Welcome to Wargaming.net Wiki!
Variants
Navigation

Ship:Satsuma

Jump to: navigation, search
imported>Ahskance:na
m Protected "Ship:Satsuma" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]
 
InterconKW (talk | contribs)
m Bolding removed
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Satsuma}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=
|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
A further development of the Design A-150 super battleships, equipped with an even stronger battery of eight 510 mm guns.<br /><br />''{{#var:ship_name}}'' was released into the Japanese tech tree on 14 April 2022.


|Performance=
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_japan.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Tech Tree"></span><span class="b-description-img_class">11</span></div><div class="b-description-img_vehicle">[[File:Ship_PJSB111_Satsuma.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">57,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Japan Tech Tree Tier&nbsp;11 [[Ship:Battleship|Battleship]].</p><p>The plans for the Yamato-class battleships included the construction of eight ships before 1950. In early 1941, the program was adjusted: Using the intelligence data on the construction of capital ships in the U.S., the Imperial Japanese Navy General Staff gave the order to build more battleships, some of which were to be based on an improved project with 510 mm main guns.</p><p> </p></div>
{{AA Sidebar Warning Insert}}
<!--
Insert the PERFORMANCE SECTION below.  
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide]. -->


{{CombatCapability
===Pros===
|name=Immediate Main Battery Fire Adjustment
* Powerful and long-ranged heavy guns: 510mm guns overmatch all standard extremity plating in the game, have high sigma and immense armor penetration capability
|icon=SatsumaCombatInstruction.png
* Access to Combat Instructions: Immediate Main Battery Fire Adjustment briefly increases main battery accuracy dramatically
|description=Satsuma is equipped with the '''Immediate Main Battery Fire Adjustment''' combat instruction, which reduces main battery shell dispersion for a short period of time. It can be activated after firing 12 main battery turrets at locked-on enemy targets.
* Respectable survivability: Especially at longer ranges, her armor is improved from that of [[Yamato]] and similar in layout
|requirements=Can only be used after successful gun adjustment firing.<br>Required number of qualified gun shots: 10
|effects=
*Maximum main battery disperson: -35%
*Action time: 25 seconds
}}


===Cons===
* Low Manuverability: Low top speed, slow rudder shift, large turning circle
* Very slow turret traverse: Enemies at closer ranges are likely to outpace your guns
* Highly vulnerable citadel: Similar to that of [[Yamato]]


''{{#var:ship_name}}'' is the supership of the Japanese Battleship tech tree, armed with eight 510mm guns; the largest in the game. She shares similar characteristics to both ''[[Ship:Yamato|Yamato]]'' and ''[[Ship:Shikishima|Shikishima]]'', with the inclusion of the Immediate Main Battery Fire Adjustment combat instruction that increases her strength in accurate long range fire support.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 119200
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 59
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 460
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 45-57
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 19
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 32
|}
</div>


<h4>Armament:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 27.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 1020
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 22.4
|}
</div>


''{{#var:ship_name}}'' features eight 510mm guns (the same guns as ''Shikishima'') housed in 4 twin turrets. These guns have a high range of 27km which is further increased by the Spotter Plane consumable.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 17.95
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 21.5
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


While her guns are massive at 510mm, they do not provide any more meaningful overmatch in comparison to ''Yamato''’s 460mm guns. The AP shells overmatch 35mm plating and feature high alpha damage and high penetration. Her HE shells have a 40% fire chance and 85mm penetration. ''{{#var:ship_name}}''’s high-caliber guns allow her to overmatch and deal damage to every ship in her matchmaking spread as long as aiming and dispersion allow.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×2 510mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 27.0
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 35.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 1.7
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 60.0
|}
</div>


