Ship:Nino Bixio
| 120 mm/50 Elswick Pattern "EE" on a shielded mount8 х 1 pcs. |
| Rate of Fire10.9 shots/min |
| Reload Time5 sec |
| Rotation Speed12 deg/sec |
| 180 Degree Turn Time15 sec |
| Firing Range10.3 km |
| Maximum Dispersion104 m |
| Maximum Speed26.8 knot |
| Turning Circle Radius480 m |
| Rudder Shift Time6.7 sec |
| Surface Detectability Range7.9 km |
| Air Detectability Range4 km |
Nino Bixio — Italian Tier II cruiser.
At the beginning of the 20th century, the idea of a fast scout cruiser was popular in many countries. The first ship of that kind in the Italian Navy was armored cruiser Quarto. This was followed by the Nino Bixio class—they were larger than their predecessor and had more convenient artillery arrangement. During World War I, the lead ship of the series participated in the interception of Austro-Hungarian raiders and in the defense of the Entente transports. Nino Bixio served in the Navy until the end of the 1920s.
Modules
Compatible Upgrades
| Slot 1 |
|---|
Player Opinion
Performance
Tier II Italian cruiser Nino Bixio is the first characteristic ship of her line. Her main appealing features include the trademark SAP shells, excellent maneuverability, and high speed.
Nino Bixio’s firepower includes eight 120mm guns in single turrets, with three each on the port and starboard sides, and two aft. Because of this peculiar layout, not all of Nino Bixio’s guns can be aimed at any single enemy. While her guns have potential for a high alpha strike, her slow reload time of 12 seconds prevents her from rapidly damaging enemies. The main feature of her guns is her access to Semi-Armor Piercing (SAP) shells, instead of HE shells found on most other ships. This allows Nino Bixio to heavily damage destroyers and other lightly armored targets. However, this strength is held back by her inability to set fires or effectively damage ship modules. In terms of AP performance, her unusually good ballistics compared to other Tier II cruisers and penetration allow her to outclass many cruisers at her tier, despite her smaller 120mm guns.
Nino Bixio does not get access to torpedo armament, which is a disadvantage in close range engagements, where many of her peers have torpedoes. Being a cruiser designed before World War I, Nino Bixio has incredibly poor AA defenses. However, being a Tier II ship, she will not face any aircraft carriers in battle. In addition, she has poor secondary armament, featuring inaccurate guns of a low caliber, and below average damage output.
Nino Bixio’s survivability on paper appears to be quite poor. This is partly true, as she has a feeble health pool of only 16,600 when fully upgraded. Her armor is just as bad; she is covered in a mere 6 millimeters of armor. However, Nino Bixio does have access to a steep turtleback armor layer, whose 38 millimeter thickness can protect her against some low caliber AP shells. Because of her slim hull shape, many battleship AP shells are liable to either overpenetrate Nino Bixio, or miss her entirely at closer ranges.
In terms of handling, Nino Bixio is strong. She is the fastest cruiser at her tier, reaching speeds close to 27 knots without Sierra Mike equipped. She also features a quick rudder shift time of 4.8 seconds fully upgraded, and a very tight turning circle of only 480 meters. Captains of Nino Bixio should be alert to incoming fire, and use her superb handling to evade the enemy’s shells, as her armor and health are weak. Nino Bixio also features excellent concealment for her tier, allowing her to effectively control engagements, and carry out surprise attacks on enemies.
Taking all of her characteristics into account, captains of Nino Bixio should adopt a conservative playstyle, using allies and islands as cover to stay safe while crippling enemy cruisers and destroyers with her effective SAP rounds. She should avoid close range fights, as her weak armor and lack of torpedoes will mean a quick punishment for overly aggressive play.
Pros:
- SAP shells are quite effective against destroyers and lightly armored targets
- Excellent handling allows her to evade a great deal of incoming fire
- The fastest Tier II cruiser
- Good Handling
- Good AP penetration
Cons:
- Weak armor and a small HP pool
- Long reload time of 12 seconds
- No torpedoes
- Cannot effectively damage highly armored targets due to lack of fire starting capabilities
- Small caliber guns compared to her peers
Research
- Hull: Upgrade to Hull (B) first. Research of this module also unlocks progression to Tier III Taranto.
- Gun Fire Control System: Upgrade to SDT 2 mod.2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
Recommended:
- Slot 1: Main Armaments Modification 1

Commander Skills
| Recommended Commander Skills | ||||||
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| Cost (points) |
Attack | Defense | ||||
1 |
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★★ |
2 |
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★★ |
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3 |
★★ |
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★★ |
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4 |
★★ |
★★ |
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★★ |
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| Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful | ||||||
Consumables
Nino Bixio equips:
- Slot 1: Damage Control Party

Signals
Recommended Signal Flags
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![]() ★★ |
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Gallery
Historical Info
Historical Gallery
References



















