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Ship:Hobart

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Hobart
Cruiser | Commonwealth | Tier VI
Tech Tree Position
Delhi
Uganda
stock
 top
General
Research price36000 exp
Purchase price3,000,000 Credits
Hit Points24,200 
Main Battery
152 mm/50 BL Mk.XXIII on a Mk.XXI mount4 х 2 pcs.
Rate of Fireshots/min
Reload Timesec
Rotation Speeddeg/sec
180 Degree Turn Time30 sec
Firing Range13.1 km
Maximum Dispersion123 m
HE Shell152 mm HE 6crh Mk IV 
Maximum HE Damage2,100 
Chance of Fire%
Initial HE Velocity841 m/s
HE Shell Weight44.445 kg
AP Shell152 mm AP 6crh Mk IV 
Maximum AP Shell Damage2,850 
Initial AP Shell Velocity841 m/s
AP Shell Weight44.45 kg
Secondary Armament #1
Torpedo Tubes
533 mm QR Mk IV2 х 4 pcs.
Rate of Fire0.6 shots/min
Reload Time96 sec
Rotation Speed  deg/sec
180 Degree Turn Time7.2 sec
Torpedo533 mm Mk IX 
Maximum Damage15,433 
Torpedo Speed62 knot
Torpedo Range10 km
AA Defense
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius640 m
Rudder Shift Time10.6 sec
Concealment
Surface Detectability Range10.8 km
Air Detectability Range6.4 km
Battle Levels
12345678910
VI
3,000,000

Hobart — Commonwealth Tier VI cruiser.

Originally named Apollo, this warship was one of three ships constructed in Britain following the "improved Leander" design. She deviated from the prototype in her different powerplant layout and silhouette. In 1939, she joined the Royal Australian Navy and was renamed HMAS Hobart. During World War II, the cruiser participated in the Mediterranean campaign, in combat operations off the coast of Somalia, and in operations in the Indian and Pacific Oceans. HMAS Hobart was also present at the signing ceremony of Japan's surrender in Tokyo Bay.

Modules

Main Battery GunsRate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chances of HE shells causing a fire on target
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/50 BL Mk.XXIII on a Mk.XXI mount8301232,10082,8500300,000
HullHit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Hobart (A)24,20010100443/4/2/420450,000
Hobart (B)27,40010100444/3213,500810,000
TorpedoesRate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk IX0.6967.215,43362100300,000
Fire Control SystemIDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VI mod. 100300,000
Mk VI mod. 209,000540,000
EngineMaximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 72,000 hp32.50300,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
Submarine Surveillance Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


The Ship

Tier VI Hobart is an evolution of Tier V Delhi. She also shares many similarities with her sister ship, Perth.

Hobart is on the slower end of the scale for a Tier VI cruiser. A top speed of 32.5 knots means that she can struggle to escape from tricky situations and is at risk of being chased down by faster opponents. A 7.7 second rudder shift and 640 meter turning circle mean that she is maneuverable for a cruiser, although she lacks the improved energy retention of Perth.

Hobart mounts a standard cruiser Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., which is active for 5 seconds with a 60 second cool down. She is equipped with a Crawling Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at slow speeds. with a long emission time of 102 seconds, although each individual puff will disperse after just 10 seconds. When moving at ¼ speed this allows Hobart to maneuver while remaining in smoke. This has a 160 second cool down between uses. Her Submarine SurveillanceDetect submarines underwater. consumable will detect submerged submarines up to 6 km away. This is active for 20 seconds, and has three uses as standard with 120 seconds between uses. She also has the choice between Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. or Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumables. Her Hydroacoustic Search will detect torpedoes at 3 km and ships at 4 km for 100 seconds and comes with three uses as standard. The Defensive AA Fire consumable is active for 40 seconds and provides a 50% increase to continuous AA DPM and a 300% increase to damage caused by her flak clouds.

