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Ship:Kansas

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{{#vardefine:ship_name|Kansas}}
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__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_usa.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Tech Tree"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PASB108_Kansas.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">11,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.A. Tech Tree Tier&nbsp;VIII [[Ship:Battleship|Battleship]].</p><p>From the very start of World War I, the General Board of the Navy intended to build battleships capable of reaching a speed of 23 knots and equipped with twelve 406 mm guns. By the summer of 1918, a conceptual design had been developed for a battleship with a significantly larger displacement compared to previous classes. It was essentially an enlarged version of the Colorado class but featuring triple-gun turrets. The construction of battleships faced delays due to the adoption of an emergency program focused on expanding the anti-submarine warfare component. Eventually, the construction was canceled entirely per the agreements made during the Washington Naval Conference.</p><p> </p></div>
From the very start of World War I, the General Board of the Navy intended to build battleships capable of reaching a speed of 23 knots and equipped with twelve 406 mm guns. By the summer of 1918, a conceptual design had been developed for a battleship with a significantly larger displacement compared to previous classes. It was essentially an enlarged version of the Colorado class but featuring triple turrets. The construction of battleships faced delays due to the adoption of an emergency program focused on expanding the anti-submarine warfare component. Eventually, the construction was canceled entirely per the agreements made during the Washington Naval Conference.<br><br>
''{{#var:ship_name}}'' was first made available in Early Access with Update 0.9.9. With Update 0.9.11 on 2 December 2020, she and her successors became permanent tech tree ships.


|Performance=<!-- write text about performance in battles below -->
===Pros===
After Tier VII ''[[Colorado]]'', the USN battleship tree splits into a "fast" branch and a "slow" branch.  ''Kansas'' is the Tier VIII ship in the slow branch.
* Pro 1
* Pro 2


Prior to the rise of aircraft carriers in the mid-1930's, the US Navy accepted the trade-off of speed for cruising range, inter-operability, firepower, and, to a lesser extent, protection in a common set of requirements for battleship design.  These were the USN "Standards", represented in-game up through ''Colorado''.  The '''fast battleship branch''' &mdash; ''[[North Carolina]], [[Alabama|South Dakota]], [[Iowa]],'' and ''[[Montana]]''-classes &mdash; models the change in these requirements so that battleships could operate in fleet with speedy carriers.  (These designs were made possible by improved propulsion system efficiency and by de-prioritizing armor protection.)  '''The slow battleship branch''' models how USN battleship designs might have progressed without the requirement to operate in fleet with carriers.  They are the un-built USN Standards.
===Cons===
* Con 1
* Con 2


''{{#var:ship_name}}'' inherits her (slow) speed and good citadel protection from her Standard predecessors while adding major improvements in firepower and torpedo protection. She mounts in four triple turrets <u>twelve</u> (16") 406mm/45 Mark 7 rifles with a 40 second (!) base reload time.  She does not carry [[Ship:Ammo#SHS_AP|SHS AP]] but throws a lighter 920kg AP shell, allowing a higher muzzle velocity with more comfortable aiming and good short- and mid-range penetration at the cost of maximum range and long-range penetration.  She has slightly better maximum dispersion, but lower sigma, meaning her salvos will scatter a bit more within the smaller area.


Despite her tremendous alpha strike, ''{{#var:ship_name}}'' is not a brawler.  She mounts the standard dual (5") 127mm/38 Mark 32 secondary turrets with 5km range, just two fewer of them.  A secondary build is not advisable.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kansas (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kansas (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 61300 || style="color:inherit;" | 67000
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


In their stock hulls, ''{{#var:ship_name}}'' boasts considerably more health points (HP) than the faster ''North Carolina'': 61,200 vs. 53,700. That gap almost closes in the top hulls.  The whole fast battleship branch sports 0.66%/second repair party performance; ''Kansas`'' heals at 0.5%/sec like most other battleships. But ''{{#var:ship_name}}'' has a different trick &mdash; her Repair Party reloads in half the time! Plus ''Kansas'' has much better torpedo protection at 40% vs 19% with a bulge that extends well fore and aft.  She will need it. 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


