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[[File:Twilight Arena.jpg|thumb|right|Twilight battles were fought on the same map seen in Sunray in the Darkness.]]
__NOTOC__


== Summary ==
The Dockyard is an occasional feature introduced in Update 0.8.11.
Twilight Battle was a special Halloween PvP gamemode that was available during Halloweens 2018 and 2022. The gamemode combines battle-royale like elements, previously seen in Rogue Wave, with more traditional two-team PvP gamemodes.  


It is related to the Saving Transylvania Halloween operation storyline, and likely takes place chronologically before [[Ship:Terror of the Deep|Terror of the Deep]] or [[Ship:Last Voyage of Transylvania|Last Voyage of Transylvania]].
In the Dockyard a player can watch his ship being built from the keel up as he progresses in a campaign to acquire the ship. Each stage of the shipbuilding process is generally unlocked through a series of time-gated missions while the event is active, with various rewards allocated for completion of each stage, ranging from signals and camouflages to premium time, ships, containers, and harder-to-obtain resources. Completion of every stage of shipbuilding will reward the player with the completed ship. While the majority of dockyard stages can be completed for free, the player will always have to spend doubloons to complete every stage of the dockyard event, with the exception of the first dockyard (Puerto Rico, winter 2019), where it was possible to unlock every stage for free. Players can choose the number of dockyard stages to bypass, spending more to accelerate past more stages, or spending the minimum amount on un-earnable stages and grinding through the entire event.  




== Overview ==
{| class="wikitable" style="text-align: center;"
[[File:Twilight Crew.png|thumb|right|Only the strongest warriors would be worthy of victory in the arena.]]
As a result of Saving Transylvania and Sunray in the Darkness, the Twilight Fleet had sustained huge losses of ships. What did the Intanians think? That they could barge into the Realm of Darkness without warning, sail through their territory, and destroy their ships?
 
In retaliation, the Twilight Fleet barged into the Realm of Light, but those pesky Intanians fought back, and even attempted to seal the portal.
 
With two defeats under their belts, the Twilight Fleet would not go easy on the Intanians; and in response, they built new and advanced ships with which they would take ultimate revenge.
 
These ships, along with their commanders had to prove their strength in a trial by fire, by participating in a death match in a simulation of the Intanian’s home territory. Only the strongest would survive, and only the strongest would be fit to take revenge for the Realm of Darkness.
 
== Gameplay ==
 
* 7 vs 7 PvP battles.
* Players have 8 new unique ships they can participate with: ''Ghoul, Steel Rat, Razorworm, Scarab, Octopus, Varg, Leviathan'' and ''Rasputin''.
* Each ship has a unique set of special consumables, described in the '''Playable ships''' section.
* A ring of filth gradually shrinks around the map, shrinking the battlefield as time goes on.
* If a player exits the ring, they will quickly start losing HP.
 
== Playable ships ==
In Twilight Battle, 8 different ships were available. Each ship carried unique consumables that triggered color-coded animations when activated:
 
* <span style="color:#FFFF00">Yellow color</span> means defensive consumables have been activated.
* <span style="color:#99CC99">Green color</span> means that an HP regeneration consumable is active.
* <span style="color:#FF898A">Red color</span> shows the operation of a consumable that regenerates ship HP when its dealing damage to adversary ships.
* <span style="color:#00CCCC">Turquoise color</span> shows that a ship has received a buff.
* <span style="color:#FF9900">Orange color</span> shows the operation of a consumable that places certain limitations on hostile ships.
* Please note that conventional consumables used in ordinary battles have no color designation.
 
 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Ghoul</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>
[[File:Twilight Ghoul.jpg|thumb|right|]]
''Ghoul is a ghost ship molded from the parts of various monsters and revitalized with the magic of Victor F. Einstein. The sea folk of Intania say that if you let the crippled Ghoul disappear from sight for only a minute, she will come back without fail, intact, ready to bring doom upon every living creature.''
 
''The ship is helmed by Dr. van Schubs. An insane genius who uses his laboratory to mold and sculpt parts of the bodies of people and animals to create creepy monsters.''
 
It's an inconspicuous destroyer, carrying ten slow, but long-range torpedoes, placed in two launchers. The firing range of the main battery is average. Ideal for mounting raids deep into hostile waters. ''Ghoul'' is equipped with the following consumables:
 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><span style="color:#99CC99">Covert Repair</span></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>
{| class="wikitable"
|+
!Covert Repair
!
|-
|-
|Reduces detectability range by half and restores 100 HP per second as long as the ship remains undetected.
! Ship
HP restoration efficiency doubles if your remaining allies are fewer in number than enemy ships.
! Nation
|[[File:Covert Repair.png|frameless|thumb]]
! Tier
! Type
! Dockyard event
! Phases
! Minimum<br>paid stages
! Doubloon cost<br> per stage
! Starter Pack Cost
! Mid stage reward ship
|-
|-
|Consumable action time
| style="vertical-align:middle;" | [[File:Ship_PASC610_Puerto_Rico.png|100px | ]]<br>[[Puerto Rico]]
|60 s
| style="vertical-align:middle;"| U.S.A
| style="vertical-align:middle;"| 10
| style="vertical-align:middle;"| Cruiser
| style="vertical-align:middle;"| Winter 2019
| style="vertical-align:middle;"| 36
| style="vertical-align:middle;"| -
| style="vertical-align:middle;"| -
| style="vertical-align:middle;"| -
| style="vertical-align:middle;"| [[Gorizia]]
|-
|-
|Reload time
| [[File:Ship PGSB508 Odin.png|100px | ]]<br>[[Odin]]
|60 s
| style="vertical-align:middle;"| Germany
| style="vertical-align:middle;"| 8
| style="vertical-align:middle;"| Battleship
| style="vertical-align:middle;"| Summer 2020
| style="vertical-align:middle;"| 20
| style="vertical-align:middle;"| 2
| style="vertical-align:middle;"| 1,750 {{doubloons}}
| style="vertical-align:middle;"| 8 stages- 8,000 {{doubloons}}
| style="vertical-align:middle;"| [[Graf Spee]]<ref>Players who already owned ''Graf Spee'' were compensated with credits, Graf Spee's War Paint camouflage, and a 10-point commander</ref>
|-
|-
|Number of consumables
| style="vertical-align:middle;"| [[File:Ship PASC518 Anchorage.png|100px | ]]<br>[[Anchorage]]
|4
| style="vertical-align:middle;"| U.S.A.
|}
| style="vertical-align:middle;"| 8
</div></div></div>
| style="vertical-align:middle;"| Cruiser
 
