Ship:Florida
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{{WoWS Ship Changelog Insert|1= | |||
*Preliminary characteristics. | |||
*Main battery reload time increased from 30 to 31.5 s. | |||
*AP shell damage decreased from 10,500 to 9,500. | |||
*HE and AP shells air drag increased: as a result, the shells take longer to reach a target and fly at a higher trajectory. | |||
*Ship HP decreased from 63,800 to 51,800. | |||
*Main battery reload time increased from 31.5 to 33.5 s. | |||
*HE shell damage decreased from 5,000 to 4,750. | |||
*HE shell fire chance decreased from from 30% to 22%. | |||
*Update 0.9.7: | |||
**Available for testing by supertesters in the game starting from Update 0.9.7. | |||
*Update 0.9.9: | |||
**Became available to players starting with Update 0.9.9. | |||
*Update 0.9.10: | |||
**View range increased from 26 to 27 km. | |||
*Update 0.9.11: | |||
**Fixed geometry and textures of the ship. | |||
*Update 0.10.0: | |||
**The firing range of the secondary battery was increased to 5.6 km. | |||
*Update 0.11.1: | |||
**Minor corrections to geometry and textures of the ship. | |||
*Update 13.1: | |||
**Main Battery reload time reduced from 33.5 to 32 s. | |||
}} | |||
[[Category:Ships of U.S.A.]] | [[Category:Ships of U.S.A.]] | ||
Latest revision as of 03:17, 7 August 2026
Florida — U.S.A. Premium Tier VII Battleship.
After the signing of the Washington Naval Treaty, the "battleship building holiday" began. It was only toward the end of this period that the U.S. Navy started preparing to build ships of this class. In 1935, preliminary sketches were presented, of which only the armament of design A was within the limits imposed by the London Naval Treaty of 1936. Development continued on a project with twelve 356 mm guns housed in three turrets. Its development led to the introduction of the North Carolina-class battleships.
Pros
- High firing accuracy of the main battery
- Defensive AA Fire consumable available
Cons
- Weak armor
- Reduced number of Repair Party consumable charges
Ship Stats
Hull Information
Main Battery
Secondary Battery
Airstrike
AA Defense
Compatible Upgrades
| Slot 1 |
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|---|---|---|---|---|
| Slot 2 |
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| Slot 3 |
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| Slot 4 |
Consumables
- Slot 1: Damage Control Party
(20.0s action, 80.0s cooldown) - Slot 2: Repair Party
(3 charges, 28.0s action, 80.0s cooldown, 259 hp/s) - Slot 3: Defensive AA Fire
(4 charges, 40.0s action, 80.0s cooldown) - Slot 4: Spotting Aircraft
(4 charges, 100.0s action, 240.0s cooldown) or Patrol Fighter
(3 charges, 60.0s action, 90.0s cooldown)
