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{{WoWS Ship Changelog Insert|1=
*Adjusted maximum sonar ping and torpedo range from 9.8 to 10 km
*Adjusted detectability range by air and submarines from 2.1 to 2 km.
*Decreased dive capacity from 500 to 470 units.
*Other changes — Speed of torpedoes changing depth is now approximately 2.5x higher. — Detectability range after emitting a sonar ping now increases to a flat 4 km, rather than the detectability value of the submarine on the surface. — The width of the sonar ping and its impact radius was increased 1.5x. — Speed of sonar ping emitted on the surface changed to 500 m/s. — Submarine Steering Gears Modification 2 added in upgrade slot 4. — Submarine Steering Gears Modification 3 added in upgrade slot 5.
*Changed the parameters of torpedoes — Speed increased from 62 to 77 knots. — Detectability increased from 1.7 to 2.1 km. — Maximum damage increased from 5,800 to 7,467.
*Changed the "Hydrophone" consumable — Action time of the consumable increased from 45 to 60 s. — Detection of ships decreased from 8 to 6.5 km. — Detection of submarines decreased from 8 to 6.5 km.
*Update 0.10.7:
**First available for testing for all players from random bundles from Update 0.10.7 until Update 0.11.0.
*Update 0.10.8:
**Dive capacity depletion when the submarine is detected increased from 2 to 4 points per second.
**Dive capacity restoration rate increased from 0.3 to 0.5 points per second.
**Detectability range by sea after using the Sonar Ping decreased from 4 to 2 km.
**The time it takes the torpedoes to arm increased from 0.5 to 2 s.
**Decreased the detectability after using the Sonar Ping in smoke from 2.4 to 2 km.
**Changed the Hydrophone consumable:
***Consumable action time decreased from 60 to 40 s.
***Consumable cooldown time decreased from 90 to 60 s.
***Decreased ship bearing distance and spotting range when submerged from 6.5 to 6 km.
*Update 0.10.9:
**Dive Capacity depletion rate when spotted reduced from 4 to 3 units per second.
**Torpedoes are now launched one by one.
**The width of torpedo launch cone increased 2.5 times.
**Changed the parameters of torpedoes and sonar ping:
***Maximum torpedo damage increased from 7,467 to 8,633.
***Chance of causing flooding by a torpedo increased from 40 to 47%.
***Torpedo and sonar ping range increased from 10 to 12.5 km.
*Update 0.10.10:
**Reduced maneuvering capabilities of homing torpedoes.
**Distance in which homing torpedoes cease to home in on cruisers and destroyers increased twofold.
**Added G7e/T3 MZ proximity fuse torpedoes with the following characteristics:
***Reload time: 58 s.
***Torpedo-type switching time: 5 s.
***Range: 12 km.
***Maximum damage: 12,033.
***Speed: 77 knots.
**The base visibility of surface ships at operating depth was decreased to 2 km.
**Changes in the visibility of the submarine now occur at periscope and operating depth.
**Fixed the model and textures of the ship.
*Update 0.10.11:
**The torpedo homing mechanics were updated.
**The Hydrophone consumable starts with a 300 s cooldown at the beginning of a battle.
**Added an underwater torpedo reticle.
**Increased HP from 9,900 to 15,400.
**Increased the duration of the double-pinged sector from 25 to 75 s.
**Decreased the maximum depth from 60 to 50 m. The concealment and visibility parameters were changed accordingly.
**Can no longer be detected with the Surveillance Radar consumable at periscope depth.
**Can now detect ships in smoke from the assured acquisition range from operating depth.
**Ships in smoke can now detect the submarine at the operating depth from the assured acquisition range.
**Fixed a bug causing the submarine to be affected by a 20-second detectability penalty after using a sonar ping.
**Fixed a bug that caused ships' detectability to increase for the submarine after firing main battery guns while in smoke.
*Update 0.11.0:
**Removed from the live server.
*Update 0.11.2:
**Added minor fixes to the geometry and textures of the ship.
**Made available for testing again for all players in Update 0.11.2 from sequential combat missions.
*Update 0.11.2.1:
**Readded to the live server.
**Can now be detected by Hydroacoustic Search at maximum depth from 2 km.
**Operating depth removed.
**Emits oil slicks when hit at periscope or maximum depth.
**Sonar pings emitted by the submarine are visible to enemy ships at a distance of 8 km.
**Changed the Damage Control Party consumable:
***Number of charges decreased from unlimited to 3.
***Cooldown increased from 40 to 60 s.
***Action time increased from 5 to 15 s.
**Changed the Hydrophone consumable:
***Number of charges increased from 3 to unlimited.
***Interval between pings decreased to 6 s.
**Changed the parameters of homing torpedoes:
***Arming time set to 2 s.
***Ascent time increased by approximately 2 times.
***Reload time decreased from 58 to 50 s.
***Flooding chance decreased from 47% to 35%
**Changed the parameters of conventional (proximity fuse) torpedoes:
***Visibility reduced from 2.1 km to 1.6 km.
***Damage increased from 12,033 to 12,500.
***Range decreased from 12 to 6.3 km.
***Speed decreased from 77 to 59 knots.
***Flooding chance increased from 70% to 73%.
**Sonar reload time decreased from 7.1 to 6.5 s.
**Decreased the duration of the double-pinged sector from 75 to 55 s.
**Dive capacity decreased from 470 units to 250 units.
**Dive capacity recharge rate increased from 0.5 to 1 units/s.
**Dive capacity depletion rate when detected decreased from 3 to 1.3 units/s.
**Flooding duration decreased from 40 to 30 s.
**Flooding damage increased from 0.20% to 0.33% HP/sec.
*Update 0.11.3:
