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Each map in World of Warships is designed to be unique and interesting while promoting fun and engaging gameplay. Most maps are restricted to certain tiers of ships, largely due to the speed and firing range of the ships that will play on it.  Map sizes vary from 24x24 km to 48x48 km.  It's worth noting that maps are not to scale with the ships. Ships are roughly twice as large than they should be; put another way, each map is twice as small as it should be. This is intentional, and was done to condense gameplay and avoid long matches in which players spend inordinate amounts of time just trying to bring the enemy into engagement range.


The maps listed below are divided currently into two types: Regular and Special. Regular maps are the ones most players are familiar with, as they feature in Random and Co-op Battles.  Special maps on the other hand only appear at certain times, or on special occasions. 
The Dockyard is an occasional feature introduced in Update 0.8.11.
{{#block:i|'''Note that "Battle Tier" below refers to the highest ship tier in a Random or Co-op Battle, and not necessarily to the tiers of ALL ships in the battle.  For example: a map with a "Battle Tier" of "9-10" can actually be seen by Tier VII ships if they are up-tiered into a Tier IX battle in which that map is chosen. See also [[Ship:Matchmaking|Matchmaking]]. Training Battles have no tier restrictions. Ranked Battles, Clan Battles and Brawls have their own tier restrictions.'''}}