| style="vertical-align:middle;"| Fall 2020
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><span style="color:#FFFF00">Invincible Engine Boost</span></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>
| style="vertical-align:middle;"| 20
{| class="wikitable"
| style="vertical-align:middle;"| 2
|+
| style="vertical-align:middle;"| 1,750 {{doubloons}}
!Invincible Engine Boost
| style="vertical-align:middle;"| 2 stages- 3,000 {{doubloons}}<br>8 stages- 8,000 {{doubloons}}
!
| style="vertical-align:middle;"| None
|-
|-
|Protects from the Filth and increases the ship's maximum speed. Your ship will not recieve damage exceeding her HP.
| style="vertical-align:middle;"| [[File:Ship PJSB519 Hizen.png|100px | ]]<br>[[Hizen]]
|[[File:Invincible Engine Boost.png|frameless|thumb]]
| style="vertical-align:middle;"| Japan
| style="vertical-align:middle;"| 9
| style="vertical-align:middle;"| Battleship
| style="vertical-align:middle;"| Winter 2020
| style="vertical-align:middle;"| 26
| style="vertical-align:middle;"| 4
| style="vertical-align:middle;"| 1,950 {{doubloons}}
| style="vertical-align:middle;"| 4 stages- 5,000 {{doubloons}}<br>10 stages- 9,950 {{doubloons}}
| style="vertical-align:middle;"| [[Tachibana]]<ref>Players who already owned ''Tachibana'' were compensated with 1,425,000 {{credits}}; a Port slot; the Winter permanent camouflage for Tachibana, and a Commander with 6 skill points.</ref><br>[[Yahagi]]<ref>Players who already owned ''Yahgi'' were compensated with 4,000 {{doubloons}}; a Port slot; the Winter permanent camouflage for Yahagi; and a Commander with 6 skill points.</ref>
|-
|-
|Maximum speed
| style="vertical-align:middle;"| [[File:Ship PGSD529 ZF 6.png|100px | ]]<br>[[ZF-6]]
| +50 %
| style="vertical-align:middle;"| Germany
| style="vertical-align:middle;"| 9
| style="vertical-align:middle;"| Destroyer
| style="vertical-align:middle;"| Spring 2021
| style="vertical-align:middle;"| 22
| style="vertical-align:middle;"| 3
| style="vertical-align:middle;"| 2,200
| style="vertical-align:middle;"| 3 stages- 5,000 {{doubloons}}<br>8 stages- 8,950 {{doubloons}}
| style="vertical-align:middle;"| None
|-
|-
|Consumable action time
| style="vertical-align:middle;"| [[File:Ship PHSC508 De Zeven Provincien.png|100px | ]]<br>[[De Zeven Provinciën]]
|30 s
| style="vertical-align:middle;"| Netherlands
| style="vertical-align:middle;"| 8
| style="vertical-align:middle;"| Cruiser
| style="vertical-align:middle;"| Fall 2021
| style="vertical-align:middle;"| 24
| style="vertical-align:middle;"| 3
| style="vertical-align:middle;"| 1,500 {{doubloons}}
| style="vertical-align:middle;"| 3 stages- 3,950 {{doubloons}}<br>9 stages- 8,950 {{doubloons}}
| style="vertical-align:middle;"| None
|-
|-
|Reload time
| style="vertical-align:middle;"| [[File:Ship PBSB509 Marlborough.png|100px | ]]<br>[[Marlborough]]
|60 s
| style="vertical-align:middle;"| United Kingdom
| style="vertical-align:middle;"| 9
| style="vertical-align:middle;"| Battleship
| style="vertical-align:middle;"| Winter 2021
| style="vertical-align:middle;"| 32
| style="vertical-align:middle;"| 5
| style="vertical-align:middle;"| 1,500 {{doubloons}}
| style="vertical-align:middle;"| 5 stages- 5,500 {{doubloons}}<br>11 stages- 9,900 {{doubloons}}
| style="vertical-align:middle;"| [[Dreadnought]]<ref>Players who already owned ''Dreadnought'' were compensated with 5,250,000 {{credits}}</ref><br>[[Repulse]]
|-
|-
|Number of consumables
| style="vertical-align:middle;"| [[File:Ship PVSB508 Atlantico.png|100px | ]]<br>[[Atlântico]]
|4
| style="vertical-align:middle;"| Pan-America (Brazil)
|}
| style="vertical-align:middle;"| 8
</div></div></div>
| style="vertical-align:middle;"| Battleship
 
| style="vertical-align:middle;"| Spring 2022
</div></div></div>
| style="vertical-align:middle;"| 22
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Steel Rat</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>
| style="vertical-align:middle;"| 3
[[File:Twilight Steel Rat.jpg|thumb|right|]]
| style="vertical-align:middle;"| 1,750 {{doubloons}}
''Inconspicuous in appearance, the destroyer is equipped with the most sophisticated, cutting-edge tools and mechanisms. Though vulnerable in direct face-to-face encounters, this ship can be a real game changer due to her ability to promptly recover allied ships' HP and replenish their supplies of consumables.''
| style="vertical-align:middle;"| 3 stages- 3,900 {{doubloons}}<br>8 stages- 8,000 {{doubloons}}
 
| style="vertical-align:middle;"| None
''The ship is steered by James D. Breese, a talented mechanic and an unprincipled, slippery rascal.''
 
This is a support ship. When ''Steel Rat'' is close to other ships, she can put out a smoke screen to obscure them, or refill their consumable charges. She is also capable of restoring allies' HP with her main battery shells and quick torpedoes. The following consumables enable this:
 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><span style="color:#99CC99">Restoration Charge</span></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>
{| class="wikitable"
|+
!Covert Repair
!
|-
|-
|Your hit to your ally will restore 1,000 HP to that ally and 500 HP to your ship.
| style="vertical-align:middle;"| [[File:Ship_PASC610_Puerto_Rico.png|100px | ]]<br>[[Puerto Rico]]
Main gun reload time is reduced by a factor of four.
| style="vertical-align:middle;"| U.S.A.
 
| style="vertical-align:middle;"| 10
HP restoration efficiency doubles if your remaining allies are fewer in number than the enemy ships.
| style="vertical-align:middle;"| Cruiser
|[[File:Restoration Charge.png|frameless|thumb]]
| style="vertical-align:middle;"| Fall 2022
| style="vertical-align:middle;"| 40
| style="vertical-align:middle;"| 6
| style="vertical-align:middle;"| 1,750 {{doubloons}}
| style="vertical-align:middle;"| 6 stages- 7,500 {{doubloons}}<br>12 stages- 12,000 {{doubloons}}
| style="vertical-align:middle;"| [[Huron]]
|-
|-
|Consumable action time
| style="vertical-align:middle;"| [[File:Ship PGSC529 Admiral Schroder.png|100px | ]]<br>[[Admiral Schröder]]
|20 s
| style="vertical-align:middle;"| Germany
| style="vertical-align:middle;"| 9
| style="vertical-align:middle;"| Cruiser
| style="vertical-align:middle;"| Winter 2022
| style="vertical-align:middle;"| 30
| style="vertical-align:middle;"| 4
| style="vertical-align:middle;"| 1,750 {{doubloons}}
| style="vertical-align:middle;"| 4 stages- 5,000 {{doubloons}}<br>10 stages- 10,000 {{doubloons}}
| style="vertical-align:middle;"| [[Renown '44]]
|-
|-
|Reload time
| style="vertical-align:middle;"| [[File:Ship PJSB539 Daisen.png|100px | ]]<br>[[Daisen]]
|20 s
| style="vertical-align:middle;"| Japan
| style="vertical-align:middle;"| 9
| style="vertical-align:middle;"| Battleship
| style="vertical-align:middle;"| Spring 2023
| style="vertical-align:middle;"| 34
| style="vertical-align:middle;"| 5
| style="vertical-align:middle;"| 1,500 {{doubloons}}
| style="vertical-align:middle;"| 5 stages- 5,500 {{doubloons}}<br>11 stages- 10,000 {{doubloons}}
| style="vertical-align:middle;"| None
|-
|-
|Number of consumables
| style="vertical-align:middle;"| [[File:Ship PZSD510 Lushun.png|100px | ]]<br>[[Lüshun]]
|6
| style="vertical-align:middle;"| Pan-Asia
|}
| style="vertical-align:middle;"| 10
</div></div></div>
| style="vertical-align:middle;"| Destroyer
 
