User:XDMeloniXD
Contents
- 1 Saving Transylvania
- 2 Summary
- 3 Overview
- 4 Objectives
- 5 Walkthrough
- 6 Tips
- 7 Rewards & Achievements
- 8 Trivia
- 9 Gallery & Video
- 10 Sunray in the Darkness
- 11 Summary
- 12 Overview
- 13 Objectives
- 14 Walkthrough
- 15 Tips
- 16 Rewards & Achievements
- 17 Trivia
- 18 Bugs
- 19 Gallery & Video
- 20 Terror of the Deep
- 21 Summary
- 22 Overview
- 23 Objectives
- 24 Walkthrough
- 25 Tips
- 26 Rewards & Achievements
- 27 Trivia
- 28 Gallery & Video
- 29 Last Voyage of Transylvania (WIP)
- 30 Summary
- 31 Overview
- 32 Objectives
- 33 Walkthrough
- 34 Magic of Intania
- 35 Tips
- 36 Rewards & Achievements
- 37 Trivia
- 38 Gallery & Video
Saving Transylvania

Summary
Saving Transylvania was a PVE Scenario that debuted during Halloween 2016, and returned annually through 2022 (excluding 2020). From 2019 through 2021, two additional difficulties were added for the operation: Hard and Super Hard.
In Saving Transylvania, the mission was to escort the Transylvania through hordes of undead Zikasas, fireball-slinging catapults, and to ultimately face the terrifying Rasputin.
Saving Transylvania was the first of four story-linked operations, with the sequeling operations being Sunray in the Darkness, Terror of the Deep and finally Last Voyage of Transylvania. The special gamemode Twilight Battle is also set within the same world.
Overview
The King's flagship Transylvania was pulled into the portal by a mysterious force and disappeared. Without hesitation, the Transylvania’s escorts follow suit. Beyond the portal, the captains discovered an unknown realm, a realm of darkness. In front of the ships, the Transylvania floats unharmed, and in the distance, the portal looms. The captains decide to tow the Transylvania back to the portal. But as they sail, catapults start firing, and monstrous ships appear. Only by destroying them all will the Transylvania and her crew be able to make it safely back to their own realm.
Objectives
| Task Priority | Details | Requirement | Pins Earned |
|---|---|---|---|
| Primary | "Escort Transylvania" | Sail to the portal alongside Transylvania. | N/A |
| Secondary | "Suppress all catapults" | Suppress all catapults on map. There are 9 or 10, depending on year and difficulty. | |
| Secondary | "Make sure Transylvania doesn't lose more than 50% of her hit points" | Transylvania should not lose more than 50% of her hit points. | |
| Secondary | "Eliminate all foes" | Sink 16 Zikasas. | |
| Secondary | "Transylvania must not stop" | Once Transylvania starts moving, it must not stop. | |
| Secondary | “Sink Rasputin.” | Destroy the battleship Rasputin. |
Walkthrough
At the start of the operation, players spawn at the west-end of the map behind the Transylvania, which is stationary. As soon as an allied ship enters the circle, the Transylvania will start moving forward. To keep the Transylvania moving, at least one allied ship must remain within the escort circle throughout the entire operation. Additionally, the Transylvania will stop if enemy ships enter the circle.
During the early-mid-stage of the game, the Transylvania will sail either south or north of the island at E4. Gameplay does not change much regardless of the route, but players will need to change and plan their routes accordingly to keep sailing alongside the Transylvania. At the same time, Zikasas spawn behind the convoy, near the players' starting area.
During the mid-late-game stage of the operation, additional Zikasas will spawn closer to the Transylvania. As the Transylvania moves closer to the portal, the Rasputin will spawn in front of it, along with two Zikasas on its port and starboard side. When Rasputin sails closer, it may turn to move north or south of the Transylvania, and may sometimes even sail into the circle if it is not destroyed in time.
The Transylvania will keep sailing towards the portal as long as there are allies inside the circle. When Transylvania reaches the portal, the game ends regardless of whether all enemy ships, including Rasputin, are sunk.
Tips
- Most allied ships should stay in front of, or to the side of the Transylvania, as defending it is the main objective.
- The main objective of Blade is to sail around and torpedo enemy ships, and to lay smokescreens for the Transylvania during the late game.
- Igor’s role is to primarily use its powerful HE with a 35% fire chance to set fires on as many enemy ships as possible.
- The Jackal's role is to be the main tanking force defending the Transylvania, and to focus and eliminate the catapults as quickly as possible.