== Regular Maps ==
In the Dockyard a player can watch his ship being built from the keel up as he progresses in a campaign to acquire the ship. Each stage of the shipbuilding process is generally unlocked through a series of time-gated missions while the event is active, with various rewards allocated for completion of each stage, ranging from signals and camouflages to premium time, ships, containers, and harder-to-obtain resources. Completion of every stage of shipbuilding will reward the player with the completed ship. While the majority of dockyard stages can be completed for free, the player will always have to spend doubloons to complete every stage of the dockyard event, with the exception of the first dockyard (Puerto Rico, winter 2019), where it was possible to unlock every stage for free. Players can choose the number of dockyard stages to bypass, spending more to accelerate past more stages, or spending the minimum amount on un-earnable stages and grinding through the entire event.  
{{MapsList|Islands|
*'''Battle Tiers: 1-3'''
*'''Size: 24x24 km'''
*'''Replay File Name: xxx_34_OC_islands.wowsreplay'''
Designed for low-tier battles, Islands is one of the smallest maps in World of Warships.  There are many islands which provide adequate cover for sneak attacks by destroyers as well as large open areas towards the west and east sides.  Due to the lack of team strategy from most players at low tiers, the main engagement areas are usually very unpredictable.  This map can be played in either three-area [[Ship:Game Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}
{{MapsList|Polar|
*'''Battle Tiers: 1-3'''
*'''Size: 24x24 km'''
*'''Replay File Name: xxx_33_new_tierra.wowsreplay'''
Polar is a quick-playing, compact map intended for dynamic battles at lower tiers. It is dotted with icebergs and ideal for combat with lots of movement. This map can be played in either three-area [[Ship:Game Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}
{{MapsList|Solomon Islands|
*'''Battle Tiers: 2-5'''
*'''Size: 30x30 km'''
*'''Replay File Name: xxx_01_solomon_islands.wowsreplay'''
Based on the Solomon Islands chain, this map evokes the naval engagements of the Battle of Guadalcanal and the legacy of Ironbottom Sound.  It seems large for Tier II and III ships, but by Tier V it can start to feel claustrophobic.  The central channel is frequently patrolled by enemy destroyers, forcing most of the main surface engagements into the northeast and southwest corners.  This map can be played in either three-area [[Ship:Game Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}
{{MapsList|Big Race|
*'''Battle Tiers: 2-5'''
*'''Size: 30x30 km'''
*'''Replay File Name: xxx_10_NE_big_race.wowsreplay'''
Big Race features numerous large islands in a fairly symmetrical layout. The islands feature large enough mountains which can provide cover from short and long ranged fire. It is unavailable for higher tier matches. The action on this map typically occurs around the northeast and southwest corners, with intermittent destroyer battles in the center. It is a fairly balanced map for both sides due to its highly symmetrical nature. Do note however, that as the opposing teams spawn so close together, some ships will be able to shoot each other within a short period of time.  This map can be played in either [[Ship:Game_Modes#Epicenter|Epicenter]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}
{{MapsList|Archipelago|
*'''Battle Tiers: 3-5'''
*'''Size: 30x30 km'''
*'''Replay File Name: xxx_04_Archipelago.wowsreplay'''
Archipelago echoes the islands of the Far East, somewhere in the northern part of the Pacific Ocean. This tranquil region has traditionally been a safe harbor for scientific research, but now it suddenly finds itself an arena of vicious naval battles. This map can be played in either three-area [[Ship:Game Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}
{{MapsList|Ring|
*'''Battle Tiers: 4-6'''
*'''Size: 36x36 km'''
*'''Replay File Name: xxx_05_Ring.wowsreplay'''
Ring is a group of small Pacific tropical islands like Hawaii, with a key group of ring-like islands in the center. These islands can provide reliable cover or become a deadly trap, so be on guard!  Holding the "ring" is also important. If the enemy team takes it, it will take a focused attack to drive them out.  There is enough open space for comfortable firing at long range, but losing control of the islands means vulnerability to torpedo attacks from the center. Available in [[Ship:Game_Modes#Standard|Standard Battle]] and [[Ship:Game Modes#Domination|Domination]] modes.}}
{{MapsList|Strait|
*'''Battle Tiers: 4-6'''
*'''Size: 36x36 km'''
*'''Replay File Name: xxx_08_NE_passage.wowsreplay'''
Styled after the coastlines of the Adriatic and northern Mediterranean Seas, Strait is a challenging map for teams to play well.  Both teams spawn in split groups, and there are virtually no good places for aircraft carriers to avoid enemy surface ships if they are spotted.  The center is often heavily infested by destroyers of both teams, as they vie for control of the all-important central channel that allows quick reinforcement of friendly ships in the north or south.  This map can be played in either three-area [[Ship:Game Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}
{{MapsList|New Dawn|
*'''Battle Tiers: 4-7'''
*'''Size: 36x36 km'''
*'''Replay File Name: xxx_13_OC_new_dawn.wowsreplay'''
New Dawn is a well-balanced map, one played frequently as captains work through the middle tiers of the various ship lines.  This map typically has heavy action in the northwest and southeast quadrants, with the spawn points and bases (in Standard Battle mode) being in the northeast and southwest.  It is full of numerous terrain features that can be used to obscure visibility and reduce the chances of getting hit; however, many of these islands are low enough for experienced players to shoot over and land hits with plunging fire, so choose cover carefully. This map can be played in either three-area [[Ship:Game Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}
{{MapsList|Fault Line|
*'''Battle Tiers: 5-7'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_17_NA_fault_line.wowsreplay'''
Fault Line is a heavily congested map, with dozens of choke points allowing for close-range battleship combat and potential torpedo ambushes by enemy ships.  There are only a few open areas: the far west has decent sightlines for long-range combat, as do as the center, north-center, and south-center portions of the map.  The center area is particularly deadly to cruisers, who can potentially have enemies firing on them from multiple directions early in a match with very little cover or avenues of escape.  This map can be played in either three-area [[Ship:Game Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}
{{MapsList|Trident|
*'''Battle Tiers: 6-★'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_41_Conquest.wowsreplay'''
Trident features an archipelago resembling those found in the Indian Ocean. The small islands make for excellent hiding places from which to launch surprise attacks and torpedo salvoes.  It is one of the first maps to feature time-of-day variants: battles will occur at either dawn, morning, dusk, or night. This map can be played in either [[Ship:Game_Modes#Epicenter|Epicenter]], three-area [[Ship:Game Modes#Domination|Domination]], or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}
{{MapsList|Estuary|
*'''Battle Tiers: 7-★'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_46_Estuary.wowsreplay'''
The mountain ranges in the center of Estuary make artillery battles tricky, but also provide opportunities to sneak salvos through with their extensive gaps in the terrain. Given the tiers of ships it sees, this map tends to play very quickly, especially given the nearly direct access enemy destroyers have through the center to opposing capture points.  This map can be played in either four-area [[Ship:Game Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}
{{MapsList|Neighbors|
*'''Battle Tiers: 7-9'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_42_Neighbors.wowsreplay'''
Neighbors imagines a naval battle in fictional waters somewhere between the shores of England and occupied France. Teams spawn very close to - or within - their respective naval bases before sortieing to engage the enemy.  This map can be played in either three-area [[Ship:Game Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}
{{MapsListNew|Seychelles|
*'''Battle Tiers: 7-9'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_55_Seychelles.wowsreplay'''
*[https://worldofwarships.eu/en/news/general-news/new-map-seychelles/ New Map: Seychelles]
The new map draws inspiration from the beautiful terrain of the northeastern part of the archipelago, including the large mountainous islands of Praslin and La Digue, surrounded by smaller stretches of land. Crystal-clear turquoise waters lap at the islands' white shores, and tropical forests of lush green vegetation stretch inland. Battles on Seychelles are fought in the Domination mode with four Key Areas, with two possible configurations. The map is designed for battles with Tier V–IX ships.}}
{{MapsList|Haven|
*'''Battle Tiers: 7-★'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_50_Gold_harbor.wowsreplay'''
Haven is an archipelago of small, uninhabited islands in the Atlantic Ocean, at the fringes of the British Empire.  Fight amid barren and beautiful islands formed by constant ocean winds.  Teamwork is key: vital areas are hard to capture, while plentiful cover offers many opportunities for sneaky play.  This map also offers the chance for sudden engagements and frequent close range encounters, so stay alert and choose which routes to sail very carefully, especially battleship commanders!  Available in [[Ship:Game_Modes#Standard|Standard Battle]] and [[Ship:Game Modes#Domination|Domination]] modes.}}
{{MapsList|Two Brothers|
*'''Battle Tiers: 7-★'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_20_NE_two_brothers.wowsreplay'''
The central gap between the namesake Two Brothers is a source of either misery or hilarity on this map, depending on what each team decides to try and how successful they are with it.  The quick, direct access to the opposing capture point sometimes leads to early victories as players rush up the center hoping to catch the enemy off guard.  More commonly, however, combat occurs in the eastern and western island groupings, with the central channel only coming into play very late in the game.  This map can be played in either four-area [[Ship:Game Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}
{{MapsList|Hotspot|
*'''Battle Tiers: 8-★'''
*'''Size: 48x48 km'''
*'''Replay File Name: xxx_16_OC_bees_to_honey.wowsreplay'''
Hotspot drops players into the battle in the middle of an island chain somewhere in the South Pacific. The east is heavily constricted by numerous small islands, while the west is dominated by a trio of tall, mountainous outcroppings that allow for limited long-range combat through the gaps.  The center is mostly open water, safe only for destroyers and similar ships with low detectability. Beside the two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode, this map can be played in either three-area [[Ship:Game Modes#Domination|Domination]] or a four-base layout, with the teams starting in possession of one base each. In Tier X domination battles, there can be a [[Ship:Thunderstorm Front|Thunderstorm Front]].}}
{{MapsList|Land of Fire|
*'''Battle Tiers: 8-★'''
*'''Size: 48x48 km'''
*'''Replay File Name: xxx_22_tierra_del_fuego.wowsreplay'''
Also known as "Tierra del Fuego", Land of Fire features a series of long and narrow rock ridges that ships can use as cover.  The west is open enough for comfortable battleship combat, while the archipelago in the east is frequented by destroyers and cruisers looking for closer-range combat and torpedo strikes.  The center of the map is very open, though routes east from the center are limited by an island chain breaking up the map.  This map can be played in either three-area [[Ship:Game Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode. }}