| style="vertical-align:middle;"| Summer/Fall 2023
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><span style="color:#00CCCC">Emergency Reserve</span></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>
| style="vertical-align:middle;"| 35
{| class="wikitable"
| style="vertical-align:middle;"| 5
|+
| style="vertical-align:middle;"| 1,950 {{doubloons}}
!Emergency Reserve
| style="vertical-align:middle;"| 5 stages- 7,000 {{doubloons}}<br>10 stages- 11,000 {{doubloons}}
!
| style="vertical-align:middle;"| None
|-
|-
|All allies within a 5 km radius receive one extra charge for each consumable.
| style="vertical-align:middle;"| [[File:Ship PISC519 Michelangelo.png|100px | ]]<br>[[Michelangelo]]
|[[File:Emergency Reserve.png|frameless|thumb]]
| style="vertical-align:middle;"| Italy
| style="vertical-align:middle;"| 9
| style="vertical-align:middle;"| Cruiser
| style="vertical-align:middle;"| Winter 2023
| style="vertical-align:middle;"| 32
| style="vertical-align:middle;"| 5
| style="vertical-align:middle;"| 1,750 {{doubloons}}
| style="vertical-align:middle;"| 5 stages- 6,000 {{doubloons}}<br>10 stages- 10,000 {{doubloons}}
| style="vertical-align:middle;"| None
|-
|-
|Consumable action time
| style="vertical-align:middle;"| [[File:Ship PASB730 Wisconsin.png|100px | ]]<br>[[Wisconsin]]
|1 s
| style="vertical-align:middle;"| U.S.A.
| style="vertical-align:middle;"| 10
| style="vertical-align:middle;"| Battleship
| style="vertical-align:middle;"| Spring/Summer 2024
| style="vertical-align:middle;"| 30
| style="vertical-align:middle;"| 2
| style="vertical-align:middle;"| 2,100 {{doubloons}}
| style="vertical-align:middle;"| 5 stages- 6,000 {{doubloons}}<br>9 stages- 12,000 {{doubloons}}
| style="vertical-align:middle;"| [[West Virginia '44]]<ref>Players who already owned West Virgina '44 were compensated with 3 additional dockyard stages, allowing them to complete the event for free</ref>
|-
|-
|Reload time
| style="vertical-align:middle;"| [[File:Ship PSSC719 Almirante Oquendo.png|100px | ]]<br>[[Almirante Oquendo]]
|120 s
| style="vertical-align:middle;"| Spain
| style="vertical-align:middle;"| 9
| style="vertical-align:middle;"| Cruiser
| style="vertical-align:middle;"| Summer/Fall 2024
| style="vertical-align:middle;"| 20
| style="vertical-align:middle;"| 2
| style="vertical-align:middle;"| 2,000 {{doubloons}}
| style="vertical-align:middle;"| 2 stages- 3,200 {{doubloons}}<br>7 stages- 8,000 {{doubloons}}
| style="vertical-align:middle;"| [[Leipzig]]<ref>Players who already owned ''Leipzig'' were compensated with 2 additional dockyard stages, allowing them to complete the event for free. </ref>
|-
|-
|Number of consumables
| style="vertical-align:middle;"| [[File:Ship PWSB719 Niord.png|100px | ]]<br>[[Niord]]
|4
| style="vertical-align:middle;"| Pan-Europe
|}
| style="vertical-align:middle;"| 9
</div></div></div>
| style="vertical-align:middle;"| Battleship
 
| style="vertical-align:middle;"| Winter 2024
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>Vapor Smoke Generator</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>
| style="vertical-align:middle;"| 20
{| class="wikitable"
| style="vertical-align:middle;"| 2
|+
| style="vertical-align:middle;"| 3,000 {{doubloons}}
!Vapor Smoke Generator
| style="vertical-align:middle;"| 2 stages- 5,000 {{doubloons}}<br>6 stages- 12,000 {{doubloons}}
!
| style="vertical-align:middle;"| [[Kalmar]]
|-
|-
|Generates a smoke screen behind the ship, reducing the risk of being detected by the enemy.
| style="vertical-align:middle;"| [[File:Ship_PASD710_Laffey.png|100px | ]]<br>[[Ship:Laffey|Laffey]]
|[[File:Vapor Smoke Generator.png|frameless|thumb]]
| style="vertical-align:middle;"| USA
| style="vertical-align:middle;"| 10
| style="vertical-align:middle;"| Destroyer
| style="vertical-align:middle;"| Summer 2025
| style="vertical-align:middle;"| 20
| style="vertical-align:middle;"| 2
| style="vertical-align:middle;"| 3,000 {{doubloons}}
| style="vertical-align:middle;"| 2 stages- 5,000 {{doubloons}}<br>6 stages- 12,500 {{doubloons}}
| style="vertical-align:middle;"| None
|-
|-
|Consumable action time
| style="vertical-align:middle;"| [[File:Ship_PZSD910_Black_Lushun.png|100px | ]]<br>[[Ship:Lüshun_B|Lüshun B]]
|60 s
| style="vertical-align:middle;"| Pan-Asia
| style="vertical-align:middle;"| 10
| style="vertical-align:middle;"| Destroyer
| style="vertical-align:middle;"| Autumn 2025
| style="vertical-align:middle;"| 35
| style="vertical-align:middle;"| 5
| style="vertical-align:middle;"| 1,350 {{doubloons}}
| style="vertical-align:middle;"| 5 stages- 5,000 {{doubloons}}<br>10 stages- 9,000 {{doubloons}}
| style="vertical-align:middle;"| None
|-
|-
|Reload time
| style="vertical-align:middle;"| [[File:Ship_PFSB709_Roussillon.png|100px | ]]<br>[[Ship:Roussillon|Roussillon]]
|60 s
| style="vertical-align:middle;"| France
| style="vertical-align:middle;"| 9
| style="vertical-align:middle;"| Battleship
| style="vertical-align:middle;"| Winter 2025-26
| style="vertical-align:middle;"| 20
| style="vertical-align:middle;"| 2
| style="vertical-align:middle;"| 3,000 {{doubloons}}
| style="vertical-align:middle;"| 2 stages- 5,000 {{doubloons}}<br>6 stages- 12,500 {{doubloons}}
| style="vertical-align:middle;"| [[Montcalm]]<ref>Players who already owned Montcalm were compensated with 45,000{{coal}}</ref>
|-
|-
|Dispersion time
| style="vertical-align:middle;"| [[File:Ship_PGSD719_ZH_1.png|100px | ]]<br>[[Ship:ZH-1|ZH-1]]
|10 s
| style="vertical-align:middle;"| Germany
|-
| style="vertical-align:middle;"| 9
|Number of consumables
| style="vertical-align:middle;"| Destroyer
|4
| style="vertical-align:middle;"| Spring 2026
| style="vertical-align:middle;"| 20
| style="vertical-align:middle;"| 2
| style="vertical-align:middle;"| 2,000 {{doubloons}}
| style="vertical-align:middle;"| 2 stages- 3,200 {{doubloons}}<br>6 stages- 7,800 {{doubloons}}
| style="vertical-align:middle;"| None
|}
|}
</div></div></div>


</div></div></div>
== Event Descriptions: ==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Razorworm</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>
=== Dockyard 1: ''[[Puerto Rico]]'' ===
[[File:Twilight Razorworm.jpg|thumb|right|]]
Update 0.8.11 saw the inauguration of the dockyard as a timed construction event. To speed up construction in order to finish before the end of the event, completion of directives gave points necessary to purchase boosts. A combination of factors led to this event being the worst-received dockyard and one of the worst public relations disasters of all time for Wargaming.
''Razorworm is a biomechanical construct, a spy ship ideal for special operations, chasing prey or escaping from pursuit. Quick as a guillotine, hard as a hammer, as tough as her captain, and capable of anchoring fast to her prey. "Why Razorworm?" you might ask… 'Cause she’s hard as hell to hit!''


