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Ship:Sevastopol

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Sevastopol
Cruiser | U.S.S.R. | Tier X
Tech Tree Position
General
Purchase priceSpecial Doubloons
Hit Points62,600 
Main Battery
380 mm/52 SK C/34 on a Drh LC/34 mount3 х 2 pcs.
Rate of Fire2.5 shots/min
Reload Time24 sec
Rotation Speeddeg/sec
180 Degree Turn Time36 sec
Firing Range19.1 km
Maximum Dispersion164 m
HE Shell380 mm HE Model 1939 
Maximum HE Damage5,350 
Chance of Fire34 %
Initial HE Velocity820 m/s
HE Shell Weight800 kg
AP Shell380 mm AP Model 1939 
Maximum AP Shell Damage11,300 
Initial AP Shell Velocity820 m/s
AP Shell Weight800 kg
Secondary Armament #1
AA Defense
Maneuverability
Maximum Speed33.5 knot
Turning Circle Radius980 m
Rudder Shift Time15.1 sec
Concealment
Surface Detectability Range13.6 km
Air Detectability Range10 km
Battle Levels
12345678910
X
Special

Sevastopol — Soviet special premium Tier X cruiser.

In May 1940, the Naval Academy hosted tactical games that involved the Project 69 cruiser and battleships Scharnhorst and Dunkerque. The event showed that the replacement of 305 mm guns with German 380 mm guns significantly increased the cruiser's firepower. Later, an agreement was signed with the German company Krupp, which was supposed to deliver six turrets before March 1943. The turrets were to be mounted on cruisers Kronshtadt and Sevastopol, which were planned to be launched in 1942, but the outbreak of war canceled these plans.

Sevastopol was first released for sale on 10 August 2022, and is available in the Research Bureau for 58,000Research Points.

Modules

Main Battery GunsRate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chances of HE shells causing a fire on target
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
380 mm/52 SK C/34 on a Drh LC/34 mount2.5361645,3503411,30000
HullHit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Sevastopol62,60015360386/800
Fire Control SystemIDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS X mod. 1000
EngineMaximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 150,000 hp33.500

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Tier X cruiser Sevastopol shares many traits with both Tier IX German cruiser Siegfried and real-life sister ship Kronshtadt. Planned as the second Kronshtadt-class cruiser using 380mm Bismarck-class guns purchased from the Germans, she inherits many of Kronshtadt’s strengths and weaknesses. Her consumable suite sets her apart, and most notably she inherits Siegfried’s cruiser dispersion, giving her the most accurate large caliber guns in the game.

Armament

Like Kronshtadt and Siegfried at Tier IX, Sevastopol is primarily about her guns. She carries six 380mm guns in three twin turrets, the same as found on Siegfried and Tier VIII battleship Bismarck. Along with Siegfried, she has the largest main battery guns on any cruiser in the game, and maintains Siegfried’s cruiser dispersion trait rather than the battlecruiser dispersion on many other large cruisers. Combined with their 25mm AP overmatch, she is a major threat to any broadside target and many cruisers won’t be able to angle against her shells provided her aim is true.

Her main battery range is high for a cruiser, similar to Alexander Nevsky and Henri IV, and slightly shorter than Moskva. However, her 24 second main battery reload is the longest in her tier, only two seconds faster than Bismarck and Siegfried. As a result, she has the lowest main battery DPM of any Tier X cruiser. With her low barrel count, she will struggle against destroyers and sharply angled targets that she can’t overmatch. Her turret traverse is also slow at 36 seconds, the same as Stalingrad and her German counterparts, and only marginally faster than Petropavlovsk. She has slightly improved firing angles to both the front and rear, allowing her to get all guns on target while still bouncing almost all return fire off her main belt.

Both her HE and AP shells are similar to those found on Siegfried and Bismarck, although Sevastopol deals slightly more HE damage but slightly less AP damage. She also has less shell drag, so her shells fly faster than her German gun cousins. Both shell types have the highest damage of any Tier X cruiser, and her HE shells also feature an excellent fire chance. She has the same improved AP pen angles and slightly shorter fuse time as Petropavlovsk, reducing her chances of overpenetrating a target or bouncing off slightly angled armor. Thanks to her improved ballistics, she has more AP penetration than her German 380mm counterparts, although Stalingrad still penetrates more thanks to her increased shell velocity.

