Ship:Ark Royal
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| style="color:inherit;" | • Damage per rocket || style="color:inherit;" | 1500 | | style="color:inherit;" | • Damage per rocket || style="color:inherit;" | 1500 | ||
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| style="color:inherit;" | • Fire chance || style="color:inherit;" | 5.0 | | style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0 | ||
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| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 5.0 | | style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 5.0 | ||
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| style="color:inherit;" | • Armor penetration (mm) || style="color:inherit;" | 19 | | style="color:inherit;" | • Armor penetration (mm) || style="color:inherit;" | 19 | ||
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| style="color:inherit;" | • Fire chance || style="color:inherit;" | 8.7 | | style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.7 | ||
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| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1 | | style="color:inherit;" | • Squadrons || style="color:inherit;" | 1 | ||
Latest revision as of 17:30, 8 August 2026
Ark Royal — U.K. Premium Tier VI Aircraft Carrier.
The new aircraft carrier was to combine all the innovations: a double-level hangar, steam catapults built into the deck, heavy armor, and multipurpose guns. The armor of the hangar and the flight deck had to be sacrificed to stay within the displacement limits. In May 1941, a torpedo bomber from Ark Royal managed to hit Bismarck, which played its role in the sinking of the battleship. On November 13, Ark Royal was hit by a torpedo. After a long struggle for survivability, it was ordered to abandon the ship, and the aircraft carrier capsized and disappeared underwater.
Pros
- Level bombers with high bomb count available
- Above average hanger and squadron size
Cons
- Bombs have below average penetration
- Below average aircraft speed and health
Ship Stats
Hull Information
Secondary Battery
Airstrike
AA Defense
Aircraft
Compatible Upgrades
| Slot 1 |
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|---|---|---|---|---|---|
| Slot 2 |
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| Slot 3 |
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| Slot 4 |
Consumables
- Slot 1: Damage Control Party
(30.0s action, 70.0s cooldown) - Slot 2: Patrol Fighter
(4 charges, 600.0s action, 40.0s cooldown)

