Ship:Commander Skills
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List of Base Skills
| Icon | Skill Name | Skill Point Cost | Description | Effect | Notes |
|---|---|---|---|---|---|
Situational Awareness |
Free. | An indicator is displayed when your ship is detected by an enemy ship or aircraft. | All commanders receive this ability at no cost. |
List of Endurance Skills
| Icon | Skill Name | Skill Point Cost | Description | Effect | Notes |
|---|---|---|---|---|---|
| 1 | The detection indicator displays the number of opponents that are currently aiming at your ship or squadron. | For a ship, the number of opponents aiming at the ship with main battery guns. For a carrier squadron, the number of ships firing their AA guns at it. |
This skill will not work during retraining. | ||
| 1 | -30% to the risk of incapacitation of modules. | This skill does not apply to secondary or AA batteries. | |||
| 2 | Hastens the next availability of the ship's Damage Control Party. | -10% to reload time of the Damage Control Party consumable. | |||
| 2 | Decreases the reload time of all ship and squadron consumables. | -5% to reload time of all consumables. | Stacks with other consumable reload time modifiers such as the High Alert skill or November Foxtrot ( | ||
| 3 | Increases both ship and aircraft HP, including fighters, depending on the ship or aircraft carrier tier. | +350 ship HP for each ship tier. +25 aircraft HP for each ship tier. |
Example: a Tier V ship would gain 1,750 (5x350) additional hit points. Has greater value on smaller ships or more fragile planes. | ||
| 3 | -15% to time of repair, firefighting, and recovery from flooding. | Reduction applies only to passive repairs, firefighting, and flood control. | |||
| 4 | Greatly increases the effectiveness of secondary guns against the manually selected target. | -15% to the maximum dispersion of shells for the secondary armament of Tier I-VI ships. -60% to the maximum dispersion of shells for the secondary armament of Tier VII-X ships. |
This is not manual aim; the guns still aim automatically. It requires the player to manually select a target by holding down Ctrl and left-clicking on it.[1] With this skill, the secondaries will not fire at all without manual target selection. | ||
| 4 | -10% to the risk of fire. Ship can have a maximum of 3 fires burning at one time. |
For battleships and cruisers, this skill also caps the number of fires in the superstructure of a ship at one (normally there are two fire zones there). For more information on Fire, visit the Fire page. |
List of Attack Skills
| Icon | Skill Name | Skill Point Cost | Description | Effect | Notes |
|---|---|---|---|---|---|
Expert Loader |
1 | Accelerates shell type switching if all main battery guns are loaded. | -50% to reload time when the shell type is switched. | All guns must be fully loaded for this to have effect. | |
Air Supremacy |
1 | Decreases aircraft servicing time. | -5% aircraft restoration time. | Does not affect the cool down time of catapult aircraft consumables. (unconfirmed) | |
Expert Marksman |
2 | Increases the rate of traverse of main gun turrets. | +2.5 deg/sec to the traverse speed of turrets with a gun caliber up to 139 mm. +0.7 deg/sec to the traverse speed of turrets with a gun caliber above 139 mm. |
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Torpedo Acceleration |
2 | Increases the speed of torpedoes launched from both ships and aircraft while reducing torpedo range. | +5 knots to torpedo speed. -20% to torpedo range. |
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Torpedo Armament Expertise |
3 | Reduces reload time of torpedo tubes. | -10% to reloading time of torpedo tubes. | Stacks with Torpedo Tubes Modification 2 | |
Aircraft Armor |
3 | Reduces continuous damage to aircraft in all AA defense zones. | -10% continuous damage | See the Anti-Aircraft Fire article. | |
Inertia Fuse for HE Shells |
4 | Increases the armor penetration of high explosive (HE) main and secondary shells, while decreasing their chance of setting the enemy ship on fire. | +25% to the armor penetration capacity of HE shells. -50% to the base chance of fire caused by HE shells. [2] |
The mechanics for HE penetration can be found in the Armor Penetration article. Also see Armor thresholds for examples. This skill is frequently paired with Demolition Expert. | |
Sight Stabilization |
4 | Speeds up the aiming of a carrier's aircraft. | +7.5% Aiming speed for attack aircraft and torpedo bombers. +15% Aiming speed for dive bombers. |
List of Support Skills
| Icon | Skill Name | Skill Point Cost | Description | Effect | Notes |
|---|---|---|---|---|---|
Direction Center for Fighters |
1 | More effective fighter squadrons. | +1 Fighter. | Applies to both carrier-launched and catapult-launched fighters. Does not apply to Patrol Fighter | |
Improved Engine Boost |
1 | Increases the engine boost time for a carrier's squadrons. | +10% aircraft engine boost time. | Stacks with Aircraft Engines Modification 1 | |
Smoke Screen Expert |
2 | Expands the smoke screen area. | +20% to the radius of smoke screens. | This skill will not work during retraining. | |
Improved Engines |
2 | Increases the speed of a carrier's squadrons. | +2.5% Squadron speed. | Stacks with Flight Control Modification 2 | |
Basic Firing Training |
3 | Improves the performance of smaller main guns and all secondary and AA guns. | -10% to reload time of main battery guns with a caliber up to and including 139mm and all secondary battery guns. +10% to continuous damage from AA guns. |
Stacks with November Echo Settleseven See the Anti-Aircraft Fire article for how AA defenses work. | |
Superintendent |
3 | Increases capacity of consumables. | +1 additional charge to all consumables mounted on a ship. | Does not affect the consumables of aircraft carrier squadrons.