Sevastopol's entire secondary battery consists of 8 twin 100mm mounts. With no improved stats and standard range, they don’t even pose a threat to enemy destroyers.

Consumables

If her main battery wasn’t enough to set Sevastopol apart from other cruisers, her consumable suite is also unusual. In addition to the standard Hydroacoustic Search or Defensive AA Fire consumable option that most cruisers get, Sevastopol also has a unique Heavy Repair Teams, an Engine Boost, and the Fast Damage Control Team consumable rather than the normal Damage Control Party.

Sevastopol's Fast Damage Control TeamWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. is similar to those found on the Russian battleships and German battlecruisers. The significantly faster cooldown leaves her less vulnerable to full duration fires or floods after repairing, but the limited charges can run out quickly if players don’t use them selectively. And unlike the battleships, Sevastopol only has three charges by default. With her 60 second duration fires and higher damage per second floods like other large cruisers, choosing which fires and floods to stop can be critical.

Sevastopol's Heavy Repair TeamsRestores a significant part of the ship's HP. Repairing damage takes a long time. is her most unique consumable. It heals more penetration damage than any other Repair Party in the game, and shares the same 50% citadel damage heal as the British Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second. on Minotaur and Goliath. It also features a substantially longer active time, running more than two times longer at 60 seconds. However, it also has the longest cooldown time, more than a minute and a half longer than the standard consumable. When it’s active, Sevastopol can absorb and heal a substantial amount of damage, but while it’s on cooldown she can easily get focused down waiting for the next charge.

Her Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable shares the same +20% boost to top speed as found on the French cruisers. Its cooldown time is faster at only 60 seconds, but the short 45 second action time limits its usefulness.

Maneuverability

Fitting her size, Sevastopol isn’t particularly agile. Both among large cruisers and cruisers in general at Tier X, her 33.5 knot top speed is average at best. With her Engine Boost consumable active, she can temporarily become one of the fastest cruisers in her tier at just over 40 knots, but its short duration limits her speed potential. Additionally, her rudder shift and turning circle are both among the worst in tier. Her turning circle is marginally better than those of Moskva and Stalingrad, comparable to Petropavlovsk’s, and her rudder shift is slower than all cruisers except Puerto Rico. Most notably, her rudder shift and turning circle are worse than Kronshtadt a tier lower, despite sharing a similar hull.

Unlike many other cruisers, Sevastopol can’t swing out to get guns on target and angle before the return fire arrives. Choosing the right angle to bounce shells before getting shot at is important. Her Engine Boost can help her get onto a flank quickly or run away from a strong push, but doesn’t provide the same dodging or relocation potential as on the French cruisers.

Survivability

Sevastopol has an impressive health pool for a Tier X cruiser, although it’s on the low end compared to other large cruisers. She also presents a large target, and her main battery threat will draw the attention of enemy ships. Her unique heal gives her a large potential health pool, but the long cooldown limits how much she’ll actually be able to heal back. Unlike Stalingrad and many other large cruisers, Sevastopol should avoid sustained fire whenever possible. Her respectable concealment compared to other large cruisers will help keep her alive, but among all Tier X cruisers or concealment is only average.

Like other large cruisers, fires burn for 60 seconds and floods deal twice as much damage per second. With her limited Fast Damage Control Team consumable, fires and floods pose a significant risk to her survival. As she lacks access to battleship survival skills like Fire Prevention and Basics of Survivability, signals and upgrades to reduce fire and flood damage are essential.

Although she carries battleship guns, her armor is still that of a cruiser. Her bow and stern are 25mm thick, and her deck and upper belt are only 30mm. She lacks the thicker deck and 50mm icebreaker plates found on other Russian heavy cruisers, so battleship AP and cruiser HE pose a much greater threat. She carries a thick main belt that extends well past her turrets, but her citadel also extends just as far. Unlike Moskva and Stalingrad, Sevastopol share’s Kronshtadt’s waterline citadel and spaced armor. Broadside hits will still result in citadel hits, but some shells can bounce or detonate early when sufficiently angled.

