Ship:ARP Haruna
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{{#vardefine:ship_name|ARP Haruna}} | |||
__NOTOC____NOEDITSECTION__ | |||
| | <div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_japan.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Premium"></span><span class="b-description-img_class">V</span></div><div class="b-description-img_vehicle">[[File:Ship_PJSB707_Haruna.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">4,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] — Japan Premium Tier V [[Ship:Battleship|Battleship]].</p><p>A Fleet of Fog battleship modeled after the Imperial Japanese Navy's 3rd Kongō-class battleship, Haruna. First seen engaging I-401 in combat alongside Kirishima, she was defeated by the superior tactics of Gunzo Chihaya, commander of I-401. Her Mental Model—Haruna—always wears a large overcoat and has a keen interest in the human language, "collecting" word samples as she hears them. | ||
A | This warship has been modeled after Haruna as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-.".</p><p> </p></div> | ||
===Pros=== | |||
* High mobility: 30.0 knots top speed. Her rudder shift time and turning radius are both below-average for her tier, but this is easily compensated for | |||
* Accurate and long-ranged heavy guns: large guns for her tier, firing slightly improved shells over [[Myōgi]] with high range and good sigma | |||
* Comfortable overall ergonomics: Combine her high speed, distributed armour and well-arranged guns – Kongo can stay in range even in Tier VII matches | |||
===Cons=== | |||
* | * Relatively thin armour: Her main belt of only 203mm thickness renders her vulnerable to large-calibre enemy AP, despite her distributed armour scheme | ||
* | * Limited damage output: Only 8 guns with an average reload. Place your shots wisely | ||
* | * Poor concealment: Her default detectability by sea is 15.7km. You are again not hiding your vessel’s pagoda mast | ||
| | ==Ship Stats== | ||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kongō (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kongō (B) | |||
|- | |||
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 49500 || style="color:inherit;" | 54100 | |||
|- | |||
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 25 | |||
|} | |||
</div> | |||
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 203 | |||
|- | |||
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 38 | |||
|- | |||
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13 | |||
|- | |||
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19 | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kongō (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kongō (B) | |||
|- | |||
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 30.0 || style="color:inherit;" | 30.0 | |||
|- | |||
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 770 || style="color:inherit;" | 770 | |||
|- | |||
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 17.2 || style="color:inherit;" | 14.9 | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kongō (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kongō (B) | |||
|- | |||
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 15.71 || style="color:inherit;" | 15.71 | |||
|- | |||
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 9.36 || style="color:inherit;" | 9.36 | |||
|- | |||
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 14.17 | |||
|- | |||
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 9.36 || style="color:inherit;" | 9.36 | |||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Type5 mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Type5 mod. 2 | |||
|- | |||
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 4×2 356mm | |||
|- | |||
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 19.27 || style="color:inherit;" | 21.2 | |||
|- | |||
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 31.0 | |||
|- | |||
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 1.9 | |||
|- | |||
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 54.5 | |||
|} | |||
</div> | |||
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | IJN BB dispersion | |||
|- | |||
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.2 × range(km) + 84 | |||
|- | |||
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0 | |||
|- | |||
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 222 | |||
|- | |||
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 120 | |||
|- | |||
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 156 | |||
|- | |||
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 192 | |||
|- | |||
| style="color:inherit;" | • Dispersion at 19.27 km || style="color:inherit;" | 223 | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
| | |- | ||
| | | style="color:inherit;" | • Name || style="color:inherit;" | 356 mm HE Type0 | ||
| | |- | ||
| | | style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5100 | ||
|- | |||
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 25.0% | |||
|- | |||
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 805 | |||
|- | |||
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 625 | |||
|- | |||
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 59 | |||
|} | |||
</div> | |||
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" | ||
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
| | |- | ||
| style="color:inherit;" | • Name || style="color:inherit;" | 356 mm AP Type5 | |||
| | |- | ||
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 9000 | |||
|- | |||
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 790 | |||
|- | |||
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 635.5 | |||
|- | |||
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033 | |||
|- | |||
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45 | |||
|- | |||
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60 | |||
|- | |||
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6 | |||
|- | |||
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 59 | |||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 4.3 | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" | ||
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
| | |- | ||
| | | style="color:inherit;" | • Shell type || style="color:inherit;" | HE | ||
| | |- | ||
} | | style="color:inherit;" | • Name || style="color:inherit;" | 152 mm HE Type4 | ||
|- | |||
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 14x1 152mm | |||