Survivability

Hobart has fairly typical armor for a light cruiser; her citadel is protected by a 100 mm thick belt stretching from the forward funnel to her rear superstructure. Although the main part of her citadel sits fairly low in the water, she has a raised section of auxiliary room armor between the funnels. Behind this area, her citadel roof is just 10 mm thick, rounds which penetrate her 100 mm armor can potentially overmatch this thinner armor. Her bow and stern are 16 mm thick, allowing Hobart to bounce cruiser AP, with the exception of Graf Spee. A badly timed turn or showing broadside at the wrong time can easily result in receiving serious amounts of damage.

Armament

Hobart mounts eight 152 mm guns in four twin turrets with a rather quick reload of 7.5 seconds. Her firing range of 14.4 km is one of the longest for a smoke screen equipped cruiser, although it can feel uncomfortably short without cover from smoke or islands. Her main battery DPM sits comfortably in the middle of the pack. Her turret rotation is slow, with a similar traverse speed to Japanese cruisers, making close range battles feel uncomfortable. At longer ranges there is the usual tendency for her shells to float, although this is not as pronounced as ships like Dallas or even Perth.

In common with many Tier VI light cruisers, her AP penetration drops off as the range exceeds 10 km. At 12 km range she can potentially penetrate the belt armor of many Tier VI cruisers, although the impact angle will reduce this. Finally, her AP shells have some of the lowest damage per shell for their tier.

Her HE shells also do some of the lowest damage for a Tier VI 152 mm gun. These shells have a fairly low fire chance of 8%, leaving Hobart trailing behind most cruisers at her tier. In ideal conditions, players can expect to set roughly 5 fires per minute.

Hobart mounts a quad torpedo launcher on each side. These have a good damage per weapon with a long 10 km range which potentially allows a small window that they can be launched from stealth. However, a reload time of 96 seconds is rather long meaning that she is unable to zone out large areas with her torpedoes.

Anti-Air

Hobart’s AA can bring down some attacking aircraft but they will not prevent a determined strike from a Tier VI carrier. Her flak reaches out to 5.8km and creates 2 clouds per salvo. Her medium range AA guns are rather short ranged, reaching out to 2.5 km - only 500 meters further than her short range guns. Overall, her AA is mainly for self defense.

Anti-Submarine

Hobart is one of the better ASW platforms at her tier due to her combination of ASW airstrike, submarine surveillance, and hydroacoustic search. Her ASW airstrike can have two uses stored, which drops a single charge. Each attack has a range of 7 km, an extra 1 km over the standard for a Tier VI cruiser. Unfortunately, her depth charges are somewhat weaker than those of other nations.

Her submarine surveillance reaches out to 6 km, like her ASW airstrike this is a full kilometer further than standard. With a 20 second action time this allows 2 aimed airstrikes as well as a potential third strike based on the information gained.

Battle Performance

Hobart works best at medium ranges where she can lend her support to friendly ships. Her ASW equipment means that she can pose a serious threat to any submarines in the area. With her slow turret traverse, close range brawls are ill advised as players can easily find themselves out-turning their turrets. Rather than engage in solo fights, she should use her concealment to reach a position to support team mates where she is less likely to become a target herself. Effective use of island cover and smoke screens will reduce incoming fire and preserve health to remain in the battle.

Her crawling smoke allows sustained firing from relative safety or to disengage from a tricky situation. Although it is not intended to be used in such a way, moving at full speed and laying down a smoke screen between Hobart and an enemy can allow her to break contact. However, the long cool down of her smoke generator means that players who are not aware of their surroundings may find themselves out of position and spotted with no way to escape.