{{MapsList|North|
*'''Battle Tiers: 8-★'''
*'''Size: 48x48 km'''
*'''Replay File Name: xxx_15_NE_north.wowsreplay'''
North is one of the larger maps in the game, featuring a wide open area of sea in the west, island congestion in the middle, and a somewhat hybrid area of restricted open sea to the east.  Combat most commonly occurs to the far east and far west, whilst destroyers and some cruisers skirmish across the various island gaps in the middle.  This map can be played in either three-area [[Ship:Game Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode. In Tier X domination battles, there can be a [[Ship:Thunderstorm Front|Thunderstorm Front]].}}
{{MapsList|Northern Lights|
*'''Battle Tiers: 8-★'''
*'''Size: 48x48 km'''
*'''Replay File Name: xxx_35_NE_north_winter.wowsreplay'''
This map is similar but not identical to the North map. The battle takes place at night under the lights of the ''[https://en.wikipedia.org/wiki/Aurora aurora borealis]''.  This map can be played in either four-area [[Ship:Game Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}
{{MapsList|Northern Waters|
*'''Battle Tiers: 8-★'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_53_Shoreside.wowsreplay'''
The map is designed for Tier VIII–X battles in the [[Ship:Game_Modes#Epicenter|Epicenter]] and [[Ship:Game Modes#Domination|Domination]] modes, with three Key Areas.
Battles will be fought in the harsh Northern territories, among snow-blanketed islands where the sun appears for only several hours each day.
The map is divided into three parts:
*The western part is an open-water space with several large islands, providing good possibilities for battleships and destroyers to maneuver.
*The central part is also open water, but at the same time it contains islands that will allow you to find shelter from any fire from the flanks. Besides that, the location of islands and their landscapes make it possible to push through the center into the flanks.
*The eastern part has many islands behind which cruisers and destroyers can find shelter from enemy fire. This part is suitable for those players who prefer inflicting sudden attacks on the enemy, and who can skillfully make use of limited shelter.}}
{{MapsList|Shards|
*'''Battle Tiers: 8-★'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_23_Shards.wowsreplay'''
Fighting on Shards takes place amongst the islands between Iceland and Scandinavia.  This grim-looking location is dotted with fishing settlements and marine bases to support polar convoys. The wide-open central cap is enticing to battleships, while lighter units will find themselves vying for control of the flanks. This map can only be played in three-area [[Ship:Game Modes#Domination|Domination Battle]] mode.}}
{{MapsList|Trap|
*'''Battle Tiers: 8-★'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_19_OC_prey.wowsreplay'''
Featuring a dormant volcano in the center, Trap is a map that rewards patient teams.  Fleets typically clash in the northeast and southwest before turning to contest the center, but beware: once in the center, there's almost no way out.  This map can only be played in three-area [[Ship:Game Modes#Domination|Domination Battle]] mode.}}
{{MapsList|Crash Zone Alpha|
*'''Battle Tiers: 8-★'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_52_Britain.wowsreplay'''
The legendary white facade of the cliffs of Dover has looked over the final resting place of many a ship in the annals of history. In Update 0.8.6, a new map called Crash Zone Alpha appeared in the game for Tier VIII–X battles in Domination mode. The map has two versions: with three and four key areas, respectively. The map is also interesting for aficionados of Clan Battles: the “home” key areas of the teams are located quite close to each other, which forces the teams to reconsider their usual combat tactics.}}
{{MapsList|The Faroe Islands|
*'''Battle Tiers: 9-★'''
*'''Size: 48x48 km'''
*'''Replay File Name: xxx_54_Faroe.wowsreplay'''
*[https://worldofwarships.eu/en/news/general-news/the-faroe-islands-new-map-in-0115/ Article]
Inspired by the archipelago of the same name, battles will take place among flowing mountains covered with a thin layer of snow and islands with steep shores. The map has been designed for battles involving Tier VII–X ships, as well as superships. Battles on the Faroe Islands map utilize Domination mode with three or four Key Areas.}}
{{MapsList|Okinawa|
*'''Battle Tiers: 9-★'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_40_Okinawa.wowsreplay'''
Inspired by the real-life location, Okinawa represents a series of small islands off the southwestern coast of the main island of Okinawa itself. The northwestern quadrant of the map is heavily constricted by these islands, leaving it primarily to the purvue of destroyers and particularly brave cruiser captains.  The more open southeastern reaches tend to see the majority of battleship combat.  This map can be played in either three-area [[Ship:Game Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}
{{MapsList|Islands of Ice|
*'''Battle Tiers: 9-★'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_18_NE_ice_islands.wowsreplay'''
Islands of Ice is one of several larger maps available for high-tier play, with a combination of open spaces and congested channels.  Battleships will sometimes engage in long range gun duels straight out of spawn, while destroyers will make for the narrow passages to capture points in Domination and launch torpedo attacks at the battle lines that form.  This map can be played in three-area [[Ship:Game Modes#Domination|Domination]] mode, two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode or [[Ship:Game_Modes#Epicenter|Epicenter]] mode. In Tier X epicenter battles, there can be a [[Ship:Thunderstorm Front|snowstorm]].}}
{{MapsList|The Atlantic|
*'''Battle Tiers: 9-★'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_14_Atlantic.wowsreplay'''
Modeled after the region around Portugal's Azore Island archipelago, The Atlantic showcases the island chain that was often referred to as "the crossroads of the Atlantic." Its location made it a strategically important region during World War II.  This map can be played in either three-area [[Ship:Game_Modes#Domination|Domination]] mode.}}
{{MapsList|Shatter|
*'''Battle Tiers: 9-★'''
*'''Size: 48x48 km'''
*'''Replay File Name: xxx_38_Canada.wowsreplay'''
World War II battlegrounds are often thought of being far away from North America, but it wasn't unheard of for Axis naval units to patrol the waters closer to home.  Shatter represents the eastern coast of Canada - perhaps somewhere not far from Newfoundland, Labrador, or Nova Scotia - and features a tightly packed cluster of tall, mountainous islands surrounded by a lot of open water.  This map can be played in either three-area [[Ship:Game Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}
{{MapsList|Mountain Range|
*'''Battle Tiers: 9-★'''
*'''Size: 48x48 km'''
*'''Replay File Name: xxx_37_Ridge.wowsreplay'''
Modeled after the South China Sea - an area fraught with centuries of naval conflict - Mountain Range features exotic islands encircled by sheer cliffs.  A long, north-south chain of islands segregates the western third of the map from rest, and the east is packed with a dense archipelago that invites destroyers in so they can ambush unwary opponents.  This map can be played in either three-area [[Ship:Game Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}
{{MapsList|Warrior's Path|
*'''Battle Tiers: 9-★'''
*'''Size: 48x48 km'''
*'''Replay File Name: xxx_44_Path_warrior.wowsreplay'''
A hypothetical Canadian archipelago is the setting for Warrior's Path.  Opposing teams must navigate through numerous islands in order to engage the enemy, and only careful positioning will allow capital ships to support their teammates without risk of crippling torpedo strikes from destroyers lurking amongst the rocks.  This map can only be played in three-area [[Ship:Game Modes#Domination|Domination Battle]] mode.}}
{{MapsList|Sea of Fortune|
*'''Battle Tiers: 9-★'''
*'''Size: 48x48 km'''
*'''Replay File Name: xxx_25_sea_hope.wowsreplay'''
Somewhere between France and Great Britain lies Sea of Fortune, with interesting gameplay potential in multiple directions. The right flank is ideal for aggressive battles involving cruisers and battleships, while the left flank is suitable for long-range firefights because of the relatively low height of the islands. The center of the map has an important strait passing through it and a small picturesque island complete with a castle. This map can only be played in three-area [[Ship:Game Modes#Domination|Domination Battle]] mode.}}
{{MapsList|Loop|
*'''Battle Tiers: 9-★'''
*'''Size: 48x48 km'''
*'''Replay File Name: xxx_45_Zigzag.wowsreplay'''
A fictional location somewhere near the crossing of sea lanes, Loop contains two groups of Portuguese islands in the Atlantic Ocean. Large islands provide opportunities for defense and unexpected breakthroughs.  Due to the dense arrangement of the islands, players must plan their route in advance in order to assist their allies.  This map can only be played in three-area [[Ship:Game Modes#Domination|Domination Battle]] mode.}}
{{MapsList|Sleeping Giant|
*'''Battle Tiers: 9-★'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_47_Sleeping_Giant.wowsreplay'''
Styled after the island archipelagos of the Chinese coast, Sleeping Giant is relatively symmetrical and provides equal opportunities for both teams, encouraging dynamic gameplay. In [[Ship:Game Modes#Domination|Domination]] mode, large, low-rising islands you can fire from behind surround the Key Area on the left. Several straits between the right and center Key Areas allow movement from one Key Area to the other under cover.}}
{{MapsList|Greece|
*'''Battle Tiers: 9-★'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_51_Greece.wowsreplay'''
In Update 0.8.4 a new map called Greece appeared in the game for Tier IX-X battles in Domination mode. The map has two versions with three and four key areas. In Tier X battles, there is a 25% chance of a [[Ship:Thunderstorm Front|Thunderstorm Front]]. The visuals of the map were inspired by the landscape of Santorini Island. Be careful and cautious when hiding behind the islands on this map. Those "shelters" are low, and the enemy will still be able to attack you when you are spotted.}}
{{MapsList|Tears of the Desert|
*'''Battle Tiers: 9-★'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_28_naval_mission.wowsreplay'''
Resembling the North African coast, the island layout of Tears of the Desert tends to focus combat towards the southwest and northeast corners.  Movement into the center from either spawn point is heavily restricted by islands, and ships with large detection radii that do move into the middle frequently find themselves under fire from multiple directions.  This map can be played in either [[Ship:Game_Modes#Epicenter|Epicenter]], three-area [[Ship:Game Modes#Domination|Domination]], or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}
{{MapsList|Ocean|
*'''Battle Tiers: 10-★'''
*'''Size: 36x36 km'''
*'''Replay File Name: xxx_00_CO_ocean.wowsreplay'''
As its name suggests, Ocean is the simplest, most straightforward map in the game.  It features absolutely no terrain, making it difficult for certain classes of ships to utilize some of their advantages.  It does, however, allow for battleships to maximize their range advantage, as well as providing excellent attack vectors for destroyers with the capability to launch torpedoes from stealth.  Aircraft can have a large impact on the battle given the lack of cover available for enemy ships. This map can be played in either three-area [[Ship:Game Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}


