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Summary

"Saving Transylvania" is a PVE Scenario that debuted during Halloween 2016, and reran each year up until 2022. Through 2019-2021, two additional difficulties were added for the operation: Hard and Super Hard.

In Saving Transylvania, the friendly fleet escort the Transylvania through hordes of undead Zikasas, fireball-slinging catapults, and ultimately facing the monstrous Rasputin. Players can take one of three special ships into the Operation: Igor, Blade, or Jackal. These ships are equipped with special armaments and consumables, such as guns with a base 35% fire chance on Igor, or a special repair party found on all three ships.

Players must escort the Transylvania to the portal at the eastern side of the map, while defending her from enemy ships.

Overview

The King's flagship Transylvania was pulled into the portal by a mysterious force, and disappeared. Without a doubt, the Transylvania’s escorts follow suit. Beyond the portal is an unknown realm, a realm of darkness. Infront of the ships, the Transylvania floats unharmed, and in the distance, the portal looms. The captains decide to tow the Transylvania back to the portal, but as they sail, catapults start firing, and monstrous ships appear. Only by destroying them all will the Transylvania and her crew be able to make it safely back to their own realm.

Objectives

Walkthrough

Tips

  • Most allied ships should stay in front of, or to the side of the Transylvania, as defending it is the main objective.
  • The speed of the Transylvania varies depending on how many ships are inside the escort circle. It is recommended to have no more than three ships within the circle, as more ships means that the friendly battleships will have trouble catching up, and additionally the Transylvania will be sailing into danger faster.
  • In the middle-to-late stages of the operation, Zikasas will appear from the rear of the convoy. They can safely be ignored as they are unable to catch up (as long as the Transylvania does not stop).
  • The catapults take full damage from AP, so using that shell type is recommended.
  • In later stages of the game, coordinating and laying smokes for Transylvania along the escort path can protect her from enemy fire.
  • While ramming enemy ships does not deal much damage, in some situations, ramming the Rasputin in the late stages of the game can prevent it from sailing into the Transylvanias circle.
  • While playing Jackal, shooting at the “mouth” on the bow of the Zikasas can yield citadel hits.
  • The main guns on Zikasas do not work, only the secondaries do, and they have a range of 3 km. Attempt to destroy the Zikasa before it reaches secondary range.

Rewards & Achievements

Trivia