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North Carolina

Pros
  • Main guns are effective at short and medium ranges
  • Enhanced Repair Party consumable
  • High AA defense efficiency
Cons
  • Shooting accurately over long ranges is challenging


Iowa

Pros
  • Main guns are effective at short and medium ranges
  • Enhanced Repair Party consumable
  • Artillery Plotting Room Modification 2 upgrade available (Increases the firing accuracy of the main battery)
  • High AA defense efficiency


Cons
  • Shooting accurately over long ranges is challenging

Montana

Pros
  • Main guns are effective at short and medium ranges
  • Enhanced Repair Party consumable
  • Artillery Plotting Room Modification 2 upgrade available (Increases the firing accuracy of the main battery)
  • High AA defense efficiency


Cons
  • Shooting accurately over long ranges is challenging
  • Long rudder-shift time

Maine

Pros
  • Immediate Threat Elimination Combat Instructions:
    • Reduces damage the ship suffers from fire and flooding when used
    • Progress meter fills with each main battery shell hitting an enemy ship
  • Enhanced Repair Party consumable
  • Artillery Plotting Room Modification 2 upgrade available (Increases the firing accuracy of the main battery)


Cons
  • Shooting accurately over long ranges is challenging




Von Der Tann

Pros
  • High secondary armament damage
  • Long secondary battery gun firing range
  • Fast Damage Control Team consumable available
Cons
  • Small HP Pool
  • Few charges of the Repair Party consumable
  • Low main battery damage per salvo


Moltke

Pros
  • High secondary armament damage
  • Long secondary battery gun firing range
  • Fast Damage Control Team consumable available
Cons
  • Small HP Pool
  • Few charges of the Repair Party consumable
  • Low main battery damage per salvo

Derfflinger

Pros
  • High secondary armament damage
  • Long secondary battery gun firing range
  • Fast Damage Control Team consumable available
Cons
  • Small HP Pool
  • Few charges of the Repair Party consumable
  • Low main battery damage per salvo

Mackensen

Pros
  • High secondary armament damage
  • Long secondary battery gun firing range
  • Hydroacoustic Search consumable available
Cons
  • Small HP Pool
  • Few charges of the Repair Party consumable
  • Low main battery damage per salvo

Prinz Heinrich

Pros
  • High secondary armament damage
  • Long secondary battery gun firing range
  • Torpedoes available - Long range, low speed
Cons
  • Small HP Pool
  • Few charges of the Repair Party consumable
  • Low main battery damage per salvo

Zeiten

Pros
  • High secondary armament damage
  • Long secondary battery gun firing range
  • Torpedoes available - Long range, low speed
Cons
  • Small HP Pool
  • Few charges of the Repair Party consumable
  • Low main battery damage per salvo

Prinz Rupprecht

Pros
  • High secondary armament damage
  • Long secondary battery gun firing range
  • Torpedoes available - Long range, low speed
Cons
  • Small HP Pool
  • Few charges of the Repair Party consumable
  • Low main battery damage per salvo

Schlieffen

Pros
  • High secondary armament damage
  • Long secondary battery gun firing range
  • Torpedoes available - Long range, low speed
Cons
  • Small HP Pool
  • Few charges of the Repair Party consumable
  • Low main battery damage per salvo



















Undine

Pros
  • Last Sonar cooldown time
  • Short reload time, long-range, high damage per salvo torpedoes
  • High dive capacity
Cons
  • Slow dive capacity recharge
  • Access to acoustic homing torpedoes only.
  • Small HP pool

Sturdy

Pros
  • Last Sonar cooldown time
  • Short reload time, long-range, high damage per salvo torpedoes
  • High dive capacity
Cons
  • Slow dive capacity recharge
  • Access to acoustic homing torpedoes only.
  • Small HP poo

Thrasher

Pros
  • Last Sonar cooldown time
  • Short reload time, long-range, high damage per salvo torpedoes
  • High dive capacity
Cons
  • Slow dive capacity recharge
  • Access to acoustic homing torpedoes only.
  • Small HP pool