**Damage Control Party action time decreased from 15 to 5 s.
*Update 0.11.4:
**Disabled the possibility to launch conventional torpedoes at maximum depth.
**Disabled the increased dive capacity depletion rate when the submarine is detected by the enemy.
**Replaced ping movement effect with ping launch effect when undetected, displayed within a range of 1 km from the submarine and lasting 5 seconds.
**The characteristics and capabilities at periscope depth are now maintained while staying at that depth and right until the submarine has reached her maximum depth.
**The border separating the periscope and maximum depths now lies at 15 m.
**Maximum depth values were changed to 30 and 60 m.
**Added dispersion when launching torpedoes:
***11 ° for bow and 5 ° for stern tubes.
**Reduced the time before forced ascent when the sub's dive capacity is depleted.
**Changed the dispersion when launching torpedoes:
***For bow tubes - reduced from 11 ° to 3 °.
***For stern tubes - reduced from 5 ° to 2 °.
*Update 0.11.5:
**Replaced the rotation of torpedo launchers with torpedo turning mechanics.
**Fixed a bug that caused the submarine at the start of each new battle to select a torpedo type that was different from the last selected type in the previous battle.
**Fixed a bug that prevented the submarine's torpedo reticles from turning to follow the sonar.
**Dive Capacity recovery rate reduced from 1 to 0.8 units/s.
**Changes to speed and turning circle radius:
***Surface speed: from 27 to 29 knots.
***Underwater speed: from 15 to 13 knots.
***Turning circle radius: from 540 to 480 meters.
**Removed the Hydrophone consumable.
**Added the Echo-Ranging Set consumable with the following settings:
***Action time: 30 s.
***Reload time: 80 s.
***Interval between pings: 6 s.
***Ship bearing effect duration: 4 s.
***Ship bearing distance: 7 km.
***Number of charges: Unlimited.
**Added the Low-Frequency Hydrophone consumable with the following settings:
***Action time: 60 s.
***Reload time: 120 s.
***Submarines' spotting range: 9 km.
***Number of charges: Unlimited.
***Preparation time: 360 s.
*Update 0.11.7:
**Renamed the Echo-Ranging Set consumable to the Hydrophone consumable.
**Renamed the Low-Frequency Hydrophone consumable to the Submarine Surveillance consumable.
**Disabled guaranteed detection for the submarine in the submerged position.
**The visual effects above the submarine when using sonar is now also displayed for the submarine herself.
*Update 0.11.8:
**Added a visual distinction between the effect of acoustic homing torpedoes and regular ones.
**Fixed a bug that caused Credits to be deducted for resupplying only a part of the submarine's ammunition.
**Fixed a bug that caused tooltips to overlap the screen with the composition of teams when playing the submarine.
**With the release of Update 0.11.9:
***Preparation time for the Submarine Surveillance consumable reduced from 360 to 330 s.
*Update 0.11.9:
**Available in early access via sequential bundles and from Submarines containers.
**The Newfoundland permanent camouflage was added.
**Readded the ping movement effect.
**Added a special indicator to notify players when there is little diving capacity remaining.
**Updated the set of sound effects for torpedo launching.
**Updated the icon for acoustic homing torpedoes.
*Update 0.11.10:
**Introduced to the game as a researchable ship in Update 0.11.10.
*Update 13.1:
**Turning circle radius reduced from 480 to 420 m.
*Update 13.2:
**Torpedoes now do 10% of maximum damage up to 2.9 km, and then scale to 100% damage from 2.9 to 3 km.
**Stock homing torpedoes changed:
***Arming distance reduced from 392 to 20 m.
**Researchable homing torpedoes changed:
***Arming distance reduced from 414 to 16 m.
**Stock conventional torpedoes changed:
***Maximum damage increased from 11,233 to 12,733.
***Arming distance reduced from 951 to 16 m.
***Range increased from 5.5 to 7 km.
**Researchable conventional torpedoes changed:
***Maximum damage increased from 12,500 to 14,300.
***Arming distance reduced from 951 to 16 m.
***Range increased from 6.3 to 7.5 km.
}}


[[Category:Ships of Germany]]
[[Category:Ships of Germany]]

Latest revision as of 01:21, 2 August 2026


VIII
11,500,000

U-190 — Germany Tech Tree Tier VIII Submarine.

The Type IX ocean submarines emerged as an evolution of the Type I and were developed for long-range raid destinations, including the Caribbean and as far as the U.S. coastline. The IXC/40 series of submarines became the largest in this class. The lead submarine, U-190, completed six patrols between 1942 and 1945 and sank two Allied ships. On May 19, 1945, the submarine surrendered to a Canadian frigate and was officially added to the Canadian Navy as a trophy.

Pros

  • Long range homing torpedoes
  • Torpedos all reload simultaneously
  • Enhanced submarine surveillance

Cons

  • Low torpedo DPM on both homing & alternate torps
  • Low ping velocity


Ship Stats

Hull Information

Sonar

Torpedoes


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
Reserve Battery Unit Modification 1
 Slot 3 
Torpedo Tubes Modification 1
Dive Capacity Modification 1
Submarine Surveillance Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Submarine Steering Gears
 Slot 5 
Ship Consumable Modification 1
Torpedo Tubes Modification 3
Reinforced Bulkheads


Consumables


Ship Change Log