Ship:Myōgi
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<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><div class="mw-heading mw-heading2"><h2 id="Ship_Change_Log">Ship Change Log</h2></div></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
*Update 0.2.1: | |||
**Added to the game in Update 0.2.1 (alpha) under the name Masamune, later the name was changed to Haku. | |||
*Update 0.2.2.5: | |||
**Upgraded main battery turrets rotation speed and reload speed increased. | |||
*Update 0.2.4: | |||
**Renamed to Myogi. | |||
*Update 0.3.1.1: | |||
**The rudder shift of the stock ship configuration returned to the values in Update 0.3.0 after the mechanics of ship movement were reworked in Update 0.3.1. | |||
*Update 0.4.0: | |||
**A new hull was added with a pagoda superstructure, which is familiar to late Japanese battleships, and good optics, which increase its maximum firing range. | |||
**In the starting configuration, the effective fire distance was reduced, and for the final hull configuration, the ability to launch a spotter aircraft was added. | |||
*Update 0.5.1: | |||
**The number of charges of the "Catapult Fighter I" consumable was reduced to 2 ( "Catapult Fighter II" - to 3). | |||
*Update 0.5.2: | |||
**Experience earnings reduced by -2%. | |||
*Update 0.5.6: | |||
**Hull (C): 4х4 12mm/62 "HI" Type and 4х2 40mm "HI" Type91 AA mounts were replaced with 8х2 25mm/60 Type96 Twin mod. 1 mounts. As a result, her average AA damage within the 1.2km AA engagement area radius (8 points) and the 2km radius (32 points) was transferred to the 3.1km AA engagement area radius (40 points). Consequently, the total average damage of her AA guns remained unchanged but their firing range has increased. | |||
*Update 0.5.7: | |||
**Fixed the intersection of the main guns and the catapult. | |||
*Update 0.5.11: | |||
**The armored model of the hull was refined. | |||
*Update 0.6.2: | |||
**The national flag was moved from the stern to the mast. | |||
*Update 0.6.3: | |||
**Base firing range increased from 13,880 to 16,950 m. | |||
*Update 0.6.8: | |||
**Fixed a situation in which the maximum firing range exceeded the ship's view range | |||
**The stock firing range on Hulls (A) and (B) was reduced to 15 km, for Hull (B) the view range was increased to 19.87 km. | |||
*Update 0.6.12: | |||
**Detectability when firing main guns in smoke changed to 14.54 km. | |||
**Improved appearance of the ship thanks to special technology for improved rendering of subtle elements (mainly rigging). This will not affect the performance of the game in any way. | |||
**The durability of the rudder on Hull A decreased by 900 points. This change does not affect the ship's HP in any way. | |||
*Update 0.6.15: | |||
**The probability of a fire on Hull (B) was slightly reduced and is now equal to the probability of a fire on Hull (C). | |||
*Update 0.7.6: | |||
**Improved display of thin elements on the hull. | |||
*Update 0.7.7: | |||
**Hull (A): main battery reload time reduced from 33 to 30 s. | |||
**Hull (A): traverse speed of main battery turrets increased from 3.0 to 4.0 degrees/s. | |||
**Sigma increased from 1.8 to 2.0. | |||
*Update 0.7.11: | |||
**Armor-piercing shells of 152-mm secondary battery guns were replaced with high-explosive shells. | |||
**The base detectability of the ship was reduced from 16.6 to 15.1 km; visibility after firing main guns in smoke from 14.5 to 13.1 km; aircraft detectability from 10.7 to 9.23 km. | |||
*Update 0.7.12: | |||
**Main battery reload time reduced from 30 to 28 s. | |||
**Increased armor penetration of the 356 mm AP Type5 AP shell. | |||
*Update 0.9.6: | |||
**The value of the in-game turning circle radius was changed to 730 m to correct prior discrepancy. | |||
*Update 0.10.0: | |||
**The firing range of the secondary battery was increased to 4 km. | |||
*Update 0.10.4: | |||
**Fixed the firing angles of the secondary battery. | |||
*Update 14.2: | |||
**Main Battery parameters changed: | |||
***Maximum HE shell damage reduced: 5700 to 5100 | |||
***Maximum AP shell damage reduced: 10,000 to 9000 | |||
***Sigma value increased: 2.0 to 2.2 | |||
***Stock Main battery turret traverse time reduced: 45 to 37.5s | |||
***Secondary Battery Shell ballistic parameters changed. The firing arcs will now be flatter | |||
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Latest revision as of 15:39, 4 August 2026
Myōgi — Japan Tech Tree Tier IV Battleship.
The construction of powerful and fast battlecruisers in Great Britain prompted Japan to start designing ships of this class. One of the Japanese battlecruiser projects was armed with 356 mm guns in three twin-gun turrets, two of which occupied her stern, as well as sixteen 152 mm guns mounted in casemates.
Pros
- High mobility: 28.0 knot top speed, with decent rudder handling
- Accurate and long-ranged heavy guns: large guns for her tier, with high sigma, heavy and damaging shells, and long range
- Turret layout: 2 superfiring turrets aft and fairly good firing angles, she is capable of making a fast getaway from a chasing enemy while using all her firepower
Cons
- Relatively thin armour: Her main belt of only 203mm thickness renders her vulnerable to large-calibre enemy AP, despite her distributed armour scheme
- Limited damage output: Only 6 guns, resulting in low AP DPM for the tier. Place your shots wisely
- Poor concealment: Her default detectability by sea is 16.1km. You are not hiding your vessel’s pagoda mast
Ship Stats
Hull Information
Main Battery
Secondary Battery
AA Defense
Compatible Upgrades
| Slot 1 |
||||
|---|---|---|---|---|
| Slot 2 |
Consumables
- Slot 1: Damage Control Party
(10.0s action, 80.0s cooldown) - Slot 2: Repair Party
(4 charges, 28.0s action, 80.0s cooldown, 214 hp/s) - Slot 3: Spotting Aircraft
(4 charges, 100.0s action, 240.0s cooldown)
Gallery
WoWs Gallery
Historical Gallery
Ship Change Log
Categories:
