Ship:Kirov
| 180 mm/57 Model 1932 on an MK-3-180 mount3 х 3 pcs. |
| Rate of Fire4.4 shots/min |
| Reload Time13 sec |
| Rotation Speed8 deg/sec |
| 180 Degree Turn Time22.5 sec |
| Firing Range16.3 km |
| Maximum Dispersion145 m |
| HE ShellHE-32 |
| Maximum HE Damage2,500 |
| Chance of Fire13 % |
| Initial HE Velocity800 m/s |
| HE Shell Weight97.5 kg |
| AP ShellAP-32 |
| Maximum AP Shell Damage4,100 |
| Initial AP Shell Velocity800 m/s |
| AP Shell Weight97.5 kg |
| 533 mm Triple 39-U2 х 3 pcs. |
| Rate of Fire0.9 shots/min |
| Reload Time70 sec |
| Rotation Speed deg/sec |
| 180 Degree Turn Time7.2 sec |
| Torpedo53-36 mod. 1 |
| Maximum Damage14,400 |
| Torpedo Speed64 knot |
| Torpedo Range4 km |
| Maximum Speed35.5 knot |
| Turning Circle Radius860 m |
| Rudder Shift Time7.8 sec |
| Surface Detectability Range13.8 km |
| Air Detectability Range6.4 km |
Kirov — Soviet special premium Tier V cruiser.
One of the first large warships designed and built in the U.S.S.R. (Project 26). Despite her small displacement, she is equipped with powerful long-range main guns and has good speed. In contrast to the majority of her contemporaries, Kirov has weak armor.
Kirov is available for purchase in the Armory for 43,000 Coal
.
Modules
![]() | Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) | Research price (exp) | Purchase price ( | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Kirov | 26,200 | 10 | 150 | 3 | 6 | 4/6/6 | 2 | 0 | 0 |
![]() | Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) | Research price (exp) | Purchase price ( | |
|---|---|---|---|---|---|---|---|---|---|
| 53-36 mod. 1 | 0.9 | 70 | 7.2 | 14,400 | 64 | 4 | 0 | 0 |
Compatible Upgrades
| Slot 1 |
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| Slot 2 |
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| Slot 3 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Kirov is a very different beast to Tier IV Svietlana. While Svietlana is essentially an oversized destroyer with better armor and more guns, Kirov has more in common with its Japanese counterpart, Furutaka. Where Svietlana relies on sheer volume of fire from its fast-firing 130 mm guns, Kirov has much more powerful 180mm guns, capable of severely damaging even battleships at close ranges, and with a maximum range comparable to that of the German Königsberg. The 180mm guns also have fairly good ballistics, which makes hitting targets at long ranges easier. Kirov is also capable of high speeds, and accelerates fairly well.
However, these qualities come at a price. First, Kirov is very much a glass cannon, with poor armor even for a Tier V cruiser. She can take citadel damage from almost any angle from even other cruisers. She is also a large ship with exceptionally poor concealment, comparable to that of battleships, and will be among the first ships spotted, especially when aircraft are in play. The most serious weakness of Kirov is her lack of maneuverability. She has a turning circle radius worse than some battleships, exacerbated by a middling rudder shift time. This can cause considerable difficulty trying to negotiate areas with a lot of islands and obstacles at speed, and also makes it hard to dodge shells and especially torpedoes.
Kirov does have a fairly good anti-aircraft suite that somewhat offsets this, however. It also uses the same torpedoes as the Gnevny-class destroyers. Their short range and high speed make them a situational weapon at best.
This combination of high speed, poor maneuverability, poor armor, and excellent guns with long range mean that Kirov works best at stand-off distances. It is very risky to play Kirov at close ranges, especially against enemies with torpedoes.
Note: As of Update 9.5, Kirov is now a Premium ship whose hull characteristics are an amalgamation of what used to be the stock (A) and researchable (B) hulls. It combines the aviation facilities and anti-aircraft suite of (A) Hull with all other characteristics being derived from (B) Hull along with granting access to both catapult aircraft and Hydroacoustic Search simultaneously.
Pros:
- Excellent 180 mm guns: hard-hitting, long range, high velocity, with an acceptable rate-of-fire.
- High speed and good acceleration.
- Respectable AA suite backed up by an optional Catapult Fighter
. - Fairly good turret traverse speeds.
- Can now mount both Hydroacoustic Search
and a catapult aircraft simultaneously.
Cons:
- Poor maneuverability.
- Poor armor, but still better than her replacement, Kotovsky.
- Exceptionally poor concealment range even with camouflage equipped.
- Large silhouette and citadel.
- Suicidally short range on the torpedoes negates their high speed and damage.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Kirov are as follows:
- Slot 1: Main Armaments Modification 1

- Slot 2: Damage Control System Modification 1

- Slot 3: AA Guns Modification 1
to boost AA performance or Aiming Systems Modification 1
to improve main battery dispersion.
Commander Skills
Consumables
Kirov can equip the following consumables:
- Slot 1: Damage Control Party

- Slot 2: Hydroacoustic Search

- Slot 3: Spotting Aircraft
or Catapult Fighter 
Camouflage
As a premium ship, Kirov comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Recommended Signal Flags
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Gallery
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A spotter plane helps Kirov reach more distant enemies.
Historical Info
Historical Gallery
References
- Soviet cruiser Kirov - Wikipedia
- Kirov-class cruiser - Wikipedia
- Squall Line: Kirov - News - World of Warships




