Anti-aircraft

Unlike the other Russian cruisers, Sevastopol's AA defenses are underwhelming. Most notably, she lacks the improved range typical of Tier X Russian cruisers, only reaching 5.8km on her long range mounts. Her mid range damage is slightly above average, but her long range defenses provide little protection, and she has no short range defenses. Her flak is also among the worst in her tier. She produces less flak than many other cruisers, and each explosion deals little damage.

Additionally, she has few AA mounts for her size. With only 14 mounts, losing more than a couple will noticeably reduce her defenses. Sustained HE fire will quickly destroy her mid range mounts, leaving her nearly defenseless against enemy planes.

Sevastopol can swap her Hydroacoustic Search for the Defensive AA Fire consumable to increase her continuous AA and flak damage, but it will still offer little improvement. And with her already lackluster AA defenses and poor agility, the extra warning for incoming torpedoes will often be more useful.

Battle performance

Like Siegfried, Sevastopol is a cruiser killer that wants to be on a flank. Her massive guns and improved AP penetration potential allow her to punish broadsides and force a crossfire, but her damage potential drops as soon as her targets start to angle if she can’t overmatch them. She lacks the utility and durability of her Russian heavy cruiser counterparts, limiting her usefulness outside of pure damage dealing. Her consumable suite is unique and allows some interesting gameplay when she can take advantage of it, but they don’t always synergize too well with her hull.

In most situations, Sevastopol relies on enemy ships cooperating to be effective. And when they don’t cooperate, there’s very little she can do for her team. She has the potential to choose her fights and contribute a lot to her team’s flank, but requires a thorough understanding of the game and sometimes a healthy amount of luck to reach her true potential.

Pros:

  • Large health pool
  • Thick main armor belt, with an upper belt capable of bouncing up to 429mm AP shells.
  • Very large gun caliber for a cruiser
  • Improved AP pen angles and less fuse time, similar to Petropavlovsk
  • Cruiser dispersion.
  • Very high AP penetration among cruisers, second only to Stalingrad.
  • Good concealment for her size
  • Uses the Fast Damage Control Team with a shorter cooldown
  • Best survivability among cruisers thanks to the Heavy Repair Teams that heal 75% penetration and 50% citadel damage.
  • Has access to an improved version of Engine Boost, which gives more speed than the standard one and recharges faster.
  • Can mount DFAA

Cons:

  • 60-second fire duration
  • Large and vulnerable citadel
  • Prone to receive heavy damage quickly when confronted by +430mm armed battleships.
  • Slow main battery reload
  • Worst AP and HE DPM among TX cruisers
  • Slow turret traverse
  • AA is not impressive, especially when compared to Petropavlovsk or Moskva.
  • Slow rudder shift with a large turning circle radius
  • Does not have access to the Surveillance Radar consumable
  • Limited charges of her Fast Damage Control Team
  • Very long Heavy Repair Teams cooldown
  • Short Engine Boost duration

Research

As a premium ship, Sevastopol has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Unique commander Nikolay Kuznetsov is a good fit for Sevastopol, thanks to his Emergency Reserve and Will for Victory talents.

Consumables

Sevastopol equips the following consumables:

Camouflage

As a premium ship, Sevastopol comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Historical Info