''Destroyer Razorworm's Commander is Boris Veber. Former secret agent, the result of genetic experiments designed to interbreed a human and a grass snake. They say he is impossible to hit!''
Completion of the event was rewarded with ''Puerto Rico''. What ''Montana'' is to ''Iowa'', is what ''Puerto Rico'' is to ''Alaska''. ''[[Gorizia]]'' was also rewarded as a midpoint completion reward.


''Razorworm'' is an artillery-focused destroyer with short-range torpedoes. She can reach tremendous speeds, making her a perfect flank fighter. ''Razorworm'' delivers medium-range shots, and is very difficult to hit, thanks to her consumables:
=== Hamburg Dockyard: ''[[Odin]]'' ===
Following community backlash from the first dockyard, this event and all others following it were designed to be completed via time-gated mission sets instead of directive boosting. ''Odin'' is a German battleship with a large number of smaller caliber guns, as well as torpedoes for brawling. ''[[Graf Spee]]'' was the midpoint reward, one of the first true "large cruisers" of the game.


<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><span style="color:#99CC99">Clubhaul</span></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>
=== Dockyard 3: ''[[Anchorage]]'' ===
{| class="wikitable"
US heavy cruiser ''Anchorage'' was the reward for the third dockyard, a ship with similar construction to ''Buffalo'' but an unusual combination of a smokescreen generator and torpedoes.
|+
!Clubhaul
!
|-
|Immediately makes the ship take a U-turn and recovers 2,000 HP.


HP restoration efficiency doubles if your remaining allies are fewer in number than the enemy ships.
=== Kure Dockyard: ''[[Hizen]]'' ===
|[[File:Clubhaul.png|frameless|thumb]]
Japanese battleship ''Hizen'', with a heavier but slower reloading main battery compared to her tech tree counterpart ''Izumo'', was the star of the fourth dockyard, set in Kure. ''[[Tachibana]]'' and ''[[Yahagi]]'' were offered as midpoint rewards.
|-
|Consumable action time
|1 s
|-
|Reload time
|20 s
|-
|Number of consumables
|5
|}
</div></div></div>


<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><span style="color:#FFFF00">Counter-Aiming System III</span></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>
=== Hamburg Dockyard: ''[[ZF-6]]'' ===
{| class="wikitable"
The fifth dockyard saw a return to the Hamburg shipyards where ''ZF-6'', an unusual French/German hybrid destroyer, was offered to players. This ship has strong AP performance, and lacks the German hydroacoustic search consumable but gains the French main battery reload booster consumable in its stead.
|+
!Counter-Aiming System III (AKA. Dispersion System)
!
|-
|Decreases the firing accuracy of main battery guns of enemy ships.
|[[File:Counter-Aiming System-III.png|frameless|thumb]]
|-
|Consumable action time
|20 s
|-
|Reload time
|60 s
|-
|Number of consumables
|3
|}
</div></div></div>


</div></div></div>
=== Rotterdam Dockyard: ''[[De Zeven Provinciën]]'' ===
Celebrating the concurrent release of the Dutch cruiser line, the sixth dockyard featured ''De Zeven Provinciën'', a postwar light cruiser with a fearsome antiaircraft battery and powerful airstrike consumable.


<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Scarab</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>
=== Clydebank Dockyard: ''[[Marlborough]]'' ===
[[File:Twilight Scarab.jpg|thumb|right|]]
Clydebank, Scotland, was the location of the seventh dockyard, where [[Marlborough]], a battleship combining a ''Vanguard''-like hull with an absurd 16 356mm rifles, could be built. At the time, this event was also the only means of obtaining ''[[Repulse]]'', a blisteringly fast battlecruiser with large caliber guns for her tier.
''This is a floating temple of Set, built on the precepts of the Ancient Forerunners. With every hit she deals, Scarab will take away a portion of a target's vital energy. Scarab's pseudo-biotic armor can devour the energy of damage dealt to recover the ship's own HP.''


''She is steered by Rick H. O'Tep. Archaeologist and tomb raider, who succumbed to the curse of the Pharaohs whilst trying to loot Tutankhamun’s burial site.''
=== Clydebank Dockyard: ''[[Atlântico]]'' ===
Set in the same shipyard that crafted ''Marlborough'', the eighth dockyard features ''Atlântico'', a Brazilian order for a super-dreadnought with an almost comically large caliber secondary battery.


''Scarab'' is a close-combat cruiser. She excels at delivering medium-range fire, can launch torpedoes, and carries the Hydroacoustic Search consumable. With proper and timely use of her consumables, ''Scarab'' is very difficult to destroy, due to her ability to quickly restore her HP:
=== Dockyard 9: Return of ''[[Puerto Rico]]'' ===
As a manner of apology for the botched inaugural dockyard, the ninth dockyard has been announced starting the infamous ''Puerto Rico'', with compensation in various currencies that will be offered to captains who already have the ship in port. ''[[Huron]]'' will be the midpoint reward ship for this event.


<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2><span style="color:#FF898A">Inversion Charge</span></h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>
=== Hamburg Dockyard: ''[[Admiral Schröder]]'' ===
{| class="wikitable"
|+
!Inversion Charge (AKA. Grim Vampire Drain)
!
|-
|Restores the ship's HP by 1,000 HP for each hit scored upon enemy ships.


HP restoration efficiency doubles if your remaining allies are fewer in number than the enemy ships.
The tenth dockyard once again returned to Hamburg, Germany, where ''Admiral Schröder'' was constructed. A post-World War I design for a large surface raider, she carries a heavy main battery of eight 305 mm guns supported by a large secondary battery. Although she lacks the torpedoes commonly found on most German cruisers, she has an Engine Boost. ''[[Renown '44]]'' was the midpoint reward.
|[[File:Inversion Charge.png|frameless|thumb]]
|-
|Consumable action time
|40 s
|-
|Reload time
|60 s
|-
|Number of consumables
|4
|}
</div></div></div>


<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2><span style="color:#FFFF00">Biotic Armor</span></h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>
=== Kure Dockyard: ''[[Daisen]]'' ===
{| class="wikitable"
|+
!Biotic Armor
!
|-
|Hits, fires and flooding caused by the enemy restore your ship's HP.
|[[File:Biotic Armor.png|frameless|thumb]]
|-
|Consumable action time
|15 s
|-
|Reload time
|60 s
|-
|Number of consumables
|4
|}
</div></div></div>


<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hydroacoustic Search III</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>
The Kure dockyard returned for the construction of Japanese battleship ''Daisen''. Based on a series of fast battlecruiser designs from World War I, she features a powerful, accurate main battery and quadruple torpedo launchers, but was left with a relatively archaic (for the time) casemate-mounted secondary suite inherited from earlier projects.
{| class="wikitable"
|+
!Hydroacoustic Search III
!
|-
|Increases the range of assured acquisition of enemy ships and torpedoes, including those within smoke screens.
|[[File:Hydroacoustic Search III.png|frameless|thumb]]
|-
|Consumable action time
|60 s
|-
|Reload time
|60 s
|-
|Number of consumables
|6
|}
</div></div></div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Octopus</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>
[[File:Twilight Octopus.jpg|thumb|right|]]
''Octopus, one of the numerous spawns of the Great Kraken which, through the power of the Filth, became fused with the wreck of a ship that sank long ago. Its corroded guns cannot boast a decent rate of fire, but the rusted shells they fire can literally burn through the enemy with a single volley. The cruiser is endowed with the ability to heal allies using energy it takes from the abyss of the sea.''


