User:XDMeloniXD
Saving Transylvania
Sunray in the Darkness
Terror of the Deep
Last Voyage of Transylvania (WIP)
Summary
The Last Voyage of Transylvania is a PvE scenario that debuted in 2023 as the Halloween event of said year. The operation has not been rerun after its original debut.
In Last Voyage of Transylvania, A friendly taskforce escort the Transylvania, now filled to the brim with special explosives, back to the portal, to destroy it once and for all and to sever the connection between the realms of Light and Darkness. In Last Voyage of Transylvania, players get to pick any ship at tier VIII - IX to participate with.
Last Voyage of Transylvania is the final operation of the Transylvania storyline, being a sequel to Terror of the Deep.
Overview
After Terror of the Deep, the warriors of light crippled Rasputin severely, but the Black Lair Castle was left standing. Using dark witchcraft from the structure, the fleet of darkness was able to recover their losses, and heal Rasputin.
With a newly awakened wrath, the Fleet of Darkness has reconstructed the portal using evil witchcraft, and sent hordes of ships through the portal and into Silverspear Archipelago. Through a long war of attrition, resources of the realm of light have been depleted, the three towers have fallen, and the ships of the Intanian fleet badly damaged. Intania is now in peril, and the Supreme Court of Intania has resorted to contact our world to ask for help.
Transylvania, now fitted with special explosives must sail through the filth-ridden archipelago, to deliver the explosives to destroy the portal, and sever the connection to the Realm of Darkness once and for all.
Objectives
| Task Priority | Details | Requirement | Pins Earned |
|---|---|---|---|
| Primary | "Escort Transylvania to the portal." | Sail to the portal alongside Transylvania. | N/A |
| Secondary | "Make sure Transylvania doesn't lose more than 50% of her hit points." | Transylvania should not lose more than 50% of her hit points. | |
| Secondary | "Collect shards of the Great Towers to increase Transylvania's damage resistance." | Approach each of the three towers to collect their shards. | |
| Secondary | "Destroy the enemy air forces." | Shoot down 40 aircraft. | |
| Secondary | "Sink destroyers Megaera, Alecto and Tisiphone." | Sink the three Mutantovsks. | |
| Secondary | “Destroy the Great Gorgon.” | Sink aircraft carrier Great Gorgon. |
Walkthrough
Magic of Intania
Will of the Fallen
Players familiar with the former Halloween events will recognise the map, indeed, it is the same map used in Sunray in the Darkness. This time however, instead of escorting the Transylvania away from the portal, the player is tasked with escorting the Transylvania to the portal. The Transylvania and players spawn on the northeast, and have to sail southwest to the portal. The entire world is encompassed in filth, but using a special magic, the Transylvania creates a safe zone around itself. As the operation progresses, the Transylvania begins losing its magic, and the safe zone shrinks.
Since the filth damages the player significantly, it is recommended that ships stay within the Transylvania's aura. Besides damaging allied ships, the filth has a few other unique characteristics. Ships within filth are provided with a concealment bonus, and enemy ships only take half damage while in the filth. The boss ships Rasputin and The Great Gorgon actively heal while in the filth as well.
After ~40 seconds from the game starting, the first enemies will spawn in around the middle of the map: one Octopus, Scarab, Ghoul and Razorworm each.
After ~2:30 minutes from the game starting, the three Mutantovsks; Megaera, Alecto and Tisiphone spawn and sail in front and across of the convoy. One minute after spawning, the Mutantovsks teleport away, but will enter the battle once again in a later stage of the game. If a Mutantovsk has taken damage and teleports away, it will teleport back in with full health.
Once the convoy begins reaching the middle of the map, More enemies will start spawning from either the west or south, at gridsquares D3 or G5 respectively. The enemies spawning are: one Octopus, Scarab and Leviathan each. Two minutes later, the Mutantovsks teleport back in at around gridsquare E4 and will sail straight towards the convoy, and then around the edge of the filth once they get close enough. Like last time, they teleport away after a minute passes from their spawn.
As players reach the third tower, the third wave of ships will spawn in at around the G2 gridsquare, consisting of one Varg, Steel Rat and Octopus each. Two minutes later, the fourth wave spawns south from the convoy, consisting of a Varg, Steel Rat and Scarab each. During the same time, The Great Gorgon will spawn in on Gridsquare F1, and will sail south parallel to the convoy.
Shortly after The Great Gorgon spawns, the Mutantovsks teleport back in from the H3 gridsquare. This time, instead of teleporting away, they will sail straight at Transylvania in a final attempt to destroy her.
When Transylvania reaches G3, the final wave spawns. It Consists of two Rasputins spawning on either side of the portal, that will intercept the Transylvania as it sails to the portal.
The operation ends in victory if Transylvania is successfully escorted to the portal, and in defeat if the Transylvania, or all players sink.
Tips
- It is recommended that only one or two destroyers sail out to pick up the buffs from the towers, the main fleet should focus on protecting the Transylvania.
- French destroyers like Mogador stop taking damage in the filth once their main hull is damage saturated since unlike other ships, their main hull has less module HP than the total HP of the ship.
- Focus fire on one Mutantovsk and sink it before switching target to the others.
Rewards & Achievements

Completing the operation for the first time yields players the "Last voyage of Transylvania" achievement (can only be claimed once).
Alongside the event, special daily and weekly missions were available that rewarded players with Community Tokens and Jack-o'-Lantern containers.
Trivia
- The camouflage applied to ships within the game mode exists as a permanent and expendable camo: “Colors of Intania”, but has never been released.
- The Rasputins name is likely a reference to Grigori Rasputin. A link between the two can also be made, as the real life Rasputin has become notorious for surviving multiple assassination attempts and near-death experiences, and the Rasputin in game survived Saving Transylvania, Sunray in the Darkness, Terror of the Deep, Twilight Battle and Raid for the Filth.
- While Mutantovsks haven’t been seen within the Halloween operations before, it was introduced in a spin-off gamemode Raid for the Filth, that released in 2019.
Gallery & Video
(link)
- ↑ Preparation time includes the reload time for tactical squadron.s






