User:TotalWarfare
North Carolina
Pros
- Main guns are effective at short and medium ranges
- Enhanced Repair Party consumable
- High AA defense efficiency
Cons
- Shooting accurately over long ranges is challenging
Iowa
Pros
- Main guns are effective at short and medium ranges
- Enhanced Repair Party consumable
- Artillery Plotting Room Modification 2 upgrade available (Increases the firing accuracy of the main battery)
- High AA defense efficiency
Cons
- Shooting accurately over long ranges is challenging
Montana
Pros
- Main guns are effective at short and medium ranges
- Enhanced Repair Party consumable
- Artillery Plotting Room Modification 2 upgrade available (Increases the firing accuracy of the main battery)
- High AA defense efficiency
Cons
- Shooting accurately over long ranges is challenging
- Long rudder-shift time
Maine
Pros
- Immediate Threat Elimination Combat Instructions:
- Reduces damage the ship suffers from fire and flooding when used
- Progress meter fills with each main battery shell hitting an enemy ship
- Enhanced Repair Party consumable
- Artillery Plotting Room Modification 2 upgrade available (Increases the firing accuracy of the main battery)
Cons
- Shooting accurately over long ranges is challenging
Von Der Tann
Pros
- High secondary armament damage
- Long secondary battery gun firing range
- Fast Damage Control Team consumable available
Cons
- Small HP Pool
- Few charges of the Repair Party consumable
- Low main battery damage per salvo
Moltke
Pros
- High secondary armament damage
- Long secondary battery gun firing range
- Fast Damage Control Team consumable available
Cons
- Small HP Pool
- Few charges of the Repair Party consumable
- Low main battery damage per salvo
Derfflinger
Pros
- High secondary armament damage
- Long secondary battery gun firing range
- Fast Damage Control Team consumable available
Cons
- Small HP Pool
- Few charges of the Repair Party consumable
- Low main battery damage per salvo
Mackensen
Pros
- High secondary armament damage
- Long secondary battery gun firing range
- Hydroacoustic Search consumable available
Cons
- Small HP Pool
- Few charges of the Repair Party consumable
- Low main battery damage per salvo
Prinz Heinrich
Pros
- High secondary armament damage
- Long secondary battery gun firing range
- Torpedoes available - Long range, low speed
Cons
- Small HP Pool
- Few charges of the Repair Party consumable
- Low main battery damage per salvo
Zeiten
Pros
- High secondary armament damage
- Long secondary battery gun firing range
- Torpedoes available - Long range, low speed
Cons
- Small HP Pool
- Few charges of the Repair Party consumable
- Low main battery damage per salvo
Prinz Rupprecht
Pros
- High secondary armament damage
- Long secondary battery gun firing range
- Torpedoes available - Long range, low speed
Cons
- Small HP Pool
- Few charges of the Repair Party consumable
- Low main battery damage per salvo
Schlieffen
Pros
- High secondary armament damage
- Long secondary battery gun firing range
- Torpedoes available - Long range, low speed
Cons
- Small HP Pool
- Few charges of the Repair Party consumable
- Low main battery damage per salvo
Undine
Pros
- Last Sonar cooldown time
- Short reload time, long-range, high damage per salvo torpedoes
- High dive capacity
Cons
- Slow dive capacity recharge
- Access to acoustic homing torpedoes only.
- Small HP pool
Sturdy
Pros
- Last Sonar cooldown time
- Short reload time, long-range, high damage per salvo torpedoes
- High dive capacity
Cons
- Slow dive capacity recharge
- Access to acoustic homing torpedoes only.
- Small HP poo
Thrasher
Pros
- Last Sonar cooldown time
- Short reload time, long-range, high damage per salvo torpedoes
- High dive capacity
Cons
- Slow dive capacity recharge
- Access to acoustic homing torpedoes only.
- Small HP pool