<!-- Please do not add maps to the list that are not yet available on the live server.  Feel free to populate this section, and we'll un-hide them as the maps go live.


{{MapsListNew|Rendezvous|new=1|
{| class="wikitable" style="text-align: center;"
*'''Battle Tiers: ??-??'''
|-
*'''Size: ??x?? km'''
! Ship
Information being added.}}
! Nation
{{MapsListNew|Coast|new=1|
! Tier
*'''Battle Tiers: ??-??'''
! Type
*'''Size: ??x?? km'''
! Dockyard event
Information being added.}}
! Phases
{{MapsListNew|Golden Haven|new=1|
! Minimum<br>paid stages
*'''Battle Tiers: ??-??'''
! Doubloon cost<br> per stage
*'''Size: ??x?? km'''
! Starter Pack Cost
Information being added.}}
! Mid stage reward ship
{{MapsListNew|Bering Sea|new=1|
|-
*'''Battle Tiers: ??-??'''
| style="vertical-align:middle;" | [[File:Ship_PASC610_Puerto_Rico.png|100px | ]]<br>[[Puerto Rico]]
*'''Size: ??x?? km'''
| style="vertical-align:middle;"| U.S.A
Information being added}}
| style="vertical-align:middle;"| 10
-->
| style="vertical-align:middle;"| Cruiser
| style="vertical-align:middle;"| Winter 2019
| style="vertical-align:middle;"| 36
| style="vertical-align:middle;"| -
| style="vertical-align:middle;"| -
| style="vertical-align:middle;"| -
| style="vertical-align:middle;"| [[Gorizia]]
|-
| [[File:Ship PGSB508 Odin.png|100px | ]]<br>[[Odin]]
| style="vertical-align:middle;"| Germany
| style="vertical-align:middle;"| 8
| style="vertical-align:middle;"| Battleship
| style="vertical-align:middle;"| Summer 2020
| style="vertical-align:middle;"| 20
| style="vertical-align:middle;"| 2
| style="vertical-align:middle;"| 1,750 {{doubloons}}
| style="vertical-align:middle;"| 8 stages- 8,000 {{doubloons}}
| style="vertical-align:middle;"| [[Graf Spee]]<ref>Players who already owned ''Graf Spee'' were compensated with credits, Graf Spee's War Paint camouflage, and a 10-point commander</ref>
|-
| style="vertical-align:middle;"| [[File:Ship PASC518 Anchorage.png|100px | ]]<br>[[Anchorage]]
| style="vertical-align:middle;"| U.S.A.
| style="vertical-align:middle;"| 8
| style="vertical-align:middle;"| Cruiser
| style="vertical-align:middle;"| Fall 2020
| style="vertical-align:middle;"| 20
| style="vertical-align:middle;"| 2
| style="vertical-align:middle;"| 1,750 {{doubloons}}
| style="vertical-align:middle;"| 2 stages- 3,000 {{doubloons}}<br>8 stages- 8,000 {{doubloons}}
| style="vertical-align:middle;"| None
|-
| style="vertical-align:middle;"| [[File:Ship PJSB519 Hizen.png|100px | ]]<br>[[Hizen]]
| style="vertical-align:middle;"| Japan
| style="vertical-align:middle;"| 9
| style="vertical-align:middle;"| Battleship
| style="vertical-align:middle;"| Winter 2020
| style="vertical-align:middle;"| 26
| style="vertical-align:middle;"| 4
| style="vertical-align:middle;"| 1,950 {{doubloons}}
| style="vertical-align:middle;"| 4 stages- 5,000 {{doubloons}}<br>10 stages- 9,950 {{doubloons}}
| style="vertical-align:middle;"| [[Tachibana]]<ref>Players who already owned ''Tachibana'' were compensated with 1,425,000 {{credits}}; a Port slot; the Winter permanent camouflage for Tachibana, and a Commander with 6 skill points.</ref><br>[[Yahagi]]<ref>Players who already owned ''Yahgi'' were compensated with 4,000 {{doubloons}}; a Port slot; the Winter permanent camouflage for Yahagi; and a Commander with 6 skill points.</ref>
|-
| style="vertical-align:middle;"| [[File:Ship PGSD529 ZF 6.png|100px | ]]<br>[[ZF-6]]
| style="vertical-align:middle;"| Germany
| style="vertical-align:middle;"| 9
| style="vertical-align:middle;"| Destroyer
| style="vertical-align:middle;"| Spring 2021
| style="vertical-align:middle;"| 22
| style="vertical-align:middle;"| 3
| style="vertical-align:middle;"| 2,200
| style="vertical-align:middle;"| 3 stages- 5,000 {{doubloons}}<br>8 stages- 8,950 {{doubloons}}
| style="vertical-align:middle;"| None
|-
| style="vertical-align:middle;"| [[File:Ship PHSC508 De Zeven Provincien.png|100px | ]]<br>[[De Zeven Provinciën]]
| style="vertical-align:middle;"| Netherlands
| style="vertical-align:middle;"| 8
| style="vertical-align:middle;"| Cruiser
| style="vertical-align:middle;"| Fall 2021
| style="vertical-align:middle;"| 24
| style="vertical-align:middle;"| 3
| style="vertical-align:middle;"| 1,500 {{doubloons}}
| style="vertical-align:middle;"| 3 stages- 3,950 {{doubloons}}<br>9 stages- 8,950 {{doubloons}}
| style="vertical-align:middle;"| None
|-
| style="vertical-align:middle;"| [[File:Ship PBSB509 Marlborough.png|100px | ]]<br>[[Marlborough]]
| style="vertical-align:middle;"| United Kingdom
| style="vertical-align:middle;"| 9
| style="vertical-align:middle;"| Battleship
| style="vertical-align:middle;"| Winter 2021
| style="vertical-align:middle;"| 32
| style="vertical-align:middle;"| 5
| style="vertical-align:middle;"| 1,500 {{doubloons}}
| style="vertical-align:middle;"| 5 stages- 5,500 {{doubloons}}<br>11 stages- 9,900 {{doubloons}}
| style="vertical-align:middle;"| [[Dreadnought]]<ref>Players who already owned ''Dreadnought'' were compensated with 5,250,000 {{credits}}</ref><br>[[Repulse]]
|-
| style="vertical-align:middle;"| [[File:Ship PVSB508 Atlantico.png|100px | ]]<br>[[Atlântico]]
| style="vertical-align:middle;"| Pan-America (Brazil)
| style="vertical-align:middle;"| 8
| style="vertical-align:middle;"| Battleship
| style="vertical-align:middle;"| Spring 2022
| style="vertical-align:middle;"| 22
| style="vertical-align:middle;"| 3
| style="vertical-align:middle;"| 1,750 {{doubloons}}
| style="vertical-align:middle;"| 3 stages- 3,900 {{doubloons}}<br>8 stages- 8,000 {{doubloons}}
| style="vertical-align:middle;"| None
|-
| style="vertical-align:middle;"| [[File:Ship_PASC610_Puerto_Rico.png|100px | ]]<br>[[Puerto Rico]]
| style="vertical-align:middle;"| U.S.A.
| style="vertical-align:middle;"| 10
| style="vertical-align:middle;"| Cruiser
| style="vertical-align:middle;"| Fall 2022
| style="vertical-align:middle;"| 40
| style="vertical-align:middle;"| 6
| style="vertical-align:middle;"| 1,750 {{doubloons}}
| style="vertical-align:middle;"| 6 stages- 7,500 {{doubloons}}<br>12 stages- 12,000 {{doubloons}}
| style="vertical-align:middle;"| [[Huron]]
|-
| style="vertical-align:middle;"| [[File:Ship PGSC529 Admiral Schroder.png|100px | ]]<br>[[Admiral Schröder]]
| style="vertical-align:middle;"| Germany
| style="vertical-align:middle;"| 9
| style="vertical-align:middle;"| Cruiser
| style="vertical-align:middle;"| Winter 2022
| style="vertical-align:middle;"| 30
| style="vertical-align:middle;"| 4
| style="vertical-align:middle;"| 1,750 {{doubloons}}
| style="vertical-align:middle;"| 4 stages- 5,000 {{doubloons}}<br>10 stages- 10,000 {{doubloons}}
| style="vertical-align:middle;"| [[Renown '44]]
|-
| style="vertical-align:middle;"| [[File:Ship PJSB539 Daisen.png|100px | ]]<br>[[Daisen]]
| style="vertical-align:middle;"| Japan
| style="vertical-align:middle;"| 9
| style="vertical-align:middle;"| Battleship
| style="vertical-align:middle;"| Spring 2023
| style="vertical-align:middle;"| 34
| style="vertical-align:middle;"| 5
| style="vertical-align:middle;"| 1,500 {{doubloons}}
| style="vertical-align:middle;"| 5 stages- 5,500 {{doubloons}}<br>11 stages- 10,000 {{doubloons}}
| style="vertical-align:middle;"| None
|-
| style="vertical-align:middle;"| [[File:Ship PZSD510 Lushun.png|100px | ]]<br>[[Lüshun]]
| style="vertical-align:middle;"| Pan-Asia
| style="vertical-align:middle;"| 10
| style="vertical-align:middle;"| Destroyer
| style="vertical-align:middle;"| Summer/Fall 2023
| style="vertical-align:middle;"| 35
| style="vertical-align:middle;"| 5
| style="vertical-align:middle;"| 1,950 {{doubloons}}
| style="vertical-align:middle;"| 5 stages- 7,000 {{doubloons}}<br>10 stages- 11,000 {{doubloons}}
| style="vertical-align:middle;"| None
|-
| style="vertical-align:middle;"| [[File:Ship PISC519 Michelangelo.png|100px | ]]<br>[[Michelangelo]]
| style="vertical-align:middle;"| Italy
| style="vertical-align:middle;"| 9
| style="vertical-align:middle;"| Cruiser
| style="vertical-align:middle;"| Winter 2023
| style="vertical-align:middle;"| 32
| style="vertical-align:middle;"| 5
| style="vertical-align:middle;"| 1,750 {{doubloons}}
| style="vertical-align:middle;"| 5 stages- 6,000 {{doubloons}}<br>10 stages- 10,000 {{doubloons}}
| style="vertical-align:middle;"| None
|-
| style="vertical-align:middle;"| [[File:Ship PASB730 Wisconsin.png|100px | ]]<br>[[Wisconsin]]
| style="vertical-align:middle;"| U.S.A.
| style="vertical-align:middle;"| 10
| style="vertical-align:middle;"| Battleship
| style="vertical-align:middle;"| Spring/Summer 2024
| style="vertical-align:middle;"| 30
| style="vertical-align:middle;"| 2
| style="vertical-align:middle;"| 2,100 {{doubloons}}
| style="vertical-align:middle;"| 5 stages- 6,000 {{doubloons}}<br>9 stages- 12,000 {{doubloons}}
| style="vertical-align:middle;"| [[West Virginia '44]]<ref>Players who already owned West Virgina '44 were compensated with 3 additional dockyard stages, allowing them to complete the event for free</ref>
|-
| style="vertical-align:middle;"| [[File:Ship PSSC719 Almirante Oquendo.png|100px | ]]<br>[[Almirante Oquendo]]
| style="vertical-align:middle;"| Spain
| style="vertical-align:middle;"| 9
| style="vertical-align:middle;"| Cruiser
| style="vertical-align:middle;"| Summer/Fall 2024
| style="vertical-align:middle;"| 20
| style="vertical-align:middle;"| 2
| style="vertical-align:middle;"| 2,000 {{doubloons}}
| style="vertical-align:middle;"| 2 stages- 3,200 {{doubloons}}<br>7 stages- 8,000 {{doubloons}}
| style="vertical-align:middle;"| [[Leipzig]]<ref>Players who already owned ''Leipzig'' were compensated with 2 additional dockyard stages, allowing them to complete the event for free. </ref>
|-
| style="vertical-align:middle;"| [[File:Ship PWSB719 Niord.png|100px | ]]<br>[[Niord]]
| style="vertical-align:middle;"| Pan-Europe
| style="vertical-align:middle;"| 9
| style="vertical-align:middle;"| Battleship
| style="vertical-align:middle;"| Winter 2024
| style="vertical-align:middle;"| 20
| style="vertical-align:middle;"| 2
| style="vertical-align:middle;"| 3,000 {{doubloons}}
| style="vertical-align:middle;"| 2 stages- 5,000 {{doubloons}}<br>6 stages- 12,000 {{doubloons}}
| style="vertical-align:middle;"| [[Kalmar]]
|-
| style="vertical-align:middle;"| [[File:Ship_PASD710_Laffey.png|100px | ]]<br>[[Ship:Laffey|Laffey]]
| style="vertical-align:middle;"| USA
| style="vertical-align:middle;"| 10
| style="vertical-align:middle;"| Destroyer
| style="vertical-align:middle;"| Summer 2025
| style="vertical-align:middle;"| 20
| style="vertical-align:middle;"| 2
| style="vertical-align:middle;"| 3,000 {{doubloons}}
| style="vertical-align:middle;"| 2 stages- 5,000 {{doubloons}}<br>6 stages- 12,500 {{doubloons}}
| style="vertical-align:middle;"| None
|-
| style="vertical-align:middle;"| [[File:Ship_PZSD910_Black_Lushun.png|100px | ]]<br>[[Ship:Lüshun_B|Lüshun B]]
| style="vertical-align:middle;"| Pan-Asia
| style="vertical-align:middle;"| 10
| style="vertical-align:middle;"| Destroyer
| style="vertical-align:middle;"| Autumn 2025
| style="vertical-align:middle;"| 35
| style="vertical-align:middle;"| 5
| style="vertical-align:middle;"| 1,350 {{doubloons}}
| style="vertical-align:middle;"| 5 stages- 5,000 {{doubloons}}<br>10 stages- 9,000 {{doubloons}}
| style="vertical-align:middle;"| None
|-
| style="vertical-align:middle;"| [[File:Ship_PFSB709_Roussillon.png|100px | ]]<br>[[Ship:Roussillon|Roussillon]]
| style="vertical-align:middle;"| France
| style="vertical-align:middle;"| 9
| style="vertical-align:middle;"| Battleship
| style="vertical-align:middle;"| Winter 2025-26
| style="vertical-align:middle;"| 20
| style="vertical-align:middle;"| 2
| style="vertical-align:middle;"| 3,000 {{doubloons}}
| style="vertical-align:middle;"| 2 stages- 5,000 {{doubloons}}<br>6 stages- 12,500 {{doubloons}}
| style="vertical-align:middle;"| [[Montcalm]]<ref>Players who already owned Montcalm were compensated with 45,000{{coal}}</ref>
|-
| style="vertical-align:middle;"| [[File:Ship_PGSD719_ZH_1.png|100px | ]]<br>[[Ship:ZH-1|ZH-1]]
| style="vertical-align:middle;"| Germany
| style="vertical-align:middle;"| 9
| style="vertical-align:middle;"| Destroyer
| style="vertical-align:middle;"| Spring 2026
| style="vertical-align:middle;"| 20
| style="vertical-align:middle;"| 2
| style="vertical-align:middle;"| 2,000 {{doubloons}}
| style="vertical-align:middle;"| 2 stages- 3,200 {{doubloons}}<br>6 stages- 7,800 {{doubloons}}
| style="vertical-align:middle;"| None
|}


