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[[ | [https://worldofwarships.asia/en/news/game-updates/update-153-zh-1-dockyard/ Update News article] | ||
<div style="float: right; margin-left: 15px; max-width: 1000px;"> | |||
{{#ev:youtube|IR98WiZZncw||right|}}<br> | |||
</div> | |||
= Update 15.3: ZH-1 Dockyard = | |||
Update 15.3 delivers the following: | |||
<!-- Table of Contents --> | |||
__TOC__ <!-- __NOEDITSECTION__ --> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Dockyard: ZH-1</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div> | |||
{{#block:+|Starts: Apr 8, 03:00 AM (UTC+8) <br /> | |||
Ends: Jun 18, 03:00 AM (UTC+8)}} | |||
IX ''[[ZH-1]]'' enters the Dockyard with an unusual gun layout, solid torpedoes, and access to a HE Airstrike! | |||
The shipbuilding process consists of 20 phases, 18 of which can be progressed through by completing Dockyard combat missions that unlock in 8 sequential sets over 8 weeks. | |||
To obtain ''ZH-1'', the remaining two stages must be purchased individually or in starter packs (available until you complete four phases with combat missions) | |||
The smallest of the two starter packs will cost you {{Doubloons}} 3,200 Doubloons, requiring completion of all Dockyard Missions. The 6-phase starter pack will cost you {{Doubloons}} 7,800 Doubloons (Allowing for Dockyard Completion after the first 6 out of 8 Mission Sets). Additional individual phases cost {{Doubloons}} 2,000 Doubloons | |||
{{#block:i|Combat missions will be available throughout Update 15.3 and the first 3 weeks of Update 15.4. During the last week, you'll still be able to complete phases with Doubloons. The Dockyard will be removed completely when Update 15.5 arrives.<br /> | |||
More information will be available in a [seperate article]. | |||
}} | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Golden Week and Battle of the Coral Sea Event Passes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div> | |||
Update 15.3 runs longer than usual, bringing two sequential Event Passes, with each standing alone and featuring 15 levels. The Golden Week Event Pass will span 3 weeks and a day, while the Battle of the Coral Sea Event Pass will last for 3 weeks. | |||
=== Golden Week === | |||
{{#block:+|Golden Week Event Pass <br /> | |||
Starts: Apr 8, 03:00 AM (UTC+8) <br /> | |||
Ends: Apr 30, 03:00 AM (UTC+8)}} | |||
The first event pass is dedicated to the Golden Week holidays, celebrated in Japan and East Asian countries! | |||
:* The first progression line rewards Japanese Commander '''Masaru Tadamatsu''', the Spring Sky permanent camouflage, and finally the Japanese Castle permanent camouflage for VII ''[[Nagato]]'' | |||
:* The second progression line, unlockable for {{Doubloons}} 2,500 Doubloons, awards the Japanese Castle permanent camouflage for VIII ''[[Amagi]]'', 2 Golden Week permanant camoflages, Tier VI Battleship ''[[Ise]]'' and the new '''Goldfall''' Destruction Effect as the final reward. | |||
:* As rewards for extra levels, you can expect More Signals Containers and Rare Bonus Containers for the first and the second lines, respectively. | |||
=== Battle of the Coral Sea === | |||
{{#block:+|Battle of the Coral Sea Event Pass <br /> | |||
Starts: Apr 30, 03:00 AM (UTC+8) <br /> | |||
Ends: May 21, 03:00 AM (UTC+8)}} | |||
The rewards of the second event pass are inspired by the bravery, strategy, and determination demonstrated during the Battle of the Coral Sea, one of the defining naval engagements of the Pacific Theater. | |||
:* The first progression line awards the Early Morning permanent camouflage, '''Monochrome''' Destruction Effect, 3 days of Warships Premium Account and new historical American Commander '''Robert E. Dixon''' as the final reward. | |||
:* The second progression line, unlockable for {{Doubloons}} 2,500 Doubloons, awards the Dawn Harmony permanent camouflage for VIII ''[[Shimanto]]'', new historical Japanese Commander ''' Shigekazu Shimazaki''' , Tier VI American Destroyer ''[[Monaghan]]'' and the '''Underwater Explosion''' Destruction Effect as the final reward. | |||
:* As rewards for extra levels, you can expect More Signals Containers and Rare Bonus Containers for the first and the second lines, respectively. | |||
{{#block:i|More information about Event Pass Rewards and Compensation will be available in a [seperate article]. | |||
}} | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Golden Week in the Armory</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div> | |||