- The speed of the Transylvania varies depending on how many ships are inside the escort circle. It is recommended to have no more than three ships within the circle, as more ships means that the friendly battleships will have trouble catching up, and additionally the Transylvania will be sailing into danger faster.
- In the middle stage of the operation, Zikasas will appear from the rear of the convoy. They can safely be ignored as they are unable to catch up (as long as the Transylvania does not stop).
- The catapults take full damage from AP, so using that shell type against them is recommended.
- In later stages of the game, coordinating and laying smokes for Transylvania along the escort path can protect her from enemy fire.
- While ramming enemy ships does not deal much damage, in some situations, ramming the Rasputin in the late stages of the game can prevent it from sailing into the Transylvania's circle.
- While playing Jackal, shooting at the “mouth” on the bow of the Zikasas can yield citadel hits.
- The main guns on Zikasas do not work, only the secondaries do, and they have a range of 3 km. Attempt to destroy the Zikasa before it reaches secondary range.
Rewards & Achievements

Completing the operation for the first time yielded the "Ghostbuster" achievement (can only be claimed once).
In 2016, stars did not give rewards, instead, players received missions they could complete once per game, and could receive:
- 30k credits, if they dealt 10k damage.
- 100k credits, if they dealt 100k damage.
- 70k credits, for sinking 2 Zikasas.
- 100 free exp for every secondary task completed.
For completing every mission, players would receive 1 Halloween 2016 camoflage.
The following years, the stars for each secondary tasks gave various rewards, as summarized in the table below:
| Requirement | 2017 | 2018 | 2019-2021 (Normal) | 2019-2021 (Hard) | 2019-2021 (Super Hard) |
|---|---|---|---|---|---|
| 15 x Halloween camoflages | 5 x Type 3 - Halloween camoflages | 5x India Delta, 5x Juliet Charlie, and 5x Mike Yankee Soxisix signals | 5x Type 3 – Halloween camoflages | 5x Halloween camoflages | |
| 15 x Halloween 2016 camoflages | 5 x Halloween camoflage | 5x Sierra Mike, 5x India X-Ray, and 5x Juliet Whiskey Unaone signals | 5x Halloween camoflages | 5x Type 59 camoflages | |
| 15 x Halloween camo & 15 x Halloween 2016 camoflages | 1 x Halloween 2018 Container | 5x Type 3 – Halloween camoflages | 5x Wyvern signals | 1x Halloween 2018 Premium container | |
| 25,000 elite commander exp | 1 x Halloween 2018 Container | 5x Halloween camoflages | 5x Hydra signals | 1x Halloween 2018 Premium container | |
| 1 day premium account | 1 x Halloween 2018 Container | 1 day of Warships Premium Account | 5x Ouroboros and 5x Scylla signals and 1 day of Warships Premium Account | 1x Halloween 2018 Premium container |
Trivia
- The playable ships, Blade, Igor and Jackal are based on the tech tree ships Wakatake, St. Louis and Nassau, while the enemy Zikasas and Rasputin are based on Mikasa and Imperator Nikolai I respectively.
- The playable ships each included a special commander, Abraham V. Hellsinger for Blade, Victor F. Einstein for Igor, and Henry J. Hide for Jackal. Both the commander and ship names are references to characters or elements within classic literature or media based on of it.
- Abraham V. Hellsinger referencing Van Helsing from Bram Stoker’s Dracula, while Blade might be a reference to the weapons he uses in the film Van Helsing (2004).
- Victor F. Einstein references Victor Frankenstein from Mary Shelley’s Frankenstein. While Igor is not a canonical character in Frankenstein, multiple Frankenstein movies have featured a lab assistant named Igor, like in the Son of Frankenstein (1939).
- Henry J. Hide references Mr. Hyde, and Jackal references Dr. Jekyll, both from The Strange Case of Dr. Jekyll and Mr Hyde, by Robert Louis Stevenson.
- Zikasa is a portmanteau of "Zombie" and "Mikasa".
- Saving Transylvania was the first PvE Operation added to World of Warships, debuting on the 27th October 2016.
- In 2016, the Halloween Blade, Igor and Jackal were displayed as tier XI.
- For the 2021 rerun of Saving Transylvania, the skybox was changed, thus altering the lighting and atmosphere of the map.