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Advanced Firing Training |
4 | Extends firing range of main guns with a caliber up to and including 139mm and all secondary battery guns. Increases damage per second within the explosion radius of shells fired by large caliber (>85mm) AA guns. | +20% to firing range of main battery guns with a caliber up to 139mm and all secondary battery guns. +15% damage per second within the explosion radius of shells fired from long-range AA guns. |
Stacks with November Echo Settleseven See the Anti-Aircraft Fire article for how AA defenses work. | |
Massive AA Fire |
4 | Activation of a priority sector increases the amount of instantaneous damage only. Time to the next sector reinforcement is decreased. |
+100% Instantaneous damage. Continuous damage boost is eliminated. |
See the Anti-Aircraft Fire article for how this skill works with sector reinforcement. |
List of Versatility Skills
| Icon | Skill Name | Skill Point Cost | Description | Effect | Notes |
|---|---|---|---|---|---|
Incoming Fire Alert |
1 | Provides a warning of long-range artillery fire. | Displays a warning of a salvo fired at your ship from a distance of more than 4.5 km. | Think of this as a "turn now!" warning. This skill will not work during retraining. | |
Last Gasp |
1 | Restores the engine boost of the carrier's last strike squadron. | Completely restores the engine boost for the last attack flight of the carrier's planes. | ||
Adrenaline Rush |
2 | Increases reload speed of all armament as the ship's health decreases. Increases a carrier squadron's speed as its health decreases. |
-0.2% to reload times of all types of armament for each 1% of total health lost. +0.2% Squadron speed for each 1% of total health lost. |
This skill has no effect on anti-aircraft armament. Destroyed aircraft do not count against a squadron's health. This skill will not work during retraining. | |
Last Stand |
2 | When the engine or steering gears are incapacitated, they continue to operate (but with a penalty). | The ship remains able to move and maneuver - slowly - while the engine or steering gears are incapacitated. | This skill will not work during retraining. | |
Demolition Expert |
3 | Increases the chance of ship and aircraft armament starting fire. | +2% chance of HE shells causing a fire on target. +1% chance of rockets causing a fire on target. +5% chance of HE bombs causing a fire on target. |
For more information on how fire chance is calculated, visit the Fire article. | |
Vigilance |
3 | Extends ship's torpedo acquisition range. | +25% to the detection range of enemy torpedoes. | Provides additional time to react to incoming torpedoes. Stacks with both Torpedo Lookout System | |
Radio Location |
4 | Shows the direction to the nearest enemy. | Functions on ships only.
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This skill will not work during retraining. | |
Concealment Expert |
4 | Reduces detectability range. | -10% to the detection radius of all ships and aircraft launched from them. | Stacks with other detection range reduction bonuses such as Concealment System Modification 1 |
- ↑ Secondary target selection can be tricky at first. To make it more sure, with the Alternate Interface Mode set to Full (highly recommended on the Settings.Controls panel) <ctrl-left click> on the red damage bar just above the range number.
- ↑ See the Fire chance calculation. Ship:Update 0.9.2
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