== Special ==
== Event Descriptions: ==
=== Dockyard 1: ''[[Puerto Rico]]'' ===
Update 0.8.11 saw the inauguration of the dockyard as a timed construction event. To speed up construction in order to finish before the end of the event, completion of directives gave points necessary to purchase boosts. A combination of factors led to this event being the worst-received dockyard and one of the worst public relations disasters of all time for Wargaming.
 
Completion of the event was rewarded with ''Puerto Rico''. What ''Montana'' is to ''Iowa'', is what ''Puerto Rico'' is to ''Alaska''. ''[[Gorizia]]'' was also rewarded as a midpoint completion reward.
 
=== Hamburg Dockyard: ''[[Odin]]'' ===
Following community backlash from the first dockyard, this event and all others following it were designed to be completed via time-gated mission sets instead of directive boosting. ''Odin'' is a German battleship with a large number of smaller caliber guns, as well as torpedoes for brawling. ''[[Graf Spee]]'' was the midpoint reward, one of the first true "large cruisers" of the game.
 
=== Dockyard 3: ''[[Anchorage]]'' ===
US heavy cruiser ''Anchorage'' was the reward for the third dockyard, a ship with similar construction to ''Buffalo'' but an unusual combination of a smokescreen generator and torpedoes.
 
=== Kure Dockyard: ''[[Hizen]]'' ===
Japanese battleship ''Hizen'', with a heavier but slower reloading main battery compared to her tech tree counterpart ''Izumo'', was the star of the fourth dockyard, set in Kure. ''[[Tachibana]]'' and ''[[Yahagi]]'' were offered as midpoint rewards.
 
=== Hamburg Dockyard: ''[[ZF-6]]'' ===
The fifth dockyard saw a return to the Hamburg shipyards where ''ZF-6'', an unusual French/German hybrid destroyer, was offered to players. This ship has strong AP performance, and lacks the German hydroacoustic search consumable but gains the French main battery reload booster consumable in its stead.
 
=== Rotterdam Dockyard: ''[[De Zeven Provinciën]]'' ===
Celebrating the concurrent release of the Dutch cruiser line, the sixth dockyard featured ''De Zeven Provinciën'', a postwar light cruiser with a fearsome antiaircraft battery and powerful airstrike consumable.
 
=== Clydebank Dockyard: ''[[Marlborough]]'' ===
Clydebank, Scotland, was the location of the seventh dockyard, where [[Marlborough]], a battleship combining a ''Vanguard''-like hull with an absurd 16 356mm rifles, could be built. At the time, this event was also the only means of obtaining ''[[Repulse]]'', a blisteringly fast battlecruiser with large caliber guns for her tier.
 
=== Clydebank Dockyard: ''[[Atlântico]]'' ===
Set in the same shipyard that crafted ''Marlborough'', the eighth dockyard features ''Atlântico'', a Brazilian order for a super-dreadnought with an almost comically large caliber secondary battery.
 
=== Dockyard 9: Return of ''[[Puerto Rico]]'' ===
As a manner of apology for the botched inaugural dockyard, the ninth dockyard has been announced starting the infamous ''Puerto Rico'', with compensation in various currencies that will be offered to captains who already have the ship in port. ''[[Huron]]'' will be the midpoint reward ship for this event.
 
=== Hamburg Dockyard: ''[[Admiral Schröder]]'' ===
 
The tenth dockyard once again returned to Hamburg, Germany, where ''Admiral Schröder'' was constructed. A post-World War I design for a large surface raider, she carries a heavy main battery of eight 305 mm guns supported by a large secondary battery. Although she lacks the torpedoes commonly found on most German cruisers, she has an Engine Boost. ''[[Renown '44]]'' was the midpoint reward.
 
=== Kure Dockyard: ''[[Daisen]]'' ===
 
The Kure dockyard returned for the construction of Japanese battleship ''Daisen''. Based on a series of fast battlecruiser designs from World War I, she features a powerful, accurate main battery and quadruple torpedo launchers, but was left with a relatively archaic (for the time) casemate-mounted secondary suite inherited from earlier projects.
 
=== Sestri Ponente Dockyard: ''[[Michelangelo]]'' ===
 
The Sestri Ponente dockyard brings the first Italian ship to the event: ''Michelangelo'', a large cruiser based on a unique inter-war design for a "medium displacement" battleship. She stands out for her numerous SAP secondary guns, as well as her unusual main battery of eight 305 mm guns placed in two quadruple turrets amidships. Among her other features are her Exhaust Smoker Generator and Hydroacoustic Search consumables, as well as her torpedoes and good survivability.
 
=== Dockyard 13: ''[[Wisconsin]]'' ===
 
The thirteenth dockyard took place in the Naval Base, where players could build their very own "Big Wisky." An ''Iowa''-class battleship, she features high speed, a very accurate main battery, and a Combat Instruction that reduces her main battery reload and consumable cooldown when active. ''[[West Virginia '44]]'' was the midpoint reward.
 
=== Sestri Ponente Dockyard: ''[[Almirante Oquendo]]'' ===
 
The Senstri Ponente dockyard returns again, this time to construct the Spanish cruiser ''Almirante Oquendo''. Based on a 1938 design (Project 138), she features similar traits to other high tier Spanish cruisers, and an alternate fire mode that reduces her main battery dispersion. ''[[Leipzig]]'' was the midpoint reward.
 
===Hamburg Dockyard: ''[[Niord]]''===
 
Update 13.11 brings us to the Hamburg Dockyard, at which construction of the European Battleship Niord, Tier IX will commence! Niord's a speedy battleship, similar in layout to the GK4541 German battlecruiser designs of the First World War. She's also the result of a hypothetical alternate history scenario where the ship is laid down in Germany in 1918, purchased by Sweden in the 1920s, and gradually completed by the end of the 1930s, which included subsequent modernization of anti-aircraft defense systems following the Second World War.
 
===Tan Yun Dockyard: ''[[Ship:Lüshun B|Lüshun B]]''===
 
You'll be able to start building Lüshun B—the black edition of an epic-rarity Pan-Asian Tier X destroyer. The original X Lüshun
was constructed at the Tan Yun Dockyard, available from Update 12.7 to 12.9.You'll be able to build Lüshun B faster—within two updates, and to reflect this, we've adjusted the combat missions, prices, and rewards. Note that this is just the beginning of what we've prepared for this Black Friday. More opportunities to expand your Black fleet are coming in Update 14.10.
 
===In the Name of Tomorrow: ''[[Ship:Laffey|Laffey]]''===
 
Update 14.7 lays the keel of a new ship at the Dockyard—you can add Tier X Laffey to your fleet by building her!
 
USS Laffey is a renowned Allen M. Sumner-class destroyer that made her mark in history during WWII, even partaking in the Normandy landings. X Laffey
is most notable for surviving six kamikaze strikes and four bomb hits during the Battle of Okinawa. Her in-game role is that of a main battery–focused destroyer with strong concealment, an improved Defensive AA Fire consumable, the Burst Fire mode, and an enhanced Specialized Repair Teams—a feature that's seldom seen on U.S. destroyers. This set is topped with a special time-based Smoke Generator, allowing for a more flexible approach. Among Laffey's downsides are short-range torpedoes, short overall smoke time capacity, modest speed, and a small hit-point pool for her tier. However, she has enough firepower and means to support a risky but rewarding gun-focused playstyle, making her a desirable addition to any proud Captain's fleet.
 
===[[Ship:Roussillon|Roussillon]]===
 
During the late 1930s, in light of increasing tensions around the world, the French Republic committed itself to re-arming all of its military branches. This included the French Navy, which was in the process of building the four Richelieu-class battleships. However, in light of intelligence that indicated larger ships were being considered by the Germans and Italians, they began work on a successor class.
 
These efforts resulted in the Alsace class, but the design was never fully finalized due to the fall of France in 1940. One option called for these ships to be armed with nine 406 mm guns arranged in three triple-gun turrets in a conventional configuration. Tier IX Roussillon is based on this design variant. The ship is named after a historical province on the Mediterranean coast of France, formerly part of the Medieval Principality of Catalonia.
 
===Dockyard [[Ship:ZH-1|ZH-1]]===
 
Captains, a new Dockyard commences with Update 15.3, featuring Tier IX German destroyer ZH-1!
 
The ship was originally laid down as Dutch destroyer Gerard Callenburgh in 1938. She was captured by the Germans in 1940 following the occupation of the Netherlands and—with some alterations to the original armament—completed in 1942 under the name ZH-1 (stands for “Zerstörer, Holland, No.1”). During the Second World War, the destroyer served mainly off the coast of France, and she was sunk during the Normandy Landings at the Battle of Ushant in June 1944.
 
== Notes: ==
* During [[Ship:Update 0.11.0|Update 0.11.0]], [[Repulse]] was unique in that she was only obtainable through completion of the first eighteen stages of the [[Marlborough]] dockyard. Previously, all ships given as rewards for completing intermediate stages were obtainable through other means. In [[Ship:Update 0.11.2|Update 0.11.2]], Repulse was made available in the [[Armory]] and [[Ship:Port#Premium_shop|Premium Shop]].
* As of [[Ship:Update 12.11|Update 12.11]], only ''Odin'', ''Anchorage'' and ''Hizen'' are obtainable outside of the dockyard, through Santa Gift containers. The rest of the dockyard final reward ships do not drop from any container, making them unobtainable after the conclusion of the event.
* The first dockyard, [[Puerto Rico]], was unique in that every stage could be completed for free, meaning that it was possible to earn her without the expenditure of doubloons. However, the staggeringly monumental requirements to unlock each stage drew intense criticism from the community and prompted a redesign of following dockyard formats.
*On May 4th, 2022, a rerun of the ''Puerto Rico'' dockyard was announced as the second dockyard event for 2022, a move which was said to be an apology for the disastrous initial dockyard event and a new opportunity for new and veteran players alike to obtain the ship. The event will run according to subsequent dockyard formats (set stages instead of directive-boosted). Previous owners of ''Puerto Rico'' will be compensated with a choice of several currency bundles for their second completion of the event.
 
<references />


{{MapsList|Tutorial|
*'''Battle Tiers: Tutorial Only'''
*'''Replay File Name: xxx_i01_tutorial.wowsreplay'''
The tutorial map can only be played via the Introductory Mission that new players have.  It features a set battle with the player piloting a cruiser fighting against enemy defense forces.  Depending on the nation selected, enemies will be from an opposing nation.  There are special coastal defense batteries that appear in no other map, but they never target the player.  Due to the limited usage of the map, data is hard to obtain for it.}}
{{MapsList|Riposte|
*'''Battle Tiers: Ranked Only'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_r01_military_navigation.wowsreplay'''
Ready your favorite vessels and try out this map, created exclusively for [[Ship:Game Modes#Ranked Battle|Ranked Battles]]. Take a Mediterranean holiday, bask in the warm waters, and stay on guard; Riposte offers absolute symmetry with twin islands that ships of any type can use to their advantage.}}
{{MapsList|Naval Station Newport|
*'''Battle Tiers: Scenario Only'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_s02_Naval_Defense.wowsreplay'''
Created exclusively for [[Ship:Game Modes#Scenario|Scenario Battles]]. Remember, if you lose the Newport base, you will lose control over the entire region!}}
{{MapsList|Killer Whale|
*'''Battle Tiers: Scenario Only'''
*'''Size: 36x36 km'''
*'''Replay File Name: xxx_s01_NavalBase.wowsreplay'''
Created exclusively for [[Ship:Game Modes#Scenario|Scenario Battles]]. Intelligence reports say that the enemy's major forces have left the naval base. Now is a good time for a swift raid and massive destruction. There are only a few ships left to defend the base, with some of them under repair.}}
{{MapsList|Labyrinth|
*'''Battle Tiers: Scenario Only'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_s03_Labyrinth.wowsreplay'''
Created exclusively for [[Ship:Game Modes#Scenario|Scenario Battles]]. A sudden night attack on an allied aircraft-carrying squadron turned out to be catastrophic: all escort ships were lost, and the aircraft carrier Raptor was badly damaged. Extensive damage incapacitated the ship. Your task force is ordered to find the carrier, repair the ship, and escort her from the danger zone.}}
{{MapsList|Narai|
*'''Battle Tiers: Scenario Only'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_s07_Advance.wowsreplay'''
Created exclusively for [[Ship:Game Modes#Scenario|Scenario Battles]].}}
{{MapsList|Rouen Atoll|
*'''Battle Tiers: Scenario Only'''
*'''Size: 36x36 km'''
*'''Replay File Name: xxx_s06_Atoll.wowsreplay'''
Created exclusively for [[Ship:Game Modes#Scenario|Scenario Battles]].}}
{{MapsList|Operation Hermes|
*'''Battle Tiers: Scenario Only'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_s09_LePVE.wowsreplay'''
Created exclusively for [[Ship:Game Modes#Scenario|Scenario Battles]].}}
{{MapsList|Cherry Blossom|
*'''Battle Tiers: Scenario Only'''
*'''Size: 48x48 km'''
*'''Replay File Name: xxx_s10_USS_CL.wowsreplay'''
Created exclusively for [[Ship:Game Modes#Scenario|Scenario Battles]].}}
{{MapsList|Ruinberg in Jacuzzi|
*'''Battle Tiers: Special Ships Only'''
For the April 2016 April Fool's day surprise, World of Warships released the Scrub-a-dub-dub game mode. The game takes place in a giant bath tub inside the Bad Advice Captain's bathroom. The tub itself is filled with a variety of floating bath toys that are used as terrain cover.  Players captain one of four different ships each representing a nation. The map only has a [[Ship:Game Modes#Domination|Domination]] game mode where there are four capture zones in the center of the map.}}
{{MapsList|Halloween 2016|
*'''Battle Tiers: Special Ships Only'''
For the October 2016 Halloween event, World of Warships has released the "Saving Transylvania" Scenario game mode.  Players queue up in one of three event ships — steampunk variants of ''[[Nassau]]'', ''[[St. Louis]]'', and ''[[Wakatake]]'' — in a mission to escort the ship ''Transilvania'' to safe harbor.  The map itself is devilishly dark and sinister, with fixed shore batteries and endless waves of enemies.}}
{{MapsList| Space Map|
*'''Battle Tiers: Special Ships Only'''
A "Space battle" is an encounter on a special map in outer space with asteroids as your only cover and a vacuum instead of water. The prototype for this map is the familiar Hotspot map with two variants of key areas. You know one of them from Random Battles, and the other variant was used in Clan Battles.}}
{{MapsList|Halloween 2017|
*'''Battle Tiers: Special Ships Only'''
*'''Size: ??x?? km'''
*'''Replay File Name: xxx_e02_Halloween_2017.wowsreplay'''
Created exclusively for [[Ship:Game Modes#Scenario|Scenario Battles]].}}
{{MapsList|Flooded City|
*'''Battle Tiers: Special Ships Only'''
*'''Size: ??x?? km'''
*'''Replay File Name: xxx_e08_PostApocalypse.wowsreplay'''
Created exclusively for [[Ship:Game Modes#Scenario|Scenario Battles]].}}
{{MapsList|Polygon|
*'''Battle Tiers: Special Ships Only'''
*'''Size: ??x?? km'''
*'''Replay File Name: xxx_e11_FreshGameplay_2021.wowsreplay'''
Created exclusively for [[Ship:Game Modes#Scenario|Scenario Battles]].}}
{{MapsList|Dunkirk|
*'''Battle Tiers: Scenario Only'''
*'''Size: 36x36 km'''
*'''Replay File Name: xxx_s05_Dunkirk.wowsreplay'''
Created exclusively for [[Ship:Game Modes#Scenario|Scenario Battles]]. }}


[[Category:World of Warships]]
[[Category:Rules pages]]
[[Category:Rules pages]]
[[Category:Maps]]

Latest revision as of 17:47, 11 July 2026


The Dockyard is an occasional feature introduced in Update 0.8.11.

In the Dockyard a player can watch his ship being built from the keel up as he progresses in a campaign to acquire the ship. Each stage of the shipbuilding process is generally unlocked through a series of time-gated missions while the event is active, with various rewards allocated for completion of each stage, ranging from signals and camouflages to premium time, ships, containers, and harder-to-obtain resources. Completion of every stage of shipbuilding will reward the player with the completed ship. While the majority of dockyard stages can be completed for free, the player will always have to spend doubloons to complete every stage of the dockyard event, with the exception of the first dockyard (Puerto Rico, winter 2019), where it was possible to unlock every stage for free. Players can choose the number of dockyard stages to bypass, spending more to accelerate past more stages, or spending the minimum amount on un-earnable stages and grinding through the entire event.


Ship Nation Tier Type Dockyard event Phases Minimum
paid stages
Doubloon cost
per stage
Starter Pack Cost Mid stage reward ship

Puerto Rico
U.S.A 10 Cruiser Winter 2019 36 - - - Gorizia

Odin
Germany 8 Battleship Summer 2020 20 2 1,750 Doubloons 8 stages- 8,000 Doubloons Graf Spee[1]

Anchorage
U.S.A. 8 Cruiser Fall 2020 20 2 1,750 Doubloons 2 stages- 3,000 Doubloons
8 stages- 8,000 Doubloons
None

Hizen
Japan 9 Battleship Winter 2020 26 4 1,950 Doubloons 4 stages- 5,000 Doubloons
10 stages- 9,950 Doubloons
Tachibana[2]
Yahagi[3]

ZF-6
Germany 9 Destroyer Spring 2021 22 3 2,200 3 stages- 5,000 Doubloons
8 stages- 8,950 Doubloons
None

De Zeven Provinciën
Netherlands 8 Cruiser Fall 2021 24 3 1,500 Doubloons 3 stages- 3,950 Doubloons
9 stages- 8,950 Doubloons
None

Marlborough
United Kingdom 9 Battleship Winter 2021 32 5 1,500 Doubloons 5 stages- 5,500 Doubloons
11 stages- 9,900 Doubloons
Dreadnought[4]
Repulse

Atlântico
Pan-America (Brazil) 8 Battleship Spring 2022 22 3 1,750 Doubloons 3 stages- 3,900 Doubloons
8 stages- 8,000 Doubloons
None

Puerto Rico
U.S.A. 10 Cruiser Fall 2022 40 6 1,750 Doubloons 6 stages- 7,500 Doubloons
12 stages- 12,000 Doubloons
Huron

Admiral Schröder
Germany 9 Cruiser Winter 2022 30 4 1,750 Doubloons 4 stages- 5,000 Doubloons
10 stages- 10,000 Doubloons
Renown '44

Daisen
Japan 9 Battleship Spring 2023 34 5 1,500 Doubloons 5 stages- 5,500 Doubloons
11 stages- 10,000 Doubloons
None

Lüshun
Pan-Asia 10 Destroyer Summer/Fall 2023 35 5 1,950 Doubloons 5 stages- 7,000 Doubloons
10 stages- 11,000 Doubloons
None

Michelangelo
Italy 9 Cruiser Winter 2023 32 5 1,750 Doubloons 5 stages- 6,000 Doubloons
10 stages- 10,000 Doubloons
None

Wisconsin
U.S.A. 10 Battleship Spring/Summer 2024 30 2 2,100 Doubloons 5 stages- 6,000 Doubloons
9 stages- 12,000 Doubloons
West Virginia '44[5]

Almirante Oquendo
Spain 9 Cruiser Summer/Fall 2024 20 2 2,000 Doubloons 2 stages- 3,200 Doubloons
7 stages- 8,000 Doubloons
Leipzig[6]

Niord
Pan-Europe 9 Battleship Winter 2024 20 2 3,000 Doubloons 2 stages- 5,000 Doubloons
6 stages- 12,000 Doubloons
Kalmar

Laffey
USA 10 Destroyer Summer 2025 20 2 3,000 Doubloons 2 stages- 5,000 Doubloons
6 stages- 12,500 Doubloons
None

Lüshun B
Pan-Asia 10 Destroyer Autumn 2025 35 5 1,350 Doubloons 5 stages- 5,000 Doubloons
10 stages- 9,000 Doubloons
None

Roussillon
France 9 Battleship Winter 2025-26 20 2 3,000 Doubloons 2 stages- 5,000 Doubloons
6 stages- 12,500 Doubloons
Montcalm[7]

ZH-1
Germany 9 Destroyer Spring 2026 20 2 2,000 Doubloons 2 stages- 3,200 Doubloons
6 stages- 7,800 Doubloons
None

Event Descriptions:

Dockyard 1: Puerto Rico

Update 0.8.11 saw the inauguration of the dockyard as a timed construction event. To speed up construction in order to finish before the end of the event, completion of directives gave points necessary to purchase boosts. A combination of factors led to this event being the worst-received dockyard and one of the worst public relations disasters of all time for Wargaming.

Completion of the event was rewarded with Puerto Rico. What Montana is to Iowa, is what Puerto Rico is to Alaska. Gorizia was also rewarded as a midpoint completion reward.

Hamburg Dockyard: Odin

Following community backlash from the first dockyard, this event and all others following it were designed to be completed via time-gated mission sets instead of directive boosting. Odin is a German battleship with a large number of smaller caliber guns, as well as torpedoes for brawling. Graf Spee was the midpoint reward, one of the first true "large cruisers" of the game.

Dockyard 3: Anchorage

US heavy cruiser Anchorage was the reward for the third dockyard, a ship with similar construction to Buffalo but an unusual combination of a smokescreen generator and torpedoes.