While her guns are accurate, they feature worse dispersion values than that of ''Shikishima''. This is offset with ''{{#var:ship_name}}'' having 8 guns and the ability to use Main Battery Fire Adjustment combat instruction, which decreases maximum dispersion by 35% for 25 seconds.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''Shikishima'' has a slow reload, at 30.8 seconds after equipping Main Battery Modification 3.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | IJN BB dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.2 × range(km) + 84
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.1
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 278
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 120
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 156
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 192
|-
| style="color:inherit;" | • Dispersion at 20 km || style="color:inherit;" | 228
|-
| style="color:inherit;" | • Dispersion at 25 km || style="color:inherit;" | 264
|-
| style="color:inherit;" | • Dispersion at 27 km || style="color:inherit;" | 278
|}
</div>


The turrets on ''{{#var:ship_name}}'' are very slow, with a 180 degree turn time of 57.5 seconds. Careful positioning and map awareness are necessary to ensure all guns remain in the fight.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 510 mm HE Type 98
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 8100
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 40.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 765
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 2620
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 85
|}
</div>




<h4>Survivabillity:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 510 mm AP Type 98
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 19400
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 765
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 2620
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 85
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.3
|}
</div>


''{{#var:ship_name}}'''s hull features a similar armor scheme to her predecessor ''Yamato''. Her concealment of 14.5 is higher than average for a battleship. Her hull has a high health pool of 119,200 and has an improved torpedo damage reduction of 58.6%.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Her overall armor scheme is good, with 57mm deck plating and 32mm bow and stern armor. However, her citadel is very large and retains the ‘cheek’ plating weakness. At closer ranges, high caliber AP shells will penetrate and citadel ''{{#var:ship_name}}'' through the cheek of her bow armor.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 100 mm HE Type 98
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 8x2 100mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 8.6
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 1000
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 30
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 6.0%
|}
</div>


As a result of her armor layout, ''{{#var:ship_name}}'' captains should play her at medium to long ranges.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 100 mm HE Type 98
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 6x2 100mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 8.6
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 1000
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 30
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 6.0%
|}
</div>


<h4>Maneuverability:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 3 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 203 mm HE Type0
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4x2 203mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 5.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3300
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 840
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 34
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 17.0%
|}
</div>


''Satsuma'' is a slow battleship, with a top speed of 27 knots. Her rudder shift time and turning circle radius is average at 22.4s and 1020m respectively. Early positioning is vital due to her slow speed preventing quick relocation.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<h4>Anti-Aircraft:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 11
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 100 mm || style="color:inherit;" | 14 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 20 × 2
|-
| style="color:inherit;" | 25 mm || style="color:inherit;" | 30 × 3
|}


''Satsuma'' has poor long/medium AA DPS (161 and 371 respectively). Her low DPS and flak count of 6 means it is not enough to stop an aircraft carrier from striking. Grouping up with allied ships to overlap Anti-Aircraft auras is recommended in games with carriers.
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 196 || style="color:inherit;" | 85% || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 371 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 161 || style="color:inherit;" | 75% || style="color:inherit;" | 5.8
|}


<h4>Battle Performance:</h4>
'''Damage by shell explosions'''
 
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
''Satsuma'' is a ship that ''Yamato''  players will find familiar. The core gameplay of long range artillery support remains the same even with the addition of 510mm guns and the Main Battery Fire Adjustment combat instruction.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
 
|-
''Satsuma'' fills the classic sniper battleship role, positioning around +15km away from cap circles and providing crossfire onto enemy battleships and cruisers. ''{{#var:ship_name}}''’s poor close range armor scheme and slow hull speed mean she is not a brawler. Because of the overmatch on her 510mm guns, players should mainly fire AP at cruisers and capital ships. The addition of the Main Battery Fire Adjustment combat instruction allows her to provide devastating salvos with improved accuracy, This makes Satsuma much more consistent in her role, providing with correct aiming. Due to the nature of the combat instructions, players will find more success in firing as much as possible to fulfill the requirements for the Main Battery Fire Adjustment.
| style="color:inherit;" | 7 || style="color:inherit;" | 1600 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8
 
|}
''Satsuma'' is a mixture of the battleships ''Yamato'' and ''Shikishima''. ''Satsuma'' delivers accurate 8 shell salvos that feature 35mm overmatch and high alpha with the ability to reduce her dispersion by 35% with combat instructions.
</div>
 
