Ship:Des Moines
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InterconKW (talk | contribs) Stat fixes |
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 770 | | style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 770 | ||
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| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | | | style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 8.6 | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
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| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×3 | | style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×3 203mm | ||
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| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 15.83 | | style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 15.83 | ||
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| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32 | | style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32 | ||
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| style="color:inherit;" | • Arrangement || style="color:inherit;" | | | style="color:inherit;" | • Arrangement || style="color:inherit;" | 6x2 127mm | ||
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| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0 | | style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0 | ||
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* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown) | * '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown) | ||
* '''Slot 2:''' {{Defensive AA Fire}} (4 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown) | * '''Slot 2:''' {{Defensive AA Fire}} (4 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown) | ||
* '''Slot 3:''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown) '''or''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown) | * '''Slot 3:''' {{Surveillance Radar}} (10km, 3 charges, 35.0s action, 120.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown) '''or''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown) | ||
* '''Slot 4:''' {{Repair Party}} (3 charges, 28.0s action, 80.0s cooldown, 253 hp/s) | * '''Slot 4:''' {{Repair Party}} (3 charges, 28.0s action, 80.0s cooldown, 253 hp/s) | ||
}} | }} | ||
Revision as of 13:50, 4 July 2026
Des Moines — U.S.A. Tech Tree Tier X Cruiser.
The heavy cruisers designed during World War II became the epitome of their class, making them the most formidable and powerful U.S. heavy cruisers in history. After the development of a 152 mm automatic gun, the U.S. Navy High Command placed an order for a similar gun but with a caliber of 203 mm. New cruisers were to be equipped with triple-gun turrets featuring the aforementioned 203 mm guns and fitted with a thick armored deck for protection against aerial bomb attacks. USS Des Moines conducted various diplomatic and representative missions. She was also used for training cadets and in naval exercises.
Pros
- Excellent main battery firepower: 9 rapidly reloading 203mm guns, AP with improved angles before autobounce and heavier shells with increased penetration, very high DPM for a heavy cruiser
- Good consumable suite: Versatile utility, like the other high-tier US heavy cruisers
- Comfortable ergonomics: Decent concealment, forward-concentrated firepower, allowing for powerful engagement control
Cons
- Lower main battery shell velocity: The heavier shells have higher arcs, and her range is limited
- Limited armour protection: Her citadel armour thickness is good, but by Tier X the simple armour scheme of the US heavy cruiser line feels vulnerable to overmatch or sustained fire
Ship Stats
Hull Information
Main Battery
Secondary Battery
Airstrike
AA Defense
Compatible Upgrades
| Slot 1 |
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|---|---|---|---|---|---|
| Slot 2 |
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| Slot 3 |
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| Slot 4 |
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| Slot 5 |
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| Slot 6 |
Consumables
- Slot 1: Damage Control Party
(5.0s action, 60.0s cooldown) - Slot 2: Defensive AA Fire
(4 charges, 40.0s action, 80.0s cooldown) or Hydroacoustic Search
(3 charges, 100.0s action, 120.0s cooldown) - Slot 3: Surveillance Radar
(10km, 3 charges, 35.0s action, 120.0s cooldown) or Patrol Fighter
(3 charges, 60.0s action, 90.0s cooldown) or Spotting Aircraft
(4 charges, 100.0s action, 240.0s cooldown) - Slot 4: Repair Party
(3 charges, 28.0s action, 80.0s cooldown, 253 hp/s)