''Octopus is helmed by David Jones. An old seaman who sold his soul to the sea devil in exchange for the power to rule the storms.''
=== Sestri Ponente Dockyard: ''[[Michelangelo]]'' ===


Her long-range main guns, with a slow rate of fire but a high chance to keep a target burning, turn ''Octopus'' into a cruiser perfectly suited to long-distance duels. The ship has no need approaching destroyers camping in smoke, as she carries a Surveillance Radar with a long reach. Keeping distance from the battle’s epicenter, ''Octopus'' can maintain an overall picture of the battle and come to the aid of allies where direly needed. In combat, the following equipment will come in handy:
The Sestri Ponente dockyard brings the first Italian ship to the event: ''Michelangelo'', a large cruiser based on a unique inter-war design for a "medium displacement" battleship. She stands out for her numerous SAP secondary guns, as well as her unusual main battery of eight 305 mm guns placed in two quadruple turrets amidships. Among her other features are her Exhaust Smoker Generator and Hydroacoustic Search consumables, as well as her torpedoes and good survivability.


<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Surveillance Radar III</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>
=== Dockyard 13: ''[[Wisconsin]]'' ===
{| class="wikitable"
|+
!Surveillance Radar III
!
|-
|Significantly extends the range of assured acquisition of enemy ships, including those hiding within a smoke screen.
|[[File:Surveillance Radar III.png|frameless|thumb]]
|-
|Range
|15 km
|-
|Consumable action time
|20 s
|-
|Reload time
|60 s
|-
|Number of consumables
|5
|}
</div></div></div>


<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2><span style="color:#99CC99">Radiance III</span></h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>
The thirteenth dockyard took place in the Naval Base, where players could build their very own "Big Wisky." An ''Iowa''-class battleship, she features high speed, a very accurate main battery, and a Combat Instruction that reduces her main battery reload and consumable cooldown when active. ''[[West Virginia '44]]'' was the midpoint reward.
{| class="wikitable"
|+
!Radiance III
!
|-
|Restores 10,000 HP for all allied ships.


HP restoration efficiency doubles if your remaining allies are fewer in number than the enemy ships.
=== Sestri Ponente Dockyard: ''[[Almirante Oquendo]]'' ===
|[[File:Radiance III.png|frameless|thumb]]
|-
|Consumable action time
|1 s
|-
|Reload time
|60 s
|-
|Number of consumables
|2
|}
</div></div></div>
</div></div></div>


<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Leviathan</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>
The Senstri Ponente dockyard returns again, this time to construct the Spanish cruiser ''Almirante Oquendo''. Based on a 1938 design (Project 138), she features similar traits to other high tier Spanish cruisers, and an alternate fire mode that reduces her main battery dispersion. ''[[Leipzig]]'' was the midpoint reward.
[[File:Twilight Leviathan.jpg|thumb|right|]]
''Leviathan is a chthonic sea dragon, called in from neighboring planes of reality, and tricked into service by a cunning warlock captain. The skin of this sea monster no longer has its strength. Yet, powered by the wisdom of centuries, this ancient creature can strike enemies with exceptional accuracy. Additionally, rituals held on the captain's bridge can "feed" all nearby allies with vital energy.''


''The ship is helmed by Max Strauss. An Ostsee aristocrat, born to an old baronial family. A mystic and scientist who, during an ancient magic blood ritual, was infected with vampirism.''
===Hamburg Dockyard: ''[[Niord]]''===


''Leviathan'' is a battleship capable of delivering exceptionally accurate hits, even from a great distance. This feature turns it into a source of pure danger for all types of ships. With this warship, stay close to your allies, so as to be able to use the respective consumable and heal back your own and your allies' HP as the situation requires. Overall, ''Leviathan'' would be a better option for players who prefer long-distance duels. It comes equipped with the following:
Update 13.11 brings us to the Hamburg Dockyard, at which construction of the European Battleship Niord, Tier IX will commence! Niord's a speedy battleship, similar in layout to the GK4541 German battlecruiser designs of the First World War. She's also the result of a hypothetical alternate history scenario where the ship is laid down in Germany in 1918, purchased by Sweden in the 1920s, and gradually completed by the end of the 1930s, which included subsequent modernization of anti-aircraft defense systems following the Second World War.


<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2><span style="color:#00CCCC">Infernal Accuracy</span></h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>
===Tan Yun Dockyard: ''[[Ship:Lüshun B|Lüshun B]]''===
{| class="wikitable"
|+
!Infernal Accuracy
!
|-
|Significantly increases main battery gun firing accuracy.
|[[File:Infernal Accuracy.png|frameless|thumb]]
|-
|Consumable action time
|20 s
|-
|Reload time
|60 s
|-
|Number of consumables
|3
|}
</div></div></div>
 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2><span style="color:#99CC99">Repair Zone</span></h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>
{| class="wikitable"
|+
!Repair Zone
!
|-
|Creates a repair zone within a 5 km radius of the ship that recovers the ship's own HP and her allied ship's HP at a rate of 500 HP per second.
 
HP restoration efficiency doubles if your remaining allies are fewer in number than the enemy ships.
|[[File:Repair Zone.png|frameless|thumb]]
|-
|Consumable action time
|60 s
|-
|Reload time
|60 s
|-
|Number of consumables
|3
|}
</div></div></div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Varg</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>[[File:Twilight Varg.jpg|thumb|right|]]
''Varg, a cursed flagship from a pirate squadron that emerged from the fog of the North Sea and disappeared without a trace in the Mesmerizing Fjords. Like its captain, the ship is immortal. Over the course of many centuries its hull became rigid, growing stronger than steel and making the ship immune to damage for brief periods of time. Varg's aura sucks the vital energy out of any reckless ship that approaches it.''


''J.G. Mephisteufel is at the ship's helm. A descendant of a medieval Frisian pirate allegedly possessed by the devil and, therefore, an immortal pirate.''
You'll be able to start building Lüshun B—the black edition of an epic-rarity Pan-Asian Tier X destroyer. The original X Lüshun
was constructed at the Tan Yun Dockyard, available from Update 12.7 to 12.9.You'll be able to build Lüshun B faster—within two updates, and to reflect this, we've adjusted the combat missions, prices, and rewards. Note that this is just the beginning of what we've prepared for this Black Friday. More opportunities to expand your Black fleet are coming in Update 14.10.