References


Ship Change Log

Ships of U.S.S.R.
Destroyers II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VII Tashkent '39 Doubloons • VIII Ognevoi • VIII Kiev • VIII Provorny Doubloons • IX Udaloi • IX Tashkent • IX Neustrashimy Doubloons • IX Neustrashimy B Doubloons • IX AL Tashkent Doubloons • X Khabarovsk Doubloons • X Grozovoi • X Delny • X Peredovoy Doubloons •  Zorkiy
Cruisers I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • III AL Avrora Doubloons • IV Svietlana • V Murmansk Doubloons • V Kotovsky • V Krasny Krym Doubloons • V Mikoyan Doubloons • V Kirov Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VII Lazo Doubloons • VII Lazo B Doubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail Kutuzov Doubloons • VIII Ochakov Doubloons • VIII Pyotr Bagration Doubloons • VIII Bagration Doubloons • VIII Dmitry Pozharsky Doubloons • VIII Kiberpankov Doubloons • IX Dmitri Donskoi • IX Riga • IX Kronshtadt Doubloons • IX Kozma Minin Doubloons • X Moskva Doubloons • X Alexander Nevsky • X Petropavlovsk • X Stalingrad Doubloons • X Smolensk B Doubloons • X Smolensk Doubloons • X Sevastopol Doubloons • X Komissar Doubloons • X PTRPVLSK Doubloons • X Vladimir Monomakh Doubloons •  Novosibirsk
Battleships III Knyaz Suvorov • IV Imperator Nikolai I Doubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya Revolutsiya Doubloons • VI Izmail • VI Novorossiysk Doubloons • VII Sinop • VII Poltava Doubloons • VII Arkhangelsk Doubloons • VIII Vladivostok • VIII Lenin Doubloons • VIII Borodino Doubloons • IX Sovetsky Soyuz • IX Navarin Doubloons • IX AL Sov. Rossiya Doubloons • IX Zarya Svobody Doubloons • IX Sovetskaya Rossiya Doubloons • IX BA Hovercraft Doubloons • IX Mahtaga Doubloons • X Slava Doubloons • X Sibir Doubloons •  Admiral Ushakov
Aircraft Carriers IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov Doubloons • VIII Chkalov B Doubloons • X Admiral Nakhimov
Cruisers
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Netherlands I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Jaarsveld • VIII Haarlem • VIII De Zeven Provinciën Doubloons • VIII Vrijheid Doubloons • IX Menno van Coehoorn • IX Johan de Witt • IX Van Speijk Doubloons • X Utrecht • X Gouden Leeuw • X Prins van Oranje Doubloons • X Prins van Oranje Golden Doubloons • X Vrijheid Doubloons
U.S.S.R. I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • III AL Avrora Doubloons • IV Svietlana • V Murmansk Doubloons • V Kotovsky • V Krasny Krym Doubloons • V Mikoyan Doubloons • V Kirov Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VII Lazo Doubloons • VII Lazo B Doubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail Kutuzov Doubloons • VIII Ochakov Doubloons • VIII Pyotr Bagration Doubloons • VIII Bagration Doubloons • VIII Dmitry Pozharsky Doubloons • VIII Kiberpankov Doubloons • IX Dmitri Donskoi • IX Riga • IX Kronshtadt Doubloons • IX Kozma Minin Doubloons • X Moskva Doubloons • X Alexander Nevsky • X Petropavlovsk • X Stalingrad Doubloons • X Smolensk B Doubloons • X Smolensk Doubloons • X Sevastopol Doubloons • X Komissar Doubloons • X PTRPVLSK Doubloons • X Vladimir Monomakh Doubloons •  Novosibirsk
Japan I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Agano • V Yahagi Doubloons • V Desert Falcon Doubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII Tokachi Doubloons • VII Maya Doubloons • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Tone Doubloons • VIII Atago Doubloons • VIII Shimanto • VIII Atago B Doubloons • VIII ARP Takao Doubloons • VIII ARP Maya Doubloons • IX Ibuki • IX Takahashi • IX Azuma Doubloons • IX AL Azuma Doubloons • IX Chikuma II Doubloons • IX Chikuma II Golden Doubloons • IX Suzuya Doubloons • IX Suzuya Golden Doubloons • IX Suzuya VL Doubloons • IX BA Takahashi Doubloons • IX Azuma B Doubloons • X Zaō • X Yodo • X Yoshino Doubloons • X Yoshino B Doubloons • X Kitakami Doubloons • X Kushiro Doubloons • X Zaō CLR Doubloons •  Kurama