</div></div></div>
 
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* High HP pool
* Largest guns in the game with high penetration, alpha damage, and overmatch
* Combat instructions that reduce dispersion by 35%
 
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* Large target
* Large citadel with cheek weakness
* Long reload
* Slow turret traverse
* Poor AA DPS
 
 
|Research=<!-- write text about priority sequence of research below -->
As a top-tier ship, ''{{#var:ship_name}}'' has no module upgrades to research.
 
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration/builds below (optional)-->
 
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
 
The recommended upgrades are:
* '''Slot 1''':  {{Main Armaments Modification 1}}
* '''Slot 2''':  {{Damage Control System Modification 1}}
* '''Slot 3''':  {{Aiming Systems Modification 1}}
* '''Slot 4''':  {{Damage Control System Modification 2}}
* '''Slot 5''':  {{Concealment System Modification 1}}
* '''Slot 6''':  {{Main Battery Modification 3}}
 
 
|CommanderSkills=<!-- write text about best set of Commander Skills below -->
 
{{Commander Skills 3 BB
<!-- Ratings 1,2,3 are legit. Others are ignored. You can use zero to indicate that skill has no effect, but that's just for other editors. -->
| rating11 = 1 <!-- Gun Feeder -->
| rating12 =  <!-- Demolition Expert +1% fire + ASW -->
| rating13 =  <!-- Consumables Specialist - Reload Boosts,aircraft,DAAF -->
| rating14 = 2 <!-- Emergency Repair Specialist -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 2 <!-- Preventive Maintenance -->
 
| rating21 = 3 <!-- Grease the Gears -->
| rating22 =  <!-- Inertial Fuse for HE Shells -->
| rating23 =  <!-- Brisk - +10% while unspotted -->
| rating24 = 1 <!-- Vigilance - +25% torp detect range, +7% TPS -->
| rating25 = 2 <!-- Priority Target -->
| rating26 =  <!-- AA Defense and ASW Expert - +10% damage -->
 
| rating31 =  <!-- Super-Heavy AP Shells - +7.5% AP but +25% fire/fl time -->
| rating32 =  <!-- Long-Range Secondary Battery Shells - +20% range -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 2 <!-- Basics of Survivability -->
| rating35 =  <!-- Improved Repair Part Readiness -->
| rating36 = <!-- Focus Fire Training - sector reinf. & Airstrike-->
 
| rating41 =  <!-- Furious - buff for being on fire-->
| rating42 =  <!-- Manual Secondary Battery Aiming -->
| rating43 =  <!-- Close Quarters Combat - -10% MB reload if an enemy is spotted close -->
| rating44 = 3 <!-- Emergency Repair Expert - DCP,RP +1 charge, +10% action -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 = 3 <!-- Fire Prevention Expert -->
}}
 
|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Repair Party}}
* '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}
 
|Camouflage=<!-- write text about useful camouflage below -->
 
 
|Signals=<!-- write text about best set of signals below -->
 
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
 
| November Echo Setteseven = 1 <!-- +5% AA damage -->
| Mike Yankee Soxisix =    <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray        =    <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone = 0 <!-- +15% flood, +5% you detonate -->
| Victor Lima        =    <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee        =  1  <!-- ram someone -->
 
| November Foxtrot = 2 <!-- -5% Consumables reload -->
| Sierra Mike      = 2 <!-- +5% speed -->
| India Delta      = 3 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo = 3 <!-- -20% flood duration -->
| India Yankee    = 3 <!-- -20% Fire duration -->
| Juliet Charlie  = 3 <!-- No Detonate -->


| X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
| Sierra Bravo      = 0 <!-- +10% Hydro action time;  -10% DAAF reload time -->