''Kansas'' appears to have superior armor protection against large caliber guns with a thicker main belt system and heavy side belts that extend forward and aft to protect her transverse bulkheads when angled, along with a thicker transverse bulkhead and three armor decks above her citadel. Her turret front plates are a massive 457mm thick, but all other parts of her turret armor are thinner than ''N.Carolina''. (Interestingly, an armored conning tower does not appear in her Armor Layout display.) How well her main armor system actually works, however, will depend on the situation. Like many of her peers, she is susceptible to concentrated light to medium caliber fire.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kansas (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kansas (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 23.0 || style="color:inherit;" | 23.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 700 || style="color:inherit;" | 700
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 28.8 || style="color:inherit;" | 20.5
|}
</div>


She carries fewer AA mounts, making her AA defense about 10% weaker than ''N.Carolina''. She does launch one more catapult fighter.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kansas (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kansas (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 16.06 || style="color:inherit;" | 16.06
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0 || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 16.01
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0 || style="color:inherit;" | 10.0
|}
</div>


Her maneuverability is worse then her counterpart, with a tighter turning radius but slower rudder shift. Where she really loses out is in the amount of speed retained in a turn: turning slows her way down.  She's already slow &mdash; maneuvering makes her slower. Consider the {{Torpedo Lookout System}} upgrade and the ''Vigilance'' skill, or just resolve to eat torpedoes, particularly the low-damage aerial variety.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk8 mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk8 mod. 2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 4×3 406mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 20.6 || style="color:inherit;" | 22.66
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 40.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 1.5
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 45.0
|}
</div>


''Kansas'' is a large ship, with a base detectability range of 16.6km &mdash; nearly a full kilometer farther than ''N.Carolina'', though better than the behemoths at higher tiers.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard BB dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 10 × range(km) + 60
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.7
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 266
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 110
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 160
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 210
|-
| style="color:inherit;" | • Dispersion at 20 km || style="color:inherit;" | 260
|-
| style="color:inherit;" | • Dispersion at 20.6 km || style="color:inherit;" | 266
|}
</div>


Initially controversial, the long 40 second reload time is reported to be less noticeable in actual use. The elephant in the room is whether ''Kansas`'' extra firepower offsets her slow speed, made even more obvious by the fast ships and large maps that she will face at Tier VIII and above. Those who dislike the USN Standards for the play style demanded by their lack of speed will not be dissuaded by ''Kansas''. Those who are accustomed to the Standards will find her quite powerful, and an interesting contrast to her 'fast' counterpart.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 406 mm HE/HC Mk13
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5700
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 36.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 803
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 861.8
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 68
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* The citadel is located below the waterline, and is hard to hit
* Good torpedo damage reduction, torpedo bulges cover most of the ship's sides
* Heavy broadside of twelve (12) 406mm main guns
* Excellent main battery range
* Good AA suite, bolstered by the {{Defensive AA Fire}} consumable
* Tight turn radius for a battleship
* Fast-recovering Repair Party


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Due to the shape of the superstructure, ''Kansas'' can take large amounts of damage even when properly angled
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Extensively covered in 32mm plating, vulnerable to HE spam and large caliber AP overmatch, making her rather squishy.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Worst main battery reload speed in its tier and class, a whopping 40 seconds
|-
* Most of ''Kansas`'' AA defenses are open mounts, and can be easily destroyed with HE
| style="color:inherit;" | • Name || style="color:inherit;" | 406 mm AP Mk5 mod. 1
* The slowest Tier 8 battleship, with a base speed of 23 knots
|-
* Lacks the improved Repair Party found on other techtree American battleships
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 11800
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 768
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 920
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 68
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 6.6
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
The researchable upgrades are:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
:#  Hull (B) for 5700 more HP, more AA mounts, and a faster rudder shift.  Research of this module unlocks progression to ''[[Minnesota]]''.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
:#  Mk.8 mod 2 Gun Fire Control System for an extra 10% range on her already-good main battery range.  
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x127mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1800
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 792
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
Nothing can be done to improve ''Kansas`'' basic characteristics.  She is slow, has a slow reload, and weak secondaries.  Her build should bolster her protection and augment her strengths.


