Ship:Indianapolis
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InterconKW (talk | contribs) Changelog |
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<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><div class="mw-heading mw-heading2"><h2 id="Ship_Change_Log">Ship Change Log</h2></div></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
*Update 0.5.5.1: | |||
**Available for testing by supertesters in the game starting from Update 0.5.5.1. | |||
*Update 0.5.6.1: | |||
**Indianapolis was made available for purchase in the Premium store. | |||
*Update 0.5.8: | |||
**The hull armor model was refined. | |||
*Update 0.5.14: | |||
**Indianapolis was made available for purchase with Doubloons in the tech tree. | |||
*Update 0.6.2: | |||
**Main battery reload was decreased from 15 to 14.3 s. | |||
**The side plating for areas above the citadel was increased in thickness from 16 to 22 mm. | |||
*Update 0.6.3: | |||
**The Mk. 33 Director now traverses in accordance with the main batteries. | |||
*Update 0.6.8: | |||
**The range of the Surveillance Radar consumable was increased from 8.5 to 9.9 km. | |||
**The standard surface detectability was decreased from 13.9 to 12.7 km. | |||
*Update 0.6.12: | |||
**Detectability when firing main guns in smoke changed to 8.18 km. | |||
*Update 0.6.13: | |||
**Fire extinguishing time now 30 s instead of 60 s. | |||
**The survivability of 40mm anti-aircraft guns was decreased slightly. | |||
*Update 0.6.15: | |||
**Detectability when firing main guns in smoke changed to 7.26km. | |||
**A -10% to the cost of the ship's post-battle service effect was added to the Type 10 permanent camouflage. | |||
*Update 0.7.5: | |||
**Rudder shift time was reduced from 9.1 to 8.4 s. | |||
**Turret traverse speed was was increased from 6.0 to 7.0 degrees per second. | |||
*Update 0.7.6: | |||
**The turning circle radius displayed in port was changed from 620 to 650 m. | |||
*Update 0.7.10: | |||
**The range of the Hydroacoustic Search consumable was unified - 4 km for detecting ships, 3 km for detecting torpedoes. | |||
*Update 0.7.11: | |||
**Indianapolis was made available for purchase with Doubloons in the tech tree. | |||
*Update 0.9.2: | |||
**The central deck armor section was increased in thickness from 16 to 25 mm. | |||
*Update 0.10.0: | |||
**Secondary battery firing range was increased to 5.6 km. | |||
*Update 12.5: | |||
**Armor plating thickness of the bow and stern have been increased from 16 to 25 mm. | |||
*Update 13.1: | |||
**Main Battery reload time reduced from 14.3 to 13 s. | |||
*Update 15.4 | |||
**Added Repair Party consumable with following parameters — Action time: 28 s. — HP per second: 162.5. — Reload time: 80 s. — Charges: 2. — Citadel damage recovered: 33%. Part of standardised mid-tier cruiser changes | |||
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Latest revision as of 16:15, 5 August 2026
Indianapolis — U.S.A. Premium Tier VII Cruiser.
USS Indianapolis, the second cruiser of the Portland class, participated in the New Guinea campaign and the Aleutian Islands campaign during World War II. Later, the ship participated in various landings, including those on Kwajalein, Saipan, and the Mariana and Palau Islands. She also provided cover for raids on Tokyo and took part in the assault landings on Iwo Jima and Okinawa. Tragically, on July 30, 1945, the ship was struck by two torpedoes from a Japanese submarine and sank rapidly. The surviving crew spent several days in the water, even enduring shark attacks. Over the course of World War II, the ship was awarded 10 battle stars.
Pros
- Surveillance Radar Consumable Available
- Long firing range
- AP shells with reduced chances of ricocheting
- Enhanced bow and stern armor
Cons
- Reduced manuverability compared to New Orleans
- Reduced survivability compared to New Orleans
Ship Stats
Hull Information
Main Battery
Secondary Battery
Airstrike
AA Defense
Compatible Upgrades
| Slot 1 |
|||||
|---|---|---|---|---|---|
| Slot 2 |
|||||
| Slot 3 |
|||||
| Slot 4 |
Consumables
- Slot 1: Damage Control Party
(5.0s action, 60.0s cooldown) - Slot 2: Repair Party
(2 charges, 28.0s action, 80.0s cooldown, 162.5 hp/s) - Slot 3: Defensive AA Fire
(4 charges, 40.0s action, 80.0s cooldown) or Hydroacoustic Search
(3 charges, 100.0s action, 120.0s cooldown) - Slot 4: Surveillance Radar
(10km, 3 charges, 25.0s action, 120.0s cooldown) or Patrol Fighter
(3 charges, 60.0s action, 90.0s cooldown)
