-- Expert AA Marksman -->
 
| rating31 = 2 <!-- Heavy HE and SAP Shells -->
| rating32 =  <!-- Enhanced Torpedo Explosive Charge -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 1 <!-- Heavy AP Shells -->
| rating35 = 3 <!-- Superintendent -->
| rating36 = 3 <!-- Survivability Expert -->
 
| rating41 = 3 <!-- Top Grade Gunner -->
| rating42 =  <!-- Outnumbered -->
| rating43 = 1 <!-- Radio Location -->
| rating44 = 0 <!-- Inertial Fuse for HE Shells -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 =  <!-- AA Gunner -->
}}
 
|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' can equip the following:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Defensive AA Fire}} &ndash; 3 charges '''or''' {{Hydroacoustic Search}} &ndash; 3 charges
* '''Slot 3:''' {{Catapult Fighter}} &ndash; 3 charges '''or''' {{Spotting Aircraft}} &ndash; 4 charges
* '''Slot 4:''' {{Repair Party}} &ndash; 3 charges
* '''Slot 5:''' {{Submarine Surveillance}} &ndash; 3 charges
 
|Camouflage=<!-- write text about useful camouflage below -->
 
{{TT Ship Camo Insert|shiptier=10}}
 
|Signals=<!-- write text about best set of signals below -->
 
{{Signal Flags
| November Echo Setteseven = 1
| Mike Yankee Soxisix =
| India X-Ray = 3
| Juliet Whiskey Unaone =
| Victor Lima = 3
| Hotel Yankee =
 
| November Foxtrot = 1
| Sierra Mike =
| India Delta = 3
| Juliet Yankee Bissotwo =
| India Yankee =
| Juliet Charlie = 1
 
| X-Ray Papa Unaone =
| Sierra Bravo =
 
}}
 
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
</gallery>
 
|History=<!-- write text below -->
''Zao'' (蔵王, named after Mount Zao), is based off of the 1941 Type A Heavy Cruiser, which was an attempt by Japanese ship makers to construct a Heavy Cruiser fit for leading cruiser divisions in the Decisive Battle Strategy under the Sixth Naval Armaments Supplement Program. In the strategy, these cruisers would have formed the backbone of torpedo flotillas during expeditions, and the triple mount 20.3cm guns would have been the heaviest armament on a Heavy Cruiser for that time. It was never built though. In total, 8 ships were planned to be built in an ''[[Ibuki]]''-style lay out. However, due to lack of funding or interest from the Imperial Government coupled with the threat of war with America, the project was scrapped along with the supplement program in 1941.
 
The Circle Six Type A class is the most obscure Japanese cruiser project due to the original documents being destroyed at the end of the war.  Everything, other than the original requirements put forth by the Navy, were destroyed. Some of the requirements were as follows:
 
* Resistance to 500kg bombs hits to the deck and turrets.
* Carry an immunity zone towards 20cm rounds between 15-25km and towards 15cm shells from beyond 10km; including hits under the waterline.
* 35 knot top speed.
* Armed with 12 203mm/55 guns mounted in four triple turrets.
 
===Historical Inaccuracies===
* With the original documentation destroyed, Wargaming based ''Zao'' off of an article from a Japanese magazine. Because of this, ''Zao'' makes numerous deviations from established Japanese cruiser design, such as torpedo launchers placed at the aft end and poor seaplane handling facilities. The name "Zao" was given to the ship by Wargaming in accordance with the Imperial Japanese tradition to name heavy cruisers after mountains, although it is rather interesting that they renamed the cruiser to ''Zao'' late in Closed Beta rather than keep its original name, ''Senjo'' (when the latter is also a mountain of Japan).  Perhaps Wargaming saw it fitting to end a line geared towards starting fires with a ship named after an active volcano.
* The Japanese version of the 40 mm Bofors had a defective fuse design which limited its effective range to ~3.0 km.
 
|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
Magazine.jpg|The article the design of ''Zao'' is based off of.
Class_A_1941.jpg|
ZaoIllustration.png|
</gallery>
 
|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
 
|Ref= <!-- write below -->
<references />
 
{{WoWS Ship Changelog Insert|1=
*Added to the game in Update 0.2.2.5 (alpha) under the name Senjo.
*Update 0.3.0: renamed to Zao.
*Update 0.3.1:
**Added the Repair Party consumable.
**Increased the main battery rate of fire and amount of hitpoints.
*Update 0.4.0:
**The armor of the hull was slightly strengthened.
**Speed increased from 31 to 34 knots.
**Main battery reload time increased from 12.2 to 13.7 s.
*Update 0.5.1:
**The number of charges of the "Catapult fighter I" / "Spotting aircraft I" consumable w reduceasd to 2 ( "Catapult fighter II" / " Spotting aircraft II" - to 3).
*Update 0.5.2:
**HP was reduced from 44900 to 40800.
**Experience earnings increased by 17%.
*Update 0.5.3.2:
**The angle of rotation of the catapult when launching the aircraft was changed, so that its tail no longer touches the structural elements of the ship.
*Update 0.5.8:
**The hull armored model was refined.
*Update 0.6.2:
**The national flag was moved from the stern to the mast.
*Update 0.6.3:
**Increased the accuracy of shells inside the dispersion ellipse (sigma value increased from 2 to 2.05).
*Update 0.6.4:
**The detectability of the Type F3 torpedoes was reduced from 1.9 to 1.8 km.
**Improved appearance.
*Update 0.6.8:
**The range of the secondary battery was increased from 4.5 to 6 km.
*Update 0.6.12:
**Detectability when firing main guns in smoke changed to 7.18 km.
*Update 0.6.13:
**Fire extinguishing time now 30 s instead of 60 s.
*Update 0.7.2:
**Players who have collected the "Rewards" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color.
*Update 0.7.3:
**Added a special space camouflage. Until the release of Update 0.7.4, camouflage can be purchased in the game client for 8,000 doubloons.
*Update 0.7.6:
**Added the ability to install alternative upgradeable torpedo module Type93 Mod.3.
**Type F3 torpedoes received an acceleration of reloading from 141 to 104 seconds.
**Improved display of thin elements on the body kit.
*Update 0.7.7:
**For a Japanese high-explosive projectile of 100 mm caliber (secondary battery), the armor penetration parameter was increased from 17 to 25 mm.
**Made minor fixes to geometry and textures on the ship and camouflage.
*Update 0.7.10:
**The range of the Hydroacoustic Search consumable was unified - 5 km for detecting ships, 3.5 km for detecting torpedoes.
*Update 0.9.5:
**Small changes to geometry and textures.
*Update 0.9.6:
**The value of the in-game turning circle radius was changed to 840 m to correct prior discrepancy.
*Update 0.9.10:
**Fixed a bug due to which the armor thickness of the anti-torpedo protection was 25 mm instead of 30 mm.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 7.3 km.
*Update 0.10.6:
**Fighters, as well as spotting aircraft, now launch from the catapults a bit faster.
*Update 0.10.10:
**HP pool increased from 40,800 to 42,800.
*Update 0.10.11:
**HP pool increased from 42,800 to 44,900.
*Update 0.11.3:
**Minor fixes to geometry and textures of the ship.
*Update 12.5:
**Main battery gun 180-degree traverse time reduced from 36 to 30 seconds.
**Fixed the geometry and textures of the ship.
**Armor layout updated.
*Update 13.1:
**Added the Submarine Surveillance consumable with the following characteristics:
***Range: 7 km.
***Reload: 120 s.
***Number of charges: 3.
***Action time: 20 s.
}}
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Latest revision as of 15:45, 20 July 2026

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