Ship:Kongō
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===Pros=== | ===Pros=== | ||
* | * High mobility: 30.0 knots top speed. Her rudder shift time and turning radius are both below-average for her tier, but this is easily compensated for | ||
* | * Accurate and long-ranged heavy guns: large guns for her tier, firing slightly improved shells over [[Myōgi]] with high range and good sigma | ||
* | * Comfortable overall ergonomics: Combine her high speed, distributed armour and well-arranged guns – Kongo can stay in range even in Tier VII matches | ||
===Cons=== | ===Cons=== | ||
* | * Relatively thin armour: Her main belt of only 203mm thickness renders her vulnerable to large-calibre enemy AP, despite her distributed armour scheme | ||
* | * Limited damage output: Only 8 guns with an average reload. Place your shots wisely | ||
* | * Poor concealment: Her default detectability by sea is 15.7km. You are again not hiding your vessel’s pagoda mast | ||
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 770 || style="color:inherit;" | 770 | | style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 770 || style="color:inherit;" | 770 | ||
|- | |- | ||
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | | | style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 17.2 || style="color:inherit;" | 14.9 | ||
|} | |} | ||
</div> | </div> | ||
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| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm HE Type4 | | style="color:inherit;" | • Name || style="color:inherit;" | 152 mm HE Type4 | ||
|- | |- | ||
| style="color:inherit;" | • Arrangement || style="color:inherit;" | | | style="color:inherit;" | • Arrangement || style="color:inherit;" | 14x1 152mm | ||
|- | |- | ||
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 6.0 | | style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 6.0 | ||
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| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Type0 | | style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Type0 | ||
|- | |- | ||
| style="color:inherit;" | • Arrangement || style="color:inherit;" | | | style="color:inherit;" | • Arrangement || style="color:inherit;" | 4x2 127mm | ||
|- | |- | ||
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 12.0 | | style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 12.0 | ||
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<gallery> | <gallery> | ||
</gallery> | </gallery> | ||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><div class="mw-heading mw-heading2"><h2 id="Ship_Change_Log">Ship Change Log</h2></div></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
*Update 0.1.7: | |||
**Added to the game in Update 0.1.7 as a Tier VI battleship. | |||
*Update 0.2.1: | |||
**Kongo was moved to Tier V. | |||
*Update 0.2.1.4: | |||
**Increased shooting accuracy. | |||
*Update 0.2.2.5: | |||
**Increased turret rotation speed of upgraded turrets. | |||
*Update 0.3.1: | |||
**The rotation speed of the main battery turrets was reduced and the AA defense armament of the top hull was weakened. | |||
*Update 0.4.0: | |||
**Added an early battlecruiser hull in the stock configuration. | |||
*Update 0.5.0: | |||
**Added a new intermediate hull for research. | |||
*Update 0.5.2: | |||
**Increased rudder shift times for improved hulls by +1.38 s. | |||
**Experience earnings reduced by -2%. | |||
*Update 0.5.11: | |||
**The armored model of the hull was refined. | |||
**Hull (А) removed due to low game play comfort. The new Hull (A) is equal to the old Hull (B) except for survivability and rudder deflection time. The overall cost of the ships development decreased by the price of the old Hull (B) research and compensation to affected players was credited automatically. | |||
*Update 0.6.2: | |||
**The national flag was moved from the stern to the mast. | |||
*Update 0.6.12: | |||
**Detectability when firing main guns in smoke changed to 14.17 km. | |||
*Update 0.6.13: | |||
**Improved display of thin elements. | |||
**Hull (A): durability of the bow citadel decreased by 2300. The change does not affect the ship's HP in any way. | |||
*Update 0.7.6: | |||
**Improved display of thin elements on the hull. | |||
*Update 0.7.11: | |||
**Armor-piercing shells of 152-mm secondary battery guns were replaced with high-explosive shells. | |||
*Update 0.7.12: | |||
**Hull (A): Penetration of the 356 mm AP Type5 shell was increased. | |||
*Update 0.9.6: | |||
**Fixed geometry and textures. | |||
**The value of the in-game turning circle radius was changed to 770 m to correct prior discrepancy. | |||
*Update 0.10.0: | |||
**The firing range of the secondary battery was increased to 4.3 km. | |||
*Update 0.10.10: | |||
**Minor fixes to geometry and textures of the ship. | |||
*Update 0.11.9: | |||
**Minor fixes to geometry and textures of the ship. | |||
*Update 12.3: | |||
**The Japanese Lacquer permanent camouflage was added. | |||
*Update 14.2: | |||
**Main Battery parameters changed: | |||
***Maximum HE shell damage reduced: 5700 to 5100 | |||
***Stock Maximum AP shell damage reduced: 10,000 to 9000 | |||
***Researchable Maximum AP shell damage reduced: 10,200 to 9200 | |||
***Sigma value increased: 1.8 to 2.0 | |||
***Stock Main battery turret traverse time reduced: 60 to 54.5s | |||
***Secondary Battery Shell ballistic parameters changed. The firing arcs will now be flatter | |||
</div></div></div> | </div></div></div> | ||
Latest revision as of 15:41, 4 August 2026
Kongō — Japan Tech Tree Tier V Battleship.
In 1910, Japan ordered a new battlecruiser from British company Vickers, and Japanese engineers also participated in the design process. During World War I, Kongō supported Japanese troops during the Siege of Tsingtao and took part in patrol operations. During World War II, the ship covered the landings in Malaya and the Philippines, and she participated in the Battles of Midway, the Santa Cruz Islands, Guadalcanal, the Philippine Sea, and Leyte Gulf. On November 21, 1944, Kongō took two torpedo hits from submarine USS Sealion and sank a few hours later.
Pros
- High mobility: 30.0 knots top speed. Her rudder shift time and turning radius are both below-average for her tier, but this is easily compensated for
- Accurate and long-ranged heavy guns: large guns for her tier, firing slightly improved shells over Myōgi with high range and good sigma
- Comfortable overall ergonomics: Combine her high speed, distributed armour and well-arranged guns – Kongo can stay in range even in Tier VII matches
Cons
- Relatively thin armour: Her main belt of only 203mm thickness renders her vulnerable to large-calibre enemy AP, despite her distributed armour scheme
- Limited damage output: Only 8 guns with an average reload. Place your shots wisely
- Poor concealment: Her default detectability by sea is 15.7km. You are again not hiding your vessel’s pagoda mast
Ship Stats
Hull Information
Main Battery
Secondary Battery
Airstrike
AA Defense
Compatible Upgrades
| Slot 1 |
||||
|---|---|---|---|---|
| Slot 2 |
||||
| Slot 3 |
Consumables
- Slot 1: Damage Control Party
(10.0s action, 80.0s cooldown) - Slot 2: Repair Party
(4 charges, 28.0s action, 80.0s cooldown, 247.5 hp/s) - Slot 3: Spotting Aircraft
(4 charges, 100.0s action, 240.0s cooldown)