Germany I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Deutschland • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI Leipzig Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Admiral Scheer • VII Yorck • VII München Doubloons • VII Weimar Doubloons • VII Nürnberg '44 Doubloons • VII München B Doubloons • VIII Knesebeck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • VIII Mainz Doubloons • VIII Schill Doubloons • VIII Mainz B Doubloons • VIII Cross of Dorn Doubloons • VIII Wiesbaden Doubloons • VIII Schill B Doubloons • IX Manteuffel • IX Roon • IX Siegfried Doubloons • IX Ägir Doubloons • IX Admiral Schröder Doubloons • IX Blücher Doubloons • IX Roon CLR Doubloons • IX AL Ägir Doubloons • X Prinz Adalbert • X Hindenburg • X Hildebrand Doubloons • X Bremen Doubloons • X AL Hindenburg Doubloons • X Bremen Golden Doubloons •  Clausewitz
Pan-Asia I Chengan • III Ning Hai Doubloons • V Chungking • VI Rahmat • VI Huanghe Doubloons • VII Chumphon • VII Lanzhou Doubloons • VIII Harbin • VIII Irian Doubloons • VIII Wukong Doubloons • VIII Narai Doubloons • VIII Piñatian Doubloons • VIII AL Harbin Doubloons • IX Sejong • IX Dalian Doubloons • IX Mengchong Doubloons • IX Tianjin Doubloons • IX Baotou Doubloons • X Jinan • X Incheon Doubloons • X Zhuge Liang Doubloons
U.K. I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V Exeter Doubloons • VI Leander • VI Devonshire • VI London Doubloons • VI Dido Doubloons • VI Orion '44 Doubloons • VII Fiji • VII Surrey • VII Belfast Doubloons • VIII Edinburgh • VIII Albemarle • VIII Cheshire Doubloons • VIII Tiger '59 Doubloons • VIII Belfast '43 Doubloons • VIII Hampshire Doubloons • VIII Nottingham Doubloons • VIII AL Cheshire Doubloons • VIII Sinann Doubloons • VIII Érne Doubloons • VIII STAR Edinburgh Doubloons • IX Neptune • IX Drake • IX Aberdeen Doubloons • IX Cursed Fang Doubloons • X Monmouth Doubloons • X Minotaur • X Goliath • X Plymouth Doubloons • X Gibraltar Doubloons • X Defence Doubloons •  Edgar
Europe I Gryf • VI Elli Doubloons • VIII Regele Carol I Doubloons • X Svea Doubloons
Italy I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova Doubloons • VI Trento • VI Duca d'Aosta Doubloons • VII Zara • VII Duca degli Abruzzi Doubloons • VII Francesco Ferruccio Doubloons • VII Gorizia Doubloons • VII Optio Doubloons • VII Fiume Doubloons • VII AL Gorizia Doubloons • VIII Amalfi • IX Brindisi • IX Michelangelo Doubloons • IX Ferrante Gonzaga Doubloons • IX Messina Doubloons • X Venezia • X Napoli Doubloons • X Napoli B Doubloons •  Piemonte
France I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VI Dupleix Doubloons • VI Montcalm Doubloons • VII Algérie • VII Toulon Doubloons • VIII Charles Martel • VIII Cherbourg • VIII Bayard Doubloons • IX Saint-Louis • IX Brest • IX Carnot Doubloons • IX Le Havre Doubloons • IX BA Utnapishtim's Ship Doubloons • X Henri IV • X Marseille • X Colbert Doubloons • X Brennus Doubloons • X Amiral Lartigue Doubloons •  Condé
Commonwealth I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI Perth Doubloons • VI Mysore Doubloons • VII Uganda • VII Gambia Doubloons • VIII Auckland • IX Encounter • IX Hector Doubloons • X Cerberus • X Brisbane Doubloons • X Pioneer Doubloons • X Brisbane B Doubloons
Spain I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI Canarias Doubloons • VII Asturias • VIII Cataluña • VIII Numancia Doubloons • IX Andalucía • IX Almirante Oquendo Doubloons • X Castilla
Pan-America I Hércules • II Almirante Barroso • II Almirante Abreu Doubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de Julio Doubloons • VIII Ignacio Allende • VIII Almirante Grau Doubloons • VIII Comandante Aguirre Doubloons • IX Santander • X San Martín