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Stat fixes
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 730 || style="color:inherit;" | 730
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 730 || style="color:inherit;" | 730
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 13.3 || style="color:inherit;" | 10.2
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 10.2 || style="color:inherit;" | 7.8
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk8 mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk8 mod. 2
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk8 mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk8 mod. 2
|-
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 3×3.0 203mm
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 3×3 203mm
|-
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 14.39 || style="color:inherit;" | 15.83
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 14.39 || style="color:inherit;" | 15.83
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| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32
|-
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x127mm
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 6x2 127mm
|-
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0
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* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* '''Slot 2:''' {{Defensive AA Fire}} (4 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
* '''Slot 2:''' {{Defensive AA Fire}} (4 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
* '''Slot 3:''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
* '''Slot 3:''' {{Surveillance Radar}} (10km, 3 charges, 25.0s action, 120.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)  
* '''Slot 4:''' {{Repair Party}} (2 charges, 28.0s action, 80.0s cooldown, 183 hp/s)
* '''Slot 4:''' {{Repair Party}} (2 charges, 28.0s action, 80.0s cooldown, 183 hp/s)
}}
}}

Revision as of 13:42, 4 July 2026


VIII
8,900,000

Baltimore — U.S.A. Tech Tree Tier VIII Cruiser.

With the beginning of World War II, restrictions on building heavy cruisers were lifted. A new ship was based on USS Wichita, but it was decided to go for a more substantial change in the design, strengthening the anti-aircraft armament. USS Baltimore took part in fire support and covering missions in support of such operations as the Kwajalein invasion, the raid on Truk, the Eniwetok seizure, and the Mariana and Palau Islands attacks. She fought in the Battle of the Philippine Sea and participated in the invasion of Okinawa and Iwo Jima.

Pros

  • Excellent main battery firepower: AP with improved angles before autobounce and heavier shells with increased penetration, as well as a quick reload
  • Good consumable suite: The first tech tree US Heavy Cruiser to receive a radar alongside the heal and hydro or defensive AA fire
  • Excellent concealment: Capable of out-spotting many of her tier mates, and even radaring enemies from stealth

Cons

  • Relatively low speed: Her handling is good, but she cannot reposition as well as her same-tier counterparts
  • Lower main battery shell velocity: The heavier shells have higher arcs, and her range is limited
  • Lack of access to torpedoes: The firepower of these ships begin to compensate for it, though


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1


Consumables