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Revision as of 10:21, 13 August 2026 by Hachiroku prpr (talk | contribs) (Created page with "== Carrier Squadrons == These consumables are accessed from carrier-based strike squadrons. They are all player-controlled. right|link= === Engine Cooling === Activating the '''Engine Cooling''' consumable extends the engine boost time of aircraft. It is found on all strike aircraft. <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>——  '''Details'''  ——</di...")
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Carrier Squadrons

These consumables are accessed from carrier-based strike squadrons. They are all player-controlled.

Engine Cooling

Activating the Engine Cooling consumable extends the engine boost time of aircraft. It is found on all strike aircraft.

——  Details  ——

This consumable extends the engine boost time of aircraft. It is found on all strike aircraft on aircraft carriers (except for the tactical squadrons of supercarriers), as well as the squadrons on Nebraska, Delaware, Louisiana, and Halford.

When activated, the current squadron will have its boost meter refilled to full. This is especially useful on Attack Aircraft, as their boost meter is much smaller than either the Torpedo Bombers' or Dive Bombers' boost meters, thereby allowing the player to boost for a longer time than is allowed by the boost meter.

ENGINE COOLING
Aircraft Carrier Tier Nation(s) Duration (sec) Cooldown Charges
Attack Aircraft Torpedo Bombers Dive Bombers Skip Bombers Tactical Squadron(s) Hybrid Squadron Attack Aircraft Torpedo Bombers Dive Bombers Skip Bombers Tactical Squadron(s) Hybrid Squadron
All IV 5 5 5 - - - 80 seconds 3 2 2 - - -
Tech tree IV - X 5 5 - 5 - - 80 seconds 2 2 - 2 - -
Chkalov (B) VIII - 5 5 5 - - 80 seconds - 2 2 2 - -
Tech tree IV - X 10 10 10 - - - 80 seconds 3 3 3 - - -
Erich Loewenhardt,
Graf Zeppelin (B)
VI, VIII 10 10 10 - - - 80 seconds 3 2 2 - - -
Max Immelmann X - 10 - 10 - - 80 seconds - 3 - 3 - -
All IV - X 5 5 5 - - - 80 seconds 2 2 2 - - -
Yorktown,
Essex
VIII - X - 5 - - 5/5 - 80 seconds - 2 2 - 2/2 -
Hornet VIII - 5 5 - 5 - 80 seconds - 2 2 - 2 -
Franklin D. Roosevelt X 5 5 5 - - - 80 seconds 2 2 2 - - -
Indomitable VIII 5 - 5 - - - 80 seconds 2 - 2 - - -
Bearn VI - - 5 5 - - 80 seconds - - 2 2 - -
Aquila VIII 5 5 - - - - 80 seconds 4 2 - - - -
United States XI 5 - 5 - - - 80 seconds 2 - 2 - - -
Eagle XI - 5 5 - - - 80 seconds - 2 2 - - -
Sekiryu XI 5 5 5 - - - 80 seconds 2 2 2 - - -
Nebraska,
Delaware,
Louisiana
VIII - X - - - - - 5 80 seconds - - - - - 2
Halford IX - - - - - 5 80 seconds - - - - - 2
Kommissar X - - - - - 5 80 seconds - - - - - 2


Patrol Fighters

Patrol Fighters are carrier-based fighters identical to CAP Fighters but with a different mission — to defend a strike squadron.

——  Details  ——

Patrol Fighters are carrier-based fighters identical to CAP Fighters but with a different mission. While CAP fighters are tasked to defend the carrier, Patrol fighters are tasked to defend a strike squadron. They are called to a squadron by player command, orbit the spot at which they were called, and attack enemy aircraft that come within range. Orbiting fighters also spot ships and other aircraft.

The Combat Air Patrol consumable, found on Bearn and the Essex branch, has an improved action radius, reaction time and number of fighters compared to the standard variant. However, it cannot spot ships past 2 km.