Gallery & Video
Sunray in the Darkness

Summary
Sunray in the Darkness was a PVE Scenario that debuted in 2017 as the Halloween event of said year. It reran each year up until 2022 (discounting 2020). In 2018, an additional difficulty was added: Hard, and during 2019-2021, a Super Hard difficulty would be added alongside the existing Normal and Hard difficulties.
In Sunray in the Darkness the forces of good have to fend off against an onslaught of enemy ships, while waiting for the towers to seal the portal. To defend the realm of light, players had the option to helm one of four new unique ships: Urashima, Svyatozar, Magnu-S and Nobilium (only available through 2017-2018).
Sunray in the Darkness is the second operation of the Transylvania storyline, being a direct sequel to Saving Transylvania and preceding Terror of the Deep.
Overview
After the Transylvania, along with her escorts passed through the portal and disappeared, mages panicked and sealed the portal with the help of three magical towers. The Transylvania was still within the other realm though, and the King along with the Transylvania, needed to be brought back to Silverspear Archipelago safely. The portal needed to be reopened.
Thus, the most advanced ships of the fleet were sent out to retrieve Transylvania: Urashima, Svyatozar, Magnu-S and Nobilium.
As the mages reopened the portal, the Transylvania along with her escorts emerged, and the King onboard was alive. But behind them, a fleet of monstrous and hostile ships pursued, and a noxious filth spread, destroying all life. The heroes must protect the towers to help them seal off the portal to prevent the evil from spreading and conquering the realm of light.
Objectives
| Task Priority | Details | Requirement | Pins Earned |
|---|---|---|---|
| Primary | "Defend the towers until they seal the portal" | Make sure the enemy ships don't destroy the towers before the time runs out. | N/A |
| Secondary | "Save Transylvania" | Make sure the enemy does not sink Transylvania. | |
| Secondary | "Eliminate all foes in the filth" | Sink 30 ships. | |
| Secondary | "Save two towers" | Complete the operation with two towers still standing. | |
| Secondary | "Banish the Great Gorgon" | Destroy the aircraft carrier Great Gorgon. | |
| Secondary | “Banish Rasputin.” | Destroy the battleship Rasputin. |
Walkthrough
Players spawn southwest from the center of the map, facing the portal. 10 seconds after the operation starts, the Transylvania and her escorts emerge from the portal, sailing on a straight course away from the portal (from south-west to north-east). 40 seconds after the operation starts, enemies show up and the towers begin sealing the portal. With three towers operational, closing the portal only takes 10 minutes. If towers are destroyed though, the time to close the portal will increase. The added delay varies relative to how much time is left for the portal to be sealed, thus the less time there is to seal the portal, the less the penalty for a tower being destroyed will be.
The new entity: filth, decreases the spotting range, and additionally deals damage to allied ships. Within the filth, the boss ships Rasputin and the Great Gorgon will heal.
The first six enemy ships that spawn are Zikasas, already familiar from Saving Transylvania. After that, three new main enemy ships start spawning: Ghoul, Scarab and Varg, all of which spawn inside of the filth.
When the filth reaches closer to the first tower, enemy ships will deviantly spawn outside the filth, one group to the north-east of the first tower, and one group on the north-west side. During the same time, Rasputin spawns with either one of the groups, or alternatively inside the filth. As the filth expands and engulfs the first tower, it generally collapses through fire from ships inside the filth, delaying the progress of sealing the portal.
During the middle of the operation, the Great Gorgon spawns within the filth around grid-square H2, and stays in it for most of the operation, only moving forward with the filth.
The filth continues to expand, and enemies continue to spawn within as long as the portal remains open. When the towers seal the portal, the filth recedes back into the portal, and all enemies are destroyed. Enemies destroyed in this way do not count toward the objective goals. If all three allied towers are destroyed, you lose the operation.
Tips
- Ramming the Great Gorgon while using “Energy Shield” on Magnu-S is the swiftest way to destroy the former.
- It is advised for one Magnu-S to stay close to the Transylvania, as it draws fire away from the objective ship, and Magnu-S repair zone also heals Transylvania, should it take some fire.
- Be careful with positioning. Before the enemy groups next to the first tower spawns, move in close with your destroyers or battleships to eliminate them as quickly as possible.
- If enemies are coming close enough to fire at the towers, attempt to make yourself a target to distract the enemies, either through positioning in front of the towers, or opening fire and moving close to them. Every extra second bought with the towers up matters.
- Focus on destroying the enemy ships closest to the towers or Transylvania first.