{{#block:+|Starts: Apr 8, 03:00 AM (UTC+8) <br /> | |||
Ends: Apr 30, 03:00 AM (UTC+8)}} | |||
A Special Golden Week Event in the Armory and Premium Shop brings bundles and containers holding three new ships: European cruiser VIII ''[[Regele Carol I]]'', European battleship | |||
VIII ''[[Turgut Reis]]'', and Japanese destroyer ''[[VIII Shigure]]''. | |||
Also available is nationless Commander '''Kitsune''' and the Japanese Castle permanent camouflage for IX ''[[Izumo]]'' | |||
{{#block:i|More information will be available in a [separate article]. | |||
}} | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Azur Lane: Eighth Wave</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div> | |||
{{#block:+|Starts: Apr 30, 03:00 AM (UTC+8) <br /> | |||
Ends: Jun 18, 03:00 AM (UTC+8)}} | |||
The prettiest fleet on the high seas is joined by six new ships: ''[[AL Marco Polo]]'', ''[[ AL Tashkent]]'', ''[[AL Massachusetts]]'', ''[[AL Shinano]]'', ''[[AL Harbin]]'', and ''[[AL Richelieu]]''. | |||
The already impressive roster of Commanders has been expanded with eight newcomers, each featuring an individual voiceover: '''Marco Polo''', '''Tashkent''', '''Massachusetts''', '''Shinano''', '''Harbin''', '''Richelieu''', '''Asashio''', and '''Tallinn'''. | |||
The update also brings the new “Azur Lane - Wisdom Cubes” permanent camouflage, new permanent camouflages for VIII ''[[Tallinn]]'' and VIII ''[[Asashio]]'', the '''Azur Lane''' Destruction Effect, and a brand-new collection to complete. | |||
The contents of the “Azur Lane: Ocean Guardians” Premium container have also been refreshed. | |||
{{#block:i|More information will be available in a [separate article]. | |||
}} | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Objective Points</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div> | |||
A new feature designed to give you clearer insight into how your in-game decisions and actions directly support your team's success. This new metric focuses on objectives and complements other performance indicators such as damage dealt, spotting, and potential damage by better reflecting your overall effectiveness in battle. | |||
Objective Points are earned through actions such as destroying enemy ships and contributing to mode objectives like capturing or defending Key Areas in Domination mode. By making personal contributions more visible, we aim to help you make more informed tactical decisions during battle and better understand the impact of your gameplay. | |||
In battle, you'll find a new live counter showing the total number of Objective Points you've earned so far in the top-right corner of the screen. The post-battle results screen also now includes a dedicated section that breaks down the specific actions that generated your Objective Points. | |||
{{#block:i|A detailed breakdown of Objective Point Scoring will be available in a [separate article]. | |||
}} | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Changes to Domination Game Mode in Random Battles</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div> | |||
Starting with Update 15.3, standard Domination scenarios with three and four Key Areas in Random Battles will use the parameters previously found in the “Domination – Alternative” scenarios, becoming the default version of the mode. These changes apply to all ship tiers and maps and will also affect Training Battles when choosing the Domination scenario. This change is intended to reduce the number of battles that end early. | |||
Additionally, the following modes will receive the new Domination settings: | |||
:* Domination – Local Weather | |||
:* Domination – Local Weather – Four Areas | |||
:* Domination – Four Areas – Diamond | |||
{{#block:i|More information about this change is available in a Development Blog publication. | |||
}} | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Map Rebalancing: Mountain Range</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div> | |||
The map Mountain Range is receiving layout changes designed to improve gameplay flow and overall balance. | |||
The previous layout divided the map too heavily, limited movement options, and provided ineffective cover on the left flank. The updated version aims to open up the map, improve island placement, reduce restrictive terrain, and adjust Key Area positioning. | |||