Pros:

Cons:

  • Slow turret traverse
  • Low health pool
  • Poor fire starting potential
  • Rather low top speed

Research

Researchable upgrades for Hobart:

  1. Hull: Upgrade to Hull (B) for improved survivability and maneuverability. Research of this module unlocks progression to Uganda.
  2. Gun Fire Control System: Upgrade to Mk VI mod. 2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

Hobart equips the following consumables:

Signals

Historical Info

References


Ship Change Log

Ships of Commonwealth
Destroyers III Vampire Doubloons • VII Haida Doubloons • VII Huron Doubloons • X Vampire II Doubloons
Cruisers I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI Perth Doubloons • VI Mysore Doubloons • VII Uganda • VII Gambia Doubloons • VIII Auckland • IX Encounter • IX Hector Doubloons • X Cerberus • X Brisbane Doubloons • X Pioneer Doubloons • X Brisbane B Doubloons
Battleships VII Yukon Doubloons • X Irresistible Doubloons
Cruisers
U.S.A. I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • V Rattlehead Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Atlanta B Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII Anchorage Doubloons • VIII Congress Doubloons • VIII Rochester Doubloons • VIII San Diego Doubloons • VIII Bridgeport Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Vallejo Doubloons • IX Alaska Doubloons • IX Tulsa Doubloons • IX Alaska B Doubloons • IX Cambridge Doubloons • IX Fort Worth Doubloons • IX Fort Worth Golden Doubloons • X Des Moines • X Worcester • X Puerto Rico Doubloons • X Salem Doubloons • X Hawaii Doubloons • X Austin Doubloons • X Puerto Rico B Doubloons • X Hawaii Golden Doubloons •  Jacksonville •  Annapolis
Netherlands I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Jaarsveld • VIII Haarlem • VIII De Zeven Provinciën Doubloons • VIII Vrijheid Doubloons • IX Menno van Coehoorn • IX Johan de Witt • IX Van Speijk Doubloons • X Utrecht • X Gouden Leeuw • X Prins van Oranje Doubloons • X Prins van Oranje Golden Doubloons • X Vrijheid Doubloons
U.S.S.R. I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • III AL Avrora Doubloons • IV Svietlana • V Murmansk Doubloons • V Kotovsky • V Krasny Krym Doubloons • V Mikoyan Doubloons • V Kirov Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VII Lazo Doubloons • VII Lazo B Doubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail Kutuzov Doubloons • VIII Ochakov Doubloons • VIII Pyotr Bagration Doubloons • VIII Bagration Doubloons • VIII Dmitry Pozharsky Doubloons • VIII Kiberpankov Doubloons • IX Dmitri Donskoi • IX Riga • IX Kronshtadt Doubloons • IX Kozma Minin Doubloons • X Moskva Doubloons • X Alexander Nevsky • X Petropavlovsk • X Stalingrad Doubloons • X Smolensk B Doubloons • X Smolensk Doubloons • X Sevastopol Doubloons • X Komissar Doubloons • X PTRPVLSK Doubloons • X Vladimir Monomakh Doubloons •  Novosibirsk
Japan I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Agano • V Yahagi Doubloons • V Desert Falcon Doubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII Tokachi Doubloons • VII Maya Doubloons • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Tone Doubloons • VIII Atago Doubloons • VIII Shimanto • VIII Atago B Doubloons • VIII ARP Takao Doubloons • VIII ARP Maya Doubloons • IX Ibuki • IX Takahashi • IX Azuma Doubloons • IX AL Azuma Doubloons • IX Chikuma II Doubloons • IX Chikuma II Golden Doubloons • IX Suzuya Doubloons • IX Suzuya Golden Doubloons • IX Suzuya VL Doubloons • IX BA Takahashi Doubloons • IX Azuma B Doubloons • X Zaō • X Yodo • X Yoshino Doubloons • X Yoshino B Doubloons • X Kitakami Doubloons • X Kushiro Doubloons • X Zaō CLR Doubloons •  Kurama