Rewards & Achievements

Completing the operation for the first time yields players the "Exorcist" achievement (can only be claimed once).
| Requirement | 2017 | 2018 | 2018 (Hard) | 2019-2021 (Normal) | 2019-2021 (Hard) | 2019-2021 (Super Hard) |
|---|---|---|---|---|---|---|
| 1x Jack o'lantern container | 5 x Type 3 - Halloween camoflages | 5x Type 3 - Halloween camoflages | 5x India Delta, 5x Juliet Charlie, and 5x Mike Yankee Soxisix signals | 5x Type 3 – Halloween camoflages | 5x Type 3 - Halloween camoflages | |
| 1x Jack o'lantern container | 5 x Halloween camoflages | 5 x Halloween camoflages | 5x Sierra Mike, 5x India X-Ray, and 5x Juliet Whiskey Unaone signals | 5x Halloween camoflages | 5x Type 59 camoflages | |
| 1x Jack o'lantern container | 1 x Halloween 2018 Container | 1 x Halloween 2018 Container | 5x Type 3 – Halloween camoflages | 5x Dragon signals | 1x Halloween 2018 Premium container | |
| 1x Jack o'lantern container | 1 x Halloween 2018 Container | 1 x Halloween 2018 Container and 1 day premium account | 5x Halloween camoflages | 5x Red Dragon signals | 1x Halloween 2018 Premium container | |
| 1x Jack o'lantern container | 1 x Halloween 2018 Container | 1 x Halloween 2018 Container and 300 dubloons | 1 day of Warships Premium Account | 5x Basilisk and 5x Leviathan signals and 1 day of Warships Premium Account | 1x Halloween 2018 Premium container |
Trivia
- The ships Urashima, Svyatozar, Magnu-S and Nobilium are based on the ships Kagero, Chapayev, Tirpitz and Lexington.
- The new enemy ships: Ghoul, Scarab, Varg and the Great Gorgon are based on the ships: Benson, Charles Martel, Bismarck and Shokaku respectively.
- Aircraft carrier Nobilium was only playable during the events in 2017-2018. In subsequent years it was made unavailable.
- During the original 2017 run of Sunray in the Darkness, the filth had a unique look, resembling a dark green cloud expanding out from the portal. In later iterations, the filth would be replaced with a more stylized variant.
- Similar to Saving Transylvania, the commanders and ship names are references to various media:
- Commander Mina Hurray of the Urashima references Mina Murray from Bram Stoker’s Dracula, while Urashima may be a reference to the protagonist of of well known Japanese folklore: Urashima Taro.
- Klaus V. Teslau references Nikola Tesla, and his ship Magnu-S is detailed around that, featuring prominent Tesla coils and electricity. Alternatively Teslau and Magnu-S may both be references to the TV series Sanctuary that features a character named Nikola Tesla that becomes a good friend to another physician and scientist, Helen Magnus.
- Commander Ivan K. Ulibin of the Svyatozar references Ivan Kulibin, an 18th century Russian mechanic and inventor.
- In Jack-o'-Lantern containers, commander Ivan K. Ulibin is available, but is renamed "Sairus Guererro".
- The name “Magnu-S” or Magnus has also appeared in Halloween Events within World of Tanks, specifically the Mirny-13 gamemodes.
- In the Developer Diaries video for Sunray in the Darkness, some ships are seen with different working names: Svyatozar is named Danko, Magnu-S is named Beowulf. Additionally Varg, one of the enemy ships, is named Kurtz.
Bugs
- During 2017, a bug was present where an operation would be completed, but not registered as such, thus players faced a situation where they would not be rewarded for the battle.
- In replays, the timer to seal the portal, along with the ship names, are bugged.
Gallery & Video
(link)
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Terror of the Deep

Summary
Terror of the Deep was a PVE Scenario that debuted in 2018 as the Halloween event of the year. Two difficulties were available: Normal and Hard. 2018 was the only year the operation ran.
In Terror of the Deep, the Warriors of Light go back to the realm of darkness to banish Rasputin once and for all. At their disposal are newly developed state-of-the-art ships that have the ability to submerge under water.
For this operation, players got to try five new unique ships: Barracuda, Killer Whale, Zipper Sub, Seelöwe and Gerfalcon, all of which are submarines.
Terror of the Deep is the third operation of the Transylvania storyline, being a sequel to Sunray in the Darkness and preceding Last Voyage of Transylvania. Twilight Battles also likely takes place before or after Terror of the Deep.