| Zulu                      = 2 <!-- +20% credits -->
<!-- Add the ship code here to populate the upgrade table -->
| India Bravo Terrathree    = 3 <!-- -10% service cost -->
{{Ship Upgrades Section|code=PJSB111_Satsuma}}
| Equal Speed Charlie London = 1 <!-- +50% XP -->
| Zulu Hotel                = 1 <!-- +50% CXP -->
| Papa Papa                  = 1 <!-- +300% FXP -->


| Wyvern      = 1 <!-- +50% Cr -->
| Red Dragon  = 1 <!-- +100% XP & CXP -->
| Dragon Flag = 1 <!-- +333% CXP -->
| Ouroboros  = 1 <!-- +777% FXP -->
| Scylla      = 1 <!-- +50% XP, +150% CXP, +250% FXP -->
| Basilisk    = 1 <!-- +75% XP, +30% CR -->


| Hydra      = 1 <!-- +50% XP, +100% CXP, +200% FXP, +20% CR-->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Leviathan  = 1 <!-- +50% XP, +150% CXP, +25% Cr -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (10.0s action, 80.0s cooldown)
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 596 hp/s)
* '''Slot 3:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
}}
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<gallery>
Satsuma Port IKW.jpeg|Satsuma in Zipangu Port, with her default permanant camouflage
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Japan]]
 
[[Category:Battleships]]
|Ref= <!-- write below -->
[[Category:Tier 11 ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by all players in the Grand Battles temporary game mode during Update 0.10.5.
*Returned in testing for all players in Ranked and Co-op battles in Update 0.10.10.
*From Update 0.11.0 also available for testing in Random battles.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|153}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|231}}:
**New set of Preliminary characteristics following original testing.
*{{WoWS DevBlog Link Insert|239}}:
**Main battery reload time decreased from 32 to 30 s.
**Action time of combat instructions decreased from 50 to 25 s.
*[[Ship:Update_0.11.0#Other_Changes|Update 0.11.0]]:
**Fixed an error that caused the acceleration time not to change if the engine was damaged.
*[[Ship:Update_0.11.1#Other_Improvements|Update 0.11.1]]:
**Main battery reload time increased from 30 to 33 s.
**Minor fixes to geometry and textures of the ship.
*[[Ship:Update_0.11.2#Game_Balance_Changes|Update 0.11.2]]:
**Main battery reload time increased from 33 to 35 s.
**Adjustment firing bar rate of decay increased from 1 to 2 units per cycle?
}}
*Update 0.11.3:
**Added to the Japanese tech tree as a special ship unlocked once the player researches Tier 10 Battleship Yamato, then purchased for 57,000,000 credits.
*Update 0.11.8:
**Minor fixes to geometry and textures of the ship.
*Update 12.0:
**Number of adjustment firing salvoes required to activate Combat Instructions reduced from 12 to 10.
**Amount of time spent without firing on target until adjustment firing progress begins to decay reduced from 50 to 45 s.
**Rate of decay of adjustment firing progress increased from 16.7% per tick to 20%
}}
 
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 14:50, 6 July 2026


11
57,000,000

Satsuma — Japan Tech Tree Tier 11 Battleship.

The plans for the Yamato-class battleships included the construction of eight ships before 1950. In early 1941, the program was adjusted: Using the intelligence data on the construction of capital ships in the U.S., the Imperial Japanese Navy General Staff gave the order to build more battleships, some of which were to be based on an improved project with 510 mm main guns.

Pros

  • Powerful and long-ranged heavy guns: 510mm guns overmatch all standard extremity plating in the game, have high sigma and immense armor penetration capability
  • Access to Combat Instructions: Immediate Main Battery Fire Adjustment briefly increases main battery accuracy dramatically
  • Respectable survivability: Especially at longer ranges, her armor is improved from that of Yamato and similar in layout

Cons

  • Low Manuverability: Low top speed, slow rudder shift, large turning circle
  • Very slow turret traverse: Enemies at closer ranges are likely to outpace your guns
  • Highly vulnerable citadel: Similar to that of Yamato

Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables