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Ship:ARP Haruna

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Changelog, fixed gallery format, fixed typo in pros/cons
 
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===Pros===
===Pros===
* Pro 1
* Large HP pool
* Pro 2
* Long firing range
* High top speed
* Clone of [[Kongō]] with premium ship benefits


===Cons===
===Cons===
* Con 1
* High detectability
* Con 2
* Low damage per salvo
 


==Ship Stats==
==Ship Stats==
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<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kongō (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kongō (B)
|-
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 54100
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 49500 || style="color:inherit;" | 54100
|-
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" |
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 25
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" |
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 203
|-
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" |
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 38
|-
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" |
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" |
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19
|}
|}
</div>
</div>
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<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kongō (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kongō (B)
|-
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 30.0
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 30.0 || style="color:inherit;" | 30.0
|-
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 770
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 770 || style="color:inherit;" | 770
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 19.4
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 17.2 || style="color:inherit;" | 14.9
|}
|}
</div>
</div>
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<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kongō (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kongō (B)
|-
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 15.71
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 15.71 || style="color:inherit;" | 15.71
|-
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 9.36
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 9.36 || style="color:inherit;" | 9.36
|-
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 14.17
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 14.17
|-
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 9.36
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 9.36 || style="color:inherit;" | 9.36
|}
|}
</div>
</div>
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<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Type5 mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Type5 mod. 2
|-
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×2 356mm
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 4×2 356mm
|-
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 21.2
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 19.27 || style="color:inherit;" | 21.2
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 31.0
|-
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 1.9
|-
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 54.5
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 54.5
|}
|}
</div>
</div>
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| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 236
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 222
|-
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 120
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 120
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| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 192
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 192
|-
|-
| style="color:inherit;" | • Dispersion at 20 km || style="color:inherit;" | 228
| style="color:inherit;" | • Dispersion at 19.27 km || style="color:inherit;" | 223
|-
| style="color:inherit;" | • Dispersion at 21.2 km || style="color:inherit;" | 237
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 356 mm AP Type91
| style="color:inherit;" | • Name || style="color:inherit;" | 356 mm AP Type5
|-
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 9200
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 9000
|-
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 775
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 790
|-
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 673.5
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 635.5
|-
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
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| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm HE Type4
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm HE Type4
|-
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 1x152mm
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 14x1 152mm
|-
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 6.0
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 6.0
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| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Type0
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Type0
|-
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x127mm
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4x2 127mm
|-
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 12.0
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 12.0
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<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Kongō (A)'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 4 × 2
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 12 × 2
|}
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 70 || style="color:inherit;" | 85% || style="color:inherit;" | 1.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 70 || style="color:inherit;" | 75% || style="color:inherit;" | 5.8
|}
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 2 || style="color:inherit;" | 340 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8
|}
'''Kongō (B)'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
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<!-- Add the ship code here to populate the upgrade table -->
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PJSB707_Haruna}}
{{Ship Upgrades Section|code=PJSB007_Kongo_1942}}




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{{Ship Consumables Section|consumables=
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (10.0s action, 80.0s cooldown)
* '''Slot 1:''' {{Damage Control Party}} (10.0s action, 80.0s cooldown)
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 270.5 hp/s)
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 247.5 hp/s)
* '''Slot 3:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown)
* '''Slot 3:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown)
}}
}}
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==Gallery==
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<gallery>
<gallery>
ARPHaruna.png
</gallery>
</gallery>
</div></div></div>
</div></div></div>


<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="b-popup"><div class="b-popup&#95;head js-tech-nav&#95;head"><div><div class="mw-heading mw-heading2"><h2 id="Ship_Change_Log">Ship Change Log</h2></div></div><span class="b-tech-nav&#95;arrow"></span></div><div class="b-popup&#95;content" style="display: none;"><div>
 
*Update 14.2:
**Main Battery parameters changed:
***Maximum HE shell damage reduced: 5700 to 5100
***Researchable Maximum AP shell damage reduced: 10,200 to 9200
***Sigma value increased: 1.8 to 2.0
***Secondary Battery Shell ballistic parameters changed. The firing arcs will now be flatter


<gallery>
</gallery>
</div></div></div>
</div></div></div>



Latest revision as of 16:18, 6 August 2026


V
4,000 doubloons

ARP Haruna — Japan Premium Tier V Battleship.

A Fleet of Fog battleship modeled after the Imperial Japanese Navy's 3rd Kongō-class battleship, Haruna. First seen engaging I-401 in combat alongside Kirishima, she was defeated by the superior tactics of Gunzo Chihaya, commander of I-401. Her Mental Model—Haruna—always wears a large overcoat and has a keen interest in the human language, "collecting" word samples as she hears them. This warship has been modeled after Haruna as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-.".

Pros

  • Large HP pool
  • Long firing range
  • High top speed
  • Clone of Kongō with premium ship benefits

Cons

  • High detectability
  • Low damage per salvo

Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1


Consumables


Ship Change Log