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<div class="b-popup"><div class="b-popup&#95;head js-tech-nav&#95;head"><div><div class="mw-heading mw-heading2"><h2 id="Ship_Change_Log">Ship Change Log</h2></div></div><span class="b-tech-nav&#95;arrow"></span></div><div class="b-popup&#95;content" style="display: none;"><div>
 
*Update 0.5.15:
**Available to supertesters in the game starting from Update 0.5.15.
*Update 0.5.16:
**Introduced into the game as a researchable ship in Update 0.5.16.
*Update 0.6.3:
**Base detectability from ships was reduced from 8,100 to 7,740 m.
*Update 0.6.12:
**Detectability when firing main guns in smoke changed to 2.9 km.
*Update 0.6.13:
**Fire extinguishing time now 30 s instead of 60 s.
*Update 0.7.3:
**Added a special space camouflage. Until the release of Update 0.7.4, camouflage can be purchased in the game client for 8,000 doubloons.
*Update 0.7.6:
**"Low-Profile Torpedo Tubes" unique upgrade added (5th slot):
***-5% to the ship's surface detectability.
***-15% to torpedo tube reload time.
*Update 0.7.8:
**Minor fixes to geometry and textures on the ship.
**Reduced ship draft by 0.374 m.
*Update 0.7.10:
**The range of the Hydroacoustic Search consumable was unified - 6 km for detecting ships, 4 km for detecting torpedoes.
*Update 0.8.5:
**Credits earnings increased by +5%.
**Experience earnings increased by +5%.
*Update 0.9.5:
**Armor penetration of 128 mm HE shells increased from 21 to 32 mm.
**Small changes to geometry and textures.
*Update 0.9.7:
**Changes to the "Low-Profile Torpedo Tubes" unique upgrade:
***Added a bonus that reduces the detectability range of torpedoes by 10%.
*Update 0.10.4:
**Main battery reload time decreased from 4 to 3.8 s
*Update 0.11.1:
**Minor corrections to geometry and textures of the ship.
*Update 0.11.10:
**Minor fixes to the geometry and textures of the ship.
*Update 0.11.11:
**Minor updates to geometry and textures.
*Update 12.1:
**Changes to the "Torpedo Fire-Control System" unique upgrade:
***Added a +5% bonus to torpedo speed
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Latest revision as of 08:44, 5 August 2026


X
19,500,000

Z-52 — Germany Tech Tree Tier X Destroyer.

In the early 1940s, the construction of destroyers running on diesel fuel began. Type 1942 became the first in the series and served as the basis for Z-51, which was laid down in 1943. Later, Type 1944 arrived, fitted with increased firepower. Five destroyers, from Z-52 to Z-56, were laid down in 1943 at the Deschimag shipyard. However, bombardments by Allied forces, a lack of materials, and the need to build submarines led to the construction of these destroyers being canceled in 1944.

Pros

  • HE shells have high armor penetration capabilities
  • High AP shell damage
  • Hydroacoustic search consumable available
  • Rapid torpedo reload


Cons

  • Low HE shell damage
  • Low torpedo damage


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Torpedo Fire Control System
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables


Ship Change Log