Ship:Baltimore
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===Pros=== | ===Pros=== | ||
* | * Excellent main battery firepower: AP with improved angles before autobounce and heavier shells with increased penetration, as well as a quick reload | ||
* | * Good consumable suite: The first tech tree US Heavy Cruiser to receive a radar alongside the heal and hydro or defensive AA fire | ||
* | * Excellent concealment: Capable of out-spotting many of her tier mates, and even radaring enemies from stealth | ||
===Cons=== | ===Cons=== | ||
* | * Relatively low speed: Her handling is good, but she cannot reposition as well as her same-tier counterparts | ||
* | * Lower main battery shell velocity: The heavier shells have higher arcs, and her range is limited | ||
* | * Lack of access to torpedoes: The firepower of these ships begin to compensate for it, though | ||
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 730 || style="color:inherit;" | 730 | | style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 730 || style="color:inherit;" | 730 | ||
|- | |- | ||
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | | | style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 10.2 || style="color:inherit;" | 7.8 | ||
|} | |} | ||
</div> | </div> | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk8 mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk8 mod. 2 | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk8 mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk8 mod. 2 | ||
|- | |- | ||
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 3×3 | | style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 3×3 203mm | ||
|- | |- | ||
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 14.39 || style="color:inherit;" | 15.83 | | style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 14.39 || style="color:inherit;" | 15.83 | ||
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| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32 | | style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32 | ||
|- | |- | ||
| style="color:inherit;" | • Arrangement || style="color:inherit;" | | | style="color:inherit;" | • Arrangement || style="color:inherit;" | 6x2 127mm | ||
|- | |- | ||
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0 | | style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0 | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ||
|- | |- | ||
| style="color:inherit;" | 5 || style="color:inherit;" | | | style="color:inherit;" | 5 || style="color:inherit;" | 1540 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8 | ||
|} | |} | ||
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* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown) | * '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown) | ||
* '''Slot 2:''' {{Defensive AA Fire}} (4 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown) | * '''Slot 2:''' {{Defensive AA Fire}} (4 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown) | ||
* '''Slot 3:''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown) | * '''Slot 3:''' {{Surveillance Radar}} (10km, 3 charges, 25.0s action, 120.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown) | ||
* '''Slot 4:''' {{Repair Party}} (2 charges, 28.0s action, 80.0s cooldown, 183 hp/s) | * '''Slot 4:''' {{Repair Party}} (2 charges, 28.0s action, 80.0s cooldown, 183 hp/s) | ||
}} | }} | ||
Latest revision as of 00:30, 10 July 2026
Baltimore — U.S.A. Tech Tree Tier VIII Cruiser.
With the beginning of World War II, restrictions on building heavy cruisers were lifted. A new ship was based on USS Wichita, but it was decided to go for a more substantial change in the design, strengthening the anti-aircraft armament. USS Baltimore took part in fire support and covering missions in support of such operations as the Kwajalein invasion, the raid on Truk, the Eniwetok seizure, and the Mariana and Palau Islands attacks. She fought in the Battle of the Philippine Sea and participated in the invasion of Okinawa and Iwo Jima.
Pros
- Excellent main battery firepower: AP with improved angles before autobounce and heavier shells with increased penetration, as well as a quick reload
- Good consumable suite: The first tech tree US Heavy Cruiser to receive a radar alongside the heal and hydro or defensive AA fire
- Excellent concealment: Capable of out-spotting many of her tier mates, and even radaring enemies from stealth
Cons
- Relatively low speed: Her handling is good, but she cannot reposition as well as her same-tier counterparts
- Lower main battery shell velocity: The heavier shells have higher arcs, and her range is limited
- Lack of access to torpedoes: The firepower of these ships begin to compensate for it, though
Ship Stats
Hull Information
Main Battery
Secondary Battery
Airstrike
AA Defense
Compatible Upgrades
| Slot 1 |
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|---|---|---|---|---|---|
| Slot 2 |
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| Slot 3 |
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| Slot 4 |
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| Slot 5 |
Consumables
- Slot 1: Damage Control Party
(5.0s action, 60.0s cooldown) - Slot 2: Defensive AA Fire
(4 charges, 40.0s action, 80.0s cooldown) or Hydroacoustic Search
(3 charges, 100.0s action, 120.0s cooldown) - Slot 3: Surveillance Radar
(10km, 3 charges, 25.0s action, 120.0s cooldown) or Patrol Fighter
(3 charges, 60.0s action, 90.0s cooldown) - Slot 4: Repair Party
(2 charges, 28.0s action, 80.0s cooldown, 183 hp/s)