PATROL FIGHTERS
Aircraft Type Tier Nation(s) Duration # Fighters [1] Radius Cooldown Charges
All types (except Tactical Torpedo Bombers and Tactical Bombers) XI 20 seconds 7 4.0 km 5 seconds 3
All types X 60 seconds 7 3.5 km 10 seconds 3
All types VIII Enterprise 60 seconds 10 3.6 km 10 seconds 3
All types VIII Chkalov (B) 60 seconds 7 3.5 km 10 seconds 3
All types VIII Indomitable Aquila 60 seconds 5 3.0 km 10 seconds 4
All types VIII 60 seconds 5 3.0 km 10 seconds 3
All types VI 60 seconds 3 2.5 km 10 seconds 3


COMBAT AIR PATROL
Aircraft Type Tier Nation(s) Duration # Fighters [2] Radius Cooldown Charges
All types X Essex 60 seconds 9 4.0 km 5 seconds 3
All types VIII Yorktown 60 seconds 7 3.5 km 5 seconds 3
All types VI Bearn 100 seconds 8 3.0 km 10 seconds 8
All types VI Independence 60 seconds 5 3.0 km 5 seconds 3


  1. The commander skill 'Direction Center for Fighters' does NOT add one fighter. Source: Experiment on 11 Aug 2020 (Update 0.9.7).
  2. The commander skill 'Direction Center for Fighters' does NOT add one fighter. Source: Experiment on 11 Aug 2020 (Update 0.9.7).


Aircraft Repair

Similarly to the Repair Party on gunships, the Repair consumable on aircraft carrier squadrons partially restores squadron aircraft HP.

——  Details  ——

Using this consumable during enemy fighter attacks can save your aircraft from destruction.

REPAIR I
Aircraft Type Tier Nation(s) Aircraft HP Action Time Cooldown Charges
Torpedo Bombers VIII - XI Shokaku, Hakuryu,
Sekiryu
+10% 5 seconds 120 seconds 4
Torpedo Bombers (except United States) VIII - XI Kaga(B)
+10% 5 seconds 180 seconds 3
Bombers VIII - X Parseval, Richthofen +10% 5 seconds 180 seconds 3

Smoke Curtain Generator

The Smoke Curtain Generator on aircraft carriers works the same as with smoke generators on surface ships, but uses the aircraft to direct the smoke screen.

——  Details  ——
SMOKE CURTAIN GENERATOR
Aircraft Carrier Tier Nation(s) Smoke Screen Dispersion Time Action Radius Duration Cooldown Charges
Yorktown, Essex VIII - X 60 seconds 525 meters 10 seconds 90 seconds 2
Shinano X 60 seconds 525 meters 10 seconds 90 seconds 3
Ocean X 40 seconds 525 meters 6 seconds 90 seconds 3

Firefighting Assistance

Extinguishes all active fires on the target and grants temporary immunity to fire.

  • Available on attack aircraft and torpedo bombers of tech tree Japanese and German aircraft carriers from Tier VI upward.
  • Japanese ships have a version of the consumable with a shorter cooldown, but a shorter action time as well.
    • This consumable is activated via the Tactical Map and have a maximum range. The map will also highlight allied ships on fire or with a Targeted Tactical consumable already active.
    • Note that same-type Targeted Tactical consumables don't stack on ships and delivery takes a relatively short time, but in certain rare situations it can be shot down by massive AA fire.

Repair Assistance

Restores a portion of the target ship's HP over time.

  • Available on attack aircraft and torpedo bombers of British tech tree aircraft carriers from Tier VI upward.
  • Eagle has this consumable for torpedo bombers and bombers.
    • This consumable is activated via the Tactical Map and have a maximum range. The map will also highlight allied ships on fire or with a Targeted Tactical consumable already active.
    • Note that same-type Targeted Tactical consumables don't stack on ships and delivery takes a relatively short time, but in certain rare situations it can be shot down by massive AA fire.