Key Areas A and B were moved west, with A now inside the cluster of islands and B fully centered in the map. Additional adjustments to both above-water and underwater terrain have also been made to improve cover and engagement opportunities. | |||
{{#block:i|Mountain Range in Operation Aegis will be updated in one of the future updates. More information about Maps is available on the dedicated Map Article. | |||
}} | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Aircraft Carrier Changes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div> | |||
Update 15.3 introduces changes to the visibility logic of Patrol Fighters and their action zones. The patrol zone becomes detected if an enemy surface ship, submarine, or aircraft comes within 10 km of its border, regardless of islands or line of sight, and remains detected for its duration even if all enemy ships later move away from the area. | |||
The new system ensures that proximity to a fighter patrol zone consistently reveals it, making the mechanics clearer and more predictable. | |||
The flight animation of the “Evasive Maneuvers” consumable was updated for clarity, and a time estimation before you deploy Patrol Fighters showing how long it will take the aircraft to reach their destination and be operational has also been added. | |||
{{#block:i|More information about this change is available in a Development Blog publication. | |||
}} | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Brawls</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div> | |||
Update 15.3 brings 5 new Brawls, two with special modifiers. | |||
=== Brawl 1 === | |||
{{#block:+|Starts: Apr 13, 03:00 AM (UTC+8) <br /> | |||
Ends: Apr 20, 03:00 AM (UTC+8)}} | |||
:* 4v4; Tier X battleships, cruisers, and destroyers | |||
:* Main battery reload time reduced for all ships by 75% | |||
:* Main battery dispersion increased for all ships by 33% | |||
=== Brawl 2 === | |||
:* 2v2; Tier VIII battleships, cruisers, and destroyers | |||
=== Brawl 3 === | |||
:* 4v4; Tier VII battleships | |||
:* Main battery dispersion reduced by 95% for all ships | |||
:* Increased speed and maneuverability for all ships | |||
=== Brawl 4 === | |||
:* 3v3; Tier VI battleships, cruisers, and destroyers | |||
=== Brawl 5 === | |||
:* 1v1; Tier IX ships | |||
{{#block:i|More information is available in the dedicated article on Brawls | |||
}} | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Armory Spring Cleaning</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div> | |||
Several Armory categories were rearranged for easier navigation. | |||
:* Port slots will be moved from the Ships category to Customization | |||
:* Commanders category: Added presets with filters, updated visuals of unique Commanders for consistency | |||
:* Naval Community category: Insignia, Naval Communications, Safe Harbor, and Expendable Bonus Set bundles removed | |||
:* Doubloons and Premium Shop: A bundle with {{Doubloons}} 75,000 Doubloons will be added to the Armory and Premium Shop. The Battle of Paso de Patria Premium container will be added to the Premium Shop | |||
:* A new ship rotation occurs, and Soviet Battleship X ''[[Sibir]]'' will be available for purchase. | |||
:* Liberty Harbor containers will become available in the Armory with Update 15.3 for {{Coal}} 1,200 Coal each. | |||
:* During the first week of Update 15.3, you'll have one last opportunity to obtain the new content dedicated to the Swedish masters of heavy metal— '''Sabaton''' | |||
{{#block:i|More information is available in the dedicated article on the Armory | |||
}} | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Razer Chroma™ and Razer Synapse™ RGB Support</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div> | |||
Owners of devices with Razer Chroma™ and Razer Synapse™ RGB support can look forward to enhanced immersion in Update 15.3. | |||
If you have compatible devices and the Razer Chroma™ and Razer Synapse™ Apps installed, lighting effects will adapt to what’s happening on screen, including: | |||
:* The dominant color of the Port | |||
:* Weather conditions and time of day on maps | |||
:* Visual elements in sections such as the Armory and Event Pass | |||
:* Various in-game events and actions | |||
This feature also includes support for the Razer Freyja HD haptic gaming cushion, which responds to various in-game events such as firing armaments, receiving damage, and more. | |||
</div></div></div> | |||
== Content Additions and Changes == | |||
