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Combat Instructions

Combat Instructions were first introduced with Update 0.10.5 as part of the temporary Grand Battles Game mode and serve as a temporary boost to the ship’s performance. Combat Instructions need to be charged by performing certain actions. When the progress bar reaches 100%. Should the Combat Instructions’ condition no longer be met or the player fails to perform the required actions, the Combat Instructions will lose their progress over time. Fully charged Combat Instructions can not lose progress.

Nations

A list of all Combat instructions, as of Update 15.4.0.0, can be found here:

Japan

Ship Combat Instructions Condition Combat Instructions Effect and Duration Effect when Conditions are not Met
Satsuma Hit an enemy with a main battery shell – 8% Maximum main battery dispersion −35%
Action time – 25 s
Time before you start losing progress – 45 s
Progress loss per second – 4%


U.S.A.

Ship Combat Instructions Condition Combat Instructions Effect and Duration Effect when Conditions are not Met
Maine Hit an enemy with a main battery shell – 8% Continuous AA damage - +25%
Damage taken from fires -65%
Damage taken from flooding -65%

Action time – 45 s

Time before you start losing progress – 50 s
Progress loss per second – 5%
Wisconsin

Hit an enemy with a main battery shell – 6%

Main battery reload time −50%
Consumables reload time −80%
Action time – 20 s

Time before you start losing progress – 50 s
Progress loss per second – 5%

Jacksonville Hit an enemy with a main battery shell – 1.3% Main battery HE shell penetration capability +40%

Action time – 40 s

Time before you start losing progress – 30 s

Progress loss per second – 5%

Archerfish Hit an enemy ship with torpedo – 50%

Receive 1500 HP of potential damage – 50%

Torpedo tube reload time −17.5%

Consumable preparation time and reload time −20%
Action time – 45 s
Activates automatically

Time before you start losing progress – 10 s

Progress loss per second – 50%

U.S.S.R.

Ship Combat Instructions Condition Combat Instructions Effect and Duration Effect when Conditions are not Met
Ushakov Hit an enemy with a main battery shell – 6%

Receive 2000 HP of potential damage – 0.1%

Main battery firing range +10%

Maximum main battery shell dispersion −30%
Action time – 25 s

Time before you start losing progress – 50 s

Progress loss per second – 3%

Sibir Receive 1000 HP of potential damage – 0.05%

Hit an enemy ship with a secondary battery shell – 3%

Maximum main battery shell dispersion −20%

Action time – 33 s

Time before you start losing progress – 50 s

Progress loss per second – 3%

Germany

Ship Combat Instructions Condition Combat Instructions Effect and Duration Effect when Conditions are not Met
Hannover Hit an enemy ship with main battery shell – 10%

Hit an enemy ship with secondary battery shell – 1.5%

Secondary battery firing range +12%

Secondary battery reload time −20%
Action time – 50 s

Time before you start losing progress – 50 s

Progress loss per second – 2%

France

Ship Combat Instructions Condition Combat Instructions Effect and Duration Effect when Conditions are not Met
Le Harvre / BA Utnapishtim's Ship Hit an enemy ship with main battery shell – 10% Secondary battery reload time −70%

Maximum secondary battery shell dispersion −60%
Secondary battery HE shell armor penetration capability +40%
Action time – 50 s

Time before you start losing progress – 50 s

Progress loss per second – 5%

Pan-America

Ship Combat Instructions Condition Combat Instructions Effect and Duration Effect when Conditions are not Met
Libertad Hit an enemy ship with main battery shell – 6.5%

Receive 1000 HP of potential damage – 0.15%

Secondary firing range +20%

Secondary reload time −20%
Secondary battery damage +30%
Action time – 30 s

Time before you start losing progress – 50 s

Progress loss per second – 5%

Los Andes Hit an enemy ship with main battery shell – 6.5%

Receive 1000 HP of potential damage – 0.15%

Secondary firing range +20%

Secondary reload time −15%
Secondary battery damage +25%
Action time – 30 s

Time before you start losing progress – 50 s

Progress loss per second – 5%

Valparíso Hit an enemy ship with a secondary battery shell – 8%

Destroy an enemy ship – 100%

Consumable preparation and reload time −95%

Action time – 5 s

Time before you start losing progress – 50 s

Progress loss per second – 5%

Ipiranga Hit an enemy ship with main battery shell – 6.5%

Receive 1000 HP of potential damage – 0.15%

Secondary firing range +20%

Secondary reload time −15%
Secondary battery damage +25%
Action time – 30 s

Time before you start losing progress – 50 s

Progress loss per second – 5%

San Martín Hit an enemy ship with main battery shell – 3% Consumable preparation and reload time −85%

Action time – 30 s

Time before you start losing progress – 15s

Progress loss per second – 15%

Santander Hit an enemy ship with main battery shell – 3.3% Consumable preparation and reload time −80%

Action time – 30 s

Time before you start losing progress – 15s

Progress loss per second – 15%

Almte. Grau Every consecutive 5s you are unspotted – 10% Main battery reload time −66%

Action time – 30 s

Time before you start losing progress – 30 s

Progress loss per second – 2%

C. Aguirre Receive 1000 HP of potential damage – 0.4%

Hit an enemy ship with main battery shell – 1%

Main battery reload time −70%

Action time – 20 s

Time before you start losing progress – 50 s

Progress loss per second – 5%

I. Allende Hit an enemy ship with main battery shell – 3.7% Consumable preparation and reload time −80%

Action time – 30 s

Time before you start losing progress – 15 s

Progress loss per second – 15%

Cnel. Bolongnesi Hit an enemy ship with main battery shell – 3.3% Consumable preparation and reload time −80%

Action time – 30 s

Time before you start losing progress – 15s

Progress loss per second – 15%

Almte. Cochrane Hit an enemy ship with main battery shell – 3.7% Consumable preparation and reload time −75%

Action time – 30 s

Time before you start losing progress – 15 s

Progress loss per second – 15%

La Pampa Hit enemy ship with a torpedo – 25%

Every consecutive 10s you are unspotted – 5%

Consumable preparation and reload time −85%

Action time – 30 s

Time before you start losing progress – 30 s

Progress loss per second – 5%

Italy

Ship Combat Instructions Condition Combat Instructions Effect and Duration Effect when Conditions are not Met
Foca Hit an enemy ship with a main battery shell – 20% Torpedo launcher reload time −10%

Ship maximum speed +15%
Action time – 60 s
Activates automatically

Time before you start losing progress – 30 s

Progress loss per second – 50%

Pietro Micca Hit an enemy ship with a main battery shell – 20% Torpedo launcher reload time −10%

Ship maximum speed +15%
Action time – 60 s
Activates automatically

Time before you start losing progress – 30 s

Progress loss per second – 50%

Pietro Calvi Hit an enemy ship with a main battery shell – 20% Torpedo launcher reload time −20%

Ship maximum speed +15%
Action time – 60 s
Activates automatically

Time before you start losing progress – 30 s

Progress loss per second – 50%