Overview
After Sunray in the Darkness, the Warriors of Light managed to defend Silverspear Archipelago, and along with the mages and the magic towers, they managed to seal the portal and filth away from their realm. Unfortunately, enemy ships kept creeping into the realm of light. In response, the Intanians attempted to destroy the portal, to no effect. The mages realized that the part of the portal beneath the surface was still intact, and that was how enemies managed to creep into their world.
Additionally, the Warriors of Light managed to capture a captain from the Realm of Darkness. The captain told them that Rasputin had survived every encounter, and that it was that wretched ship that kept sending hordes of ships to the Realm of Light.
Now with a resolve to hunt down and sink Rasputin once and for all, the Warriors of Light had new and innovative ships constructed, that could submerge and move under water, to sneak through the portal, to ultimately find and destroy Rasputin.
Objectives
| Task Priority | Details | Requirement | Pins Earned |
|---|---|---|---|
| Primary | "Banish Rasputin permanently." | Sink enemy battleship Rasputin. | N/A |
| Secondary | "Eliminate all foes." | Destroy 15 or 20 enemy ships (on normal or hard mode respectively). | |
| Secondary | "Discover the Black Lair Castle." | Spot the Black Lair Castle before the alotted time runs out. | |
| Secondary | "Spot the enemy's onshore gun mounts." | Spot all enemy catapults and ballistas. (14 or 17 on normal or hard mode respectively). | |
| Secondary | "Save at least three submarines on your team." | Make sure that at least three submarines survive. | |
| Secondary | “Destroy three ships in a minute.” | Sink three enemy ships within a minute. |
Walkthrough
The players spawn in the southwest and will have to sail northeast to find the Rasputin. In the early-mid stage of the operation, the team is split into two groups, each spawning on different sides of a long island that divides the southwest part of the map. For the first wave of enemies, each group have to face off against three Zikasas each. At the same time, three gun mounts spawn, one on each side of the island (at grid squares F1 & I4), targeting their respective groups, and one on the island itself that can shoot either group (at G4).
As the submarines continue sailing, four additional gun mounts are detected at E3, F3, G5 and H7, and two additional enemies spawn to intercept each group: a Varg and a Scarab.
After the Vargs and Scarabs are sunk, the players will have finally sailed past the long island, and are united at the middle of the map. Here, four new battleships spawn: Leviathans. Additionally, four extra gun mounts are detected on two of the islands at grid squares E5, F6, C5 and F8.
It is worth mentioning the rest of the spawn points for the gun mounts in its separate paragraph. Depending on difficulty either 14 or 17 will spawn in. Besides the gridsquares already mentioned, catapults can also spawn at F10, D10, A9, B10, A6 and A7. These, along with the four mentioned in the previous paragraph are all located on the five islands that create a circle in the northeast end of the map, the so called “Islands of the Five Ravens”, with each island housing two spawn points in total, each spawn point facing the straits that the islands create. Additionally, there are still two extra spawn points in the periphery of the map, at B3 and H9. There are 19 potential spawn points in total, but only a certain amount of catapults spawn in depending on difficulty. The catapults spawn in when the player enters a spawn points detection range (~8 km). As soon as the “Spot the enemy’s onshore gun mounts” mission is completed, no more additional gun mounts will spawn.
The Black Lair Castle, located on the C8 island heals Rasputin while it is undetected, when a friendly submarine detects it, the castle will quite literally rise up from the ground of the island, and stop healing Rasputin. The detection range of the castle is only 5 km, so players will have to sail dangerously close to find it.
Once players sail into the large ring of islands, Rasputin will spawn and sail around within the circle of islands, and more new enemies will gradually spawn: Razorworms, Octopuses and Steel Rats. In total, four Octopuses can spawn, along with three Steel Rats and Razorworms each.
The operation ends as soon as Rasputin is defeated, or when all players have been sunk.
Tips
- While Barracuda has good secondaries, it is not worth trying to gun down the catapults and ballistas with them due to the latter having high HP pools. It is simply not worth the time.
- As Gerfalcon is the fastest submarine, it is recommended that one player sailing it moves up to the Black Lair Castle to spot it in advance.
- The gun mounts are not able to spot for themselves, so players can safely surface in close proximity to them as long as other enemy ships are not in the vicinity.
Rewards & Achievements


Completing the operation for the first time yields players the "Terror of the Deep" achievement (can only be claimed once).