Germany I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Deutschland • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI Leipzig Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Admiral Scheer • VII Yorck • VII München Doubloons • VII Weimar Doubloons • VII Nürnberg '44 Doubloons • VII München B Doubloons • VIII Knesebeck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • VIII Mainz Doubloons • VIII Schill Doubloons • VIII Mainz B Doubloons • VIII Cross of Dorn Doubloons • VIII Wiesbaden Doubloons • VIII Schill B Doubloons • IX Manteuffel • IX Roon • IX Siegfried Doubloons • IX Ägir Doubloons • IX Admiral Schröder Doubloons • IX Blücher Doubloons • IX Roon CLR Doubloons • IX AL Ägir Doubloons • X Prinz Adalbert • X Hindenburg • X Hildebrand Doubloons • X Bremen Doubloons • X AL Hindenburg Doubloons • X Bremen Golden Doubloons •  Clausewitz
Pan-Asia I Chengan • III Ning Hai Doubloons • V Chungking • VI Rahmat • VI Huanghe Doubloons • VII Chumphon • VII Lanzhou Doubloons • VIII Harbin • VIII Irian Doubloons • VIII Wukong Doubloons • VIII Narai Doubloons • VIII Piñatian Doubloons • VIII AL Harbin Doubloons • IX Sejong • IX Dalian Doubloons • IX Mengchong Doubloons • IX Tianjin Doubloons • IX Baotou Doubloons • X Jinan • X Incheon Doubloons • X Zhuge Liang Doubloons
U.K. I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V Exeter Doubloons • VI Leander • VI Devonshire • VI London Doubloons • VI Dido Doubloons • VI Orion '44 Doubloons • VII Fiji • VII Surrey • VII Belfast Doubloons • VIII Edinburgh • VIII Albemarle • VIII Cheshire Doubloons • VIII Tiger '59 Doubloons • VIII Belfast '43 Doubloons • VIII Hampshire Doubloons • VIII Nottingham Doubloons • VIII AL Cheshire Doubloons • VIII Sinann Doubloons • VIII Érne Doubloons • VIII STAR Edinburgh Doubloons • IX Neptune • IX Drake • IX Aberdeen Doubloons • IX Cursed Fang Doubloons • X Monmouth Doubloons • X Minotaur • X Goliath • X Plymouth Doubloons • X Gibraltar Doubloons • X Defence Doubloons •  Edgar
Europe I Gryf • VI Elli Doubloons • VIII Regele Carol I Doubloons • X Svea Doubloons
Italy I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova Doubloons • VI Trento • VI Duca d'Aosta Doubloons • VII Zara • VII Duca degli Abruzzi Doubloons • VII Francesco Ferruccio Doubloons • VII Gorizia Doubloons • VII Optio Doubloons • VII Fiume Doubloons • VII AL Gorizia Doubloons • VIII Amalfi • IX Brindisi • IX Michelangelo Doubloons • IX Ferrante Gonzaga Doubloons • IX Messina Doubloons • X Venezia • X Napoli Doubloons • X Napoli B Doubloons •  Piemonte
France I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VI Dupleix Doubloons • VI Montcalm Doubloons • VII Algérie • VII Toulon Doubloons • VIII Charles Martel • VIII Cherbourg • VIII Bayard Doubloons • IX Saint-Louis • IX Brest • IX Carnot Doubloons • IX Le Havre Doubloons • IX BA Utnapishtim's Ship Doubloons • X Henri IV • X Marseille • X Colbert Doubloons • X Brennus Doubloons • X Amiral Lartigue Doubloons •  Condé
Commonwealth I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI Perth Doubloons • VI Mysore Doubloons • VII Uganda • VII Gambia Doubloons • VIII Auckland • IX Encounter • IX Hector Doubloons • X Cerberus • X Brisbane Doubloons • X Pioneer Doubloons • X Brisbane B Doubloons
Spain I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI Canarias Doubloons • VII Asturias • VIII Cataluña • VIII Numancia Doubloons • IX Andalucía • IX Almirante Oquendo Doubloons • X Castilla
Pan-America I Hércules • II Almirante Barroso • II Almirante Abreu Doubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de Julio Doubloons • VIII Ignacio Allende • VIII Almirante Grau Doubloons • VIII Comandante Aguirre Doubloons • IX Santander • X San Martín