Kure Dockyard: Hizen

Japanese battleship Hizen, with a heavier but slower reloading main battery compared to her tech tree counterpart Izumo, was the star of the fourth dockyard, set in Kure. Tachibana and Yahagi were offered as midpoint rewards.

Hamburg Dockyard: ZF-6

The fifth dockyard saw a return to the Hamburg shipyards where ZF-6, an unusual French/German hybrid destroyer, was offered to players. This ship has strong AP performance, and lacks the German hydroacoustic search consumable but gains the French main battery reload booster consumable in its stead.

Rotterdam Dockyard: De Zeven Provinciën

Celebrating the concurrent release of the Dutch cruiser line, the sixth dockyard featured De Zeven Provinciën, a postwar light cruiser with a fearsome antiaircraft battery and powerful airstrike consumable.

Clydebank Dockyard: Marlborough

Clydebank, Scotland, was the location of the seventh dockyard, where Marlborough, a battleship combining a Vanguard-like hull with an absurd 16 356mm rifles, could be built. At the time, this event was also the only means of obtaining Repulse, a blisteringly fast battlecruiser with large caliber guns for her tier.

Clydebank Dockyard: Atlântico

Set in the same shipyard that crafted Marlborough, the eighth dockyard features Atlântico, a Brazilian order for a super-dreadnought with an almost comically large caliber secondary battery.

Dockyard 9: Return of Puerto Rico

As a manner of apology for the botched inaugural dockyard, the ninth dockyard has been announced starting the infamous Puerto Rico, with compensation in various currencies that will be offered to captains who already have the ship in port. Huron will be the midpoint reward ship for this event.

Hamburg Dockyard: Admiral Schröder

The tenth dockyard once again returned to Hamburg, Germany, where Admiral Schröder was constructed. A post-World War I design for a large surface raider, she carries a heavy main battery of eight 305 mm guns supported by a large secondary battery. Although she lacks the torpedoes commonly found on most German cruisers, she has an Engine Boost. Renown '44 was the midpoint reward.

Kure Dockyard: Daisen

The Kure dockyard returned for the construction of Japanese battleship Daisen. Based on a series of fast battlecruiser designs from World War I, she features a powerful, accurate main battery and quadruple torpedo launchers, but was left with a relatively archaic (for the time) casemate-mounted secondary suite inherited from earlier projects.

Sestri Ponente Dockyard: Michelangelo

The Sestri Ponente dockyard brings the first Italian ship to the event: Michelangelo, a large cruiser based on a unique inter-war design for a "medium displacement" battleship. She stands out for her numerous SAP secondary guns, as well as her unusual main battery of eight 305 mm guns placed in two quadruple turrets amidships. Among her other features are her Exhaust Smoker Generator and Hydroacoustic Search consumables, as well as her torpedoes and good survivability.

Dockyard 13: Wisconsin

The thirteenth dockyard took place in the Naval Base, where players could build their very own "Big Wisky." An Iowa-class battleship, she features high speed, a very accurate main battery, and a Combat Instruction that reduces her main battery reload and consumable cooldown when active. West Virginia '44 was the midpoint reward.

Sestri Ponente Dockyard: Almirante Oquendo

The Senstri Ponente dockyard returns again, this time to construct the Spanish cruiser Almirante Oquendo. Based on a 1938 design (Project 138), she features similar traits to other high tier Spanish cruisers, and an alternate fire mode that reduces her main battery dispersion. Leipzig was the midpoint reward.

Hamburg Dockyard: Niord

Update 13.11 brings us to the Hamburg Dockyard, at which construction of the European Battleship Niord, Tier IX will commence! Niord's a speedy battleship, similar in layout to the GK4541 German battlecruiser designs of the First World War. She's also the result of a hypothetical alternate history scenario where the ship is laid down in Germany in 1918, purchased by Sweden in the 1920s, and gradually completed by the end of the 1930s, which included subsequent modernization of anti-aircraft defense systems following the Second World War.

Tan Yun Dockyard: Lüshun B

You'll be able to start building Lüshun B—the black edition of an epic-rarity Pan-Asian Tier X destroyer. The original X Lüshun was constructed at the Tan Yun Dockyard, available from Update 12.7 to 12.9.You'll be able to build Lüshun B faster—within two updates, and to reflect this, we've adjusted the combat missions, prices, and rewards. Note that this is just the beginning of what we've prepared for this Black Friday. More opportunities to expand your Black fleet are coming in Update 14.10.

In the Name of Tomorrow: Laffey

Update 14.7 lays the keel of a new ship at the Dockyard—you can add Tier X Laffey to your fleet by building her!

USS Laffey is a renowned Allen M. Sumner-class destroyer that made her mark in history during WWII, even partaking in the Normandy landings. X Laffey is most notable for surviving six kamikaze strikes and four bomb hits during the Battle of Okinawa. Her in-game role is that of a main battery–focused destroyer with strong concealment, an improved Defensive AA Fire consumable, the Burst Fire mode, and an enhanced Specialized Repair Teams—a feature that's seldom seen on U.S. destroyers. This set is topped with a special time-based Smoke Generator, allowing for a more flexible approach. Among Laffey's downsides are short-range torpedoes, short overall smoke time capacity, modest speed, and a small hit-point pool for her tier. However, she has enough firepower and means to support a risky but rewarding gun-focused playstyle, making her a desirable addition to any proud Captain's fleet.

During the late 1930s, in light of increasing tensions around the world, the French Republic committed itself to re-arming all of its military branches. This included the French Navy, which was in the process of building the four Richelieu-class battleships. However, in light of intelligence that indicated larger ships were being considered by the Germans and Italians, they began work on a successor class.

These efforts resulted in the Alsace class, but the design was never fully finalized due to the fall of France in 1940. One option called for these ships to be armed with nine 406 mm guns arranged in three triple-gun turrets in a conventional configuration. Tier IX Roussillon is based on this design variant. The ship is named after a historical province on the Mediterranean coast of France, formerly part of the Medieval Principality of Catalonia.

Dockyard ZH-1

Captains, a new Dockyard commences with Update 15.3, featuring Tier IX German destroyer ZH-1!

The ship was originally laid down as Dutch destroyer Gerard Callenburgh in 1938. She was captured by the Germans in 1940 following the occupation of the Netherlands and—with some alterations to the original armament—completed in 1942 under the name ZH-1 (stands for “Zerstörer, Holland, No.1”). During the Second World War, the destroyer served mainly off the coast of France, and she was sunk during the Normandy Landings at the Battle of Ushant in June 1944.

Notes:

  • During Update 0.11.0, Repulse was unique in that she was only obtainable through completion of the first eighteen stages of the Marlborough dockyard. Previously, all ships given as rewards for completing intermediate stages were obtainable through other means. In Update 0.11.2, Repulse was made available in the Armory and Premium Shop.
  • As of Update 12.11, only Odin, Anchorage and Hizen are obtainable outside of the dockyard, through Santa Gift containers. The rest of the dockyard final reward ships do not drop from any container, making them unobtainable after the conclusion of the event.
  • The first dockyard, Puerto Rico, was unique in that every stage could be completed for free, meaning that it was possible to earn her without the expenditure of doubloons. However, the staggeringly monumental requirements to unlock each stage drew intense criticism from the community and prompted a redesign of following dockyard formats.
  • On May 4th, 2022, a rerun of the Puerto Rico dockyard was announced as the second dockyard event for 2022, a move which was said to be an apology for the disastrous initial dockyard event and a new opportunity for new and veteran players alike to obtain the ship. The event will run according to subsequent dockyard formats (set stages instead of directive-boosted). Previous owners of Puerto Rico will be compensated with a choice of several currency bundles for their second completion of the event.
  1. Players who already owned Graf Spee were compensated with credits, Graf Spee's War Paint camouflage, and a 10-point commander
  2. Players who already owned Tachibana were compensated with 1,425,000 Credits; a Port slot; the Winter permanent camouflage for Tachibana, and a Commander with 6 skill points.
  3. Players who already owned Yahgi were compensated with 4,000 Doubloons; a Port slot; the Winter permanent camouflage for Yahagi; and a Commander with 6 skill points.
  4. Players who already owned Dreadnought were compensated with 5,250,000 Credits
  5. Players who already owned West Virgina '44 were compensated with 3 additional dockyard stages, allowing them to complete the event for free
  6. Players who already owned Leipzig were compensated with 2 additional dockyard stages, allowing them to complete the event for free.
  7. Players who already owned Montcalm were compensated with 45,000Coal