''Varg'' is a close-combat battleship with merciless secondary armament and a medium-range main battery. She can become invulnerable to enemy shells and as well as quickly restore her HP. The more enemies that are nearby, the stronger ''Varg'' becomes.
===In the Name of Tomorrow: ''[[Ship:Laffey|Laffey]]''===
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2><span style="color:#99CC99">Matter Restorer</span></h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>
{| class="wikitable"
|+
!Matter Restorer
!
|-
|Improves the ship's maneuverability and restores HP at a rate of 300 HP per second. Each enemy ship within a zone of 5 km radius around the ship provides an additional 300 HP to restoration efficiency.
HP restoration efficiency doubles if your remaining allies are fewer in number than the enemy ships.
|[[File:Matter Restorer.png|frameless|thumb]]
|-
|Consumable action time
|60 s
|-
|Reload time
|60 s
|-
|Number of consumables
|3
|}
</div></div></div>


<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2><span style="color:#FFFF00">Energy Shield III</span></h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>
Update 14.7 lays the keel of a new ship at the Dockyard—you can add Tier X Laffey to your fleet by building her!
{| class="wikitable"
|+
!Energy Shield III
!
|-
|Protects the ship from all damage types.


|[[File:Energy Shield III.png|frameless|thumb]]
USS Laffey is a renowned Allen M. Sumner-class destroyer that made her mark in history during WWII, even partaking in the Normandy landings. X Laffey
|-
is most notable for surviving six kamikaze strikes and four bomb hits during the Battle of Okinawa. Her in-game role is that of a main battery–focused destroyer with strong concealment, an improved Defensive AA Fire consumable, the Burst Fire mode, and an enhanced Specialized Repair Teams—a feature that's seldom seen on U.S. destroyers. This set is topped with a special time-based Smoke Generator, allowing for a more flexible approach. Among Laffey's downsides are short-range torpedoes, short overall smoke time capacity, modest speed, and a small hit-point pool for her tier. However, she has enough firepower and means to support a risky but rewarding gun-focused playstyle, making her a desirable addition to any proud Captain's fleet.
|Consumable action time
|15 s
|-
|Reload time
|30 s
|-
|Number of consumables
|3
|}
</div></div></div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Rasputin</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>[[File:Twilight Rasputin.jpg|thumb|right|]]
''A mysterious battleship, and enigmatic flagship of the Twilight Fleet. Little is known about the place of her construction, and even less about who designed and built this ship, or even why she was built. Those who have encountered her in combat recount that Rasputin is somehow capable of affecting the human mind itself, by depriving rival commanders of their ability to give orders.''


''She is steered by Chernomor, bane of the seas; a steadfast Commander who enters battle even if the enemy is superior in numbers. He is accustomed to leaving the crew of sinking ships alive, which raises the question of whether he is really the Absolute Evil that the legends say he is.''
===[[Ship:Roussillon|Roussillon]]===


The battleship's huge stock of hit points results in her remarkable ability to survive under heavy fire. Her medium firing range and stiff main turrets, reduce her effectiveness against long-range ships and destroyers in the initial stages of a battle. However, once the safe zone narrows, her enemies will be forced into closer proximity to ''Rasputin'', where she excels. The optimal combat range for this battleship is medium range. She is equipped with the following consumables:
During the late 1930s, in light of increasing tensions around the world, the French Republic committed itself to re-arming all of its military branches. This included the French Navy, which was in the process of building the four Richelieu-class battleships. However, in light of intelligence that indicated larger ships were being considered by the Germans and Italians, they began work on a successor class.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2><span style="color:#FF898A">Inversion Charge II</span></h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>
{| class="wikitable"
|+
!Inversion Charge II (AKA. Ghastly Vampire Drain)
!
|-
|Converts 50 % of damage dealt to the enemy to the ship's own HP.
|[[File:Inversion Charge II.png|frameless|thumb]]
|-
|Consumable action time
|30 s
|-
|Reload time
|80 s
|-
|Number of consumables
|2
|}
</div></div></div>


<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2><span style="color:#FF9900">Signal Jamming</span></h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>
These efforts resulted in the Alsace class, but the design was never fully finalized due to the fall of France in 1940. One option called for these ships to be armed with nine 406 mm guns arranged in three triple-gun turrets in a conventional configuration. Tier IX Roussillon is based on this design variant. The ship is named after a historical province on the Mediterranean coast of France, formerly part of the Medieval Principality of Catalonia.
{| class="wikitable"
|+
!Signal Jamming (AKA. Signal Jamming Generator)
!
|-
|Prevents enemy ships from using consumables.


|[[File:Signal Jamming.png|frameless|thumb]]
===Dockyard [[Ship:ZH-1|ZH-1]]===
|-
|Consumable action time
|15 s
|-
|Reload time
|80 s
|-
|Number of consumables
|2
|}
</div></div></div>
</div></div></div>


== Rewards ==
Captains, a new Dockyard commences with Update 15.3, featuring Tier IX German destroyer ZH-1!
Twilight Battle only featured a single achievement, '''Twilight Fleet Flagship''', that was only available during the 2018 release of the gamemode. <span style="color:#ff0000">With the event's conclusion, this achievement can no longer be obtained.</span>
[[File:Icon_achievement_RASPUTIN.png|link=|left|frameless|60x60px]]
'''Twilight Fleet Flagship'''


Granted for gaining a victory in Twilight Battle with battleship ''Rasputin''.
The ship was originally laid down as Dutch destroyer Gerard Callenburgh in 1938. She was captured by the Germans in 1940 following the occupation of the Netherlands and—with some alterations to the original armament—completed in 1942 under the name ZH-1 (stands for “Zerstörer, Holland, No.1”). During the Second World War, the destroyer served mainly off the coast of France, and she was sunk during the Normandy Landings at the Battle of Ushant in June 1944.


== Trivia ==
== Notes: ==
* During [[Ship:Update 0.11.0|Update 0.11.0]], [[Repulse]] was unique in that she was only obtainable through completion of the first eighteen stages of the [[Marlborough]] dockyard. Previously, all ships given as rewards for completing intermediate stages were obtainable through other means. In [[Ship:Update 0.11.2|Update 0.11.2]], Repulse was made available in the [[Armory]] and [[Ship:Port#Premium_shop|Premium Shop]].
* As of [[Ship:Update 12.11|Update 12.11]], only ''Odin'', ''Anchorage'' and ''Hizen'' are obtainable outside of the dockyard, through Santa Gift containers. The rest of the dockyard final reward ships do not drop from any container, making them unobtainable after the conclusion of the event.
* The first dockyard, [[Puerto Rico]], was unique in that every stage could be completed for free, meaning that it was possible to earn her without the expenditure of doubloons. However, the staggeringly monumental requirements to unlock each stage drew intense criticism from the community and prompted a redesign of following dockyard formats.
*On May 4th, 2022, a rerun of the ''Puerto Rico'' dockyard was announced as the second dockyard event for 2022, a move which was said to be an apology for the disastrous initial dockyard event and a new opportunity for new and veteran players alike to obtain the ship. The event will run according to subsequent dockyard formats (set stages instead of directive-boosted). Previous owners of ''Puerto Rico'' will be compensated with a choice of several currency bundles for their second completion of the event.


* The ships ''Ghoul, Steel Rat, Razorworm, Scarab, Octopus, Varg, Leviathan'' and ''Rasputin'' are based on ''[[Ship:Benson|Benson]], [[Ship:Z-23|Z-23]], [[Ship:Kiev|Kiev]], [[Ship:Charles Martel|Charles Martel]], [[Ship:Mogami|Mogami]], [[Ship:Bismarck|Bismarck]], [[Ship:North Carolina|N. Carolina]]'' and [[Ship:Imperator Nikolai I|''Imperator Nikolai I'']] respectively.
<references />
* Commander David Jones, both in name and appearance, is a reference to [[wikipedia:Davy_Jones_(Pirates_of_the_Caribbean)|Davy Jones]] from ''[[wikipedia:Pirates_of_the_Caribbean_(film_series)|Pirates of the Caribbean]].''
* Commander J.G. Mephisteufel may be a reference to the ''legend of [[wikipedia:Faust|Faust]]''. Mephisteufel being a reference to [[wikipedia:Mephistopheles|Mephistopheles]], and J. G. being the letters of Faust's first two names: Johann Georg.
* Commander Rick H. O'Tep may be a reference to [[wikipedia:The_Mummy_(1999_film)|''The Mummy (1999'')]], the first name being borrowed from the main protagonist Rick O'Connel, and "O'Tep" being a reference to the main antagonist Emotep.