Take a look at some of the additional content that we are preparing for Update 15.3: | |||
:* Songkran Festival permanent camouflage | |||
:* New Firepower IX Premium container | |||
:* Updated the contents for Firepower X Premium, Golden Week, Golden Week Premium, and Allied Heroes containers | |||
Ships ''Fort Worth'' (U.S. cruiser, Tier IX), ''Baotou'' (Pan-Asian cruiser, Tier IX), ''Sete de Setembro'' (Pan-American battleship, Tier X) were added for testing by developers, volunteers, and Community Contributors. | |||
== Other changes == | |||
:* Bot parameters for Asymmetric Battles have been slightly adjusted for rarely appearing alternative scenarios. | |||
:* Fixed a bug with the AA Defense and ASW Expert skill that caused ships equipped with consumables not immediately available at the start of the battle to have them become ready much faster than intended. | |||
:* Fixed a bug that would sometimes discard fully loaded torpedoes after module repair and restart the reload timer. | |||
:* Fixed a bug with submarines that made pressing the “2” key switch to torpedo armament. | |||
:* Fixed the tooltip description of the time-based Main Battery Reload Booster. | |||
:* Fixed a bug with Transformers permanent camouflages that caused Transformers figures to not appear on the ship while in battle. | |||
:* Division achievements now create a single message for the whole Division, instead of a separate message for every member. | |||
:* Fixed a few issues with the Trident and Haven maps that caused collisions in the proximity of islands. | |||
For a complete list of changes, please refer to [https://na.wargaming.net/support/en/products/wows/article/33375/ Player Support]. | |||
<references /> | |||
© 2012 – 2026 Wargaming.net All rights reserved.<br /> | |||
[transmission ends] | |||
<noinclude>[[Category:Changelog (World of Warships)]]</noinclude> | |||
Revision as of 17:41, 26 May 2026
Update 15.3: ZH-1 Dockyard
Update 15.3 delivers the following:
Dockyard: ZH-1
Starts: Apr 8, 03:00 AM (UTC+8)
Ends: Jun 18, 03:00 AM (UTC+8)
IX ZH-1 enters the Dockyard with an unusual gun layout, solid torpedoes, and access to a HE Airstrike!
The shipbuilding process consists of 20 phases, 18 of which can be progressed through by completing Dockyard combat missions that unlock in 8 sequential sets over 8 weeks.
To obtain ZH-1, the remaining two stages must be purchased individually or in starter packs (available until you complete four phases with combat missions)
The smallest of the two starter packs will cost you
3,200 Doubloons, requiring completion of all Dockyard Missions. The 6-phase starter pack will cost you
7,800 Doubloons (Allowing for Dockyard Completion after the first 6 out of 8 Mission Sets). Additional individual phases cost
2,000 Doubloons
Combat missions will be available throughout Update 15.3 and the first 3 weeks of Update 15.4. During the last week, you'll still be able to complete phases with Doubloons. The Dockyard will be removed completely when Update 15.5 arrives.
More information will be available in a [seperate article].
Golden Week and Battle of the Coral Sea Event Passes
Update 15.3 runs longer than usual, bringing two sequential Event Passes, with each standing alone and featuring 15 levels. The Golden Week Event Pass will span 3 weeks and a day, while the Battle of the Coral Sea Event Pass will last for 3 weeks.
Golden Week
Golden Week Event Pass
Starts: Apr 8, 03:00 AM (UTC+8)
Ends: Apr 30, 03:00 AM (UTC+8)
The first event pass is dedicated to the Golden Week holidays, celebrated in Japan and East Asian countries!
- The first progression line rewards Japanese Commander Masaru Tadamatsu, the Spring Sky permanent camouflage, and finally the Japanese Castle permanent camouflage for VII Nagato
- The second progression line, unlockable for
2,500 Doubloons, awards the Japanese Castle permanent camouflage for VIII Amagi, 2 Golden Week permanant camoflages, Tier VI Battleship Ise and the new Goldfall Destruction Effect as the final reward.
- As rewards for extra levels, you can expect More Signals Containers and Rare Bonus Containers for the first and the second lines, respectively.
Battle of the Coral Sea
Battle of the Coral Sea Event Pass
Starts: Apr 30, 03:00 AM (UTC+8)
Ends: May 21, 03:00 AM (UTC+8)
The rewards of the second event pass are inspired by the bravery, strategy, and determination demonstrated during the Battle of the Coral Sea, one of the defining naval engagements of the Pacific Theater.
