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Eiserner Kanzler

Ship:Eiserner Kanzler

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===Pros===
===Pros===
* Pro 1
* High firing accuracy of the main battery
* Pro 2
* Secondary battery with manual control capability available
* Access to the Engine Boost consumable


===Cons===
===Cons===
* Con 1
* Low rate of fire
* Con 2
* High detectability
 


==Ship Stats==
==Ship Stats==
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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 64500
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 64500
|-
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" |
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 22
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" |
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 315
|-
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" |
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 50
|-
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" |
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 19
|-
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" |
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 32
|}
|}
</div>
</div>
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 850
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 850
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 20.9
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 16.0
|}
|}
</div>
</div>
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| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | 150 mm Spr.Gr. L/4.5
| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | 150 mm Spr.Gr. L/4.5
|-
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 2x150mm
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 6x 2 150mm
|-
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 6.6 || style="color:inherit;" | 11.0
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 6.6
|-
|-
| style="color:inherit;" | • Maximum damage || colspan="2" style="color:inherit;" | 1700
| style="color:inherit;" | • Maximum damage || colspan="2" style="color:inherit;" | 1700
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| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | 105 mm Spr.Gr. Kz.
| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | 105 mm Spr.Gr. Kz.
|-
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 2x105mm
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 8x 2 105mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 13.3 || style="color:inherit;" | 22.2
|-
| style="color:inherit;" | • Maximum damage || colspan="2" style="color:inherit;" | 1200
|-
| style="color:inherit;" | • Shell velocity (m/s) || colspan="2" style="color:inherit;" | 900
|-
| style="color:inherit;" | • Penetration (mm) || colspan="2" style="color:inherit;" | 26
|-
| style="color:inherit;" | • Fire chance (%) || colspan="2" style="color:inherit;" | 5.0%
|}
</div>
 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 3 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
|-
| style="color:inherit;" | • Shell type || colspan="2" style="color:inherit;" | HE
|-
|-
| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | PGGS003_105_mm_SKC_33
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 13.3
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 2x105mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 13.3 || style="color:inherit;" | 22.2
|-
|-
| style="color:inherit;" | • Maximum damage || colspan="2" style="color:inherit;" | 1200
| style="color:inherit;" | • Maximum damage || colspan="2" style="color:inherit;" | 1200
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|-
|-
| style="color:inherit;" | • Fire chance (%) || colspan="2" style="color:inherit;" | 5.0%
| style="color:inherit;" | • Fire chance (%) || colspan="2" style="color:inherit;" | 5.0%
|}
</div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 4 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
|-
| style="color:inherit;" | • Shell type || colspan="2" style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | PGGS002_150mm_SKC_28_RF
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 2x150mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 6.6 || style="color:inherit;" | 11.0
|-
| style="color:inherit;" | • Maximum damage || colspan="2" style="color:inherit;" | 1700
|-
| style="color:inherit;" | • Shell velocity (m/s) || colspan="2" style="color:inherit;" | 875
|-
| style="color:inherit;" | • Penetration (mm) || colspan="2" style="color:inherit;" | 38
|-
| style="color:inherit;" | • Fire chance (%) || colspan="2" style="color:inherit;" | 8.0%
|}
|}
</div>
</div>
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</div>
</div>
</div></div></div>
</div></div></div>


<!-- Add the ship code here to populate the upgrade table -->
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PGSB928_Hunt_Bismarck_1941}}
{{Ship Upgrades Section|code=PGSB928_Hunt_Bismarck_1941}}


<!-- Consumables have to be tagged individually on a slot by slot basis -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
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* '''Slot 4:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
* '''Slot 4:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
}}
}}


==Gallery==
==Gallery==

Revision as of 15:05, 7 July 2026


VIII
17,500 doubloons

Eiserner Kanzler — Germany Premium Tier VIII Battleship.

Famous German battleship Bismarck undertook only one combat mission, which began on May 19, 1941, with her departure from the port of Gotenhafen and ended on May 27 with her destruction in battle near the coast of France. In those few days, Bismarck sank the pride of the Royal Navy, battlecruiser Hood; threatened Allied communications in the North Atlantic; and drew nearly every major ship the British Admiralty had available in the area.

Pros

  • High firing accuracy of the main battery
  • Secondary battery with manual control capability available
  • Access to the Engine Boost consumable

Cons

  • Low rate of fire
  • High detectability

Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1

Consumables