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
</div></div></div>
:* '''Slot 1''':  {{Main Armaments Modification 1}}
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
:* '''Slot 2''':  {{Defensive AA Fire Modification 1}} if available '''or''' {{Damage Control System Modification 1}}
:* '''Slot 3''':  {{Main Battery Modification 2}}
:* '''Slot 4''':  {{Damage Control System Modification 2}} <nowiki>*</nowiki>
:* '''Slot 5''':  {{Torpedo Lookout System}} or {{Concealment System Modification 1}} <nowiki>*</nowiki>


In '''Slot 3''', Artillery Plotting Room Modification 1 is usually the choice, but with her low sigma, faster turret traverse is preferred to make her more effective against targets of opportunity.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Kansas (A)'''


Depending on the captain's command style, '''Slot 4''' is pretty much captain's choice.
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 8 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 12 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 23 × 1
|}


In '''Slot 5''', Concealment is a wise choice, but slow as she is, better use may be made of increased torpedo detection range.  
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 171.5 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 234.5 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 147 || style="color:inherit;" | 75% || style="color:inherit;" | 5.8
|}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 6 || style="color:inherit;" | 1540 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8
|}


{{Commander Skills 3 BB
'''Kansas (B)'''
| rating11 = 2 <!-- Gun Feeder -->
| rating12 =  <!-- Pyrotechnician -->
| rating13 = 2 <!-- Consumables Specialist -->
| rating14 = 2 <!-- Emergency Repair Specialist -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 2 <!-- Preventive Maintenance -->


| rating21 = 3 <!-- Grease the Gears -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating22 =  <!-- Inertial Fuse for HE Shells -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| rating23 = 2 <!-- Brisk -->
|-
| rating24 = 1 <!-- Vigilance -->
| style="color:inherit;" | 127 mm || style="color:inherit;" | 8 × 2
| rating25 = 2 <!-- Priority Target -->
|-
| rating26 = 2 <!-- AA Gunner -->
| style="color:inherit;" | 40 mm || style="color:inherit;" | 12 × 4
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 23 × 2
|}


| rating31 = <!-- Super-Heavy AP Shells -->
'''Continuous damage''' — average DPS within each action zone
| rating32 = <!-- Long-Range Secondary Battery Shells -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating33 = 3 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating34 = 2 <!-- Basics of Survivability -->
|-
| rating35 = 2 <!-- Enhanced Anti-Torpedo Protection -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 280 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0
| rating36 = 2 <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 318.5 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 147 || style="color:inherit;" | 75% || style="color:inherit;" | 5.8
|}


| rating41 = 1 <!-- Furious -->
'''Damage by shell explosions'''
| rating42 = <!-- Manual Secondary Battery Aiming -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating43 =  <!-- Close Quarters Combat -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating44 = 3 <!-- Emergency Repair Expert -->
|-
| rating45 = 3 <!-- Concealment Expert -->
| style="color:inherit;" | 6 || style="color:inherit;" | 1540 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8
| rating46 = 3 <!-- Fire Prevention Expert -->
|}
}}
</div>
</div></div></div>


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' can equip the following consumables:
:* '''Slot 1:''' {{Damage Control Party}}
:* '''Slot 2:''' {{Repair Party}}
:* '''Slot 3:''' {{Defensive AA Fire}}
:* '''Slot 4:''' {{Catapult Fighter}} '''or''' {{Spotting Aircraft}}


Again, building to extend maximum range is questionable given ''{{#var:ship_name}}`'' dispersion.  Better to bolster her AA.
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PASB108_Kansas}}


|Camouflage=<!-- write text about useful camouflage below -->


<!-- Consumables have to be tagged individually on a slot by slot basis -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (20.0s action, 80.0s cooldown)
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 40.0s cooldown, 306.5 hp/s)
* '''Slot 3:''' {{Defensive AA Fire}} (4 charges, 40.0s action, 80.0s cooldown)
* '''Slot 4:''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown) '''or''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown)
}}


|Signals=<!-- write text about best set of signals below -->
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
| Juliet Charlie = 2 <!-- No Detonate -->
| India Yankee  = 3 <!-- -20% Fire duration -->
| Juliet Yankee Bissotwo = 2 <!-- -20% flood duration -->
| Hotel Yankee = 1 <!-- ram someone -->
| Victor Lima  = 1 <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray  = 1 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone = 2 <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix  =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven = 1 <!-- +5% AA damage -->
| Sierra Mike      = 2 <!-- +5% speed -->
| November Foxtrot = 2 <!-- -5% Consumables reload -->
| India Delta      = 3 <!-- +20% HP from Repair Party -->