== Gallery and video ==


<gallery>
[[Category:Rules pages]]
File:Twilight A.jpg
File:Twilight B.jpg
File:Twilight C.jpg
File:Twilight D.jpg
File:Twilight E.jpg
File:Twilight F.jpg
File:Twilight G.jpg
</gallery>
{{VideoYT|T5HBxZJZwkQ|320px}} {{VideoYT|WnxDKWlm-eE|320px}} {{VideoYT|uMxOYcJALok|320px}}

Latest revision as of 17:47, 11 July 2026


The Dockyard is an occasional feature introduced in Update 0.8.11.

In the Dockyard a player can watch his ship being built from the keel up as he progresses in a campaign to acquire the ship. Each stage of the shipbuilding process is generally unlocked through a series of time-gated missions while the event is active, with various rewards allocated for completion of each stage, ranging from signals and camouflages to premium time, ships, containers, and harder-to-obtain resources. Completion of every stage of shipbuilding will reward the player with the completed ship. While the majority of dockyard stages can be completed for free, the player will always have to spend doubloons to complete every stage of the dockyard event, with the exception of the first dockyard (Puerto Rico, winter 2019), where it was possible to unlock every stage for free. Players can choose the number of dockyard stages to bypass, spending more to accelerate past more stages, or spending the minimum amount on un-earnable stages and grinding through the entire event.


Ship Nation Tier Type Dockyard event Phases Minimum
paid stages
Doubloon cost
per stage
Starter Pack Cost Mid stage reward ship

Puerto Rico
U.S.A 10 Cruiser Winter 2019 36 - - - Gorizia

Odin
Germany 8 Battleship Summer 2020 20 2 1,750 Doubloons 8 stages- 8,000 Doubloons Graf Spee[1]

Anchorage
U.S.A. 8 Cruiser Fall 2020 20 2 1,750 Doubloons 2 stages- 3,000 Doubloons
8 stages- 8,000 Doubloons
None

Hizen
Japan 9 Battleship Winter 2020 26 4 1,950 Doubloons 4 stages- 5,000 Doubloons
10 stages- 9,950 Doubloons
Tachibana[2]
Yahagi[3]

ZF-6
Germany 9 Destroyer Spring 2021 22 3 2,200 3 stages- 5,000 Doubloons
8 stages- 8,950 Doubloons
None

De Zeven Provinciën
Netherlands 8 Cruiser Fall 2021 24 3 1,500 Doubloons 3 stages- 3,950 Doubloons
9 stages- 8,950 Doubloons
None

Marlborough
United Kingdom 9 Battleship Winter 2021 32 5 1,500 Doubloons 5 stages- 5,500 Doubloons
11 stages- 9,900 Doubloons
Dreadnought[4]
Repulse

Atlântico
Pan-America (Brazil) 8 Battleship Spring 2022 22 3 1,750 Doubloons 3 stages- 3,900 Doubloons
8 stages- 8,000 Doubloons
None

Puerto Rico
U.S.A. 10 Cruiser Fall 2022 40 6 1,750 Doubloons 6 stages- 7,500 Doubloons
12 stages- 12,000 Doubloons
Huron

Admiral Schröder
Germany 9 Cruiser Winter 2022 30 4 1,750 Doubloons 4 stages- 5,000 Doubloons
10 stages- 10,000 Doubloons
Renown '44

Daisen
Japan 9 Battleship Spring 2023 34 5 1,500 Doubloons 5 stages- 5,500 Doubloons
11 stages- 10,000 Doubloons
None

Lüshun
Pan-Asia 10 Destroyer Summer/Fall 2023 35 5 1,950 Doubloons 5 stages- 7,000 Doubloons
10 stages- 11,000 Doubloons
None

Michelangelo
Italy 9 Cruiser Winter 2023 32 5 1,750 Doubloons 5 stages- 6,000 Doubloons
10 stages- 10,000 Doubloons
None

Wisconsin
U.S.A. 10 Battleship Spring/Summer 2024 30 2 2,100 Doubloons 5 stages- 6,000 Doubloons
9 stages- 12,000 Doubloons
West Virginia '44[5]

Almirante Oquendo
Spain 9 Cruiser Summer/Fall 2024 20 2 2,000 Doubloons 2 stages- 3,200 Doubloons
7 stages- 8,000 Doubloons
Leipzig[6]

Niord
Pan-Europe 9 Battleship Winter 2024 20 2 3,000 Doubloons 2 stages- 5,000 Doubloons
6 stages- 12,000 Doubloons
Kalmar

Laffey
USA 10 Destroyer Summer 2025 20 2 3,000 Doubloons 2 stages- 5,000 Doubloons
6 stages- 12,500 Doubloons
None

Lüshun B
Pan-Asia 10 Destroyer Autumn 2025 35 5 1,350 Doubloons 5 stages- 5,000 Doubloons
10 stages- 9,000 Doubloons
None

Roussillon
France 9 Battleship Winter 2025-26 20 2 3,000 Doubloons 2 stages- 5,000 Doubloons
6 stages- 12,500 Doubloons
Montcalm[7]

ZH-1
Germany 9 Destroyer Spring 2026 20 2 2,000 Doubloons 2 stages- 3,200 Doubloons
6 stages- 7,800 Doubloons
None

Event Descriptions:

Dockyard 1: Puerto Rico

Update 0.8.11 saw the inauguration of the dockyard as a timed construction event. To speed up construction in order to finish before the end of the event, completion of directives gave points necessary to purchase boosts. A combination of factors led to this event being the worst-received dockyard and one of the worst public relations disasters of all time for Wargaming.

Completion of the event was rewarded with Puerto Rico. What Montana is to Iowa, is what Puerto Rico is to Alaska. Gorizia was also rewarded as a midpoint completion reward.

Hamburg Dockyard: Odin

Following community backlash from the first dockyard, this event and all others following it were designed to be completed via time-gated mission sets instead of directive boosting. Odin is a German battleship with a large number of smaller caliber guns, as well as torpedoes for brawling. Graf Spee was the midpoint reward, one of the first true "large cruisers" of the game.

Dockyard 3: Anchorage

US heavy cruiser Anchorage was the reward for the third dockyard, a ship with similar construction to Buffalo but an unusual combination of a smokescreen generator and torpedoes.

Kure Dockyard: Hizen

Japanese battleship Hizen, with a heavier but slower reloading main battery compared to her tech tree counterpart Izumo, was the star of the fourth dockyard, set in Kure. Tachibana and Yahagi were offered as midpoint rewards.

Hamburg Dockyard: ZF-6

The fifth dockyard saw a return to the Hamburg shipyards where ZF-6, an unusual French/German hybrid destroyer, was offered to players. This ship has strong AP performance, and lacks the German hydroacoustic search consumable but gains the French main battery reload booster consumable in its stead.

Rotterdam Dockyard: De Zeven Provinciën

Celebrating the concurrent release of the Dutch cruiser line, the sixth dockyard featured De Zeven Provinciën, a postwar light cruiser with a fearsome antiaircraft battery and powerful airstrike consumable.

Clydebank Dockyard: Marlborough

Clydebank, Scotland, was the location of the seventh dockyard, where Marlborough, a battleship combining a Vanguard-like hull with an absurd 16 356mm rifles, could be built. At the time, this event was also the only means of obtaining Repulse, a blisteringly fast battlecruiser with large caliber guns for her tier.