- The first progression line awards the Early Morning permanent camouflage, Monochrome Destruction Effect, 3 days of Warships Premium Account and new historical American Commander Robert E. Dixon as the final reward.
- The second progression line, unlockable for
2,500 Doubloons, awards the Dawn Harmony permanent camouflage for VIII Shimanto, new historical Japanese Commander Shigekazu Shimazaki , Tier VI American Destroyer Monaghan and the Underwater Explosion Destruction Effect as the final reward.
- As rewards for extra levels, you can expect More Signals Containers and Rare Bonus Containers for the first and the second lines, respectively.
More information about Event Pass Rewards and Compensation will be available in a [seperate article].
Golden Week in the Armory
Starts: Apr 8, 03:00 AM (UTC+8)
Ends: Apr 30, 03:00 AM (UTC+8)
A Special Golden Week Event in the Armory and Premium Shop brings bundles and containers holding three new ships: European cruiser VIII Regele Carol I, European battleship VIII Turgut Reis, and Japanese destroyer VIII Shigure.
Also available is nationless Commander Kitsune and the Japanese Castle permanent camouflage for IX Izumo
More information will be available in a [separate article].
Azur Lane: Eighth Wave
Starts: Apr 30, 03:00 AM (UTC+8)
Ends: Jun 18, 03:00 AM (UTC+8)
The prettiest fleet on the high seas is joined by six new ships: AL Marco Polo, AL Tashkent, AL Massachusetts, AL Shinano, AL Harbin, and AL Richelieu.
The already impressive roster of Commanders has been expanded with eight newcomers, each featuring an individual voiceover: Marco Polo, Tashkent, Massachusetts, Shinano, Harbin, Richelieu, Asashio, and Tallinn.
The update also brings the new “Azur Lane - Wisdom Cubes” permanent camouflage, new permanent camouflages for VIII Tallinn and VIII Asashio, the Azur Lane Destruction Effect, and a brand-new collection to complete.
The contents of the “Azur Lane: Ocean Guardians” Premium container have also been refreshed.
More information will be available in a [separate article].
Objective Points
A new feature designed to give you clearer insight into how your in-game decisions and actions directly support your team's success. This new metric focuses on objectives and complements other performance indicators such as damage dealt, spotting, and potential damage by better reflecting your overall effectiveness in battle.
Objective Points are earned through actions such as destroying enemy ships and contributing to mode objectives like capturing or defending Key Areas in Domination mode. By making personal contributions more visible, we aim to help you make more informed tactical decisions during battle and better understand the impact of your gameplay.
In battle, you'll find a new live counter showing the total number of Objective Points you've earned so far in the top-right corner of the screen. The post-battle results screen also now includes a dedicated section that breaks down the specific actions that generated your Objective Points.
A detailed breakdown of Objective Point Scoring will be available in a [separate article].
Changes to Domination Game Mode in Random Battles
Starting with Update 15.3, standard Domination scenarios with three and four Key Areas in Random Battles will use the parameters previously found in the “Domination – Alternative” scenarios, becoming the default version of the mode. These changes apply to all ship tiers and maps and will also affect Training Battles when choosing the Domination scenario. This change is intended to reduce the number of battles that end early.
Additionally, the following modes will receive the new Domination settings:
- Domination – Local Weather
- Domination – Local Weather – Four Areas
- Domination – Four Areas – Diamond
More information about this change is available in a Development Blog publication.
Map Rebalancing: Mountain Range
The map Mountain Range is receiving layout changes designed to improve gameplay flow and overall balance.
The previous layout divided the map too heavily, limited movement options, and provided ineffective cover on the left flank. The updated version aims to open up the map, improve island placement, reduce restrictive terrain, and adjust Key Area positioning.
Key Areas A and B were moved west, with A now inside the cluster of islands and B fully centered in the map. Additional adjustments to both above-water and underwater terrain have also been made to improve cover and engagement opportunities.
Mountain Range in Operation Aegis will be updated in one of the future updates. More information about Maps is available on the dedicated Map Article.
Aircraft Carrier Changes
Update 15.3 introduces changes to the visibility logic of Patrol Fighters and their action zones. The patrol zone becomes detected if an enemy surface ship, submarine, or aircraft comes within 10 km of its border, regardless of islands or line of sight, and remains detected for its duration even if all enemy ships later move away from the area.