With the release of Terror of the Deep, a second achievement “Warrior of the Light” was added, which was rewarded to players for achieving five stars in Saving Transylvania, Sunray in the Darkness and Terror of the Deep. (Can only be claimed once).
| Requirement | 2018 | 2018 (Hard) |
|---|---|---|
| 5 x Type 3 - Halloween camoflages | 5x Type 3 - Halloween camoflages | |
| 15 x "Halloween" camoflages | 5 x Halloween camoflages | |
| 1 x Halloween 2018 Container | 1 x Halloween 2018 Container | |
| 1 x Halloween 2018 Container | 1 x Halloween 2018 Container and one day of Premium time | |
| 1 x Halloween 2018 Container | 1 x Halloween 2018 Container and 300 dubloons |
Trivia
- Terror of the Deep was the first time submarines were implemented as a playable class in World of Warships.
- The submarines in the event are all modelled and based on real submarines:
- Submarines Gerfalcon, Seelöwe and Killer Whale are based on the Type XXVI (in-game: U-4501), Type XXI (in-game: U-2501) and USS Gato respectively.
- While the real-life counterparts of Barracuda and Zipper Sub are not implemented in the game, they’re inspired by the British HMS X-1 and Soviet M-class submarines (possibly a series XII variant) respectively.
- All subs in the event were listed as tier 7.
- The new enemy ships, Leviathan, Octopus, Razorworm and Steel Rat are modelled after North Carolina, Mogami, Kiev and Z-23 respectively.
- The submarine commanders in this gamemode have been seen in different ships from the prior events, and the respective submarine designs reflect the aesthetic of their original ship.
Gallery & Video
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(link)
(link)
Last Voyage of Transylvania (WIP)
Summary
Overview
Objectives
| Task Priority | Details | Requirement | Pins Earned |
|---|---|---|---|
| Primary | "Escort Transylvania to the portal." | Sail to the portal alongside Transylvania. | N/A |
| Secondary | "Make sure Transylvania doesn't lose more than 50% of her hit points." | Transylvania should not lose more than 50% of her hit points. | |
| Secondary | "Collect shards of the Great Towers to increase Transylvania's damage resistance." | Approach each of the three towers to collect their shards. | |
| Secondary | "Destroy the enemy air forces." | Shoot down 40 aircraft. | |
| Secondary | "Sink destroyers Megaera, Alecto and Tisiphone." | Sink the three Mutantovsks. | |
| Secondary | “Destroy the Great Gorgon.” | Sink aircraft carrier Great Gorgon. |
Walkthrough
Magic of Intania
| Ship Class | Buffs |
|---|---|
| Submarines | +30% Torpedo Speed -50% Torpedo Reload -90% Dive Shit Time +35% Speed Underwater +100% Dive and Ascend Speed +100% Dive Capacity |
| Destroyers | +30% Main Gun Traverse Speed -15% Main Gun Reload +30% Torpedo Speed -50% Torpedo Reload +100% Rudder Efficiency |
| Cruisers | +30% HE Shell Fire Chance -20% Rudder Efficiency -15% Main Gun Reload +65% Lifesteal +15% Rudder Efficiency |
| Battleships | +30% Main Gun Traverse Speed -20% Main Gun Reload Speed +20% Rudder Efficiency +50% HP -30% Fire Damage -30% Flooding Damage |
| Aircraft Carriers | ・+30% Damage from Ship Armament +100% Squad Engine Boost Duration +100% Attack Aircraft Aiming Speed +100 Torpedo Bomber Aiming Speed +100% Bomber Aiming Speed +100% Skip Bomber Aiming Speed -90% Aircraft Preparation Time[1] +40% Rudder Efficiency |
Tips
Rewards & Achievements

Completing the operation for the first time yields players the "Last voyage of Transylvania" achievement (can only be claimed once).
| Requirement | 2018 | 2018 (Hard) |
|---|---|---|
| 5 x Type 3 - Halloween camoflages | 5x Type 3 - Halloween camoflages | |
| 15 x "Halloween" camoflages | 5 x Halloween camoflages | |
| 1 x Halloween 2018 Container | 1 x Halloween 2018 Container | |
| 1 x Halloween 2018 Container | 1 x Halloween 2018 Container and one day of Premium time | |
| 1 x Halloween 2018 Container | 1 x Halloween 2018 Container and 300 dubloons |
Trivia
Gallery & Video
- ↑ Preparation time includes the reload time for tactical squadron.s