Clydebank Dockyard: Atlântico

Set in the same shipyard that crafted Marlborough, the eighth dockyard features Atlântico, a Brazilian order for a super-dreadnought with an almost comically large caliber secondary battery.

Dockyard 9: Return of Puerto Rico

As a manner of apology for the botched inaugural dockyard, the ninth dockyard has been announced starting the infamous Puerto Rico, with compensation in various currencies that will be offered to captains who already have the ship in port. Huron will be the midpoint reward ship for this event.

Hamburg Dockyard: Admiral Schröder

The tenth dockyard once again returned to Hamburg, Germany, where Admiral Schröder was constructed. A post-World War I design for a large surface raider, she carries a heavy main battery of eight 305 mm guns supported by a large secondary battery. Although she lacks the torpedoes commonly found on most German cruisers, she has an Engine Boost. Renown '44 was the midpoint reward.

Kure Dockyard: Daisen

The Kure dockyard returned for the construction of Japanese battleship Daisen. Based on a series of fast battlecruiser designs from World War I, she features a powerful, accurate main battery and quadruple torpedo launchers, but was left with a relatively archaic (for the time) casemate-mounted secondary suite inherited from earlier projects.

Sestri Ponente Dockyard: Michelangelo

The Sestri Ponente dockyard brings the first Italian ship to the event: Michelangelo, a large cruiser based on a unique inter-war design for a "medium displacement" battleship. She stands out for her numerous SAP secondary guns, as well as her unusual main battery of eight 305 mm guns placed in two quadruple turrets amidships. Among her other features are her Exhaust Smoker Generator and Hydroacoustic Search consumables, as well as her torpedoes and good survivability.

Dockyard 13: Wisconsin

The thirteenth dockyard took place in the Naval Base, where players could build their very own "Big Wisky." An Iowa-class battleship, she features high speed, a very accurate main battery, and a Combat Instruction that reduces her main battery reload and consumable cooldown when active. West Virginia '44 was the midpoint reward.

Sestri Ponente Dockyard: Almirante Oquendo

The Senstri Ponente dockyard returns again, this time to construct the Spanish cruiser Almirante Oquendo. Based on a 1938 design (Project 138), she features similar traits to other high tier Spanish cruisers, and an alternate fire mode that reduces her main battery dispersion. Leipzig was the midpoint reward.

Hamburg Dockyard: Niord

Update 13.11 brings us to the Hamburg Dockyard, at which construction of the European Battleship Niord, Tier IX will commence! Niord's a speedy battleship, similar in layout to the GK4541 German battlecruiser designs of the First World War. She's also the result of a hypothetical alternate history scenario where the ship is laid down in Germany in 1918, purchased by Sweden in the 1920s, and gradually completed by the end of the 1930s, which included subsequent modernization of anti-aircraft defense systems following the Second World War.

Tan Yun Dockyard: Lüshun B

You'll be able to start building Lüshun B—the black edition of an epic-rarity Pan-Asian Tier X destroyer. The original X Lüshun was constructed at the Tan Yun Dockyard, available from Update 12.7 to 12.9.You'll be able to build Lüshun B faster—within two updates, and to reflect this, we've adjusted the combat missions, prices, and rewards. Note that this is just the beginning of what we've prepared for this Black Friday. More opportunities to expand your Black fleet are coming in Update 14.10.

In the Name of Tomorrow: Laffey

Update 14.7 lays the keel of a new ship at the Dockyard—you can add Tier X Laffey to your fleet by building her!

USS Laffey is a renowned Allen M. Sumner-class destroyer that made her mark in history during WWII, even partaking in the Normandy landings. X Laffey is most notable for surviving six kamikaze strikes and four bomb hits during the Battle of Okinawa. Her in-game role is that of a main battery–focused destroyer with strong concealment, an improved Defensive AA Fire consumable, the Burst Fire mode, and an enhanced Specialized Repair Teams—a feature that's seldom seen on U.S. destroyers. This set is topped with a special time-based Smoke Generator, allowing for a more flexible approach. Among Laffey's downsides are short-range torpedoes, short overall smoke time capacity, modest speed, and a small hit-point pool for her tier. However, she has enough firepower and means to support a risky but rewarding gun-focused playstyle, making her a desirable addition to any proud Captain's fleet.

During the late 1930s, in light of increasing tensions around the world, the French Republic committed itself to re-arming all of its military branches. This included the French Navy, which was in the process of building the four Richelieu-class battleships. However, in light of intelligence that indicated larger ships were being considered by the Germans and Italians, they began work on a successor class.

These efforts resulted in the Alsace class, but the design was never fully finalized due to the fall of France in 1940. One option called for these ships to be armed with nine 406 mm guns arranged in three triple-gun turrets in a conventional configuration. Tier IX Roussillon is based on this design variant. The ship is named after a historical province on the Mediterranean coast of France, formerly part of the Medieval Principality of Catalonia.

Dockyard ZH-1

Captains, a new Dockyard commences with Update 15.3, featuring Tier IX German destroyer ZH-1!

The ship was originally laid down as Dutch destroyer Gerard Callenburgh in 1938. She was captured by the Germans in 1940 following the occupation of the Netherlands and—with some alterations to the original armament—completed in 1942 under the name ZH-1 (stands for “Zerstörer, Holland, No.1”). During the Second World War, the destroyer served mainly off the coast of France, and she was sunk during the Normandy Landings at the Battle of Ushant in June 1944.

Notes:

  • During Update 0.11.0, Repulse was unique in that she was only obtainable through completion of the first eighteen stages of the Marlborough dockyard. Previously, all ships given as rewards for completing intermediate stages were obtainable through other means. In Update 0.11.2, Repulse was made available in the Armory and Premium Shop.
  • As of Update 12.11, only Odin, Anchorage and Hizen are obtainable outside of the dockyard, through Santa Gift containers. The rest of the dockyard final reward ships do not drop from any container, making them unobtainable after the conclusion of the event.
  • The first dockyard, Puerto Rico, was unique in that every stage could be completed for free, meaning that it was possible to earn her without the expenditure of doubloons. However, the staggeringly monumental requirements to unlock each stage drew intense criticism from the community and prompted a redesign of following dockyard formats.
  • On May 4th, 2022, a rerun of the Puerto Rico dockyard was announced as the second dockyard event for 2022, a move which was said to be an apology for the disastrous initial dockyard event and a new opportunity for new and veteran players alike to obtain the ship. The event will run according to subsequent dockyard formats (set stages instead of directive-boosted). Previous owners of Puerto Rico will be compensated with a choice of several currency bundles for their second completion of the event.
  1. Players who already owned Graf Spee were compensated with credits, Graf Spee's War Paint camouflage, and a 10-point commander
  2. Players who already owned Tachibana were compensated with 1,425,000 Credits; a Port slot; the Winter permanent camouflage for Tachibana, and a Commander with 6 skill points.
  3. Players who already owned Yahgi were compensated with 4,000 Doubloons; a Port slot; the Winter permanent camouflage for Yahagi; and a Commander with 6 skill points.
  4. Players who already owned Dreadnought were compensated with 5,250,000 Credits
  5. Players who already owned West Virgina '44 were compensated with 3 additional dockyard stages, allowing them to complete the event for free
  6. Players who already owned Leipzig were compensated with 2 additional dockyard stages, allowing them to complete the event for free.
  7. Players who already owned Montcalm were compensated with 45,000Coal