| X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
==Gallery==
| Sierra Bravo = 1 <!-- +10% Hydro action time;  -10% DAAF reload time -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
The USS Kansas is an example of the 1920 South Dakota class battleship.  Six ships of this type were laid down between March 1920 and April 1921 but all were cancelled as a consequence of the Washington Naval Treaty.  At the time of their cancellation, the hull most advanced in construction was some 38% complete.
 
Historically the ships were to be named South Dakota, Indiana, Montana, North Carolina, Iowa, and Massachusetts - all names subsequently used by US fast battleships of the 30's and 40s
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', YEAR</h2>
===Construction===
:Builder: Yard; City, Country
:Laid down: DD MONTH YEAR
:Launched: DD MONTH YEAR
:Commissioned: DD MONTH YEAR
----
===Specifications===
:XX tons displacement, standard
:XXm length
:XXm beam
:XXm draft
----
====Machinery====
:
----
====Performance====
:XX knots at XX shaft horsepower
:XX nm at XX knots
----
====Armor====
:Main belt:
:Upper belt:
:Torpedo bulkhead:
:Decks:
:Bulkheads:
:Barbettes and Turrets:
:Conning tower:
----
====Armament====
=====Main=====
:
=====Secondary=====
:
=====Anti-aircraft=====
:
=====Torpedoes=====
:
----
====Aircraft====
=====Total=====
:
=====Fighters=====
:
===== Bombers=====
:
}}
 
===Historical Inaccuracies===
* The South Dakota-class of 1920 were armed with the 16"/50 Mark 2, not the 16"/45 Mark 7
* Secondary and Anti-aircraft armament are also inaccurate, they should be 16 6" guns in casemates and 4 3"/50 AA guns.
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
File:South Dakota (1920s).jpg


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of U.S.A.]]
 
[[Category:Battleships]]
|Ref= <!-- write below -->
[[Category:Tier VIII ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.9.7.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|45}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|62}}:
**Restoration of hit points by the Repair Party consumable decreased from 0.66% to 0.5% of maximum hit points per second.
*{{WoWS DevBlog Link Insert|64}}:
**Sigma parameter reduced from 1.7 to 1.5.
**Added Defensive AA Fire consumable in a separate slot.
*{{WoWS DevBlog Link Insert|82}}:
**AP shell damage decreased from 12,400 to 11,800.
**AP shells air drag increased: as a result, the shells take longer to reach a target and fly at a higher trajectory.
}}
*Update 0.9.9:
**Available for completing all directives of Part 1 of the American Battleships event.
*Introduced into the game as a researchable ship in Update 0.9.11.
**Sigma parameter increased from 1.5 to 1.6.
*Update 0.9.12:
**Sigma parameter increased from 1.6 to 1.7.
**Armor penetration of shells increased by approximately 3.5%.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 6.6 km.
*Update 0.10.1:
**Updated model of spotter aircraft.
*Update 0.11.1:
**Minor corrections to geometry and textures of the ship.
*Update 0.11.5:
**Repair Party consumable reload time reduced from 80 to 40 s.
**Changed the engine parameters: the acceleration time for forward and reverse movement was significantly reduced.
*Update 13.2:
**Fixed several issues with armor for the ship.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:32, 30 June 2026


VIII
11,000,000

Kansas — U.S.A. Tech Tree Tier VIII Battleship.

From the very start of World War I, the General Board of the Navy intended to build battleships capable of reaching a speed of 23 knots and equipped with twelve 406 mm guns. By the summer of 1918, a conceptual design had been developed for a battleship with a significantly larger displacement compared to previous classes. It was essentially an enlarged version of the Colorado class but featuring triple-gun turrets. The construction of battleships faced delays due to the adoption of an emergency program focused on expanding the anti-submarine warfare component. Eventually, the construction was canceled entirely per the agreements made during the Washington Naval Conference.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1


Consumables