The new system ensures that proximity to a fighter patrol zone consistently reveals it, making the mechanics clearer and more predictable.
The flight animation of the “Evasive Maneuvers” consumable was updated for clarity, and a time estimation before you deploy Patrol Fighters showing how long it will take the aircraft to reach their destination and be operational has also been added.
More information about this change is available in a Development Blog publication.
Brawls
Update 15.3 brings 5 new Brawls, two with special modifiers.
Brawl 1
Starts: Apr 13, 03:00 AM (UTC+8)
Ends: Apr 20, 03:00 AM (UTC+8)
- 4v4; Tier X battleships, cruisers, and destroyers
- Main battery reload time reduced for all ships by 75%
- Main battery dispersion increased for all ships by 33%
Brawl 2
- 2v2; Tier VIII battleships, cruisers, and destroyers
Brawl 3
- 4v4; Tier VII battleships
- Main battery dispersion reduced by 95% for all ships
- Increased speed and maneuverability for all ships
Brawl 4
- 3v3; Tier VI battleships, cruisers, and destroyers
Brawl 5
- 1v1; Tier IX ships
More information is available in the dedicated article on Brawls
Armory Spring Cleaning
Several Armory categories were rearranged for easier navigation.
- Port slots will be moved from the Ships category to Customization
- Commanders category: Added presets with filters, updated visuals of unique Commanders for consistency
- Naval Community category: Insignia, Naval Communications, Safe Harbor, and Expendable Bonus Set bundles removed
- Doubloons and Premium Shop: A bundle with
75,000 Doubloons will be added to the Armory and Premium Shop. The Battle of Paso de Patria Premium container will be added to the Premium Shop
- A new ship rotation occurs, and Soviet Battleship X Sibir will be available for purchase.
- Liberty Harbor containers will become available in the Armory with Update 15.3 for
1,200 Coal each. - During the first week of Update 15.3, you'll have one last opportunity to obtain the new content dedicated to the Swedish masters of heavy metal— Sabaton
More information is available in the dedicated article on the Armory
Razer Chroma™ and Razer Synapse™ RGB Support
Owners of devices with Razer Chroma™ and Razer Synapse™ RGB support can look forward to enhanced immersion in Update 15.3. If you have compatible devices and the Razer Chroma™ and Razer Synapse™ Apps installed, lighting effects will adapt to what’s happening on screen, including:
- The dominant color of the Port
- Weather conditions and time of day on maps
- Visual elements in sections such as the Armory and Event Pass
- Various in-game events and actions
This feature also includes support for the Razer Freyja HD haptic gaming cushion, which responds to various in-game events such as firing armaments, receiving damage, and more.
Content Additions and Changes
Take a look at some of the additional content that we are preparing for Update 15.3:
- Songkran Festival permanent camouflage
- New Firepower IX Premium container
- Updated the contents for Firepower X Premium, Golden Week, Golden Week Premium, and Allied Heroes containers
Ships Fort Worth (U.S. cruiser, Tier IX), Baotou (Pan-Asian cruiser, Tier IX), Sete de Setembro (Pan-American battleship, Tier X) were added for testing by developers, volunteers, and Community Contributors.
Other changes
- Bot parameters for Asymmetric Battles have been slightly adjusted for rarely appearing alternative scenarios.
- Fixed a bug with the AA Defense and ASW Expert skill that caused ships equipped with consumables not immediately available at the start of the battle to have them become ready much faster than intended.
- Fixed a bug that would sometimes discard fully loaded torpedoes after module repair and restart the reload timer.
- Fixed a bug with submarines that made pressing the “2” key switch to torpedo armament.
- Fixed the tooltip description of the time-based Main Battery Reload Booster.
- Fixed a bug with Transformers permanent camouflages that caused Transformers figures to not appear on the ship while in battle.
- Division achievements now create a single message for the whole Division, instead of a separate message for every member.
- Fixed a few issues with the Trident and Haven maps that caused collisions in the proximity of islands.
For a complete list of changes, please refer to Player Support.
© 2012 – 2026 Wargaming.net All rights reserved.
[transmission ends]