Ship:Shchors
| 152 mm/57 B-38 on an MK-5 mount4 х 3 pcs. |
| Rate of Fire7.5 shots/min |
| Reload Time8 sec |
| Rotation Speed7.2 deg/sec |
| 180 Degree Turn Time25 sec |
| Firing Range15.7 km |
| Maximum Dispersion141 m |
| HE ShellOFU-35 |
| Maximum HE Damage2,200 |
| Chance of Fire12 % |
| Initial HE Velocity950 m/s |
| HE Shell Weight55 kg |
| AP ShellAP-35 |
| Maximum AP Shell Damage3,300 |
| Initial AP Shell Velocity950 m/s |
| AP Shell Weight55 kg |
| 533 mm Quad N-72 х 4 pcs. |
| Rate of Fire0.6 shots/min |
| Reload Time101 sec |
| Rotation Speed deg/sec |
| 180 Degree Turn Time7.2 sec |
| Torpedo53-39 mod. 1 |
| Maximum Damage15,100 |
| Torpedo Speed70 knot |
| Torpedo Range4 km |
| Maximum Speed35.5 knot |
| Turning Circle Radius900 m |
| Rudder Shift Time12.4 sec |
| Surface Detectability Range12.9 km |
| Air Detectability Range6.5 km |
Shchors — Soviet Tier VII cruiser.
This ship was designed as a light "squadron escorting" cruiser (Project 28). She boasted high speed and powerful artillery but her armor protection was inferior that of her foreign contemporaries.
Modules
![]() | Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) | Research price (exp) | Purchase price ( | |
|---|---|---|---|---|---|---|---|---|---|
| 53-39 mod. 1 | 0.6 | 101 | 7.2 | 15,100 | 70 | 4 | 0 | 480,000 |
Compatible Upgrades
| Slot 1 |
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| Slot 2 |
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| Slot 3 |
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| Slot 4 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Shchors is widely regarded as a moderate upgrade from Budyonny, featuring one more turret and more hit points. She even has less armor in some aspects compared to Budyonny, losing citadel armor for more even plating across the ship. Compared to its opponents at Tier VII, it features more range than the others besides Yorck. However, having 6-inch guns at a tier where heavy cruisers start to become dominant is a serious drawback, because Shchors’ armor is already weak enough to make it vulnerable to even destroyer-caliber shells. In addition, Shchors shares the common "odd citadel" all Russian cruisers have, which makes the citadel rise high out of the water and makes over-penetrations more likely.
Essentially, think of Shchors as a rapid-fire sniper that will be punished for closing to medium range of almost any other ship.
Pros:
- Rather odd citadel location and weak armor can be a perk to avoid being flattened by battleships; many shells will over penetrate.
- Long range (16.8 km) that can be extended to over 20 km with a Spotting Aircraft
. - Rapid-fire guns that can lay down constant fire on targets.
- High explosive shells can set fires reliably due to 12% fire chance and high rate of fire.
- Fast speed at 35.5 knots.
Cons:
- Pathetic armor protection; will take large amounts of damage from almost any shells fired at it.
- Armor piercing rounds don't perform all that well against other cruisers.
- Torpedoes only have a 4km range.
- Horrid anti-aircraft suite for a Tier VII cruiser.
- Huge turning radius of a whopping 900 meters (even larger than most battleships!)
- Large detection radius.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Shchors are as follows:
- Slot 1: Main Armaments Modification 1

- Slot 2: Damage Control System Modification 1

- Slot 3: Aiming Systems Modification 1

- Slot 4: Steering Gears Modification 1

Commander Skills
Consumables
Shchors can equip the following consumables:
- Slot 1: Damage Control Party

- Slot 2: Defensive AA Fire
or Hydroacoustic Search 
- Slot 3: Spotting Aircraft

Signals
Recommended Signal Flags
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Gallery
Historical Info
Historical Gallery
References




