|- | |||
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 6.0 | |||
|- | |||
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2500 | |||
|- | |||
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 825 | |||
|- | |||
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 25 | |||
|- | |||
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 9.0% | |||
|} | |||
</div> | |||
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE | |||
|- | |||
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Type0 | |||
|- | |||
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4x2 127mm | |||
|- | |||
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 12.0 | |||
|- | |||
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2100 | |||
|- | |||
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 725 | |||
|- | |||
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 21 | |||
|- | |||
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0% | |||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
{ | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8 | |||
|- | |||
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5 | |||
|- | |||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 20.0 | |||
|- | |||
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1 | |||
|- | |||
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1 | |||
|- | |||
| style="color:inherit;" | • Damage || style="color:inherit;" | 2900 | |||
|- | |||
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual | |||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
'''Kongō (A)''' | |||
| | {| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | ||
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS | ||
| | |- | ||
| | | style="color:inherit;" | 127 mm || style="color:inherit;" | 4 × 2 | ||
| | |- | ||
| | | style="color:inherit;" | 13 mm || style="color:inherit;" | 12 × 2 | ||
|} | |||
| | '''Continuous damage''' — average DPS within each action zone | ||
| | {| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | ||
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ||
| | |- | ||
| | | style="color:inherit;" | Short-range || style="color:inherit;" | 70 || style="color:inherit;" | 85% || style="color:inherit;" | 1.5 | ||
| | |- | ||
| style="color:inherit;" | Long-range || style="color:inherit;" | 70 || style="color:inherit;" | 75% || style="color:inherit;" | 5.8 | |||
|} | |||
| | '''Damage by shell explosions''' | ||
| | {| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | ||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | |||
|- | |||
| style="color:inherit;" | 2 || style="color:inherit;" | 340 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8 | |||
|} | |||
'''Kongō (B)''' | |||
| | {| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | ||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS | |||
|- | |||
| style="color:inherit;" | 127 mm || style="color:inherit;" | 4 × 2 | |||
|- | |||
| style="color:inherit;" | 25 mm || style="color:inherit;" | 6 × 2 | |||
|- | |||
| style="color:inherit;" | 13 mm || style="color:inherit;" | 2 × 4 + 4 × 2 | |||
|} | |||
'''Continuous damage''' — average DPS within each action zone | |||
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | |||
|- | |||
| style="color:inherit;" | Short-range || style="color:inherit;" | 38.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.5 | |||
|- | |||
| style="color:inherit;" | Mid-range || style="color:inherit;" | 45.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.5 | |||
|- | |||
| style="color:inherit;" | Long-range || style="color:inherit;" | 63 || style="color:inherit;" | 75% || style="color:inherit;" | 5.8 | |||
|} | |||
'''Damage by shell explosions''' | |||
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | |||
|- | |||
| style="color:inherit;" | 2 || style="color:inherit;" | 340 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8 | |||
|} | |||
</div> | |||
</div></div></div> | |||
<!-- Add the ship code here to populate the upgrade table --> | |||
{{Ship Upgrades Section|code=PJSB007_Kongo_1942}} | |||
<!-- Consumables have to be tagged individually on a slot by slot basis --> | |||
{{Ship Consumables Section|consumables= | |||
* '''Slot 1:''' {{Damage Control Party}} (10.0s action, 80.0s cooldown) | |||
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 247.5 hp/s) | |||
* '''Slot 3:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown) | |||
}} | |||
==== | ==Gallery== | ||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
< | |||
[[File:ARPHaruna.png|thumb]] | |||
File: | |||
[[Category:Ships of Japan]] | |||
[[Category:Battleships]] | |||
[[Category:Tier V ships]] | |||
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | |||
Latest revision as of 14:13, 9 July 2026
ARP Haruna — Japan Premium Tier V Battleship.
A Fleet of Fog battleship modeled after the Imperial Japanese Navy's 3rd Kongō-class battleship, Haruna. First seen engaging I-401 in combat alongside Kirishima, she was defeated by the superior tactics of Gunzo Chihaya, commander of I-401. Her Mental Model—Haruna—always wears a large overcoat and has a keen interest in the human language, "collecting" word samples as she hears them. This warship has been modeled after Haruna as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-.".
Pros
- High mobility: 30.0 knots top speed. Her rudder shift time and turning radius are both below-average for her tier, but this is easily compensated for
- Accurate and long-ranged heavy guns: large guns for her tier, firing slightly improved shells over Myōgi with high range and good sigma
- Comfortable overall ergonomics: Combine her high speed, distributed armour and well-arranged guns – Kongo can stay in range even in Tier VII matches
Cons
- Relatively thin armour: Her main belt of only 203mm thickness renders her vulnerable to large-calibre enemy AP, despite her distributed armour scheme
- Limited damage output: Only 8 guns with an average reload. Place your shots wisely
- Poor concealment: Her default detectability by sea is 15.7km. You are again not hiding your vessel’s pagoda mast
Ship Stats
Hull Information
Main Battery
Secondary Battery
Airstrike
AA Defense
Compatible Upgrades
| Slot 1 |
||||
|---|---|---|---|---|
| Slot 2 |
||||
| Slot 3 |
Consumables
- Slot 1: Damage Control Party
(10.0s action, 80.0s cooldown) - Slot 2: Repair Party
(4 charges, 28.0s action, 80.0s cooldown, 247.5 hp/s) - Slot 3: Spotting Aircraft
(4 charges, 100.0s action, 240.0s cooldown)

