Ship:Raimondo Montecuccoli
| 152 mm/53 OTO Model 1929 on a Model 1929 mount4 х 2 pcs. |
| Rate of Fire4.7 shots/min |
| Reload Time12 sec |
| Rotation Speed7 deg/sec |
| 180 Degree Turn Time25.7 sec |
| Firing Range13.5 km |
| Maximum Dispersion126 m |
| AP Shell152 mm proiettili AP 1925 |
| Maximum AP Shell Damage2,700 |
| Initial AP Shell Velocity850 m/s |
| AP Shell Weight47.5 kg |
| Maximum SAP Shell Damage3450 |
| Initial SAP Shell Velocity950 m/s |
| 533 mm tubo lanciasiluri2 х 2 pcs. |
| Rate of Fire1.1 shots/min |
| Reload Time55 sec |
| Rotation Speed deg/sec |
| 180 Degree Turn Time7.2 sec |
| Torpedo533 mm Si 270 H |
| Maximum Damage12,666 |
| Torpedo Speed51 knot |
| Torpedo Range10 km |
| Maximum Speed37 knot |
| Turning Circle Radius610 m |
| Rudder Shift Time10.7 sec |
| Surface Detectability Range11.3 km |
| Air Detectability Range6.1 km |
Raimondo Montecuccoli — Italian Tier V cruiser.
After the construction of four Giussano-class cruisers, the Italian Navy ordered two more with an improved design. Under the 1930–1931 program, two Condottieri C-class cruisers were built with significantly improved armor while maintaining their speed. Raimondo Montecuccoli, which entered service in 1935, participated in the Spanish Civil War, as well as in raids to the Far East and the Pacific Ocean. During World War II, she served in the Battle of Punta Stilo, conducted minelaying and escort operations, and fought in the Battle of Pantelleria.
Modules
Compatible Upgrades
| Slot 1 |
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| Slot 2 |
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| Slot 3 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Tier V Italian light cruiser Raimondo Montecuccoli has average artillery, adequate torpedoes, and good maneuverability. The ship's eight 152mm guns are arranged in four twin turrets. She has a very long reload for a mid-tier cruiser (14.2 seconds) and sluggish turret traverse (taking 30 seconds to turn 180 degrees). The latter can be somewhat offset using upgrades and skills.
Montecuccoli’s primary ammunition choice will be her semi-armor-piercing (SAP) shells, only switching to her AP shells when a target is in close proximity and broadside. SAP shells excel at damaging lightly armored targets of which there are many in Montecuccoli’s matchmaking range. Her ammunition will have trouble penetrating some higher-tier battleships and those with thick external armor plating.
Montecuccoli is armed with a pair of twin torpedo launchers, one on either side of her midsection. They have great launching angles to the fore and rear but are not to be considered a primary weapon. They have a 10km range but a speed of only 51 knots, which makes them a weapon of opportunity at best. With a 55 second reload, captains can at least have a set in the water at all times. Do note that these torpedoes have relatively low Alpha (12,667 apiece) so torpedo rushing a target via Exhaust Smoke is not recommended.
As a Tier V light cruiser the armor on Montecuccoli is thin and not to be relied upon. Spaced 60mm side plating over a 30mm citadel affords little protection beyond ensuring she will not be citadeled by HE and battleship caliber SAP shells as they detonate on contact. Combined with her hitpoint pool of 26,500 her overall durability is rather low.
Where Montecuccoli excels is her maneuverability. She has a maximum speed of 37 knots (38.9 with a Sierra Mike signal) making her one of the fastest Tier V cruisers. Her rudder shift time is average, but her tight turning circle of 610m helps her to evade incoming fire. Montecuccoli will out-spot most of her counterparts due to her base concealment of 11.62km (10.14km with full upgrades).
Recommended play style: Montecuccoli’s speed and tight turning circle are her primary means of defense and avoiding damage. Focus fire destroyers and cruisers with SAP shells while avoiding close proximity with enemy battleships. Note: SAP shells will shatter on contact with armor plates 43mm and thicker, so aim for superstructure and upper belt areas of larger targets. Head to a flank and use your exhaust smoke to turn around if pressure mounts. Players will need time to deal damage as the inability to light fires makes dealing with battleships difficult.
Pros:
- SAP ammo is effective against softer targets as it will not over-penetrate
- Very fast (37 knots)
- Tight turning radius (610m)
- Access to Exhaust Smoke Generator
Cons:
- Slow reloading main battery
- Poor turret traverse
- Slow torpedoes
- Prone to Engine and Rudder incapacitations from HE shells
Research
Availability of researchable upgrades for Raimondo Montecuccoli is as follows:
- Hull: Upgrade to Hull (B) for more hit points, better AA and faster rudder shift time. Research of this module unlocks progression to Tier VI Trento.
- Gun Fire Control System: Upgrade to SDT 5 mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1: Main Armaments Modification 1

- Slot 2: Engine Room Protection

- Slot 3: Aiming Systems Modification 1

Commander Skills
| Recommended Commander Skills | ||||||
|---|---|---|---|---|---|---|
| Cost (points) |
Attack | Defense | ||||
1 |
★★ |
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2 |
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★★ |
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★★ |
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3 |
★★ |
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★★ |
★★ |
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★★ |
4 |
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★★ |
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| Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful | ||||||
Consumables
Raimondo Montecuccoli can equip the following consumables:
- Slot 1: Damage Control Party

- Slot 2: Exhaust Smoke Generator
– 2 charges - Slot 3: Catapult Fighter
(2 fighters) – 3 charges or Spotting Aircraft
– 4 charges - Slot 4: Submarine Surveillance
– 3 charges
Signals
Recommended Signal Flags
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![]() ★★ |
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Gallery
Historical Info
Historical Gallery
References




















